9 results for "d13ec8f6e603bbe7c15d7a11db848dea"
>>724520847
yeah those threads are also some of my favorites. They always say there's no more DD discussion around so it's kind of ironic that's the haters keeping that discussion alive lol. I also like to shill my game in those threads, hope you chads don't mind
>>724520847
yeah those threads are also some of my favorites. They always say there's no more DD discussion around so it's kind of ironic that's the haters keeping that discussion alive lol. I also like to shill my game in those threads, hope you chads don't mind
>>717946303
thanks anon! don't have that many webms, but you can check out this other one. I was testing having a lamp attached to the player's hip. I managed to get rid of how much it moves when turning the body during attacks, so don't worry about that.
>>717918251
more indie devs might get inspiration from DD1. I'm trying to, but I'm a noob when it comes to 3D game dev and shit's hard.
>>717918129
imo that's because DS1 was still a dungeon crawler RPG in which your build could matter a lot. Modern Fromsoft games seem to be more focused in action and fast-combat ever since BB and DS3.
I've played
>>717615564
a game I'm working on (still no name). Have some combat gameplay.
>>717615905
aw shit, I don't have any. I'll leave some goblins hanging around and fuck off
>>717454938
thanks anon! Have some combat footage I recorded today while testing a possible lamp for exploring dark areas. Don't mind the light leaks on the background, that map is kinda fucked.
>>717441793
>indie Zelda-likes
working on it
playing around with the idea of the player having a lantern that he can turn on or off whenver they like, so here's some combat in the dark. Please don't mind the light leaks, the current light map (and the map itself) are fucked.