Anonymous
10/31/2025, 2:14:56 PM
No.544762297
[Report]
>>545130738
/egg/ - Engineering Games General - formerly /svgg/
gommunist toilets edition
Previous thread:
>>544181504
This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers
Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program
Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic
Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete
The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw
https://fromthedepthsgame.com/
Games that are not /egg/:
>Minecraft
OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous
10/31/2025, 2:17:52 PM
No.544762568
[Report]
>>544763674
I'm back to playing minecraft and now I want to play it like factorio, and I'm intentionally avoiding ae2 because it feels cheaty. /egg/ this is your fault
satisfactory should have:
procedurally generated expanding areas
finite resources
a real blueprint system
attacking enemies
defensive structures
nukes
reworked building system
option to flush ADA down the toilet
among other things
Anonymous
10/31/2025, 2:21:06 PM
No.544762863
[Report]
>>544762670
>a real blueprint system
Only this is necessary. Alas, it will never happen.
Anonymous
10/31/2025, 2:24:39 PM
No.544763180
[Report]
Fuck, I forgot what day it was
Something seems off about this intersection but I can't quite put my finger on it.
Anonymous
10/31/2025, 2:30:03 PM
No.544763657
[Report]
>>544762670
Yeah satisfactory with starship
-troopers-like hordes would really justify the first person
Anonymous
10/31/2025, 2:30:17 PM
No.544763674
[Report]
>>544765420
>>544762568
>playing minecraft and now I want to play it like factorio
Factorio was inspired by modded Minecraft after all. Create is a good bet, it's got conveyors and robot arms and everything. For me though, it's Gregtech 6.
>I'm intentionally avoiding ae2 because it feels cheaty
Good for you anon. Storing all your items digitally in a magic computer is so soulless and I hate how modpacks are practically built around it these days.
Anonymous
10/31/2025, 2:32:24 PM
No.544763885
[Report]
>>544763296
i saw one like this on the french/british border
Anonymous
10/31/2025, 2:36:45 PM
No.544764286
[Report]
>>544808973
>>544762670
circuits
dynamic train routes
Anonymous
10/31/2025, 2:49:06 PM
No.544765420
[Report]
>>544763674
>For me though, it's Gregtech 6.
I'm on GT5 and I have sunk cost fallacy now. I'll try GT6 in maybe 600 hours and like 5 IRL years probably.
It funny to me that GT5 also has conveyors and robot arms - as magic blocks.
>AE2
My main problem with avoiding it so far is that logistics without it are mediocre, I have to spam covers everywhere. At least 3D pipes makes for amazing spaghetti builds, I love it. I wish there were more eggs like this, DSP belts are close but they're not vertical enough. Satisfactory can be made into a rat's nest but the building is awkward as shit and again the belts are not vertical enough and you can't properly spaghetti the lifts as far as I can tell
Anonymous
10/31/2025, 2:49:18 PM
No.544765437
[Report]
>>544762670
in other words
>satisfactory should be factorio
too bad buddy it's made by a bunch of goat sim redittors
they should have stuck to making goat sim, that's clearly their talent
Anonymous
10/31/2025, 2:54:55 PM
No.544765986
[Report]
>>544774186
>build boat in FTD
>forgot to put munition ejectors in
>too compact to fit them in now
I have done this mistake too many times now
Anonymous
10/31/2025, 2:57:08 PM
No.544766197
[Report]
>>544762670
satisfactory is made for watching it on youtube and posting screenshots of it on reddit, not actually playing the game.
Anonymous
10/31/2025, 3:14:11 PM
No.544767845
[Report]
Celebrating by reminding you of Deep Rot, the spooky computer concept
https://suptg.thisisnotatrueending.com/archive/2010/12936417/
Anonymous
10/31/2025, 3:15:04 PM
No.544767928
[Report]
>>544762670
i just wish that it had a forced global grid, it would've made everything so much simpler
>Coffee stain in Deep Rock Galactic has robust terrain deformation mechanics in 2018
>1 year later Satisfactory... doesn't use it.
Anonymous
10/31/2025, 3:23:51 PM
No.544768778
[Report]
>>544768876
>>544768223
Do you WANT it to have single-digit FPS or something
Anonymous
10/31/2025, 3:24:52 PM
No.544768876
[Report]
>>544782197
>>544768778
Why even make the game photo realistic in the first place
Anonymous
10/31/2025, 3:25:17 PM
No.544768917
[Report]
>>544768223
it's almost like there's a difference between DEVELOPER and PUBLISHER, or in which engine you use, you fucktard
Anonymous
10/31/2025, 3:30:17 PM
No.544769375
[Report]
>>544809629
>>544768223
lol deep rock's terrain tech is pretty much what red faction did way back
Anonymous
10/31/2025, 3:43:00 PM
No.544770636
[Report]
>>544774554
>>544770501
Uh why not use beacons and prod modules
Anonymous
10/31/2025, 3:59:46 PM
No.544772141
[Report]
>>544770501
Put all efficiency to make people mad
Anonymous
10/31/2025, 4:01:40 PM
No.544772305
[Report]
>>544772539
>>544763296
Oh yeah that's a catastrophe in waiting
Anonymous
10/31/2025, 4:04:07 PM
No.544772539
[Report]
>>544773932
Anonymous
10/31/2025, 4:18:26 PM
No.544773774
[Report]
>>544774554
>>544770501
Trying to cut pollution, I take it? It'll never be enough, y'know.
Anyway, do 3 speed 2 Elf in the machines and 3 beacons per machine with 2 Elfs. Less pollution and less power draw than you're currently showing with even fewer machines for the same product.
Anonymous
10/31/2025, 4:20:09 PM
No.544773932
[Report]
>>544772539
I never played the game, I was just imagining irl scenarios where rails are used both ways coming off of one way rails.
That's just asking for death and chaos in my inexperienced mind.
Anonymous
10/31/2025, 4:22:52 PM
No.544774186
[Report]
>>544765986
A go kinetic
B armor up against deep pen
C do nothing if its compact(<5*5)
>>544511473
What fucking complexity r e t a r d
You mine calcite and send it on your spaceship alongside your vulcanus science. It's the most basic space logistics loop that you have for literally every single off-planet science, and since you need so little of it you don't even need to really scale up your platform, I think you literally use less calcite than orange science.
Or you can collect it in-orbit. Which is exactly what your fucking space science platform has already been doing since before you even visit any other planets, as the literal first thing you do in space. Just add a few more collectors and some reprocessing (especially after gleba it's trivial) and throw it down. Again you do not even need a large scale station for this due to the minuscule throughput.
Anonymous
10/31/2025, 4:27:04 PM
No.544774554
[Report]
>>544775030
>>544770636
Planning out the very baseline of production to saturate a stacked green belt
>>544773774
Nah i'm just trying to reduce the energy footprint as much as possible so i don't have to stamp down a 2GW turbine array on vulcanus everytime i want another belt of circuit
Roast my red circuit production.
Anonymous
10/31/2025, 4:31:44 PM
No.544775030
[Report]
>>544774554
also apparently you only need 2 beacons. Derp.
>>544774895
looks great, build 5 more of that entire factory to saturate a belt.
Anonymous
10/31/2025, 4:33:41 PM
No.544775197
[Report]
>>544774465
If you want more complexity, play mods. I don't care about your autismal e-penis whining.
Anonymous
10/31/2025, 4:39:11 PM
No.544775764
[Report]
>fish swapped from slurry turd to food refund
>never got around to building my fish-fed fertilizer zone
so incredibly over (it's entirely reasonable and i haven't been able to play for a month anyway due to performance issues)
good luck to everyone trying to unfuck things
Anonymous
10/31/2025, 5:20:57 PM
No.544780080
[Report]
>>544727895
I hopped into the server and only now realized that biomass power plants take other things than just biomass. I could have sworn it used to be just biomass but maybe I'm retarded. For some reason I thought it was literally just biomass (and the dried biomass). Feeding them with raw wood is very good idea, no wonder they are so good. They could also feed on charcoal briquettes, did you test out which fuel is the best one?
And yes the biomass power plant is inherently almost twice as fast than coal (20 sec for 400 vs 40 for 500). Gas and oil are technically bit better at 20s for 500 but they do have the worse fuels, fuel oil and refined natural gas need lot of stuff to be made and have bunch of byproducts. Really nicely done on that.
Anonymous
10/31/2025, 5:37:09 PM
No.544781798
[Report]
>>544781875
>>544774895
Needs to be at least 3 times bigger.
Anonymous
10/31/2025, 5:37:51 PM
No.544781875
[Report]
>>544781798
you missed a 0
>>544768876
Normie appeal. Normies don't make more than a couple machines either, so there's no need to optimize for megafactories autists build.
In short: normies ruin everything and the reason we can't have nice things anymore.
Make stuff more abstract and less photorealistic normie-slop, and it'll filter out the mouthbreathers.
Anonymous
10/31/2025, 5:42:59 PM
No.544782405
[Report]
>>544785790
>>544782197
>Make game for normies
>Include the circuit break mechanic
I'm starting to agree with the sentiment that the game was made to be streamed more than played.
Anonymous
10/31/2025, 5:45:22 PM
No.544782658
[Report]
man can't imagine the pipe spaghet i'd have to make if stuffing everything burnable in a single pipe was not an option
Anonymous
10/31/2025, 5:51:11 PM
No.544783234
[Report]
>>544774465
shut up earendel, your expansion sucks
Anonymous
10/31/2025, 5:54:40 PM
No.544783591
[Report]
>>544784497
>click onto new /egg/e threade
>get the sh**t spooped out of me
Anonymous
10/31/2025, 6:03:03 PM
No.544784482
[Report]
Get spooked nerd
Anonymous
10/31/2025, 6:03:13 PM
No.544784497
[Report]
>>544783591
This, I came here for the engineering games not for horror.
Anonymous
10/31/2025, 6:15:39 PM
No.544785790
[Report]
>>544785864
>>544782405
There is no circuit.
Anonymous
10/31/2025, 6:16:26 PM
No.544785864
[Report]
>>544786098
>>544785790
yeah cause it got broken
Anonymous
10/31/2025, 6:18:36 PM
No.544786098
[Report]
>>544786324
>>544785864
Like I said, there is no circuit.
Anonymous
10/31/2025, 6:19:58 PM
No.544786252
[Report]
>>544782197
What's up with satisfactory starter machines being taller than your character you can't see shit
Anonymous
10/31/2025, 6:20:38 PM
No.544786324
[Report]
>>544786098
Hello, is this the circuit? Can I buy some potential?
>Sorry, we're open.
Anonymous
10/31/2025, 6:21:50 PM
No.544786446
[Report]
>>544787024
Satisfactory doesn't have circuits?
Anonymous
10/31/2025, 6:27:25 PM
No.544787024
[Report]
>>544786446
I never got all the way through it but I don't remember logic gates or circuits being a thing. There isn't much need for it, the logistics are very simple.
All resource sources are infinite and function at an exact output speed which equates exactly to the speed of belts. Balancers aren't usually used and instead players typically use manifolds.
Does get a little fucky when you can slap slugs into machines to increase their output. breaks up the "perfect ratios" but since trains and vehicles are so bare in their implementation you basically do what you can to avoid using them.
I don't understand the point of renewables in Py, seems like an extremely obvious trap. Maybe they become better later?
Anonymous
10/31/2025, 6:50:48 PM
No.544789478
[Report]
>>544789348
They are there for 3 reasons
1) for variety
2) for UPS
3) for people who refuse to "waste" resources
All of those are legitimate and good reasons to add the buildings even if no one uses them outside of those reasons.
Anonymous
10/31/2025, 6:53:44 PM
No.544789768
[Report]
>>544790297
>>544789348
what do you mean by renewables? like, biofuel? because yeah, alien life production scales with like the cube of the tier you're working with or more
Engineering is being added to star citisen, and so is base building, need to be added to the general soon, mark my words autism will prevaile.
Anonymous
10/31/2025, 6:59:16 PM
No.544790297
[Report]
>>544790598
>>544789768
No I was looking at wind and tidal power, I guess biomass powerplant counts as renewable as well though, you can make everything from thin air
Anonymous
10/31/2025, 7:02:06 PM
No.544790598
[Report]
>>544790297
oh
yeah i don't know the numbers on those are comically awful
Anonymous
10/31/2025, 7:02:24 PM
No.544790632
[Report]
>>544790220
cool but it's a general for games
Anonymous
10/31/2025, 7:05:52 PM
No.544791006
[Report]
These part retrieval contracts are kinda fun, gives you a reason to build space shuttles.
Anonymous
10/31/2025, 7:06:56 PM
No.544791136
[Report]
>>544790220
If we allowed Star Citizen because it gains those features then we'd have to allow Elite Dangerous because it already has those features. Elite has had ship engineering for almost 10 years now, even if it is primarily a set of binary choices between "Strong" and "go fast" or just strict upgrades like FSD and life support engineering.
Elite Dangerous also added base-building this summer with a level of complexity in economic management and logistics considerations in the construction that the google doc is 78 pages long. However you'll notice that there is not a /vg/ thread for Elite Dangerous and there hasn't been for about as long as I've played it, which is like 5 years.
Elite is currently the front runner in "wow cool spaceship" to my knowledge in terms of regular player numbers unless you include E.V.E. But it's still not sufficient to prop up a general on it's own. Star Citizen is markedly less popular outside of burnout engineers and doctors on their 4th divorce who spend their time between zoom meetings dreaming about putting a few additional engine hours on their S35 Bonanza.
Anonymous
10/31/2025, 7:23:28 PM
No.544792863
[Report]
>>544793230
The extra cargo may have made it a bit nose-heavy. In hindsight, I should've put the grabber on the back of the cargo bay. Crew and payload survived though, all's well that ends well.
Anonymous
10/31/2025, 7:24:12 PM
No.544792947
[Report]
a tanker docking with a refueling station
there is a Moho exploration vessel docked on the other side
i need to research atomic thrusters prior to sending a proper lander
Anonymous
10/31/2025, 7:26:40 PM
No.544793230
[Report]
>>544792863
anon, why are you not landing using parachutes?
it might not be realistic, but it works every time
a physics bug trashed solar panels and kicked mining vessels up in the "air"
i managed to save the tanker, but the second miner on its side, with all panels trashed...
i will try to push it back on its wheels, but it doesnt look good
Anonymous
10/31/2025, 8:45:22 PM
No.544801736
[Report]
Anonymous
10/31/2025, 8:51:21 PM
No.544802329
[Report]
>>544802663
Ill let you know when the bots stop activating their almonds, they didn't like you removing that rubber stop.
