>>720290076
Meanwhile in Silksong?
I swear fucking every single boss fight, for better or worse, has heal opportunities you can claim or make, at pretty much any given moment of the fights at all times. Hornet's incredible speed, agile movement, and ability to air-heal, really means that you just need to discern what part of the boss arena is safe at any given moment, and you'll likely be able to rush there quickly and heal successfully.
And unlike in Hollow Knight, this holds true for early, mid, and late game bosses.
Now I'll charitably claim that being easier isn't necessarily a "bad" thing even if I personally would have wanted the game to be more difficult. Identifying and grabbing those safe heal opportunities during the boss fights is rather engaging gameplay, no matter the difficulty. Which is a good thing. I would have just preferred to have both personally.
But that's the thing. As I stated, I'm not some greatly skilled player. I'll admit that my gameplay has been full of sloppy plays. But I've just been able to successfully recover from most of my misplays, so ultimately I've struggled far less than I did (and still do) with Hollow Knight.
The platforming in the environments also, while again more involved and engaging, is also easier than the platforming challenges Hollow Knight had (granted that Hollow Knight really only leaned into platforming properly with White Palace and Path of Pain). Silksong just has so many more and significant aerial options that can often allow you to adjust if not something straight up recover from mistakes while platforming. And for better or worse I don't really think a single section in Silksong really cranks up the brutality to really compensate for just how much better Hornet is at platforming. I do genuinely love how much more broadly the game leans into platforming though, difficulty aside. It's very satisfying to move through Pharloom.
But yeah I don't get the difficulty claims.