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Thread 719004826

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Anonymous No.719004826 >>719005107 >>719007701 >>719008827 >>719009463 >>719012023 >>719012215 >>719012823 >>719013024 >>719013272 >>719015921 >>719017496 >>719017497 >>719018287 >>719018948 >>719025138 >>719027603 >>719028331 >>719029398 >>719029913 >>719034227
Did this do even worse than the first one?
Anonymous No.719004924
did a lot worse. we experienced all the setting had to offer in ds1, the sequel had no appeal
Anonymous No.719004974
it’s called a loss leader chud
Anonymous No.719005107
>>719004826 (OP)
Yeah he made it for people who got filtered by DS1.
Anonymous No.719005193
turns out more people had a ps4 than a ps5
Anonymous No.719005291 >>719005614 >>719011232 >>719013596 >>719027876
>people who found DS1s gameplay tedious dropped DS1 and weren't gonna buy DS2
>make a sequel that's essentially a game for people who found DS1 tedious instead of for those who liked it
Kojima is stupid
Anonymous No.719005458
probably the most pointless sequel I have ever played. i basically forgot all about it within a week or two too.
Anonymous No.719005614 >>719005928 >>719006162
>>719005291
The gameplay is the same with a some small improvements, but for people who didn't like the gameplay in the first one at all this won't change their minds.
Anonymous No.719005928 >>719007626
>>719005614
if by "improvements" you mean making the game complely mindless.
not like the first game wasn't easy, but it wasn't so brain-dead that i got bored unlike in ds2 which I just wanted get over with after 30h.
Anonymous No.719006162
>>719005614
>for people who didn't like the gameplay in the first one at all this won't change their minds.
which is exactly why Kojima is retarded for chasing a crowd that wouldn't be interested in the game either way
Anonymous No.719006865 >>719029673
It has Deborah Wilson so I didnt buy it adding her doesn't deserve full price I'll get it out the bargain bin eventually
Anonymous No.719007626 >>719007919
>>719005928
>if by "improvements" you mean making the game complely mindless.
How? What changes are you even bothered by?
Anonymous No.719007701
>>719004826 (OP)
Probably. Hard to say what the internal expectations were for it though
Anonymous No.719007919 >>719008632 >>719008706 >>719015938
>>719007626
entire map is completely vehicle centric, there are no more terrain challenges, you just walk from A to B.
disclaimer: I played the original death stranding, not the director's shart where he added a bunch of easy mode gadgets and extra highways. that version of DS1 is probably almost as boring as DS2
Anonymous No.719008632 >>719008840 >>719008938 >>719008982
>>719007919
>entire map is completely vehicle centric
>you just walk from A to B
lol
But anyway that's not true and I rarely used vehicles unless I was taking materials to build roads. Plus hitting a little rock in a vehicle or a slight drop does way more damage to cargo than it did in the first game so I didn't find it worth the risk.
Anonymous No.719008706
>>719007919
What the fuck is Kojima thinking? He had a halfway decent idea of making a delivery planning simulator and the point of the game is to trivialize it.
Anonymous No.719008827
>>719004826 (OP)
>celebrityslop
i'm glad it failed
Anonymous No.719008840 >>719009070
>>719008632
>that's not true
except it is. so much so that I felt no desire to build high ways because they weren't needed, and even zip lines are outclassed by the supremely retarded coffin board