Anonymous
10/31/2025, 8:55:10 PM
No.544802663
[Report]
>>544803045
>>544802329
it wasn't the rubber stop, i flipped the funny switch (bottom left to middle) and instantly regretted it, monkey brain saw the logibot warnings and said "i can help!"
i'll make myself food and join later, no need to slow the bots
Anonymous
10/31/2025, 8:59:00 PM
No.544803045
[Report]
>>544802663
I'm not slowing em, I'm letting them work.
The funny power switch activated the bots which I think is what causes most of the lag. I can turn the power switches off when I leave though, i'm about to peace out for the day anyways. It's been a good day.
they disabled full latex and rubber trainstops and trains, lot of garbage to move there + what ever else I had queued up during the power outage
Anonymous
10/31/2025, 9:12:49 PM
No.544804336
[Report]
>>544804482
anyone know if the 3x3 footprint is calculated into the drag or just the 2x3 "space platform" portion?
Anonymous
10/31/2025, 9:14:32 PM
No.544804482
[Report]
>>544804532
>>544804336
it's just width and weight that matters, not length I think?
Anonymous
10/31/2025, 9:15:01 PM
No.544804532
[Report]
>>544804718
>>544804482
pretend that image is rotated 90 degrees
or 270 degrees if you prefer
Anonymous
10/31/2025, 9:16:54 PM
No.544804718
[Report]
>>544805131
>>544804532
well, my post still stands then
if even a single block sticks out from the side, then that is the width of your platform and therefore that's what the drag is calculated by
>>544804718
does the overhang from the asteroid collector count as a block, or just the space platform underneath?
Anonymous
10/31/2025, 9:22:49 PM
No.544805298
[Report]
>>544805615
>>544805131
I think it's only platform tiles, but that I am actually unsure and I don't think the wiki has any answers
Anonymous
10/31/2025, 9:25:52 PM
No.544805615
[Report]
>>544805298
I guess I'll need to try and figure out the editor and see if I can make some debug platform that just has infinite thruster fuel or something and test it out.
Anonymous
10/31/2025, 9:27:18 PM
No.544805772
[Report]
Server is now clear if the admin wants to run the update. Also the bots have calmed down and I disabled the power switches when I left off.
All direct limestone production is now mk2 with speed mods.
Most of the limestone production was also scaled down to either half or 1/4th to match the upgraded production speed.
Ill do the soil and sap tomorrow, switch more stations from coke to briquettes and then probably look into stuff like seaweed mk4 and what else I can come up with.
Anonymous
10/31/2025, 9:37:10 PM
No.544806768
[Report]
>>544805131
I think it doesn't. There is a debug menu option to show platform boundaries. Check it.
Anonymous
10/31/2025, 10:00:09 PM
No.544808973
[Report]
>>544764286
>circuits and train routes
Don't worry anon they talked about adding a circuit DLC.
Anonymous
10/31/2025, 10:06:54 PM
No.544809629
[Report]
>>544809938
>>544768223
>>544769375
The future is bleak because nobody can make anything new or even imitate what was already done a decade ago. The most basic of modern games require some of the most advanced hardware on the planet to get stable 60 fps at 1080p.
Everything even remotely interesting ends up as an early access scam for years and years and never gets finished.
Enshittification is in full effect and only getting worse.
Anonymous
10/31/2025, 10:09:59 PM
No.544809938
[Report]
>>544810060
>>544809629
The symbol for system is a floppy disk. most people probably don't know what that is.
>>544809938
>call it floppy
>it's actually rather hard
Anonymous
10/31/2025, 10:12:46 PM
No.544810212
[Report]
>>544810060
the casing is hard, the disk is pretty damn floppy
Anonymous
10/31/2025, 10:13:35 PM
No.544810295
[Report]
>>544810060
hm i like to fuck my disk drive
Anonymous
10/31/2025, 10:14:20 PM
No.544810378
[Report]
>>544810060
You could bend them anon.
Anonymous
10/31/2025, 10:23:51 PM
No.544811264
[Report]
>play Juno
>want to play KSP because science, mods, and stylized graphics
>play KSP
>want to play Juno because procedural parts, non-floppy rockets, and >>544800648 can't happen
Anonymous
10/31/2025, 10:34:22 PM
No.544812232
[Report]
>>544812635
>>544782197
True, someone told me he won't play Factorio because it isn't 3D and it's "ugly" so he'd rather play satisfactory.
Anonymous
10/31/2025, 10:38:19 PM
No.544812635
[Report]
>>544812742
>>544812232
I know a guy that said the exact same thing. He won't touch 2D games unless they have anime tits.
Anonymous
10/31/2025, 10:39:27 PM
No.544812742
[Report]
>>544812635
Yup, or promoted by insert_youtuber_name_here
>>544762670
>procedurally generated expanding areas
slop
>finite resources
perhaps
>a real blueprint system
agreed
>attacking enemies
already does
>nukes
already does
>reworked building system
too vague, but yes
>option to flush ADA down the toilet
just turn off her messages
Anonymous
10/31/2025, 11:25:05 PM
No.544816884
[Report]
>>544818986
>>544813946
Based Coffee shit apologizer
Anonymous
10/31/2025, 11:47:38 PM
No.544818986
[Report]
>>544816884
holy sprayed him
slavserb
11/1/2025, 12:32:35 AM
No.544823425
[Report]
sex updated to 2.0.72
gonna do py when it's empty
Anonymous
11/1/2025, 12:46:47 AM
No.544824791
[Report]
>>544824908
You are now breathing manually, automate it
Anonymous
11/1/2025, 12:48:03 AM
No.544824908
[Report]
>>544824791
hey dipshit manual blood circulation
Anonymous
11/1/2025, 12:58:38 AM
No.544825914
[Report]
>>544826357
I'm under no delusion that /egg/men haven't already automated engineering games discussion.
Anonymous
11/1/2025, 1:03:29 AM
No.544826357
[Report]
>>544825914
I prefer to shitpost in manual thanks
Anonymous
11/1/2025, 2:00:41 AM
No.544831603
[Report]
Anonymous
11/1/2025, 2:20:15 AM
No.544833598
[Report]
>>544834415
Is this how you guys do Kovarex enrichment? Seems it's just 1 circuit to prevent centrifuge from hogging the U235.
Also why does nuclear fuel rod have 90s crafting time when 10x nuclear fuel cell is just 10s?
Anonymous
11/1/2025, 2:28:45 AM
No.544834415
[Report]
>>544837073
>>544833598
ever since 2.0 and being able to filter long inserters, I just do it like this
beacons and modules are completely optional here.
what's the verdict on czn
Anonymous
11/1/2025, 2:32:20 AM
No.544834716
[Report]
Anonymous
11/1/2025, 2:36:47 AM
No.544835135
[Report]
>>544835372
Anonymous
11/1/2025, 2:39:16 AM
No.544835372
[Report]
why is the sprite for solid fuel just a cube anyway? are there any real life solid fuels that are just cubes? it feels like a placeholder or something
Anonymous
11/1/2025, 2:55:00 AM
No.544836885
[Report]
>>544836581
There's briquettes and compressed wood blocks I guess.
Anonymous
11/1/2025, 2:57:12 AM
No.544837073
[Report]
>>544834415
Thanks. Easy.
Anonymous
11/1/2025, 3:06:15 AM
No.544837896
[Report]
I said I make things spaghetti in part so that I would be forced to actually develop the train network.
However, my copes such as "It will be so much easier to design out a blueprint if I have pylons" have prevailed and now I've spaghetti'd in A1. Surely I can't put it off any more though, and I'll actually start up a space train network
I'm having trouble putting my finger on exactly why but I like DSP combat as a whole way more than factorio combat. probably has something to do with planets feeling nice and bite-sized. It is way easier, though (space hives notwithstanding), even max difficulty feels pretty trivial once you have missile turrets and signal towers, and I'm not even very good at these games.
>>544839653
>I'm having trouble putting my finger on exactly why
>It is way easier
>even max difficulty feels pretty trivial
>I'm not even very good at these games
shitter detected, just scale the difficulty down in factorio next time
Anonymous
11/1/2025, 5:17:48 AM
No.544848387
[Report]
>>544851851
>>544834660
>not asking about the train gachagame
Anonymous
11/1/2025, 6:06:58 AM
No.544851851
[Report]
>>544869852
>>544848387
Not that anon but what's it called?
Anonymous
11/1/2025, 6:41:51 AM
No.544854225
[Report]
>>544856131
Is it possible to parameterize a train stop's name for fuel type? As in, the contents of a belt are read and the fuel item on the belt changes the name of the train stop? Just experimenting even though I've resolved to just use solid fuel for the most part.
>>544839653
It's because Factorio enemies are built around holding you down and then instantly killing you. Acid from spitters slow you and then you either get chased down in melee or the spit now piles on. The difference between living and dying is razor thin. In DSP you can skirt by a base and get out with a sliver of health left and you feel like you have sufficient control over that timing.
Anonymous
11/1/2025, 7:02:20 AM
No.544855459
[Report]
>>544855834
>>544836581
There's solid fuels for camping stoves, hexamine and the like. I think some of them are available in cube shapes, though cylindrical and non-equilateral parallelepipeds are more common shapes.
>>544855459
Here I thought the most common ones were white cubes/cuboids. I have seen a bunch of rounded ones too to be fair
>>544854225
Different question: I'm playing around with parameters now and learned how to set a train station via parameter, but I can't set parameters as circuit conditions nor combinator outputs. That means I can set the mining station to be named [Iron] but I cannot set its circuit condition to open the station if the [Iron] signal of all attached boxes is more than X.
Anonymous
11/1/2025, 7:18:32 AM
No.544856381
[Report]
>>544856429
>>544855834
I don't disagree; cuboids are a subset of parallelepipeds.
Anonymous
11/1/2025, 7:19:28 AM
No.544856429
[Report]
>>544856381
its too late here and i didn't parse the entirety of the post, my mistake
Anonymous
11/1/2025, 7:28:43 AM
No.544856976
[Report]
>>544836581
Real industrial solid fuels are almost never cubes because that shape doesn't really offer anything and is in fact harmful to even burning and more difficult to manufacture in a continuous process. They usually come in various pellets, shreds blobs and briquettes which can be extruded or broken down from bigger pieces. Camping supplies and fire starters often are cubes or slabs or rectangles though since they are easiest to store at home and easy to light from the corners. It's probably a cube to make it distinct from other shapes since cubes aren't used in other things.
>>544840719
>>544839653
It's not the ease of it I think. I think it's a combination of the weapons being more satisfying to use and the whole bite sized nature of it. You got like 5 bases to deal with on a planet, that's a manageable number and then you are done. The fact that the mecha can also take significant punishment is likely a factor like the other guy said. You can win in DSP but you can merely delay the inevitable (even if you can delay it to infinite degree) and the psychological difference is pretty big with those. You can also observe the combat for a while while you destroy the base and each time you do look that it's reasonably unique stage of that progress, meanwhile you set up a wall and it's always the same no matter if you look at it 5 minutes or 50 hours later.
Anonymous
11/1/2025, 7:31:20 AM
No.544857150
[Report]
>>544856131
I just have combinators that set the priority of the station to be higher the more full it gets. The advanced combinator's stack size function is quite nice for this.
Anonymous
11/1/2025, 7:35:18 AM
No.544857394
[Report]
>>544856131
You can just use everything or anything for that unless you specifically plan to ship multiple things with that station. Also pretty sure you can also parametirize that too.
Anonymous
11/1/2025, 7:51:50 AM
No.544858343
[Report]
>>544855834
I will eat the forbidden tofu.
>>544763296
Well, what I can't put my finger on is whatever it is that is right with it, anon.
Why do people always build their railway as if it were a freeway? You don't have to put it through a single intersection, especially if not all trains are bi-directional. The key with railways is FLOW, you should want to create as little twists and turns as possible, while maintaining significant distance between junctions. The longest train in the vanilla game is 450m, so you should have a buffer between your junctions of at least one such block.
I can't be assed to boot up my PC, so I made you this pic in OpenTTD. Notice that I streamlined the passenger line and spread apart the entrance/exit junctions on the mainline, creating a sufficient buffer (you don't have to make it this large, just enough to fit your longest train). If you'll show your entire factory complex, I might be able to suggest something better.
Anonymous
11/1/2025, 8:29:16 AM
No.544860332
[Report]
>>544861647
>>544858675
People model their railways after free ways because bidirectional track scares them.
>>544836581
Semi-related, I was thinking about this the other day: what is rocket fuel anyway? It's not the usual rocket fuel used IRL (usually rockets use both a fuel and oxidizer on their lower stages) so it must be some sort of hypergolic fuel? I'm not aware of any hypergolic fuel used inside the atmosphere, but maybe there's some extremely toxic that wasn't even considered that the Factorio engineer uses because he doesn't give a shit about health and safety.
And that isn't going into the magical heat engine that most burner entities are...
Anonymous
11/1/2025, 8:51:42 AM
No.544861647
[Report]
>>544862090
>>544860332
It's not the lack of creativity that bothers me, but the absolute absence of any critical thinking behind it. Do they not understand that a train is longer than a car and will just get stuck on their cloverleaf? Just make a straight line spaghetti ffs.
new captcha sucks ass
Anonymous
11/1/2025, 8:59:28 AM
No.544862090
[Report]
>>544862863
>>544860417
My guess is factorio's rocket fuel is a liquid fuel like kerosene (RP-1) that vehicles burn with oxygen in the air, and the rocket silo produces liquid oxygen to pump into the rocket via the docking clamps. This explains the ability to store rocket fuel in the long term, the ability to use it at different rates, and to stop burning it when its energy isn't needed. Though if you consider that heat can be perfectly insulated in factorio, then maybe liquid oxidizer is just shoved into the rocket fuel too.
>>544861647
Most players struggle to understand how the simple block signal works, so predicting such problems is probably beyond them and they default to what they know: freeways.
Anonymous
11/1/2025, 9:09:29 AM
No.544862710
[Report]
>>544865456
>>544858675
Not sure how I'd show it properly with ghost rendering distance being so low, but here it is. My trains are in the 120-150m range since that's what most stations are equipped to handle, so nothing will get stuck.
