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/v/ - comfy silksong thread
Anonymous No.720639591
best boss and music
/v/ - comfy silksong thread
Anonymous No.720639591
best boss and music
/v/ - SILKSONG GETS A 6/10
Anonymous No.720628230
>>720627819
Lace can't reach you up in the air. She can't. You are 100% safe. Doesn't matter where in her pattern she is currently. There is no moment across the entire boss battle where Lace can harm you when you're up in the arena. Every moment of the fight allows you to use your great movement to run up and heal.

If you're faster than the bosses and they can't reach the opposite end of the screen or they're busy doing some other attack then you can very safely heal all the time.
Your mistakes can be made up for so much more easily than in Hollow Knight thanks to this.

Is Karmelite dancing off of the opposite of the screen? Jump up and heal. Are both of you at one of the end of the screen? Run away and bounce up on the wall and heal in the upper corner. Is she piruitting across the floor or running across it to summon the floor spikes? Just jump and heal suspended, mid-air above the mid-section of the arena and you're safe. There is never an opportunity during the fight where you can't heal. You are always able to heal. And if you fail to do so, then it's a skill issue and not because the fight doesn't have ample opportunities to do so all the time.
This is very unlike Hollow Knight fights where healing is downright limited to very specific holes in the enemy boss pattern. Where healing is downright not allowed outside of said holes.
/v/ - Thread 720352860
Anonymous No.720372410
>>720366701
You can't really get around how it's way, way easier to heal in Silksong. You can do it safely at practically every time, and with how much silk you get you can just keep on doing it.
The Knight being tankier doesn't mean Hollow Knight is easier if Hornet can just keep on healing far more reliably than the Knight. The latter is obviously far better and reliable since it can be done perpetuity while the former, even with being tankier, still demands the player to actually know what they're doing or their health pool will surely drain with time. But with Silksong you can play real, real sloppily and still climb back up. Repeatedly. Again and again. You don't even need to learn the fights. You can just heal.

That said. I don't really think the early game is very representative of either game. And I honestly think Silksong is easier even in the early game. Because you're still many, many times more agile than the knight. So not only should you be getting hit far less than in Hollow Knight, when you do get hit, you can just heal. Which as stated, is easier and more reliable. This is true at the start of the game and it just becomes even more true as the game progresses.
Not being as tanky means nothing when you're that fast, has that much control, and can heal that easily after taking damage.
/v/ - Thread 720320829
Anonymous No.720342281
>>720321615
I love pogo:ing on her head across the entire screen as she dances.
But then I kind of won before I really got that part down properly. Would have loved to just re-enter the memory and re-fight her. Would have done so again and again until I learned to do it without getting hit like I did with Shakra.
/v/ - Thread 720237973
Anonymous No.720290124
>>720290076
Meanwhile in Silksong?
I swear fucking every single boss fight, for better or worse, has heal opportunities you can claim or make, at pretty much any given moment of the fights at all times. Hornet's incredible speed, agile movement, and ability to air-heal, really means that you just need to discern what part of the boss arena is safe at any given moment, and you'll likely be able to rush there quickly and heal successfully.
And unlike in Hollow Knight, this holds true for early, mid, and late game bosses.

Now I'll charitably claim that being easier isn't necessarily a "bad" thing even if I personally would have wanted the game to be more difficult. Identifying and grabbing those safe heal opportunities during the boss fights is rather engaging gameplay, no matter the difficulty. Which is a good thing. I would have just preferred to have both personally.
But that's the thing. As I stated, I'm not some greatly skilled player. I'll admit that my gameplay has been full of sloppy plays. But I've just been able to successfully recover from most of my misplays, so ultimately I've struggled far less than I did (and still do) with Hollow Knight.
The platforming in the environments also, while again more involved and engaging, is also easier than the platforming challenges Hollow Knight had (granted that Hollow Knight really only leaned into platforming properly with White Palace and Path of Pain). Silksong just has so many more and significant aerial options that can often allow you to adjust if not something straight up recover from mistakes while platforming. And for better or worse I don't really think a single section in Silksong really cranks up the brutality to really compensate for just how much better Hornet is at platforming. I do genuinely love how much more broadly the game leans into platforming though, difficulty aside. It's very satisfying to move through Pharloom.

But yeah I don't get the difficulty claims.