Anonymous No.719008918
Zoomers won't play a walking simulator unless it's a co-op streamer bait with reddit graphics.
Anonymous No.719008938 >>719018810 >>719027876
>>719008632
you should've put anti gravity units on your truck, 2 or more of them makes the damage pretty much nothing and you can super jump like a motherfucker
i just so happened to like trucking in this game, probably because i dont drive in real life. but its absolutely true you can just drive through the entire game - at one point you get to the mountain and the truck becomes useless, and i though "okay i finally have to start walking." a few hours later they gave me snow tires that let you drive pretty much vertically up any incline
Anonymous No.719008982 >>719009168 >>719009203 >>719012876
>>719008632
kek you could of done anything with your time (learning a new skill) yet wasted on a walking simulator
Anonymous No.719009070 >>719009161
>>719008840
There are cliffs and shit all over the place and 1/3rd of the map is a gigantic mountain. The coffin board's fun but it's shit for deliveries since you can't use floating carriers with it.
Anonymous No.719009161 >>719009594
>>719009070
>There are cliffs and shit all over the place
and slopes specifically designed for vehicles too. maybe you just never opened your map and took a closer look.
Anonymous No.719009168
>>719008982
>spending your time posting in threads about games you haven't played
Anonymous No.719009203
>>719008982
Always find posts like these hysterically stupid coming from someone wasting time on 4chan.
Anonymous No.719009378
A lot of the time, sequels do well based on the previous entry. DS1 was fairly divisive and all the mystery and hype was used up the first time. The only people that will play DS2 are fans of DS1 and a lot of people who played 1 weren't fans so returned/refunded/stopped playing and won't come back.
Anonymous No.719009463 >>719009656
>>719004826 (OP)
>man kissing a child
BIG yikes from me. That's literally Cuties 2.0.
Anonymous No.719009594
>>719009161
The whole idea of the game is to build up infrastructure so you can make more efficient deliveries.
Driving around searching for the right slopes a vehicle needs doesn't appeal to me, I'd rather overcome the obstacles.
Anonymous No.719009653
we just need to scan more hollywood celebrities next time. trust the plan hideobros
Anonymous No.719009656
>>719009463
what's it like being brain rotted from American politics
Anonymous No.719011232 >>719011364
>>719005291
that is because DS1 didn't sold that well either. kojima is proped up to hell and back by the media, but has zero impact on the players. DS is a franchise made for people who don't like video games.
gamers don't give a fuck about hollywood in general
Anonymous No.719011364 >>719011595
>>719011232
>didn't sold that well
https://www.pcgamer.com/death-stranding-hits-10-million-sales-as-it-celebrates-its-third-birthday/
Ten million sales isn't good by your metric, huh. Of course these threads are made by a third world phone poster who barely knows english
Anonymous No.719011595 >>719011726 >>719011881
>>719011364
most of those were after the director's cut was made and was on sale tho.
it wasn't full price. kojima is doing to sony what he did to konami by bleeding the konami with expensive as fuck games that have a massive development cost due to hollywood actors' paycheck+marketing
you can bitch and moan all you want, that game barely broke even
Anonymous No.719011726 >>719016653
>>719011595
>t-those don't count!