Anonymous
11/1/2025, 9:11:31 AM
No.544862817
[Report]
>>544865456
>it's a devs actively making their game worse episode
Anonymous
11/1/2025, 9:12:23 AM
No.544862863
[Report]
>>544862090
RP-1 was my first thought as rocket fuel is made from light oil, but I thought that the lack of an oxidizer meant it had to be hypergolic, but you've made a very good point. Honestly, I didn't consider that the silo could be making the oxidizer from the air, my line of thought was "we don't feed it, so it doesn't exist."
Would also explain why thruster fuel needs an oxidizer while rocket fuel doesn't: one is launched from a planet with a rocket silo (and therefore can make it's own oxidizer) while thrusters need vacuum production.
The last point was base game satelittes but I guess they're also using liquid oxygen for altitude control.
>>544827854
now add spoilage to it and it turns into cold piss when the time is up
anybody use a advanced oil processing set up like this before? Apparently using filtered pumps you can suck out each fluid one at a time allowing you to utilize a single pipe on the output of every refinery.
Red pill me on this setup
Anonymous
11/1/2025, 9:18:51 AM
No.544863245
[Report]
>>544865937
>>544862972
>Piss reheating
>Piss boiling
>Piss capture
Anonymous
11/1/2025, 9:20:00 AM
No.544863317
[Report]
>>544863365
>>544863120
It's spiritually wrong
Anonymous
11/1/2025, 9:21:01 AM
No.544863365
[Report]
>>544863317
it definitely feels wrong
Anonymous
11/1/2025, 9:56:29 AM
No.544865456
[Report]
>>544867236
>>544862710
Supremely bogged, anon. At least drag your passenger platform further to the left to have a waiting block. Or, better yet, make a dedicated mainline entrance for it. Do you really expect to receive commuter trains from 2 different directions?
That vehicle shipping terminal is getting jammed, unless it's just 2 trains in total, it needs waiting bays for incoming mainline traffic. Your entire network is pretty discombobulated, I would reconsider it while you still have the time and the money.
>>544862817
Yeah, I have no idea why they keep changing the core components all the time, it is quite jarring and the normies they try to placate will keep whining still. Make the fucking DLC work first, than change the balancing (which doesn't exist anyway).
Anonymous
11/1/2025, 10:05:26 AM
No.544865937
[Report]
>>544866005
>>544863245
>Labs shit out empty beakers after consuming science.
>The only way to create 'yellow science' is to 'handcraft' it from the empty beakers
Anonymous
11/1/2025, 10:06:37 AM
No.544866005
[Report]
>>544865937
>>The only way to create 'yellow science' is to 'handcraft' it from the empty beakers
that's what captive biters are for
Anonymous
11/1/2025, 10:12:30 AM
No.544866278
[Report]
>>544881391
>>544813946
>>procedurally generated expanding areas
>slop
As opposed to the handcrafted world of Satisfactory which features many places around the map that lack proper clipping surface such that you'll spontaneously fall through the world if stepping on them? Or the many trees buried up to halfway up their trunk into the ground? Or the cases of lakes that work as lakes, but don't properly render as lakes? Or the map not being a real-time representation of the world and indicating mountainous peaks that don't actually exist?
>>544865456
Honestly agreed about the right orange part, it's a little short. Bottom parts of the cloverleaf will easily fit a waiting train though. I'll probably end up scrapping the green part altogether, since I recently realized my old passenger end station is literally right there (even though connecting to it got gory).
As for the cargo station, I'm still not sure whether I want to load vehicles from there or make a separate vehicle storage with rail access. The whole vehicle assembly system is a mess, apparently I need to build queue every single kind of vehicle that I use then sort them into small storages where they'll stay available for auto-replacement, then export the excess. Definitely can't have a train waiting for a full load in that station if that's the case.
Also, why did you only mark the inbound parts in orange? Won't a train getting stuck in the outbound part (if there's a lot of traffic on the mainline) block the whole intersection as well?
>>544867236
>Won't a train in the outbound part block the whole intersection as well?
One should always presume a clear mainline, otherwise you have bigger problems. A train waiting for a break in the ML traffic will never clog up the junction as long as the ML is moving.
>>544867236
>Definitely can't have a train waiting for a full load in that station if that's the case.
I haven't done this myself, but, presumably, you might have 2 storages and a distribution office in between feeding the overflow from the main storage to the export one. Might want to check it out on a test map.
Anonymous
11/1/2025, 10:43:39 AM
No.544868040
[Report]
>>544863120
its meme trash, you need to wait for each different oil to get pumped out before the next one can enter the pipe, so you have nearly 10 seconds of waiting between EACH completed process, on each refiney.
plys, im pretty sure you waste more materials in making those pumps and tanks than you could ever save on underground pipe spam for normal oil splitting.
Anonymous
11/1/2025, 10:45:17 AM
No.544868134
[Report]
>>544867889
That is, I was going off on the assumption of extremely confined space. If you have extra room, by all means make an on-ramp as well. Although, it was rarely ever useful in my personal experience because there are no priority signals.
Anonymous
11/1/2025, 10:51:39 AM
No.544868506
[Report]
>>544868972
>>544867889
Distribution offices can't handle vehicles, containers, or anything that isn't simply measured in tons. I was hoping to service this entire complex with a Train DO, but it's going to be more complicated than that.
Anonymous
11/1/2025, 10:59:02 AM
No.544868972
[Report]
>>544868506
Then a vehicle line going from the main storage to however many depots you need and then to the export storage at the end of the route.
Anonymous
11/1/2025, 11:12:26 AM
No.544869852
[Report]
Anonymous
11/1/2025, 11:17:56 AM
No.544870225
[Report]
>>544836581
from what I know based on solid rocket fuel is that it is basically a wax and you just pour it to fit your vessel
and you can't really transport it because it is really sensitive to humidity and temperature changes
so it doesn't really make sense to thing about it having a form and a cube makes perfect sense if you want it in a form to stack and transport
Anonymous
11/1/2025, 11:19:18 AM
No.544870309
[Report]
>>544879095
>>544860417
All manlets get in the hypergolic tank for reprocessing
Anonymous
11/1/2025, 1:28:02 PM
No.544879095
[Report]
>>544870309
>Normal manlet
>Uncommon short
>Rare short-king
>Epic 6'
>Legendary 6'6"
Anonymous
11/1/2025, 1:58:01 PM
No.544881391
[Report]
>>544886240
>>544866278
>As opposed to the handcrafted world of Satisfactory which features many places around the map that lack proper clipping surface such that you'll spontaneously fall through the world if stepping on them?
Had that happen twice to me, and both times I was riding a vehicle a high speed. Think procgen would make that any better?
>Or the many trees buried up to halfway up their trunk into the ground? Or the cases of lakes that work as lakes, but don't properly render as lakes?
>indicating mountainous peaks that don't actually exist?
Literal non-issues, but I'll give you that the in-game map is trash.
Anonymous
11/1/2025, 2:52:24 PM
No.544886240
[Report]
>>544946758
>>544881391
>Literal non-issues
Yet still clear indicators of a lack of attention to detail or a proper finishing touch, i.e. slop all the same.
Anonymous
11/1/2025, 3:11:05 PM
No.544888104
[Report]
>>545258245
>>544863120
I "invented" it (Read: made the tutorial before anyone else)
It's shit. The flow rate is very low because for some reason fluid systems can take on enormous sums of fluid in a single tick but can only approach 0 in a sine curve. So putting 5000 fluid on a pipeline can happen in like 2 ticks but it'll take like 180 ticks to take it out, regardless of the amount of pumps used.
So throughput is limited by the amount of different fluids going into a pipeline. Any amount of speed beaconing will immediately butt up against flow limitations.
why bother with multi lane rails anyway, shit just has a bigger footprint for little benefit unless you're running like 10 trains for ore
Anonymous
11/1/2025, 3:54:31 PM
No.544892481
[Report]
>>544890984
I don't initially while trying to leave nauvis asap it'd be different if I was staying
Anonymous
11/1/2025, 4:04:51 PM
No.544893632
[Report]
>>544890984
space is free anyway
shit's more foolproof
>>544890984
Most people who run trains do have more than 10 trains.
Our server has 390 trains and 1700 stations
Anonymous
11/1/2025, 4:14:36 PM
No.544894682
[Report]
>>544894024
yeah but the train density probably isn't high
how do you setup the dual sided track signals beyond basically resticting every movement if there's a train already outside a station?
Anonymous
11/1/2025, 4:33:42 PM
No.544896845
[Report]
>>544898921
>>544896483
If by dual sided track you mean 2 tracks then you just put signals on one side on one side and the other side on the other side. If you mean one track with traffic to both directions then ye you just make sure every train ends up in a station, you can add passing places but you may as well just make 2 track network at that point.
Anonymous
11/1/2025, 4:52:03 PM
No.544898921
[Report]
>>544899079
>>544896845
yeah my bad meant the two way single track
there's no way it'd work on a scale like
>>544894024 this right? unless i use quality and quality trains mods maybe
Anonymous
11/1/2025, 4:53:28 PM
No.544899079
[Report]
>>544898921
Of course not. Well I mean you could make it work, just ensure that most railways have a direct connection to where they are going. This isn't as difficult as it sounds with 2.0 since you can go over tracks easier now but again it sort of defeats the purpose. If you have a full plan of the factory to that level you may as well not use trains at all.
Anonymous
11/1/2025, 4:58:47 PM
No.544899661
[Report]
>decide to give factorio randomizer a go
>the only way to get yellow belts is from cutting trees
>the belts themselves are also a crafting ingredient in burner miners
>I started in a desert btw
>fish give 30 yellow mags
>stone furnaces are a mineable resource that is also a fuel at the same time
>half the recipes to make shit are through smelting now
it's certainly something
>>544860417
You seem to be confusing hypergolics and monopropellants, perhaps because hydrazine is commonly used both ways.
Hypergolic systems are generally bipropellant -- hypergolic just means the fuel and oxidizer react as soon as they come into contact, rather than needing elevated temperature of a preexisting flame to ignite them. Hydrazine (fuel) and various N2O4 blends (oxidizer) are the main hypergolic pairing today.
Monopropellants are usually a liquid that decomposes on contact with a catalyst, such as hydrogen peroxide or tetrazine; they also include (in the lab, but not AFAIK in any production liquid-fueled rockets) a separate fuel and oxidizer premixed in the tank. Obviously these must be nonhypergols, as any hypergolic pairing by definition cannot be mixed now, and reacted later; the experiments I'm aware of used LOX or N2O as oxidizers and anything they could think of (from coal dust to acetylene) as fuels. (If you count solid-fueled rockets, of course, they're all premixed monopropellants.)
It's not clear what a hypergolic monopropellant would even mean, since there's no other propellant for it to come into contact with it. The most literal meaning might be something that reacts whenever it's in contact with itself (i.e. inside the fuel tank), but that's unhelpful.
I suppose you could take it as "decomposes without a catalyst", so a marginally stable substance like acetylene, which is stable at very low pressures (up to 2 atmospheres absolute), but likes to explode beyond that. I'm not sure whether that really qualifies as hypergolic or not (needing elevated pressure feels more analogous to nonhypergols needing elevated temperature), but of course there's a number of practical difficulties with the scheme, using the compressor side of your turbopump as a combustion chamber not least among them.
Anonymous
11/1/2025, 5:21:58 PM
No.544902181
[Report]
>>544902125
damn thats crazy
Anonymous
11/1/2025, 5:32:44 PM
No.544903334
[Report]
The robot parts are a nice way to build a skycrane that folds up to fit in a fairing. It is aerodynamically unstable though, and the RCS thrusters I put on it weren't enough to hold it steady. Maybe some airbrakes? The skycrane part worked flawlessly at least.
I landed near to two anomalies and a seismic survey contract. The last Duna crew landed nearby, but I didn't have the anomaly's location pinned down enough and they couldn't find it on foot. The rover probe core has a 100% anomaly detection, so I should be able to drive right to it.
Anonymous
11/1/2025, 5:34:57 PM
No.544903575
[Report]
>>544904107
>>544862972
Lmao I might actually do that
Anonymous
11/1/2025, 5:39:55 PM
No.544904107
[Report]
>>544903575
it's honestly crazy, though keep in mind it adds a bit of time to the game launch
shame it's incompatible with the space age without space mod though, I really fucking hate dealing with platforms
here's my settings if you want to give it a go yourself, though I wouldn't be surprised if any mods you have beyond the randomizer might affect the results
I tried running the randomizer mod with the entire Py suite enabled and the game took like 30 minutes to launch before giving an error, and I'm kinda glad it did because I 100% would start playing that
Anonymous
11/1/2025, 6:28:50 PM
No.544909582
[Report]
my lowest effort shameful disgrace of a starter base bestowed the gift of the train upon me, now it all begins
Anonymous
11/1/2025, 6:31:50 PM
No.544909918
[Report]
>>544911059
Oh shit. This thing actually spooked me when I saw it appear on the horizon, cause it wasn't showing up on the kerbnet map. Apparently these monoliths give you a free technology, that's cool. It gave me experimental motors, but I already have the tech tree filled out.
Anonymous
11/1/2025, 6:41:29 PM
No.544911059
[Report]
>>544921357
>>544909918
wow, ive crashed kerbals a shitton of hours, but ive never seen this!
although Duna is not my favorite destination
btw, how do you produce electricity on your rover?
Anonymous
11/1/2025, 6:52:52 PM
No.544912448
[Report]
>randomizer also fucked with all values
>one steam boiler now supports ~9.2 steam engines
>but each engine produces 67% less power than it does by default
>since all recipes are random, no idea what to bus or whether bussing shit is even a valid method to build a base around anymore
>all the memorized knowledge of ratios and builds for everything is basically useless now
ngl I actually love it
this is recapturing the exact feeling factorio gave me when I first played it
I know nothing, and this is great
Anonymous
11/1/2025, 7:23:31 PM
No.544916137
[Report]
>>544902125
>You seem to be confusing hypergolics and monopropellants
I did! Thanks for the write up.
Anonymous
11/1/2025, 8:04:53 PM
No.544920956
[Report]
what are typical things to bring with you to space the first time?
10 trillion water barrels LDS and heavy oil barrels?
Anonymous
11/1/2025, 8:08:32 PM
No.544921357
[Report]
>>544911059
I think they randomly spawn one green monolith per planet/moon, so it's different each game.
