>>533565367
Very much so yes, I couldn't shill that russian mod enough. Just, don't go in expecting good textures, I'm not sure what PS2 game he got most of the assets from.
>>533565367
Very much so yes, I couldn't shill that russian mod enough. Just, don't go in expecting good textures, I'm not sure what PS2 game he got most of the assets from.
>>533565367
Very much so yes, I couldn't shill that russian mod enough. Just, don't go in expecting good textures, I'm not sure what PS2 game he got most of the assets from.
>>533565367
Very much so yes, I couldn't shill that russian mod enough. Just, don't go in expecting good textures, I'm not sure what PS2 game he got most of the assets from.
>>528937048
Oh anon, I'd love to make patches for Akavir but I don't know how to mess with body meshes. The extent of my modding know how is moving objects in the CK, making standalone armors and replacing weapon/armor meshes.
>>528112128
With mods it's a tad better, and I mean just a tad, and those mods being fish anywhere and the 3rd person animation mod. I also like all the new fish/foods it adds. Wonder if I can fish in Akavir.
>>527948464
I'm sure we'll see a few modders delete mods in protest in whatever changes we are bound to see. Hopefully it won't be anything to big or important.
>>527705905
I guess, I just wanted some new encounters. It's always funny running into the french necormancers every playthrough from that mod. "Ey u, dog, com 'ere!".
>>527706462
Akavir, probably gonna be Akavir for the day two or so days.
So Akavir uses vanilla creature leveled lists for the beaches, so mudcrabs can spawn. But since I use a mod that skypatchers 4thunknown/mihail creatures into the leveled lists I'm getting 4th's goblins on Akaviri beaches. wew.