lmao, youre fucking pathetic anon.
Anonymous No.719011881 >>719016756 >>719017518
>>719011595
and even that stupid fucking claim is easily refuted. this isn't even including the PS sales, it made 24 million dollars on steam alone. you really need to get new material, buddy
https://steam-revenue-calculator.com/app/1850570/death-stranding-director's-cut
Anonymous No.719012023 >>719012293
>>719004826 (OP)
I just finished the first one and really enjoyed it even going as far as to 100% the achievements. I keep hearing different things about this one and don't really know what to think. I keep seeing the wacky stuff posted but not much else.
Anonymous No.719012215 >>719012375
>>719004826 (OP)
It's easy to see why.
>people buy first game expecting more like Metal Gear
>get a cum delivery boy simulator instead
>know not to buy Cum Delivery Boy 2
Anonymous No.719012293 >>719012412 >>719016493
>>719012023
No one is talking about it here because this is the /v/intendo board. The only threads that get made are by phoneposters who have never even touched the first one, as you can see very clearly from whats been posted here. I'm one of like 3 people who comes here that actually beat it - If you had fun with the first one you will enjoy this, its more of the same with a lot more options. Yes, it does get very wacky, which is entirely on brand for Kojima, its the fun kind of stupid. Damn shame everyone has to wait for a port
Anonymous No.719012375
>>719012215
>people buy a game that looks nothing like Metal Gear expecting Metal Gear
Anonymous No.719012412 >>719012624 >>719016150
>>719012293
>If you had fun with the first one you will enjoy this, its more of the same with a lot more options.
Okay, good then, because I really ended up loving the game. Is the wacky stuff with substance or is it just wacky with little meaning other than to be visually interesting?
Anonymous No.719012624 >>719012818
>>719012412
Wacky gameplay elements, as well as a few cutscenes i guess. Kinda like in MGS3 where you get the gun from his gameboy game Boktai, or the bionic arm from MGSV. They honestly clash with the serious tone of the first game, but i went into this expecting him to go full retard anyway so i was able to get over it pretty quickly. At its core, this is a video game that wants you to have fun playing a video game, he put in fun stuff and then found "logical" reasons for them to exist in the game afterward. I don't really know how to say it better than that, its extremely "video game-y"
Anonymous No.719012818 >>719016290
>>719012624
Ah, I was really hoping the game would try to keep up the serious tone of the first one. It's what really dragged me into it other than the gameplay, but I did also expect him to go full retard as well given all the scanning and shit. I just hope it isn't something that'll derail my experience and take me out of it when it comes to PC.
Anonymous No.719012823
>>719004826 (OP)
People will say yes or no to affirm their own biases and no evidence will be provided either way and it ultimately wont matter cuz people who want to enjoy it will and those who don't wont and sales numbers wont affect either experience. Didn't we do this already?
Anonymous No.719012876
>>719008982
Standing waist deep in garbage talking trash. Hilarious
Anonymous No.719013024
>>719004826 (OP)
I think the first game had a lot of marketing hype because:
1) First game after Kojima left Konami
2) The mystery of what the game actually is. All people had to go on was a few mysterious cutscenes for most of the game's lifespan.