>how do you produce electricity on your rover?
It's got an radioisotope thermoelectric generator. It doesn't produce much power, and I thought I was going to need more to run the motors, but the nukes are pretty expensive so I went with one. Just the one RTG accounts for half the cost of the rover, minus the booster that got it there. Turns out the rover is light enough on Duna that the wheels barely need any power and one RTG was pretty much perfect.
Anonymous
11/1/2025, 8:11:13 PM
No.544921653
[Report]
S is for S tier.
I found a nice compromise for demolishers on vulcanus: first off vulcanus start, second, I found amod that reduces the range for spawn: I am surrounded by small demolishers, but the second zone behind them is mediums, then there's big, and then there's behemoths. That will help.
There's also demolisher scales, they drop from their corpses and
you can't make big mining drills without them, which means that you can't make one until you kill a demolisher.
you'd think that would make it impossible to automate, but I did add demolisher agriculture, which theoretically lets you hatch demolisher larvae into small demolishers. It would be then possible to automate a killing chamber for them. It would definitely be interesting!
Also, this is just without blue science or military science, I just slapped down 150 turrets with red and green damage/speed upgrades with red ammo, and it still worked.
Anonymous
11/1/2025, 8:15:31 PM
No.544922121
[Report]
>>544922561
Oh good I can post again.
>>544737787
So this shit happened
No recycling construction bots because I said so, is it?
Well fuck you! Looking through the changelogs I saw the dev removed the option to recycle exoskeletons as well. Well guess what you forgot to remove the option to recycle?
YOUR ARMOR, WEAPONS AND EVERYTHING ELSE AND STILL GAVE PEOPLE A TELEPORTER TO FULGORA SO THEY CAN GEAR UP AGAIN
I was just going to get a few hundred green chips and robot frames from bots but oh man I am mighty pissed right now
I am putting on a mech armor, filling it with personal batteries MK3 to recycle into a shitton of personal batteries MK2 for LDS and blue chips, and carrying 3 tesla guns just for the FUCK of it.
FUCK. YOU.
Oh, I can't get green chips by recycling bots?
GUESS WHAT FUCKO
PERSONAL LASER DEFENSE RECYCLES INTO BLUE CHIPS, LDS AND LASER TURRETS WHICH RECYCLE INTO GREEN CIRCUITS (although there's plenty of red circuits why would you want that but still)
I shit on this Earendel-like behavior
Anonymous
11/1/2025, 8:19:28 PM
No.544922561
[Report]
>>544922121
https://www.youtube.com/watch?v=4zCgbA1jdIo
Swear to god that was so obnoxious
I never ended up recycling mech armor (although I made like 20) too much work
but you could absolutely do that and get electric engines from mk2 armors that way if you really wanted to honestly but I was happy getting blue chips, LDS and greens from the tier 3 batteries
the supercapacitors are a greast source of greens
and fuck thesixroc
Anonymous
11/1/2025, 8:24:15 PM
No.544923108
[Report]
>>544924061
Also also I streamlined my aquilo hauler turned solar system edge ship
Managed to make it the ship even more compact with a bit of clever rerouting and fixed a couple bottleneck issues with copper cable for railguns, and even managed to trim the side inserter where I was getting rid of iron ore. Also lowered the quality of the turrets because this way they actually aggro side turrets less.
This bad boy is just 22 blocks to the sides, it's so small it's just a couple of huge asteroids wide.
Obviously it's not capable of sustained fighting in the shattered planet because I'm burning 300 rockets a minute out of the 150 I'm making, not to mention regular ammo, but it's capable of reaching the solar system's edge at a sustained ~380 Km with 3 epic engines, I dropped them to uncommon for the shattered planet trip and this was just the damn ship I made to get to aquilo with a couple railguns slapped inbetween the asteroid collectors. And it only uses red belts. And direct cargo insertion.
Very satisfied.
>>544689851
Sir please I am but a little goblin
Anonymous
11/1/2025, 8:32:46 PM
No.544924049
[Report]
>>544928061
the first probe to Moho didnt have enough fuel even to reach the planet
the second prototype, is not only more technologically advanced - featuring 6 atomic engines, but has more fuel, more stages, and a better overall design
Anonymous
11/1/2025, 8:32:55 PM
No.544924061
[Report]
>>544927803
>>544923108
Oh yeah and I tried "simpler platform drag" to get a feel of it, another <quality> sixroc mod
with 3 epic engines my 22 tiles ship reaches 380 km/s in vanilla spage
with his mod, I can barely reach 200 with the same setup
literally halves the speed
methinks the thing just has a bias for fuckhueg ships getting nerfed too hard, I like my approach better
I can actually turn this thing into a promethium science ship with quality upgrades to the foundries by hollowing out two of the side cargo bays on the right into an explosives cryo plant and one promethium science, once again taking advantage of direct insertion from the cargo bay. I had an idea of making the entire right side of the ship into asteroid collectors (the width would suffer but god knows this thing is stick-thin already) set to only harvest promethium, add another railgun set to prioritize promethium and tilt it 45° to the right. It could probably have worked. Most likely a failure in the making, but I like the concept of it.
Anonymous
11/1/2025, 9:07:08 PM
No.544927803
[Report]
>>544929539
>>544924061
>methinks the thing just has a bias for fuckhueg ships getting nerfed too hard
It just aproximates the ship as a sphere, which means if you previously had a long stick then it's going to suck a lot compared to wide brick
Anonymous
11/1/2025, 9:09:17 PM
No.544928061
[Report]
>>544931175
>>544924049
>that one science container holding up over a hundred tons of fuel tank
And what's with the sepratrons? And wait, is the rest of the rocket made entirely of solid-fuel boosters? I know Moho's a bitch, but goddam that thing's a beast.
Anonymous
11/1/2025, 9:22:42 PM
No.544929539
[Report]
>>544931174
>>544927803
From the description I remember reading that, but also that it put an emphasis on the ship's weight being the limiting factor because of it. I was doing 180km with 420+ MN of thrust with a 330 tons ship. I don't know, it felt much more punishing than just having a big ass ship and slapping 15 rockets on it to overproduce thrust because of it.
are you using factory planners?
should I? I've played for over 500 hours but never tried any
Anonymous
11/1/2025, 9:24:06 PM
No.544929680
[Report]
>>544929838
>>544929585
Nah fuck it
Make a shitty mess everywhere that you hate but still technically works
>>544929680
dosh plays overhaul mods for the first time without factory planners and his base always looks neat and functional
Anonymous
11/1/2025, 9:25:48 PM
No.544929869
[Report]
>>544929585
started using one for a py run, kinda hard to piece a production chain together without one
Anonymous
11/1/2025, 9:26:49 PM
No.544929993
[Report]
>>544930194
>>544929838
what are you, president of his fan club
Anonymous
11/1/2025, 9:27:19 PM
No.544930061
[Report]
>>544930194
>>544929838
he used one for seablock lol
>>544929993
I don't really watch youtube, I just check a few videos since everyone talks about him here
>>544930061
Guess there are exceptions. I was considering if I should use one for my first SE run.
Anonymous
11/1/2025, 9:32:17 PM
No.544930591
[Report]
>>544930194
My early SE experience was monumentally fucked up by 1: me still being pretty shit at the game at that point and 2: I started in a continent-scale desert with no stone patches which lead to a 200-hour Nauvis phase due to constant biter attacks and basic circuit shortage. So I can't really tell you how that's *supposed* to play out.
But I did use Factoriolabs for SE in places just to feel out the general direction of the machine ratios. However in 2.0 since machines will tell you their intake and output per second you barely need such things anymore. Just build a trial machine, check it's output and ratio everything around the number you see.
Anonymous
11/1/2025, 9:32:24 PM
No.544930597
[Report]
>>544929585
>>544930194
they're not super useful for vanilla or modpacks with close-to-vanilla complexity. SE has enough byproducts, loopiness, and general complexity in its recipes that one'd be nice, but I don't think it's mandatory. Py, on the other hand...
Anonymous
11/1/2025, 9:33:40 PM
No.544930726
[Report]
>>544929838
That's called video editing and VFX.
>>544929838
in his SE playthough he says "i'm so smart I made a setup for astro4 immediately by using recipe book"
you are a retard and a liar
Anonymous
11/1/2025, 9:37:54 PM
No.544931174
[Report]
>>544929539
I dunno about your numbers but the point is if with the mod if you want to go faster just add more engines. Without the mod you can't go faster because the only way to add engines is to make the ship wider which automatically makes the drag worse in proportion.
Anonymous
11/1/2025, 9:37:53 PM
No.544931175
[Report]
>>544928061
>holding up over a hundred tons of fuel tank
i have two struts though
a few separatrons dont make much difference in terms of added mass, so i prefer to keep it convenient for myself - when you stage the "forward facing" tanks while accelerating, they get stuck to the next stage and you keep pushing their mass, even though they are technically detached
adding a pair of separatrons to the tanks, roughly around the center of mass, sends them flying off to the side, thus allowing me to complete the burn without wasting time on "shaking off" the loose tanks
im always using solid-fuel boosters on the launch stages - they are cheaper, so it became a natural habit, even if i have lots of spare cash
i prefer to "eyeball" the needed fuel, rather than google for optimal delta-v and such - eyeballed it totally wrong the first time, so im not taking any chances with this prototype
going to refuel it too, and leave the tanker docked until i burn every last drop of extra fuel
dosh is a faggot patreoncuck
Anonymous
11/1/2025, 9:39:16 PM
No.544931350
[Report]
>>544930904
i didn't watch that one
Anonymous
11/1/2025, 9:39:36 PM
No.544931384
[Report]
I just remembered that like 3 weeks ago I was supposed to complete Material Science 4 and then got side-tracked trying to make space-ship based logistics systems for Iridium and Beryllium, and optimizing my Vulcanite.
You can waste years of your life trying to make a goddamn blue belt of iridium ingots in the game when you should really just be focusing on research to make it all easier in the first place.
>>544931207
we know, dosh.
are there any fun /egg/ gayms playable with a controller? getting kinda tired of kbm recently
Anonymous
11/1/2025, 9:47:19 PM
No.544932207
[Report]
>>544929585
>are you using factory planners?
Yes
>should I?
Do you plan big or have insanely complex recipes from overhauls? it can help with that
Otherwise it would be superfluous
Anonymous
11/1/2025, 9:47:54 PM
No.544932278
[Report]
>>544932627
>>544931207
Yeah but he's sexy.
>>544931832
I have bad news
Anonymous
11/1/2025, 9:51:07 PM
No.544932627
[Report]
>>544932278
wouldn't that be onlyfans
Anonymous
11/1/2025, 9:52:58 PM
No.544932831
[Report]
>>544932339
please no, i cannot imagine a torture worse than not only playing satisfactory but also doing it on a controller
Anonymous
11/1/2025, 9:55:15 PM
No.544933082
[Report]
>>544935459
>>544932339
God why must everything these guys do from the game itself to their communication always be filled with cringy memes.
Anonymous
11/1/2025, 9:55:42 PM
No.544933132
[Report]
>>544929585
I use the same TI-84 from 2005 for all my engineering needs.
Anonymous
11/1/2025, 9:57:06 PM
No.544933279
[Report]
>>544931832
i think factorio should have a somewhat usable controller layout? being playable on steam deck and all that.
>Hey let's scout the map with artillery what could go wrong
>
Anonymous
11/1/2025, 10:17:24 PM
No.544935459
[Report]
>>544933082
because they literally make meme games for a living and (un)satisfactory is the grifting anomaly
Anonymous
11/1/2025, 10:18:24 PM
No.544935565
[Report]
>>544934713
i make little arty outposts if im gonna do that kind of mapping, easy to pull apart and run away when a "long range radar delivery shell" strikes a giant demolisher or giga nest.
Anonymous
11/1/2025, 10:24:09 PM
No.544936185
[Report]
>>544936651
>>544934713
what are you, a pussy
Anonymous
11/1/2025, 10:28:39 PM
No.544936651
[Report]
>>544936185
I ain't kicking that slimy hornet nest
Anonymous
11/1/2025, 10:48:22 PM
No.544938790
[Report]
with default settings on gleba I reached 1 million science produced before I triggered a single attack that was dispatched by my tesla turrets
Anonymous
11/1/2025, 10:48:59 PM
No.544938856
[Report]
>>544940957
>regular belts are basically impossible to obtain in any quantity until gleba for tree planting (probably)
>but undergrounds and splitters don't actually need them anymore
okay this isn't as bad as I thought
I wonder what essential recipe will be gated behind the 0.7% kovarex drop
Anonymous
11/1/2025, 10:49:24 PM
No.544938892
[Report]
factorio suks
speaking of stonehead
I have just realized the man did a
>belt based fulgora
>with no bots
>using a barebones setting with no mods
>and got to the shattered fucking planet
it is genuinely humbling considering the entire point of my fulgora base was bot based rerolling for quality
Anonymous
11/1/2025, 11:06:20 PM
No.544940685
[Report]
Anonymous
11/1/2025, 11:08:05 PM
No.544940891
[Report]
>>544940445
my first few bases were finding the largest island and belting stuff around there
last time I did it the 'intentional' way by using trains on the smaller islands, and it was a lot of effort for not much gain
Anonymous
11/1/2025, 11:08:43 PM
No.544940957
[Report]
>>544941735
>>544938856
>the fucking magazines spoil into active provider storehouses
my fucking sides
Anonymous
11/1/2025, 11:09:23 PM
No.544941046
[Report]
>>545014597
also speaking of fulgora
I tried fulgora extended because the premise looked interesting but oh my god it was an absolute fucking nightmare
you get spoilage out of shallow fulgora oceans which means free nutrients out of the bat with no upkeep
you get infinite uranium just by digging scrap
the entire point of the mod was just retarded
I just wanted a lower ice and no solid fuel since I have an ocean of heavy oil, or maybe a more interesting "this is an ocean of heavy oil" setup but even fulgoran sludge is extremely lackluster as a mod
There really is no fulgora overhaul currently other than a VERY barebones and untested "legendary space age" which is a total overhaul for all planets
Anonymous
11/1/2025, 11:15:23 PM
No.544941735
[Report]
>>544941937
>>544940957
what do those recycle into? fish explosive rockets and holmium?
