Search results for "929fe66b6f2f22daa1ec5b0a67f5c121" in md5 (10)

/v/ - Thread 719963539
Anonymous No.719969547
>>719963539
It's just sort of okay-ish, and only after you get used to the jank. It's difficult to defend. Even if I like the Team gimmick conceptually speaking, there's just so much else working against it.

>>719968154
I wouldn't have minded a XP system for Heroes instead of the level up orbs. That way the enemy mobs would gradually scale with your levels, so by the end you're dealing with enemies faster, rather than having a chance to tediously fight a bunch of high level enemies at level 0 attacks.

I guess there's an argument to be made for not having leveling at all, but I don't know, I kinda like the feeling of progression in a Sonic game.
>Secret Rings
Okay, maybe not THAT much progression.

>>719968445
You've been at this for years and you're not any more right than when you first started. Heroes was 100% not designed with movement based physics in mind. Anything you post is purely unintentional. Find one example of needing the Rocket Accel to reach a hidden item or power up like with SA1's spam dash and the 1UP in Speed Highway. Go ahead, I'll wait. Face it, the Rocket Accel was just an undercooked mechanic among many others in Heroes that serves no real purpose other than speedrunner tranny shit.
>git le good xDDD
It's not even hard to use, moron. It's just not implemented well at all.

>>719969068
>Seaside Hill/Ocean Palace has become the definitive Sonic stage, eclipsing Green Hill.
Ehh. It mostly just shows up in racers, though. Green Hill is still going to be Sonic's 1-1, at the end of the day. Even Frontiers still uses Green Hill asset flips, when they could easily use Seaside Hill if they really wanted to since it was in Generations too.

>>719969321
Jam was an early prototype for SA1's engine, yes. You can really tell with beta Windy Valley's art direction and level design which would feel right at home on the Saturn. Also worth noting that SA1 started life as a Sonic JRPG on the Saturn, but whether or not that was before or after Jam is unknown.
/v/ - Xbox 360
Anonymous No.719823514
>>719815852
This and the PS2 were THE consoles to have. Wii had fun diversions but it was mostly casual shit and the PS3 was a laughingstock until about 2010.
/v/ - Thread 719671749
Anonymous No.719673731
>>719672769
The gear system was surprisingly fun. Builds can play entirely different from each other. When I got bored of abusing snaking, I swapped to aiming to hit as many people as possible, then swapped again to getting boosted the fuck out by rings. Never even got into some others like the inventory stuff or monster truck trolling.
The game as a whole has that Sega wonk but I mean I still bought it with that discount people were posting around
/v/ - Thread 718922765
Anonymous No.718926747
>>718922765
>/sthg/fag got caught with CP ruining the board's rep even more
wew when did this happen?
/v/ - Thread 718476080
Anonymous No.718476891
>>718476481
Don't care, not a tendie.
/r9k/ - Thread 82126707
Anonymous No.82129343
>fetish thread
>not even a good one at that
Go back to /d/ faggot
/v/ - Thread 717464258
Anonymous No.717468478
>>717464258
Gotta work on that cardio, fatty.
/v/ - Thread 716416449
Anonymous No.716446686
/v/ - Thread 713110559
Anonymous No.713110721
>>713110559
This is true. After SA2 Sonic's reputation and games just got steadily worse.
/v/ - Thread 712586376
Anonymous No.712605774
>>712605547
If neocon boomers were worried about guys masturbating too much, they would ban sex toys altogether. Again, only roasties would care. There are enough brown people across the ocean who are too poor for both robots or birth control that they're already happily exploiting for labor.