And once it came out it lost both of those advantages and had to stand on its own as a game.
Which Death Stranding is a fine game but it's definitely a very niche title.
Which makes making the sequel a PS5 exclusive a very bad idea.
Especially when I'm betting that the people who actually enjoy this kind of game are PC autists and not consolefags.
Anonymous No.719013093
The issue is it puts you at the endgame for 1 basically out the gate. The changing gameplay loops, personal goals, and scale from the first are totally missed. Nothing is built on in the second, so 3/4+ of the game and the bulk of the unlocks are just bells and whistles for a more poorly laid out map. Huge fan of one, but two was just atrocious. One got memed on for being a walking sim, but two is unironically actually that but in a truck. Mules, BTs, and environmental disasters might as well not be in the game.
Anonymous No.719013272
>>719004826 (OP)
Waiting for the PC port
Anonymous No.719013297
>game built for ultrawide
>stuck in 16:9

shame
Anonymous No.719013596
>>719005291
Nail on the head. It is quite ridiculous.
Anonymous No.719013882
Being a PS5 exclusive certainly didn’t help.
Anonymous No.719014452 >>719015748
I sat behind the wheel like 90% of playtime because it was the most optimal way to get things done. And it was boring as fuck.
Anonymous No.719015748 >>719016254
>>719014452
Guess robotically playing optimally isn't always fun. Whoda thunk
Anonymous No.719015921
>>719004826 (OP)
Dunno. I still haven't finished playing.
Anonymous No.719015938
>>719007919
i was really hoping for some indoor stealth missions in DS2, only part of directors sharty i liked
Anonymous No.719016150
>>719012412
it asks you to suspend about as much disbelief as you have to suspend to enjoy End of Evangelion.
Anonymous No.719016254
>>719015748
bingo. there’s a reason he put a few literal IQ tests in there
Anonymous No.719016290 >>719017115
>>719012818
The story and game have a very different tone from the first game in general, the first game was very dark and mysterious. This one is almost light hearted, but the gameplay will be more than enough to keep you interested i think
Anonymous No.719016493 >>719016609 >>719023049
>>719012293
low res rock textures, mgs delta looks better
Anonymous No.719016609 >>719022374
>>719016493
how much are they paying you to defend Unreal engine remake trash in unrelated threads?
Anonymous No.719016653 >>719016756
>>719011726
If slashing prices is the only way to move stock, then your stock isn't selling well.
Anonymous No.719016756 >>719016906
>>719016653
an analogy is not an argument, post some proof it didnt make money. i've already posted proof it did >>719011881
Anonymous No.719016906 >>719016982
>>719016756
It's not an analogy, my mentally stunted friend, it is an accurate summary of events. Your inflated smugness will change not a single person's mind.
Anonymous No.719016982
>>719016906
So you have zero evidence of anything you've said, as expected. I accept your concession. You can stop posting now.
Anonymous No.719017115 >>719017298
>>719016290
>This one is almost light hearted
The game about a man's baby being killed and him going into complete denial about it because he literally can't kill himself and it's the only way he can cope?
Anonymous No.719017298 >>719017401 >>719018056
>>719017115
And so he goes on a road trip with his Puppet buddy and blasts some fun music while cruising down the sunny highways of Australia.
Its ALMOST light hearted. It just doesn't have the oppressive atmosphere of the first, the mystery of the world has largely been solved and you just get to do whatever you want now instead of living in constant fear of the unknown. Now, you literally fucking enslave the unknown and summon them for cool kaiju fights
Anonymous No.719017401 >>719017450 >>719017471 >>719017670
>>719017298
I fucking hate the tri-cruiser. I wish they had the old vehicles as an option.
Anonymous No.719017448
Because even the normalfags have movie game fatigue.
Anonymous No.719017450 >>719020634
>>719017401
I like that it's basically a boomer recliner chair on wheels.
Anonymous No.719017471
>>719017401
I barely used it once i got a truck since it made it obsolete, and it became even more useless once you got the hoverboard. Still mad they never let us use Fragile's unicycle thing, even if you probably couldnt hold a lot of cargo while on it
Anonymous No.719017496
>>719004826 (OP)
How come Kojima didn't just make the Silent Hills game without the Silent Hill name? PT had nothing to do with Silent Hill anyway and everyone liked it. Why make this dumb game?
Anonymous No.719017497
>>719004826 (OP)
The first one was pretty successful. This one is a lot better but a lot less people care.
Anonymous No.719017518 >>719017551 >>719017770
>>719011881
Your own link shows it made 7 million, against an 80million budget that isn't good.
Anonymous No.719017551 >>719017770
>>719017518
post a link that shows it had an 80 million dollar budget
Anonymous No.719017670 >>719017835
>>719017401
barely used it, useless for most of the standard deliveries
