>>718290887
They range from "NES port of an arcade game" to "full-length RPG". I put almost 130 hours into the collection without even beating all of them, some of the ones in genres I don't care for I only put ~15 minutes into. To be blunt, a small handful of the games DO suck (Star Waspir, Fist Hell, Hot Foot)
>>718297579
>Rock On Island
Cross between Tower Defense and Twin-Stick shooter, easily my favorite of the bunch and has you balancing positioning and timing around the maps alongside how to spend your currency (more units, upgraded units, upgraded weapon for you). It's the only game I 100% completed because it was just that good.
>Warptank
Really sharply-designed game where your tank can't jump but instead teleport in a line directly across from itself. The level design does absolutely everything with its premise without being too long and there's optional post-game completionist content for it as well.
>Mooncat
Comes off as a novelty game with how it controls (entire D-Pad moves left, either button moves right, everything else is a combination of those inputs) but each screen is very deliberately designed around that ruleset and there's multiple branching paths and endings you can reach if you get comfortable enough with the controls.
>Rail Heist
A weird cross between turn-based strategy, stealth-focused infiltration, and Super Mario Bros 2 where you're a group of outlaws robbing trains. It's hard to describe but kind of brilliant in execution.
>Bushido Ball
2 parts Windjammers, 1 part Samurai Shodown. It's hard to sell it any better than that.
>Lords of Diskonia
Turn-based strategy where you launch units represented by differently-sized pucks that vary in stats and try to bounce off of enemies to deal damage or off of stones that give your army resources. Tons of variety in how you put a team together based on your resources and what the level's map can offer you.
>Seaside Drive
Space Invaders but you're drifting on the highway in a convertible.