>>718952054
>runewords
Remind me again of the droprate of runes, and remind me again of runeword that actually are worth it. Go ahead, grind the fuck out of Countess and Lower Kurast to get those. While the concept of runewords is very nice, it doesnt work all that nice in reality.
>crafting already being in the game
In D2? Do you know how shit crafting is in D2? Have you ever even tried it?
>crafting in PoE
Oh
>castrated version of affixes you get on items
>important recipes are locked behind unique maps that you have no idea when/how/if ever you will get to run and even then being able to complete
>recipes removed
>recipes shuffled
>recipes requiring things that are RNG and odds are not into your favour (beastcrafting)
And dont forget the bullshit they did with divine/exalt orbs, the fact that they removed eternal orb drops, and the fact that they made Crafted just give you three affixes (two in reality, because Crafted is an affix itself) instead of five (four). And on top of that they - Chris/devs - never even tried to give clarity on what does what, because "we like for players to get joy out of discovering what does what for themselves" (means insider trading of information and "screw you and that exalt you dropped). Yeah, great crafting, just like Horadric cube. Very nice indeed.
>poe2
>removes crafting
Just slam those chaos and exalt orbs! Let the RNG decide! (totally not a slot-machine).
>go play something else argument
How about you go play a russian roulette with all 6 bullets in their chambers? You will get that loot explosion and excitement of and unexpected drop! And you will be able to respec/roll another char (in the afterlife)!