Anonymous No.719017770
>>719017518
>>719017551
before you even do that, here's an article from 5 years ago saying that he already sold enough copies to make a profit and secure a sequel. this is before the directors cut release that i posted before that made an additional 7 million dollars in profit. you better have some real good evidence if you wanna talk your way out of this one
https://www.gematsu.com/2020/05/hideo-kojima-death-stranding-was-profitable-and-recouped-costs-profit-secured-for-next-title
Anonymous No.719017835
>>719017670
>198 hours
goddamn, is that when you finished the story or your overall stats? i finished it in half the time
Anonymous No.719018056 >>719018317
>>719017298
As soon as you get to the second map in the original that atmosphere disappears since you know BTs are easily defeatable anyway. It just becomes a fun adventure with your baby with an optimistic goal of saving your weird sistermother person.
In 2 Sam just agrees to do the job because he has nothing to live for but can't die. It's pretty fucking depressing if you stop to think about it.
Anonymous No.719018249 >>719018420
Best part of DS2 was that it exposed all the Kojima-drones as frauds. All the shit they defend in DS1 as supposed to be intentionally boring/bad ended up getting removed in the sequel because it's probably even something Kojima found boring but couldn't remove for the base game. Director's Cut is probably what he envisioned for DS1 when he had more time to implement his ideas. So in the end, all the Kojima fans now look like idiots because clearly they know even less about Kojima and his ideas than that haters themselves.
Anonymous No.719018287
>>719004826 (OP)
Yes, even stellar blade sold better im talking about ps5 only sales and it didnt need hollywood actors
Anonymous No.719018317 >>719019158
>>719018056
>It's pretty fucking depressing if you stop to think about it.
Which i did not, i was busy TRUCKIN'
The depression in the game didn't really hit me until he really has to come to terms with the loss and face reality. I saw it coming the entire time, but retconning the loss at the end kind of made the whole trip feel pointless, she was there all along
Anonymous No.719018420 >>719018623
>>719018249
What exactly did they remove from the second game that was present in the first game? Be specific, you seem incredibly knowledgeable about this series
Anonymous No.719018623 >>719018810
>>719018420
All the useless walking as he clearly wanted people to use all the shortcuts and vehicles. He envisioned people delivering stuff like a euro truck simulator than balancing large amount of cargo by foot.
Anonymous No.719018810 >>719019145
>>719018623
He didn't remove walking, he gave people more options to get around. No one forces you to build roads, thats your call. Its the easiest way to get shit done so most people did, but that doesn't mean walking has been removed from the game. Even with all the driving i did i still walked 148 km. its still a better way to get around in the highest peaks of the mountain and theres no way youre infiltrating and eliminating an enemy base in a truck (though you could brute force it) >>719008938
Anonymous No.719018948 >>719019214 >>719019253
>>719004826 (OP)
it's a better game, but it does lose some sheen since it's essentially the same as the first game but way more polished and has more entertaining peppers and characters.
the game shines when you just fuck around and do whatever deliveries you find interesting, enjoying the music and best-in-class visuals. There are so many beautiful moments in-game and they are rarely scripted, you just come by them organically as you play.
That doesn't mean the cutscenes aren't great, in fact they are some of Kojima's best work, scenes are shot and framed exquisitely and the flair of some characters (ehem NotSnake) just ooze from the screen. It's an actual AAA title that is done well, which is a rarity nowadays.
Anonymous No.719018984
>A24 tier
>celebrity cameos
>forced vtranny plug
>boring gameplay
>bollywood tier action
>shitty gameplay
>mistranslations
Anonymous No.719019145 >>719019404 >>719019534
>>719018810
I never said he remove walking but that he wanted people to use the shortcuts and vehicles since that's his vision for the game. I've seen enough people bullshitting about how Kojima made the game about the walking itself so people can feel the loneliness and tedium of delivering packages on foot like that's how he wanted DS to be played but no, he really just wanted euro truck simulator.
Anonymous No.719019158
>>719018317
I didn't find the ending to be that happy as she was still robbed of her entire childhood. She's not the same person as Lou would have been and Sam missed out on raising her.
Anonymous No.719019214
>>719018948
Anonymous No.719019253
>>719018948
Its really unfortunate that we have to wait a year to have real discussions about it, it was a really well done game.
Anonymous No.719019404 >>719019680
>>719019145
