Anonymous
8/19/2025, 11:34:14 AM
No.718462241
In the cyberpunk DLC ending, why didn't Misty ask you to come with her when she left the city? It didn't feel natural, her character as we know it from the base game would've asked V to leave with her. She knows you need a fresh start, V knows they need a fresh start, she's so happy you're alive, and then just... k bye?
Feels contrived just so that it's yet another non-happy ending.
Anonymous
8/16/2025, 7:56:29 PM
No.718246331
>New Vegas will never be surpa-
Anonymous
8/13/2025, 11:34:17 PM
No.718024048
I've attempted to get into this game at least 5 times now. Every time I barely make it past the prologue and first few opening missions before I fall off. The world feels so lifeless and hollow, the world building/exposition very trite and on the nose, and the writing/dialogue feels like a 13 year old's idea of how cool, edgy gangsters talk.
Does it get better? Is it worth sticking it out or is the first few hours very representative of what to expect?
Anonymous
8/11/2025, 12:52:42 PM
No.717821868
How did they do it?
How did they manage to gaslight everyone into believing this piece of shit was redeemed?
Anonymous
7/25/2025, 6:51:00 PM
No.716417516
>DUDE CORPORATIONS ARE...LE BAD
wow I never thought of it like that, 10/10 writing
Anonymous
7/22/2025, 6:23:57 PM
No.716148335
is the dlc worth it? does it add anything to the game other than more story?
Anonymous
7/19/2025, 6:02:55 AM
No.715855580
>New Vegas will never be surpa-
Anonymous
7/15/2025, 6:11:04 PM
No.715538920
Why did cyberpunk get praised as a masterpiece after the 2.0 update?
Sure they (mostly) fixed loads of bugs, but that doesn't change the fact that the open world is completely lifeless, absolutely nothing happens other than repeated scripted events. The NPCs basically have no AI, It's objectively far less interactive/"living" than decade+ old GTA games.
Anonymous
6/30/2025, 10:21:16 AM
No.714061649
>get sandevistan
>shotgun build
>open monster
yup, it's gaming time