Anonymous
11/1/2025, 11:17:11 PM
No.544941937
[Report]
>>544942070
>>544941735
they just recycle into themselves with a 25% chance
funnily enough, the storehouses are used on gleba to make iron and copper bacteria
Anonymous
11/1/2025, 11:18:42 PM
No.544942070
[Report]
>>544941937
or rather, they're a byproduct
iron bacteria need tesla ammo to be bred and spoil into wood themselves
copper bacteria spoil into iron chests
>they attacked my walls
oh dayum I really do need repair packs
Anonymous
11/1/2025, 11:39:45 PM
No.544944410
[Report]
>>544943938
seperate bot network with buffer chests of repair packs being fed in when a circuited inserter reads less than a set amount of packs works surprisingly well, especially since you can stop bots crossing inner corners and getting gibed by splitting up the networks.
just needs a small mall in each one making repair packs, walls, pipes and turrets, or a train to deliver those things when a main supply zone runs low.
Anonymous
11/1/2025, 11:43:40 PM
No.544944863
[Report]
what's the rule of thumb when i need to figure out if a station needs waiting bays?
Anonymous
11/1/2025, 11:47:14 PM
No.544945230
[Report]
>>544943938
Yes, you do. Not just for your walls, your guns will get damaged by spitters at some point too.
Also make sure to have some walls/turrets/power poles etc for replacement available in your bot network, in case one gets destroyed. You can easily set up a supply train that delivers that kind of stuff when needed by activating (or controlling the train limit of) the station depending on the contents of your chests via circuit.
Anonymous
11/2/2025, 12:01:24 AM
No.544946758
[Report]
>>544886240
Falling through the map is not a "literal non-issue"
Sending this guy off to a Duna landing mission do you like him?
Anonymous
11/2/2025, 12:36:50 AM
No.544950318
[Report]
Anonymous
11/2/2025, 12:40:17 AM
No.544950668
[Report]
>>544951231
>>544699441
I'll be honest, before seeing the loud frognigga I didn't know KSP was anything but like, a dumb weird game about launching rockets into space with some green aliens in it
but this makes the game look actually kind of cool
I get why you people post it now
Anonymous
11/2/2025, 12:41:30 AM
No.544950806
[Report]
>>544950270
He looks like he has autism.
Anonymous
11/2/2025, 12:45:53 AM
No.544951231
[Report]
>>544950668
Yeah despite it's cartoony graphics, it's actually somewhat realistic and gives you tons of different tools to build whatever you want.
But please, for the love of God, do not buy the second one if you are interested.
Anonymous
11/2/2025, 12:56:01 AM
No.544952240
[Report]
>>544952359
i have 3k+ hours in factoriof and i have never once clicked the respawn button
Anonymous
11/2/2025, 12:57:13 AM
No.544952359
[Report]
>>544952240
never used trains? impressive
Anonymous
11/2/2025, 12:59:16 AM
No.544952565
[Report]
>>544949409
Holy slop, why?!
Anonymous
11/2/2025, 1:00:13 AM
No.544952669
[Report]
>>544953014
>>544950270
how messed up is that staging order?
make a launch video please
Anonymous
11/2/2025, 1:03:56 AM
No.544953014
[Report]
>>544953497
>>544952669
>pic
Is that for someone in a wheelchair? Based if so
Anonymous
11/2/2025, 1:08:48 AM
No.544953497
[Report]
>>544953014
idk anon, i saved it to illustrate something needlessly complicated
if i had to guess, it would suite someone with a bad back or knee issues - someone who is 90 years old or such
Anonymous
11/2/2025, 1:28:26 AM
No.544955319
[Report]
>>544930904
>recipe book
That's not a factory planner, though.
>try out different AIs see if they can come up with blueprint strings by themselves, just out of curiosity
>most just say they can't do that, but offer me a string from another website that fits what I asked for instead
>that fucking retard Grok claims to be able to do it by itself and just spits out random characters that are not a blueprint string at all, it's mostly just the number 7 several hundred times
God why are these machine gods so dumb
Anonymous
11/2/2025, 2:39:27 AM
No.544962078
[Report]
>>544840719
I think it's
>signal-tower creeping and seeing healthbars turn red before the base gets obliterated by a swarm of missiles is very viscerally satisfying
>you get to fight as your mech with full mobility and flight instead of a tank with tank controls
>each planet is a discrete challenge with a well-defined endpoint (getting shields up)
>you get rewarded for taking enemy territory with geothermal nodes
Is it cringe to start clapping at the computer after you successfully land the ship after a difficult mission
Anonymous
11/2/2025, 2:45:46 AM
No.544962656
[Report]
did anyone try to recreate chode in ksp since it runs like shit and has shit clunky controls
Anonymous
11/2/2025, 2:47:48 AM
No.544962826
[Report]
>>544962458
How is the social conditioning of America so strong that you'll instinctively clap for yourself in an empty room.
Anonymous
11/2/2025, 2:49:03 AM
No.544962926
[Report]
>>544962458
Nah, it just means you have fun. Being able to feel childlike joy despite being an adult is something to be proud of.
Anonymous
11/2/2025, 2:51:22 AM
No.544963154
[Report]
>>544967116
>>544956741
>that fucking retard Grok claims to be able to do it by itself and just spits out random characters that are not a blueprint string at all, it's mostly just the number 7 several hundred times
based AI designing blueprints beyond human comprehension
Anonymous
11/2/2025, 2:54:49 AM
No.544963457
[Report]
>>544963567
>>544962458
I do a little dance.
Anonymous
11/2/2025, 2:56:10 AM
No.544963567
[Report]
Anonymous
11/2/2025, 3:35:54 AM
No.544967116
[Report]
>>544963154
>"Look, can you just tell me how to read this blueprint you've made?"
>"No. But I can design you a computer that can"
Anonymous
11/2/2025, 3:37:50 AM
No.544967282
[Report]
>>544956741
someone should make a mod for that
Anonymous
11/2/2025, 4:22:44 AM
No.544971174
[Report]
>>544973532
This humble baby produces 10500 pollution in exchange for 630 MW :3
>>544971174
your nuclear? its completely retard friendly in space age
Anonymous
11/2/2025, 4:52:49 AM
No.544973903
[Report]
>>544973532
This looks like gleba, so I assume it's to have the planet's power more self-sufficient.
Anonymous
11/2/2025, 4:55:02 AM
No.544974082
[Report]
>>544975593
>>544973532
My dog jumped out the window while i was unlocking nuclear power the first time so i vomit and get dizzy if i try to unlock it now. Sometimes game mechanics don't work out.
Anonymous
11/2/2025, 5:13:15 AM
No.544975593
[Report]
>>544976521
Anonymous
11/2/2025, 5:17:56 AM
No.544975989
[Report]
>>544977431
thinking about eggs
Anonymous
11/2/2025, 5:23:58 AM
No.544976521
[Report]
>>544975593
he has vietnam flashbacks
Is this game worth playing?
Anonymous
11/2/2025, 5:32:22 AM
No.544977310
[Report]
>>544976882
glorified resident evil puzzle turned into a game.
Anonymous
11/2/2025, 5:33:38 AM
No.544977431
[Report]
>>544975989
Go engineer yourself some tasty long eggs
Anonymous
11/2/2025, 5:51:20 AM
No.544979075
[Report]
>>544976882
It's nice and polished, but I prefer spacechem.
Anonymous
11/2/2025, 5:57:20 AM
No.544979641
[Report]
Anonymous
11/2/2025, 6:07:42 AM
No.544980567
[Report]
>>544976882
only if you make everything spinny spinny
>reach star system edge
>feel like moving on from fuggtorio
>no motivation to play games
>no motivation to practice guitar
>no motivation to try gamedev
>no motivation to anything
>spend day in bed
>next day load up fuggtrio, decide to invest in quality and try for shattered planet
Anonymous
11/2/2025, 7:21:50 AM
No.544986348
[Report]
>>544997592
>>544983620
anon I think you have depression
Anonymous
11/2/2025, 7:38:51 AM
No.544987529
[Report]
>>544997592
>>544983620
anon i think you are a faggot who shouldn't blogpost on /egg/
Have you ever used any of the combat capsules?
>not worth the materials it takes to make one
>Each upgrade becomes even more worthless of the circuits it takes to build it
>Follower robot infinite science tacked on, even though you'll never click enough times to throw a hundred of the damn things.
Would be nice if you could ctrl click your whole inventory of capsules, maybe then they'd be worth anything.
Anonymous
11/2/2025, 7:52:28 AM
No.544988536
[Report]
>>544988235
Always thought they should be more like combat bots that you use from roboports, either static, or a carrier-like setup with spiders, tanks, and power armor.
Anonymous
11/2/2025, 7:57:04 AM
No.544988886
[Report]
>>544988235
it's been a long time since i played a proper game with biters, but i do remember thinking the same thing, then using capsules, then liking them a lot
they'd be a part of my standard loadout:
>get a gun
>get bullets
>get capsules
>walk up to nest, dump capsules, casually walk around and watch the destruction, maybe use gun if things look a bit hairy
granted, that was probably five or ten years ago
Anonymous
11/2/2025, 8:13:04 AM
No.544989935
[Report]
>>544988235
I use them in modded multiplayer when stuff gets hectic and the base is being breached.
Anonymous
11/2/2025, 9:03:14 AM
No.544993176
[Report]
>>544995461
What is happening right now?
Anonymous
11/2/2025, 9:39:53 AM
No.544995461
[Report]
>>544993176
What did he mean by this
Anonymous
11/2/2025, 10:11:18 AM
No.544997592
[Report]
>>544986348
took the combined IQ of all /egg/heads to realize this?
>>544987529
you get the auto-bump bot you paid for
My economy is in a death spiral
My population is in loyalty spiral
Did I not build enough statues of Lenin?
Anonymous
11/2/2025, 10:34:55 AM
No.544999098
[Report]
>>544998743
dwarf fortress never should have "fixed" tantrum spirals, otherwise we would not have to resort to slavjank like this
Anonymous
11/2/2025, 12:19:51 PM
No.545005746
[Report]
>>544976882
It's the Zach game that gets posted here the most, at the very least it's the best introduction to how most of their library plays (and in my opinion is contender for best visual representation)
Anonymous
11/2/2025, 1:26:31 PM
No.545010201
[Report]
>>545014168
>>544998743
So long as you build a monument near their home, they shouldn't need more unless your crime is out of control or you can't reliably meet all their needs.
Hard to say whether your economy is terrible based off the entire year, but at first glance it doesn't look too bad.
Anonymous
11/2/2025, 2:22:01 PM
No.545014168
[Report]
>>545019606
>>545010201
>doesn't look too bad
It would be fine if it wasn't for the 77k ruble loan interest. Which is continuously going to get larger, since I have to borrow more money to keep paying it back.
Anonymous
11/2/2025, 2:23:07 PM
No.545014247
[Report]
>>544988235
>>544988235
I’m a fan of them for early to mid Gleba clearing. The Destroyers do laser damage so they help shred the pentapogs nicely while you shoot and your own lasers put in work as well. Makes it all go smoother
Anonymous
11/2/2025, 2:27:41 PM
No.545014597
[Report]
>>544941046
It’s not a full “extended thing” but there’s a mod called Biochemistry, that adds a recipe on Fulgora to make nutrients that isn’t complete ass. Using biolabs to shore up some production on other planets is nice. As the base game option of just “lmao ship bioflux if you want to use the niche biolabs” was getting on my nerves.
Anonymous
11/2/2025, 2:35:46 PM
No.545015254
[Report]
>>544988235
>Poison capsules
pretty decent for worm killing due to their static nature but you need a lot
>Slowdown capsules
If there were turrets that could automate throwing these they might have a serious use, but they are criminally expensive for what they achieve
>Defender capsules
Cheaper than turret creep because they consume less ammunition. Very effective for spamming like 30 at a time to clear nests during the tank era. Wish they didn't lag so far behind the player
>Distractor capsules
too expensive, not useful enough
>Destroyer capsules
Jesus fucking christ nothing that is disposable should ever cost this much
Anonymous
11/2/2025, 2:58:29 PM
No.545017113
[Report]
>>545017587
at fucking last
Anonymous
11/2/2025, 3:04:40 PM
No.545017587
[Report]
>>545020108
>>545017113
that's a cool looking bundle of stations up west, mind showing that real quick?
Anonymous
11/2/2025, 3:08:47 PM
No.545017954
[Report]
>SEx update
>When deleting stops from a spaceship schedule that affects multiple ships, you will be asked for confirmation
Ha, that was just me being dumb, Earendel, but I appreciate you taking my feedback.
Anonymous
11/2/2025, 3:26:43 PM
No.545019606
[Report]
>>545020404
>>545014168
77k over a year isn't that big a loan payment, so you should be able to reduce exports to the west and export to the soviets for the rubles to cover for it.
If you can build a new industry like alcohol, explosives, or maybe an oil field, you should be in the green easily.
>>545017587
it took 54 stations (minus a few duplicates for higher throughput) to make solar panels
Anonymous
11/2/2025, 3:35:05 PM
No.545020404
[Report]
>>545019606
>77k over a year isn't that big a loan payment
The total payments over a year are something like a million, 77k is the interest.
I think I'm heading in the right direction, though. I got a dollar loan and used it to expand my oil drilling to export oil to the west, and I've almost paid it back, so I can divert some of that oil to Moscow instead.
Anonymous
11/2/2025, 3:39:50 PM
No.545020864
[Report]
>>545020108
damn that's crazy
Congratulations on 1 year since Space Age by the way.
Anonymous
11/2/2025, 3:53:30 PM
No.545022108
[Report]
>>545020108
I like these stylish tiles. Thinking of downloading the whole mod just to rip them out into a standalone.