DS is about making deliveries. Planning the delivery is part of the core gameplay, you decide what route you will take and items you will bring with you. It's not a eurotruck simulator, nor is it some exclusive walking simulator. It's a sandbox fetch quest simulator at heart.
Anonymous No.719019534 >>719019962
>>719019145
I dont think he really wanted this to be a trucking sim, but he definitely made it too good to ignore. I also used the truck almost the entire time after I got it in the first game, but Australia is just so fucking flat compared to the first maps that it feels like theres no challenges in getting around even without roads. He gives you slots so your battery never runs out, anti-grav modules so it can jump - its just super OP. I don't really see how he could fix this in a directors cut, and the only thing he could do in a sequel is make the terrain super unforgiving
I guess this is exactly why cars changed the world in such a big way when they were invented and sold en masse - theyre really, really useful
Anonymous No.719019680 >>719019858 >>719020151
>>719019404
Except he wanted people to play it like a eurotruck sim, this was made clear in the Director's Cut and DS2 when he made sure people did their delivery as fast and smooth as possible. He didn't want people to be bothered by all the boring gameplay, he wanted people to watch his cinematic cutscenes like the movie he always wanted to make.
Anonymous No.719019858
>>719019680
this weird fake anti-shill campaign you guys have been on where you pretend to have played the games has been obviously indian astroturf since you started and its even more obvious now that nobody is buying mgs delta
Anonymous No.719019961
>have arguably the best game engine given to you with direct support from its engineers
>wastes it on this
That DS trailers like this one https://www.youtube.com/watch?v=XcuFJXgU6cA set the game up to be something it could never live up to. In fact the setting falls apart in its first main area and by the 2nd you're wondering when it gets cool. After finally encountering areas with remotely interesting terrain obstacles you're already checked out from the boring gameplay. The environment sharing system is ok but gives you no real choice and kind of ruins things at times.
Anonymous No.719019962 >>719020148
>>719019534
I doubt he's going to fix anything, he's probably going to make it even easier like adding drones that automatically delivers your goods.
Anonymous No.719020148
>>719019962
>drones that automatically delivers your goods.
>he doesn't know
Anonymous No.719020151 >>719020229 >>719021952
>>719019680
That's just headcanon on your end, I am not sure how you arrived at this conclusion of " he made sure people are making deliveries as fast as possible".
The game has a ton of options available for players to engage with and has more to offer than the "optimal" way of playing it (which varies based on the delivery and terrain, the truck is not always optimal but it's a "fits all" solution). The enjoyment you get out of a game is a function of the effort and care you put into interacting with it - reducing a complex work to a "eurotruck" facsimile is plainly disingenuous.
Anonymous No.719020229 >>719020715
>>719020151
i think he's talking about the LoLoL system. it's true, some of the LoLoL versions of deliveries in DS1DC are punishing, but like, all of that is clearly framed as extreme bonus content
Anonymous No.719020634
>>719017450
When I first got the tri-cruiser I flipped the camera onto Sam as I was driving and couldn't stop giggling to myself because I had the sunglasses on and all I could think of was that fucking stupid "boomer on a John Deere" image
Anonymous No.719020715 >>719026669
>>719020229
Agreed, it's the same in DS2. That is in no way representative of the game though and is a single factor which only matters from a completionist pov. Also the anon implied Kojima wanted the gameplay to be trivial so that he could instead showcase cutscenes so I think anon isn't talking about LoLoL content since those are some of the hardest deliveries.
Anonymous No.719021713
This is the coolest way that Kojima brought an antagonist back. A ghost controlling a robot body that gets destroyed over and over. Definitely beats coming back as an arm.
Anonymous No.719021952 >>719022860
>>719020151
If you give the player two options, one is more obvious, requires little to no thought, and is also clearly the most efficient, while the other needs to be come up with and is still clearly less efficient, the player is always going to choose the former unless they have a really good reason not to. That's just basic player psychology, you can't blame the player for that, if the designers really wanted players to do whatever on-foot checklist you have in mind they should've designed deliveries that incentivized it more beyond just "I'm not having fun in a vehicle, maybe I'll have fun if I make this take 3 times as long."
Anonymous No.719022228 >>719022906 >>719023073 >>719023937
I sure love being able to just drive away after getting caught by BTs when in the first game they'd get dragged out of your car

