>>719977114
Yeah, the open world format is worst aspect of the whole game. The actually good bits of the map like Stormveil Castle, Volcano Manor, and Haligtree are cordoned off from the open world. While the picturesque open world bits like Lake Liurnia are a massive chore to navigate. It never ceases to amaze me how much praise this game received for its open world despite it being almost entirely generic and underutilized. The whole crafting/resource system is one of the worst I've ever experienced and added nothing to the game.
Ever since Bandai-Namco did that whole "Prepare to Die" marketing campaign, Fromsoft has become a cultural symbol for hardcore gamers. Which isn't a bad thing I suppose, but its fanbase is so polarized against casual games that they ironically judge Fromsoft by low standards. Literally all they had to do for ER to receive massive praise is make a generic open world and NOT throw quest markers everywhere (something BotW already demonstrated much more elegantly) or make the combat easier.
Their fans are so terrified of casualization that they forgive tons of lazy, generic, or clunky design. Need I remind everyone that a full third of the quests were broken/uncompletable on release and no one called it out because they were too afraid of being labeled a "filthy casual" for missing some secret unlock.