Anonymous
11/2/2025, 3:59:06 PM
No.545022643
[Report]
>>545022981
>>545021953
it is crazy that only 20k people have beaten it
Anonymous
11/2/2025, 4:02:45 PM
No.545022981
[Report]
>>545023083
>>545022643
what're you looking at for that? if it's the achievement isn't that only unmodded
Anonymous
11/2/2025, 4:03:27 PM
No.545023048
[Report]
>>545021953
dropped it after dealing with vulcanus, got burnt out making a proper base on navis
>>545022894
but on the flipside
Anonymous
11/2/2025, 4:03:47 PM
No.545023083
[Report]
Anonymous
11/2/2025, 4:05:43 PM
No.545023250
[Report]
>>545023391
>>545022894
what's the wagon like
Anonymous
11/2/2025, 4:07:09 PM
No.545023391
[Report]
>>545023634
>>545023250
not horrible, and locked behind mil science which is nice
which I can't say about steel furnaces, which are locked behind fucking GLEBA
Anonymous
11/2/2025, 4:08:16 PM
No.545023508
[Report]
Anonymous
11/2/2025, 4:09:40 PM
No.545023634
[Report]
>>545024871
>>545023391
that's a lot of train stops
Anonymous
11/2/2025, 4:16:24 PM
No.545024203
[Report]
dumb bitch kommy needs to be taken off the game icon
Anonymous
11/2/2025, 4:24:03 PM
No.545024871
[Report]
>>545023634
yeah, some of the recipes really get silly
Anonymous
11/2/2025, 4:26:55 PM
No.545025120
[Report]
>>545070945
Took me a minute to remember what this blank machine used to do back in 1.1
Anonymous
11/2/2025, 4:28:59 PM
No.545025285
[Report]
>>545026450
yes, the process is in fact reversible
oh god I can't stop laughing this is the best
Anonymous
11/2/2025, 4:42:28 PM
No.545026450
[Report]
>>545026773
>>545025285
what the fuck
Anonymous
11/2/2025, 4:45:53 PM
No.545026773
[Report]
>>545028557
>>545026450
randomizers are fun
yellow belts are a finite resource, only obtainable from chopping trees so my entire belting is done via undergrounds, which are made with copper wire and boilers, both of which have their own random recipes
yellow ammunition spoils and can only be obtained via fishing, so I'm not looking forward to space travel
the ocean on aquilo has an infinite untapped supply of nukes
>>545026773
idk this just seems like slop
at least fishmode had an interesting gimmick to it
one thing i have wanted to do is play factorio in a multi-rando on archipelago but it is a pain to set up
Anonymous
11/2/2025, 5:23:37 PM
No.545030302
[Report]
>>545028557
>idk this just seems like slop
What do you even mean by this
Anonymous
11/2/2025, 5:30:09 PM
No.545030905
[Report]
>quality train cargo size mod works in py flawlessly
Anonymous
11/2/2025, 5:41:55 PM
No.545032067
[Report]
If only I had time to continue py soon tm
Anonymous
11/2/2025, 6:03:41 PM
No.545034187
[Report]
>>545028557
Don't be so quick to judge it.
It's actually an insanely fun and challenging mod.
And the mod creator put in a lot of effort to make sure you cannot get soft-locked, too.
Anonymous
11/2/2025, 6:04:05 PM
No.545034223
[Report]
>>545035689
>>545021953
Dropped it after they ruined Marathon mode
Anonymous
11/2/2025, 6:17:27 PM
No.545035568
[Report]
>>545173348
Anonymous
11/2/2025, 6:18:45 PM
No.545035689
[Report]
>>545037683
>>545034223
Wat did they do?
Anonymous
11/2/2025, 6:36:57 PM
No.545037569
[Report]
>>544998743
>My economy is in a death spiral
>My population is in loyalty spiral
>Did I not build enough statues of Lenin?
It's always funny to think about how this was probably the actual mindset of Soviet leaders irl lol.
Anonymous
11/2/2025, 6:38:02 PM
No.545037683
[Report]
>>545039353
>>545035689
Turned it into baby mode by removing the increase in cost of recipes
Anonymous
11/2/2025, 6:51:47 PM
No.545039128
[Report]
>>545040430
>Mark E flatbed (18m long, 30t max load)
>TC2 tower crane (16m long, 14t weight)
I was a fool to buy vehicles from the perfidious Anglosaxi!
Seriously though, why isn't this working? I set the truck to load used vehicles, and it's not doing it for some reason.
Anonymous
11/2/2025, 6:54:10 PM
No.545039353
[Report]
>>545086589
>>545037683
The 4x research cost is already enough of an impediment in my book ^^'
Especially when you consider the inherent cost of sending all those extra science packs in space.
Anonymous
11/2/2025, 7:05:13 PM
No.545040430
[Report]
>>545040840
>>545039128
>The TC2 crane can be transported by a Mark E flatbed
>But it's the OTHER Mark E (there are two)
Why would the Americans do this
Anonymous
11/2/2025, 7:09:17 PM
No.545040840
[Report]
>>545042743
>>545040430
>He didn't check what trucks could carry it.
Come on comrade, this is supposed to be a planned economy.
Anonymous
11/2/2025, 7:10:30 PM
No.545040960
[Report]
>>545044840
damn i wish trains could go in reverse without a second locomotive, even with severe limitations to speed for example
Anonymous
11/2/2025, 7:18:16 PM
No.545041650
[Report]
>>545021953
Only thing I played of Space Age are the conveyor puzzles.
Anonymous
11/2/2025, 7:27:56 PM
No.545042743
[Report]
>>545045623
>>545040840
I checked the truck length! Also the semi Mark E is the largest truck in the game, so I would have hoped it'd be able to carry basically all car-delivered vehicles.
I guess the step in the deck in the semi version isn't just a visual quirk, but an actual physical limitation, with vehicles only able to be carried on the continuous flat part.
Anonymous
11/2/2025, 7:48:39 PM
No.545044840
[Report]
>>545045667
>>545040960
I'm pretty sure they can if you're driving it yourself. Maybe a checkbox or a specific dual direction locomotive would be cool, but the idea of all trains always being able to reverse is terrifying.
Anonymous
11/2/2025, 7:55:57 PM
No.545045623
[Report]
>>545042743
The game checks that a vehicle's length, width, and even height are small enough to fit in a vehicle's or building's cargo space. Weight isn't a factor.
The only way to be certain a vehicle can be carried by another is to check the list of things the vehicle says it can be carried in, or see if it is on the list of stuff a vehicle says it can carry.
Annoyingly, these lists are only given for vehicles you already bought/made, and there is no way to know if a vehicle will fit in a space for vehicles except to try and put them there.
Anonymous
11/2/2025, 7:56:18 PM
No.545045667
[Report]
>>545044840
don't need it always but being able to back out of stations would be very cool
Anonymous
11/2/2025, 7:59:09 PM
No.545045987
[Report]
I have friends everywhere.
Anonymous
11/2/2025, 8:06:31 PM
No.545046745
[Report]
Anonymous
11/2/2025, 8:14:34 PM
No.545047623
[Report]
>>544931832
I have bad news
Anonymous
11/2/2025, 8:23:55 PM
No.545048671
[Report]
Anonymous
11/2/2025, 9:16:55 PM
No.545055209
[Report]
>>545060186
behold!
a mammoth-sized orbital fuel production station!
total capacity 18.000 liquid fuel, 1.600 monopropellant and 1.800 ore
2 fuel converters, along with an array of solar panels and radiators, provide a steady production, while 4 medium and 2 small ports allow parking of ore extractors, or attaching new expansions
Anonymous
11/2/2025, 9:55:58 PM
No.545059451
[Report]
>>545059535
F to all the pyserb builds we are currently annihilating
may the new builds bring as much or more as the old
>pic rel: new oil sand processing plant map view
Anonymous
11/2/2025, 9:56:43 PM
No.545059535
[Report]
>>545059654
>>545059451
>>pic rel: new oil sand processing plant map view
I take it hasn't been built yet?
Anonymous
11/2/2025, 9:58:02 PM
No.545059653
[Report]
Anonymous
11/2/2025, 9:58:02 PM
No.545059654
[Report]
>>545059535
currently bottlenecked on brainpower
need more potato inputs
Anonymous
11/2/2025, 10:03:02 PM
No.545060186
[Report]
>>545062794
>>545055209
how do you get the ore to the station?
Anonymous
11/2/2025, 10:03:58 PM
No.545060290
[Report]
Whoops haha
There was a problem with garbage disposal
Anonymous
11/2/2025, 10:06:04 PM
No.545060497
[Report]
>>545062237
>Friend refuse to use normal distro
>Doesn't speak english, doesn't know how to google issues and only uses obscure distro
>Constantly has issues with everything
>10 distro in 2 months, troubleshooting every day
This is the kind of people that complains linux is too hard. The kind of people who install arch linux and ask you "what's a boot? What's a firewall?" and just say "It doesn't work" when you ask what problem they encounter.
Stationeers
So the top right is what i copied over from the server. Bottom left is what I understand anon told me to do? How do I deal with gas warming up in the night air cycle? I'd want to exhaust warm gas and replace it with cool gas but how do I hook that up since there's only one port of the coolant gas? One way valve and pressure regulators?
Speaking of, heat exchanger require flow to work if I understood that correctly, so same issue then, pressure regulators to deal with the fact pressure goes up when it gets warm? But what about the cooling side how do I ensure flow through there
>>545060497
Installing Arch Linux made me realize that all the distros actually work the same, and only differ in what's available in the package manager's repos, and the default settings.
Anonymous
11/2/2025, 10:27:40 PM
No.545062794
[Report]
>>545076541
>>545060186
im using these two extractors for now, but they are very slow, since ive used small drills to decrease mass/power consumption/cooling
i was planning to run 4-6 extractors - but maybe i need more, if i stick to this design
Anonymous
11/2/2025, 10:27:55 PM
No.545062819
[Report]
>>545063429
>>545062237
What's a repo? What's a package manager? How do I see the settings? Why is my HDD not recognized? What's my password? How do I install programs? What's a terminal? When I type what you said I get an error.
Anonymous
11/2/2025, 10:33:32 PM
No.545063429
[Report]
>>545063907
>>545062819
What's a grub and why are there two of them in my computer? I want them GONE.
Anonymous
11/2/2025, 10:38:11 PM
No.545063907
[Report]
>>545062237
Would you give arch linux to your 90 year old grandmother?
Also ive planted more potatoes but my water situation isn't going to improve until i get more oxygen. In theory the potato makes more oxygen than it costs producing the water it consumes, so I guess i should just expand and expand until it makes enough for me to breath
Anonymous
11/2/2025, 10:41:59 PM
No.545064287
[Report]
>>545166969
>>545064224
I wouldn't give arch linux to my worst enemy.
I wish proliferators in DSP weren't so brainless. The power increase on the tier 3 is enough to stop me from using it until the endgame but tier 2 feels like you're either using it literally everywhere as soon as you get it or you're wasting resources.
If I ever get into modding DSP I'll probably rebalance proliferators to be stronger but cost more per spray so they're not profitable to use in every single production step.
Anonymous
11/2/2025, 10:57:31 PM
No.545065924
[Report]
>>545065461
or maybe require you to spray items with each proliferator in sequence, so there's an actual logistical/infrastructural/footprint cost to using higher tier proliferators? Eh, kind of just sounds tedious.
Anonymous
11/2/2025, 11:02:32 PM
No.545066486
[Report]
>>545068604
>>545065461
I like them cause they make you build even more unholy 3d spaghettis.
>>545066486
Yeah but I don't know if they go far enough. Running a single proliferator belt through most builds is pretty easy, especially since there's not much reason to use altitude 1 belts otherwise
I think I prefer proliferators' "up-front architectural cost, small over-time resource cost" to modules' "big up-front resource cost, small up-front architectural cost" design, I just don't think the vanilla architectural cost is big enough for the design to sing as much as I feel it could, and I think the resource cost is so small as to be silly.
Anonymous
11/2/2025, 11:28:53 PM
No.545069395
[Report]
>>545069791
>>545068604
>I think the resource cost is so small as to be silly.
This is true, the low cost and simple recipe make them way too easy to produce in high amounts, even mark 3s are trivial so set up.
Building enough tier 3 modules in a reasonable time in Factorio is at least somehow hard for the average player.
Anonymous
11/2/2025, 11:32:26 PM
No.545069791
[Report]
>>545069395
I don't think proliferators need to be a full-on resource sink like modules are in factorio, I just think that I should be punished for using level 3 proliferator to, like, smelt iron ore.
Soon I'll be able to make some actual progress, I guess it'll be energy 2 for wide area beacons
Anonymous
11/2/2025, 11:37:50 PM
No.545070347
[Report]
>>545070803
>>545064224
It can be configured to work just the same as whatever linux you would give to your grandmother. And that linux can be configured to work like Arch. No meaningful difference, besides the software repos and the default settings.
>>545070347
Do you really think your grandmother could configure anything?
Anonymous
11/2/2025, 11:42:40 PM
No.545070838
[Report]
Ahhhh I actually had a pump circuited to target a low travel speed but the first half of the trip looked safe so I let the ship travel at full speed then I ran out of ammo near end.
Anonymous
11/2/2025, 11:43:46 PM
No.545070945
[Report]
>>545071159
>>545025120
it's filter inserters
Anonymous
11/2/2025, 11:45:38 PM
No.545071159
[Report]
>>545070945
what a simple time that was.
Anonymous
11/2/2025, 11:49:32 PM
No.545071570
[Report]
Honestly I really miss rocket control units. I get why they got rid of them and it kinda makes sense, but I still miss the joy of setting up an assembly line that produces a shit ton of them.
Anonymous
11/2/2025, 11:52:54 PM
No.545071942
[Report]
I miss alien artifacts
Anonymous
11/2/2025, 11:58:24 PM
No.545072615
[Report]
Factorio only went downhill after this version.
Anonymous
11/3/2025, 12:00:44 AM
No.545072872
[Report]
>>545073739
Anonymous
11/3/2025, 12:03:45 AM
No.545073213
[Report]
>>545072634
browser port of factorio when?
Anonymous
11/3/2025, 12:08:37 AM
No.545073739
[Report]
>>545072872
It's an old internal demo from before the game was made public, Wube shared it some time ago as a christmas gift. The original download link is broken, but you can get it here if you want to give it a try:
https://archive.org/details/energy-craft-prealpha-8c
It really makes you realize what a long way the game went.
I always wanted to do a full run with this ancient version, but it's just too clunky to not get annoyed by it after a few hours lol.
Anonymous
11/3/2025, 12:10:44 AM
No.545073981
[Report]
>>545078905
>>545070315
Have fun redoing all that once you unlock the space elevator
Anonymous
11/3/2025, 12:12:51 AM
No.545074223
[Report]
>>545070315
>lubed loaders
the balls, very large balls
Anonymous
11/3/2025, 12:14:17 AM
No.545074376
[Report]
>>545064245
If you want oxygen you should be planting ferns instead as they produce ~3x the amount of oxygen
Anonymous
11/3/2025, 12:34:22 AM
No.545076541
[Report]
>>545062794
do you use engineers with the drills?