I love having an assault rifle 2 seconds into the game that can easily knock out bandits and kill BTs

I love having a stupid WACKY surf board that completely rapes all terrain traversal in the game

I love not having to worry about killing anyone when the game just takes care of bodies for you and the surfboard can dispose corpses instantly

I love having even more convenient ziplines

I love having three different fast travel methods

I love not having to take anything in the game seriously or use my brain and just clap when the Metal Gear reference happens

I'm still so fucking mad. I loved DS1 but DS2 single handedly vindicates everyone who's ever called Kojima a hack
Anonymous No.719022374
>>719016609
how much do they pay you when you can see clearly from the pic that the rocks textures are all blurry?
Anonymous No.719022860 >>719024189
>>719021952
All Kojima's games are like this. You can easily shoot/tranq your way through every MGS without but why would you when there are more fun ways to play. Video games exist for the player's entertainment, if you want to optimize the fun out of them why play at all.
Anonymous No.719022906 >>719024557
>>719022228
Kojima just made the game too good and fun
Anonymous No.719023049
>>719016493
Objectively false. Like it or not, as of today, Death Stranding 2 is the best looking game in existence. UE5 slop can't compete, sorry mate.
Anonymous No.719023073 >>719024557
>>719022228
Did you actually have problems with BTs and bandits in the first game?
Anonymous No.719023214 >>719023618
how is this shit literally the only game that comes close to pushing the ps5 to its limit, 5 years in?
Anonymous No.719023618
>>719023214
Kojima autism
Anonymous No.719023937
>>719022228
Sorry you're going to have to accept that you care about the game incorrectly, none of this is going to be remedied and we have to stop. It was all designed like this.
It's not a game for sweating, we play too much, our grip is too strong.
A big bad mod could do it: Create Death Stranding.
I tried to look into DS1's files but i gave up because i don't want to touch fucking hex code.
Anonymous No.719024189 >>719024816
>>719022860
But that's more self-imposed challenge vs how the game expects you to play. It's no different than Elden Ring and fans complaining about using summons and/or shields.
Anonymous No.719024557 >>719025056 >>719025731
>>719023073
It's about intent more than challenge. If the BT's drag me out of my car it means the game is forcing me to take it seriously, to think every order through without trying to optimize everything like an autist. They're not really tense combat scenarios but more like another logistical issue you had to deal with. You no longer need to "deal" with anything in 2. It's just more generic sandbox bullshit where you have 500 tools and need to create your own challenge, which more often than not ends up being retarded Youtube video bait. Everything works so nothing matters. I want to play a game that feels designed, not one that just waits for my big player cock to do whatever it wants. That's what made DS1 special and what DS2 absolutely butchers.

>>719022906
Kojima's idea of "good and fun" with DS2 appears to be a mission where you walk into a factory and shut off the 3 terminals while shooting robots like we're in fucking 2012 again. In fact, DS2 plays almost exactly some old jokey 4chan greentext describing casualized game sequels, but I guess I shouldn't be surprised people are defending it now.
Anonymous No.719024816 >>719025094
>>719024189
Kojima Productions always expects players to play in many different ways and develops games with that in mind. There's never one specific intended way to play these games.
Anonymous No.719025056
>>719024557
>If the BT's drag me out of my car it means the game is forcing me to take it seriously
They will drag you out of the car in DS2 as well.
Anonymous No.719025094 >>719025542
>>719024816
You can't possibly tell me from the way they dumbed down the challenges from DS1 to DS2 that they expected you to travel on foot and avoid combat, are you?
Anonymous No.719025138
>>719004826 (OP)
Yes, and the /vt/rannies all left back to their containment board once the advertising campaign ended.
Anonymous No.719025542
>>719025094
You think they added more options for stealth and traversal because they didn't expect you to do that?
Anonymous No.719025652 >>719034025
the revisionism is insane
Anonymous No.719025731 >>719026635
>>719024557
Don't get angry i'm going to question your post.
You over estimate how much competency DS1 demanded from you. It wasn't that much more at all. Did you play it recently or back then? When the experience was new. Do you remember DS1 correctly without time embellishing the memory?
There are more factors to take into account if you want to gauge the difficulty levels of the traversal.
If Sam is loaded up it's already not the same gameplay than if he carries a few pieces of cargo. In DS2 there are more footpaths cutting through cliffs in general so that's easier, the terrain is also flatter in many areas. Though the flatness can also result from online players stomping the grounds.
In DS2 the mountains are unarguably more steep and more difficult to traverse. The map is also larger.

My opinion is that the conveniences that DS2 added didn't significantly alter the harshness of the gameplay because the harshness was near zero already.
Anonymous No.719026118 >>719026508
What they did to the guns in DS2 is plain better. It's a 100% improvement of the system. Imagine how bad they could have fucked it up with having us juggle three different damage types but they didn't.
Anonymous No.719026508
>>719026118
I assumed they had got rid of lethal ammo completely until I accidentally executed a militia guy with one of their shotguns.
Anonymous No.719026635 >>719027942
>>719025731
IMO Death Stranding was always about enjoying the art direction, landscapes, sound design etc. rather than punishing gameplay.

The gameplay systems are a great vehicle for immersion. I get why people want something harsh and difficult like an obscure Stalker mod where everything breaks every 5 seconds and resources are scarce. It's just not the vision behind these games. They're more like being in a museum and looking around. Pretentious as it may sound the games are very good at being just that.