Anonymous
11/3/2025, 12:55:23 AM
No.545078708
[Report]
>>545064245
The bird face portraits on the wall are cute.
Anonymous
11/3/2025, 12:57:13 AM
No.545078905
[Report]
>>545070315
looks clean, the 1-2 pimple stacker or whatever it is seems pretty cool.
>>545073981
He won't have to redo much though, since they're already trains - you can just path trains up from nauvis to there.
Anonymous
11/3/2025, 12:59:45 AM
No.545079152
[Report]
>>545078919
FUCKING FINALLY
>want to play factorio
>current save legendary everything is uninteresting
>will inevitably end up doing the same shit if i restart
sigh
Anonymous
11/3/2025, 1:04:32 AM
No.545079647
[Report]
>>545079495
try py, getting lost in the game felt pretty refreshing
Anonymous
11/3/2025, 1:07:05 AM
No.545079960
[Report]
>>545087552
Anonymous
11/3/2025, 1:09:14 AM
No.545080151
[Report]
someone please spoonfeed me a good map to start a new CoI playthrough on
I've not played since trains were introduced and I'm itching to throw away another 300 hours of my life
>Factorio is woke because of solar power being a thing
Politics schizos get filtered by nuclear energy lmao
Anonymous
11/3/2025, 1:25:20 AM
No.545081828
[Report]
>>545081050
You'd think they'd counter that with nuclear being clean in Factorio, these guys are retarded.
Anonymous
11/3/2025, 1:26:15 AM
No.545081927
[Report]
>>545081050
it's a shit take, but it does contain somewhere in there the idea that solar panels don't last forever in real life, or else one would just pave the world in them like they could in factorio
i wonder about degradation of panels that needs repair packs, that way you could at least tie logistics and maintenance costs in as a cost
Anonymous
11/3/2025, 1:27:55 AM
No.545082098
[Report]
>>545115096
>>545072634
>most things have simple 2 color sprites probably made in paint
>then chests looking like they were ripped straight from rpgmaker
Lel
Anonymous
11/3/2025, 1:28:03 AM
No.545082116
[Report]
>>545060694
NTA but I've been thinking of trying the same night-air system for the base's AC on the server. My plan is to use a pressure regulator for the exhaust and have an active vent suck in air if the temperature outside is lower than what's in the tank. I'm sure there are better ways to do it, but I figured I'd keep it simple. Also, I think the actual AC unit needs to go inside, since it's most efficient when the machine itself is kept around 20 C.
>heat exchanger require flow to work if I understood that correctly
only the counter-flow one, though it's more efficient and you need to match the flow rates. I usually use volume pumps for that. The direct heat exchangers you just hook up two pipes and they exchange heat with no fuss.
>>545081050
I can see how someone would think that Factorio is pro ecology because it has solar panels and pollution exists as a mechanic. However, the bugs are specifically nightmare fuel and not meant to be viewable as the good guys.
To say that you're incentivized to build solar is pretty braindead though, solar panels on their own aren't that expensive but the accumulators they need to function through the night are incredibly petrochem heavy which means that investing in solar infrastructure is not generally going to actually save you that much pollution. The main way that the game incentivizes solar in the mid-game is by making solar create more power than any easily available coal set-up, but it's still markedly worse than just burning oil.
In fact ever since I learned how to efficiently and safely just burn petrochem for fuel I find it's more efficient and less polluting to just burn solid fuel for intermediate power generation between coal and nuclear. It doesn't require you to capture nearly as much land either which is more economically conscious.
Anonymous
11/3/2025, 1:35:18 AM
No.545082912
[Report]
>>545083418
>>545082583
>the bugs are specifically nightmare fuel and not meant to be viewable as the good guys
You wouldn't believe the opinions people have about Starship Troopers
Anonymous
11/3/2025, 1:40:00 AM
No.545083418
[Report]
>>545158393
>>545082912
It's kind of astonishing how I watched that movie know full well that the meta narrative of that film is that the bugs are innocent and we're doing war crimes on them.
But I still got to the end of it going "nah, but fuck those bugs, actually."
>>545081050
How did environmentalism become woke? Was banning tetraethyllead and asbestos gay and retarded? Is methylmercury actually good for your health?
Anonymous
11/3/2025, 1:42:29 AM
No.545083676
[Report]
>>545084207
>>545081050
you realize the woke gameslist is satirical right
Anonymous
11/3/2025, 1:45:53 AM
No.545084021
[Report]
>>545084307
>>545083471
Not kidding, there's people in the US that want to reintroduce the widespread use of asbestos and lead paint.
Anonymous
11/3/2025, 1:47:31 AM
No.545084207
[Report]
>>545084374
>>545083676
You sure about that? Their steam group has thousands of members and they seem to be taking that topic pretty serious.
Anonymous
11/3/2025, 1:48:19 AM
No.545084307
[Report]
>>545084021
Well, lead is delicious. Probably not holding a candle to Splenda these days though.
Anonymous
11/3/2025, 1:49:01 AM
No.545084374
[Report]
>>545084207
every satirical publication that doesnt explicitly announce that its satirical gets cooped by retards who actually believe it
Anonymous
11/3/2025, 1:49:21 AM
No.545084419
[Report]
>>545083471
there's a lot of politisperg reasons I could go into, but it's a combination of environmentalism coalescing under the climate change umbrella which mandates that the only solutions are austerity specifically in the west, and then the right (becoming increasingly retarded) develops a backlash against any and all responsibilities to care for the world.
>factorio
Anonymous
11/3/2025, 2:11:16 AM
No.545086589
[Report]
>>545157498
>>545039353
i may be misremembering but marathon mode doubled the cost of all recipes, which ended up being MUCH more than 4x when you get to the complex parts
Anonymous
11/3/2025, 2:11:30 AM
No.545086617
[Report]
>>545083471
climate change deniers and others "i dont like it because it makes gas expensive" while driving a 12t car guzzling 20l per km
Anonymous
11/3/2025, 2:21:16 AM
No.545087552
[Report]
it must suck to be the English musical duo from Silverdale, Lancashire that started playing in 2013 named Aquilo
Anonymous
11/3/2025, 2:37:01 AM
No.545089048
[Report]
>>545088560
never heard of them
bring me the horizon are from sheffield which ain't far away, probably the most successful band out of lancs
oh and the beatles I guess
Anonymous
11/3/2025, 2:56:18 AM
No.545090841
[Report]
>>545088560
Why tho? Maybe they got some new fans because some Factorio players found them by googling Aquilo.
Anonymous
11/3/2025, 3:35:42 AM
No.545094471
[Report]
I have no technologies to even pretend to stall for left, I must redesign the space base
Anonymous
11/3/2025, 3:44:38 AM
No.545095262
[Report]
Do all new space platforms need to be launched from Nauvis or will it survive long enough to receive another payload?
Anonymous
11/3/2025, 3:47:16 AM
No.545095462
[Report]
>>545158625
>>545083471
>How did environmentalism become woke?
Direction-brains.
>>545082583
You don't have to use accumulators. Just using solar panels can cut your power use in half (likely more. For a game with finite resources, doubling your fuel efficiency is huge.
That said, batteries/accumulators don't require very much effort to make. It's not a realistic goal for a traditional megabase to go fully-renewable, but small, efficient setups can certainly get there.
Anonymous
11/3/2025, 4:49:39 AM
No.545100601
[Report]
>>545100959
I'm trying to into parametrization
is there a way to set "ingredient of" parameter to a specific ingredient? I have a bp with only 1 ingredient out of 4 to be parametrized, and trying makes it pick seemingly random ingredients.
Anonymous
11/3/2025, 4:53:42 AM
No.545100959
[Report]
>>545100601
you can use the ingredient index, so if the ingredient you are trying to parameterize is always the first ingredient, then you can do that
otherwise, the natural thing to ask is "what are you trying to do" because there are certainly other ways to do it
Anonymous
11/3/2025, 4:54:44 AM
No.545101045
[Report]
>>545078919
Holy shit finally
tunnels when
Anonymous
11/3/2025, 6:43:05 AM
No.545109712
[Report]
>>545113009
>>545065461
Try playing lower resource multipliers, it won't be so brainless then.
Anonymous
11/3/2025, 7:36:50 AM
No.545113009
[Report]
>>545118550
>>545109712
doesn't that make proliferators even more important? I guess if you're playing at min resources the fact that dark fog doesn't drop coal is relevant, but at 50% I had absolutely no trouble getting interstellar before running out of coal
>>545070803
Obviously I would configure it for her. I don't think there's any operating system she could install on her own.
Anonymous
11/3/2025, 7:52:45 AM
No.545113942
[Report]
>>545114603
>>545070803
>>545113787
Does your grandma know how to use a computer?
Anonymous
11/3/2025, 7:57:22 AM
No.545114228
[Report]
>>545114603
>>545113787
But why use arch instead of an already pre configured distro? Arch is not made for that type of users. Quote from the Arch FAQ
>You may not want to use Arch, if:
>you do not have the ability/time/desire for a 'do-it-yourself' GNU/Linux distribution.
>you believe an operating system should configure itself, run out of the box, and include a complete default set of software and desktop environment on the installation media.
Why would you try to run arch if you barely know what a computer is?
Anonymous
11/3/2025, 8:03:48 AM
No.545114603
[Report]
>>545115503
>>545113942
She can use facebook and email.
>>545114228
I'm not saying there's any reason to use Arch, I'm saying that all linux distros fundamentally work the same and only differ in their configuration.
If you want the Arch experience in Ubuntu, you can have it, simply by not using the provided auto-installer.
Anonymous
11/3/2025, 8:13:24 AM
No.545115096
[Report]
>>545082098
>then chests looking like they were ripped straight from rpgmaker
TRUE
Anonymous
11/3/2025, 8:21:20 AM
No.545115503
[Report]
>>545114603
Yes but that doesn't change the idea that if someone doesn't know anything and doesn't want to learn, they should not go for a distro that requires knowledge. To give a simple example, Arch doesn't support NTFS natively while Ubuntu does. Why is the HDD not working? Because it uses NTFS. Now do that a thousand time for every small things that are not configured by default and imagine that you deal with someone that refuse to tell you the problem and can't read the documentation.
Anonymous
11/3/2025, 8:31:40 AM
No.545116079
[Report]
>>545072634
Shareware found on a MacAddict CD in 1998 look'n ass.
Anonymous
11/3/2025, 8:32:09 AM
No.545116112
[Report]
>>545123549
>>545078919
>DLC in early access
That's some real scummy shit.
Anonymous
11/3/2025, 8:59:43 AM
No.545117669
[Report]
>go hunting demolishers for a while
>save
>save file gets above the 400mb mark
>doesn't save to steam cloud anymore
Pain
Anonymous
11/3/2025, 9:15:48 AM
No.545118550
[Report]
>>545113009
>but at 50%
Well you see you can go lower than that. And only because you know what you are doing, as opposed to someone who doesn't know it is entirely possible to softlock themselves into the starting system by being careless.
Anonymous
11/3/2025, 9:21:06 AM
No.545118823
[Report]
>>545068604
Since when is building for beacons a small up-front architectural cost? Proliferators are by far the simpler of the two in every way. One blue spray factory will last a long time and you can make more literally anywhere.
Anonymous
11/3/2025, 9:59:15 AM
No.545120874
[Report]
>>545078919
Downfall of the game starts here.
Anonymous
11/3/2025, 10:14:12 AM
No.545121770
[Report]
>>545124006
>using early access to filter retards actually works
nice
>Play a little The Farmer was Replaced
>Just a little something to pick at
>Basically just programming in python
>Tutorials make sense
>Get how all this works
>See an example of something and it makes perfect sense
>I can read it and understand exactly what does what
>The the game says "Okay, now you do it."
>tfw can't figure out how to get super simple shit done
God damn it. I got about half way through ExaPunks and hit this same god damn wall. I always hit it in programming games. I see the examples of something and yeah, great, makes sense. I know what this tool does. Then when I have to do it myself I always end up fucking something up or taking the long way around because there is some little aspect to it that doesn't click in my brain. I can read the language just fine but when I'm asked to speak it, I just can't fucking do it. I can't even point out exactly where the disconnect is. Fack. Life is hard when you're kind of a dipshit.
Somewhat boring, but I might use a setup like this for space in SE. It tessellates in a way that looks decent, has a dedicated cooling area, and the stations are super small (I don't need to place all 11 down, and I could even put them on the other side.
The problem is the trains are 1-1-1, so throughput problems are a possibility. My plan is to add multiple stations if there's throughput problem (space trains are very fast, so i'm not too worried about train throughput), but at 10x I could run into problems (although i hope not).
Anonymous
11/3/2025, 10:36:45 AM
No.545123135
[Report]
>>545122805
Boring, at least spice it up a bit by disallowing left turns
Anonymous
11/3/2025, 10:43:21 AM
No.545123549
[Report]
>>545116112
day 1 dlc is just too slow
Anonymous
11/3/2025, 10:51:05 AM
No.545124006
[Report]
Anonymous
11/3/2025, 10:58:51 AM
No.545124447
[Report]
>>545124705
>>545122805
can't you just make some trains longer if there's throughput issues
Anonymous
11/3/2025, 11:03:10 AM
No.545124705
[Report]
>>545124447
It's certainly possible, but it will make things more annoying; if I have trains standardized, I'll need to have infrastructure for the longer ones as well.
Especially with double-ended trains where I need to refuel both ends, I'll need different stations for both 1-2-1 and 1-1-1s (unless I just charge the batteries on-site for the malformed trains).
My main problem is my default solution with train throughput is normally not longer trains - it's waiting bays for the trains. I'll need to jury rig something in there, but all problems are solvable.
I want something to nerf sulfuric acid to power from vulcanus
There's a couple mods that turn the 500 C° steam to 165 C° steam, which would gives 3 times less power on average. But that just means spamming more stuff, plus beaconing pumpjacks and using speed modules to get more out of a depleted field. I think a finite resources mod would be better, but it impacts crude as well and it would make aquilo literally impossible if you manage to make the oil runs out.
Anonymous
11/3/2025, 11:10:05 AM
No.545125101
[Report]
>>545125697
>>545124958
>it would make aquilo literally impossible if you manage to make the oil runs out.
You could always ship in oil, even if it would be scuffed.
Also the planet is infinite, so you could get to an oil outpost.