There's plenty of unique little mechanics, it's a very "videogamey" experience but it's also like an interactive painting or something like that.
Anonymous No.719026669 >>719026829
>>719020715
I mean, you have 'pretend you won' boss fight skip so I really failed to see how Kojima really cares about the gameplay rather than wanting people to skip said gameplay so they can enjoy the cutscenes.
Anonymous No.719026829 >>719027350
>>719026669
If he didn't care he wouldn't make autistic games where you spend hours in menus or doing sandbox stuff without seeing any cutscenes for hours. But he also wants people who are not so good at games to be able to enjoy them.
Anonymous No.719027350 >>719027481
>>719026829
That's more on you choosing to do things the hard way though. He gives you the options to bypass all the boring stuff and expects you to use them. If he really wanted it to be an autism simulator, he wouldn't gave you so many QoL options at all.
Anonymous No.719027481
>>719027350
Obviously I'm not gonna use the chicken hat or pretend that I won if I'm able to beat the challenge.
Anonymous No.719027603 >>719028097
>>719004826 (OP)
I enjoyed the game but I'm at the final push now and I just don't have the will to go through all of the ending set pieces. Same thing happened with the first and the ending was kino but I doubt that's the case here
Anonymous No.719027876 >>719028639
>>719005291
>>719008938
what's so different from the first game?
i haven't played either, but both seem to be somewhat similar
Anonymous No.719027942
>>719026635
Can't deal with it. I want to sweat, there are only so many self imposed challenges i can pile on before i find myself playing a completely different game.
Anonymous No.719028097 >>719029592
>>719027603
Nobody fucking tell him he's about to embark on the ride.
Anonymous No.719028148
GOOD GOD
Anonymous No.719028331 >>719030034
>>719004826 (OP)

Death Stranding filtered me with the insanely stupid interminable cutscenes. I find it hard to play RPGs in general because of the inane badly written dialogue, but when it gets to things like
> You remember the president, don't you? She's the woman that raised you
I start to get antagonized and annoyed.
Anonymous No.719028639 >>719029318
>>719027876
Sure, similar enough in gameplay but for example. Everybody complained about long morose cutscenes so this time the cutscene are super short. But i liked DS1's cutscenes. I wasn't complaining and Kojima said fuck me my tastes don't matter, the tastes of those who were bored matter.
Anonymous No.719029318
>>719028639
It has the same amount of cutscenes more or less
Anonymous No.719029398
>>719004826 (OP)
reminder if 4chan hates it, it's pretty good.
Anonymous No.719029592 >>719029750 >>719029824
>>719028097
No one can anticipate how crazy the ending of this game gets. I beat all his games that came before this and was still surprised how fucking good it was, what an absolute spectacle
Anonymous No.719029673 >>719029841
>>719006865
>complaining about debra wilson
Underage + newfag.
Anonymous No.719029750
>>719029592
Yeah sometimes unchained Kojima is not a bad thing
Anonymous No.719029824
>>719029592
That being said it's not much more than a crazy spectacle. At least nobody can say it's boring.
Anonymous No.719029841 >>719030027
>>719029673
She was actually in MGS4 but only her voice so no one complained
Anonymous No.719029913 >>719030296
>>719004826 (OP)
Is it true that he got cucked in the ending?
Anonymous No.719030027
>>719029841
She's one of the most prolific VA's in the industry, she's been working longer than vast majority of VA's around. Only /pol/fag election tourists complain about her being face-scanned into shit and don't know anything else about her.
Anonymous No.719030034
>>719028331
Welcome to La Creatividad. If Kojimbles doesn't slowly explain something to you five different times from five different characters, each time as if it's the first time you're ever hearing it, then he doesn't really mean it.
Anonymous No.719030296 >>719031970
>>719029913
No be he enters a large vagina so he's kind of a sperm.
Anonymous No.719031195
I hope DS2 DC will get some kind of remixed mode that nerfs vehicles and pushes unlocks further apart (maybe even to post game).
Anonymous No.719031970
>>719030296
Wat
Anonymous No.719031998
Prequel starring Higgs when?
Anonymous No.719034025
>>719025652
The irony is that MGS2 is harder than any souls game
Anonymous No.719034227
>>719004826 (OP)
it's not out yet.