Anonymous
11/3/2025, 11:11:06 AM
No.545125174
[Report]
>>545125697
>>545124958
>I think a finite resources mod would be better, but it impacts crude as well and it would make aquilo literally impossible if you manage to make the oil runs out.
I don't really see the appeal personally, all resource depletion really adds in practice is more busywork having to ocasionally replace mines.
Anonymous
11/3/2025, 11:19:50 AM
No.545125697
[Report]
https://mods.factorio.com/mod/depleting-fluids oh wait this one actually has a toggle.
Also, may I take a moment to say that maraxis looks great but god damn the mod is full retarded
it gives options to craft ALL the sciences on maraxis for some fucking reason
AND to ship and compress them into packets of 100 in 1 item that you can ship over
it's just blatant levels of silly and I'm going to be ignoring that part altogether, I think I'm also going to replace the 50% quality to 50% prod on the hydro plant personally
>>545125101
Yeah that works, but it's a pain in the ass and I think aquilo's doing good for itself. I really just wanted to have a reason to go deeper into vulcanus, to find a use for behemoth demolishers, which spawn closer and are an absolute fucking menace, requiring several railguns with damage upgrades to take down
later on you can completely ignore acid to steam for power in favor of fusion power and just use it for water
>>545125174
Simply put, I think vulcanus sulfuric is too braindead an option, my starting patch as generating 1 gigawatt of continuous power in my first game and I just didn't see a point to expanding on vulcanus at all because of it, especia
I want to give demolishers more love, so I'm adding demolisher larvae agriculture, boosting ore spawns the farther you go a la nauvis, behemoth demolishers and demolisher scales that require you to kill demolishers to get one of the key parts of big mining drills, which also makes quality drills harder to craft overall
this way you have a radically different way of playing, you're incentivized to actually go out and kill stronger enemies because you are actually on a clock (ignoring the fact you could simply bring uranium fuel cells if you really wanted to), and rewarded for it
Anonymous
11/3/2025, 11:23:14 AM
No.545125896
[Report]
>>545126468
also I'm worried about nexus being just as retarded but for other reasons
Anonymous
11/3/2025, 11:31:57 AM
No.545126468
[Report]
>>545125896
holy webp compression
also no this looks more like "we have k2 at home" and "we want the spaceX crowd" and "let's make everything cost x1000 times that is good end-game design"
which was the spaceX motto after all so I can't really say anything about that one
>atomacer
why not call it atomizer
Anonymous
11/3/2025, 11:40:29 AM
No.545127005
[Report]
>>545127243
>>545070315
i have a problem with space loaders
bots won't place them
they just hover over it for 5 minutes then replace the ghost with nothing and then go home
they work if I manually place them
also this is arguably one of the worst things about SE
instead of being spread out among all of the planets you have 1 big planet base and 1 big space base
space elevator and being able to make spaceships barely improve things over just using rockets and have a big setup cost
Anonymous
11/3/2025, 11:41:13 AM
No.545127058
[Report]
>"omega" everything
>omega lab
>which accepts "omega science"
>and accepts "omega modules"
lol
lmao
oh god there's spelling errors in the mod's items too
>gold cabel
>platin instead of platinum
okay this feels a bit too silly for me I already had doubts but it feels like baby's first mod at the moment, if I wanted bobangel's I'd play the seablock beta
Anonymous
11/3/2025, 11:44:08 AM
No.545127243
[Report]
>>545128527
>>545127005
having smaller extraplanetary bases is much more of a scale problem (you don't need many resources) than a systems problem, at least in my experience for SE.
Anonymous
11/3/2025, 12:03:58 PM
No.545128527
[Report]
>>545127243
kinda
thats why my current playthrough is 100x and I want to put core miners everywhere instead of relying on ore patches that will just run out
that way I actually have a reason to go to many other planets instead of just 1 of every type
but that doesn't absolve the core issue
i still don't see much reason to use spaceships to transport things around because they are costly to run, can't carry much because of storage limits, and unloading/loading is awful because fuck you
its a lot of hassle and ballache for very little gain with the exception of transporting fluids
>>544762297 (OP)
Trying to learn to play factorio, can I have some pro-tips on how to build my factory in a scalable and optimized way?
>>545130738
run into problems -> solve them with the tools you have/know
repeat
you will get it after a while
there is really no esoteric secrets that someone could tell you to skip that process
what is that captcha...
>>545131445
Well, I have played a couple games before but never finished, mostly because my factory turned into a mess and growing it further became a massive chore while dealing with bugs.
I heard once about something pros do called a mainline, and was wonderjng how that works and when should I consider it.
Anonymous
11/3/2025, 1:01:22 PM
No.545132161
[Report]
>>545122805
>so throughput problems are a possibility.
The vast majority of space stuff requires a lot of different expensive things but in low quantity, so throughput is rarely an issue. There are some exceptions, e.g. data cards need a lot of copper, but those are the exceptions and not the norm.
Anonymous
11/3/2025, 1:01:30 PM
No.545132169
[Report]
>>545130738
>>545131750
In addition to
>>545131445, you can speed up this process in two main ways:
You can learn as much as possible about the tools you have ASAP, and you can save solutions with your blueprints (and string imports/exports) to modify them individually and avoid wasting brainpower on solving old puzzles.
Anonymous
11/3/2025, 1:04:04 PM
No.545132339
[Report]
>>545132656
>>545131750
>Well, I have played a couple games before but never finished, mostly because my factory turned into a mess and growing it further became a massive chore while dealing with bugs.
Control your pollution cloud. Bugs only send raids if their nests get touched, so either hem in your pollution or run raids against them to give yourself space.
>>545131750
you could just disable biters (or just disable expansion)
there is no shame in it, the "railworld" preset is great for that (big patches, disabled expansion)
idk. what a "mainline" is but there is a generic design idea of a "mainbus" (see picture)
you have multiple lanes of basic resources (plates, circuits) and branch of it to build stuff
if you never build one try it
you could ofc. always read the wiki, but building stuff yourself is the only way to really understand it
>>545132339
Was thinking about that, is it possible for me to rush solar panels and capacitors so I can build solar farms and completely stop pollution output? Or are there key structures that would release pollution either way?
And if so, how large of an area do I need to fill with solars and capacitors in order to have the same output of like 4 steam generators using 2 boilers?
Anonymous
11/3/2025, 1:11:42 PM
No.545132795
[Report]
>>545131750
i think you mean a main bus
the idea is you have some resources that are used in basically everything you want to produce in the factory (say iron and copper plates, steel)
you have just a straight line of belts those resources and then you build a line of X assembly machines perpendicular to that
then for the next set of things you want to make you repeat and just extend the straight line of belts of the "bus" as needed
one thing you can do is go to the gallaxy and just click on random people's bases and look at them
like this section is obviously a main bus
Anonymous
11/3/2025, 1:11:59 PM
No.545132817
[Report]
>>545133221
>>545132486
>you could just disable biters (or just disable expansion)
>there is no shame in it, the "railworld" preset is great for that (big patches, disabled expansion)
Was considering this, but the game said it would disable a bunch of stuff over it, so I did not go for it.
The pic is kinda blurry, but I do suppose that is what I meant, how do I go about building a main bus from scratch?
Anonymous
11/3/2025, 1:13:12 PM
No.545132892
[Report]
>>545133018
>>545132656
>Was thinking about that, is it possible for me to rush solar panels and capacitors so I can build solar farms and completely stop pollution output?
It'll be a slow process if you're new, but you can do that.
>Or are there key structures that would release pollution either way?
There are, but the planet itself eats pollution (if you haven't placed stone roads everywhere).
>And if so, how large of an area do I need to fill with solars and capacitors in order to have the same output of like 4 steam generators using 2 boilers?
About 90 solars. Not sure with accumulators.
>>545132656
miners are the biggest source of pollution
if you rush modules and put 2 efficiency modules in them their pollution output goes down drastically
even assemblers also produce pollution so you can't get rid of all of it
honestly biters are a bad mechanic and if you don't like them just turn them off
all it does it get rid of achievements
Anonymous
11/3/2025, 1:15:04 PM
No.545133018
[Report]
>>545133363
>>545132892
Seems like a lot, but then again I suppose there needs to be a drawback to it.
>>545132976
Might just restart the game and go with railworld, I guess using trains seems more fun than having to alternate between building and raiding nests every 20 mins.
Anonymous
11/3/2025, 1:18:07 PM
No.545133221
[Report]
>>545133519
>>545132817
disabling biter expansion wont lock you out of anything (except late game biter managment, but thats basicly just a big wall and flamethrower turrets)
you need belts, splitters and undergrounds and then you just start building
leave some space between the lanes
Anonymous
11/3/2025, 1:20:30 PM
No.545133363
[Report]
>>545133669
>>545132976
>honestly biters are a bad mechanic and if you don't like them just turn them off
They're the game's main antagonist and the reason Factorio isn't just a mindless builder like the rest of the automation genre.
>>545133018
Once it's up, it's up forever, constantly generating supplemental power. Automate solar panel production for it.
>>545133120
I'd recommend sticking with default settings. You'll cheat yourself out of the experience if you remove them.
Anonymous
11/3/2025, 1:22:42 PM
No.545133519
[Report]
>>545133221
A single lane for each resource? How much space between lanes? And how do I go about tapping into those lanes for the production? Use a splitter, a single belt to the side and an underground?
Should I make a lane for processed materials, such as copper wire, or should I just have the copper plate lane and process it into wire directly on the production line that will use it?
>>545133363
So, should I just build a set of walls and build a line of turrets behind it, fed by an ammo belt running throughout the entire perimeter?
Anonymous
11/3/2025, 1:32:05 PM
No.545134080
[Report]
>>545134330
>>545133669
Not that anon but that's what I do. I fill only one lane of the belt though
Anonymous
11/3/2025, 1:33:07 PM
No.545134139
[Report]
>>545134416
>>545133669
Unless you are on a death world, I wouldn't bother with an ammo belt.
Stocking turrets with 25 magazines is usually sufficient early on unless you have a nest next door you cannot get rid of.
Anonymous
11/3/2025, 1:36:05 PM
No.545134330
[Report]
>>545134719
>>545134080
The problem I have with it is that you usually end up having breaches if you run out of ammo because your lane got depleted faster than it can move ammo, so I fill both lanes of the belt and add ammo crates on strategic high demand locations to reload the belt as the ammo gets used.
Anonymous
11/3/2025, 1:37:35 PM
No.545134416
[Report]
>>545135062
>>545134139
Wouldn't that force me to constantly manually refill the turrets?
Anonymous
11/3/2025, 1:42:40 PM
No.545134719
[Report]
>>545134330
That makes sense, usually people get mad at me when I fill both sides though so I swapped to one side only.
Anonymous
11/3/2025, 1:43:30 PM
No.545134780
[Report]
>>545133120
Railworld is also a big miss desu. It doesn't add anything except distance. You still build your factory exactly the same, it's just that the trains that bring your resources move further. There's neither any pressure or incentive to decentralise.
A real railworld mod would have to have stuff like decay times on some resources and materials and some reason to build certain parts of the factory in certain places like natural beacons, and some penalty for just building more and more shit. There's huge potential for it but it's not a train game as is.
Anonymous
11/3/2025, 1:45:48 PM
No.545134921
[Report]
>>545134982
>>545081050
>caring about that site at all
it's literally tranny-ran and purposefully muddies the water by labelling literally everything woke. if everything is woke, nothing is. it's not satirical, it's deliberately malevolent.
Anonymous
11/3/2025, 1:46:49 PM
No.545134982
[Report]
Anonymous
11/3/2025, 1:47:02 PM
No.545134994
[Report]
>>545133120
you can change the current map settings without restarting
with the map editor
ctrl alt E
edit map gen settings
this also disables achievements though
Anonymous
11/3/2025, 1:47:19 PM
No.545135010
[Report]
>>545135312
>>545133669
The most important thing is to check on the extent of your pollution cloud early and often and having the nests scouted. Most of the stuff that sounds like it should be good against biters is actually good against biters as long as you are aware of where they're going to come from and how angry they'll be.
Anonymous
11/3/2025, 1:48:03 PM
No.545135062
[Report]
>>545135312
>>545134416
Unless you are getting attacked often, no.
Turrets that see more combat can always be stocked with more magazines if you don't want to be refilling them all the time, or you can just go kill the nests within your pollution cloud to stop the attacks.
Anonymous
11/3/2025, 1:52:25 PM
No.545135312
[Report]
>>545138001
>>545135010
Would need to have natural obstacles like lakes in order to restrict their movements.
>>545135062
I have not been attacked yet but I know it will happen. Are lasers any good, or shiuld I stick with bullets?
Anonymous
11/3/2025, 1:58:52 PM
No.545135742
[Report]
Just spent an unreasonable amount of time figuring out how much I will need for 100SPM. Filtered down only to the things I can make planet-side, since the main purpose of this is planning how big foundational builds (cosmic water, thermofluid, etc). will need to be.
It kept resetting what the constrained items were though, and I would have to re-add the spaceballs - it was especially annoying since there were so many recipes, the game would freeze for a half-second every time I had to re-add each one.
I did learn a lot though - did you know that 100SPM only takes 233 thermofluid/m if you're using the efficient cooling and using cryo slush? One biochem can feed that with 0 modules.
Is there a way to read pollution into a circuit network?
Anonymous
11/3/2025, 2:16:16 PM
No.545136848
[Report]
Anonymous
11/3/2025, 2:34:09 PM
No.545138001
[Report]
>>545138271
>>545135312
Unless you want to invest in a ton of accumulators or a large nuclear power plant, laser turrets will overtax your power supply pretty quickly.
>>545136303
Not really. The closest you could get is monitoring how much coal/fuel is burnt in boilers and furnaces and recording how many product/cycles machines finished, and then multiply these by the amount of pollution each creates.
I can't think of why you would need this value though unless you wanted to shut off machines to control pollution.
Is trickster fun story wise? Tempted to pick it or demon just because they can fight nocticula and I never have. I'd click lich if I could fight her, not sure its possible to in every path with toybox
Anonymous
11/3/2025, 2:38:19 PM
No.545138271
[Report]
>>545138001
Nah I want to measure local pollution at a point so I can plonk a sensor in the direction of a nest and set off a little alarm to remind me to look at the map.
Anonymous
11/3/2025, 2:39:09 PM
No.545138328
[Report]
>>545138223
Woops so much for playing crpgs and py
Anonymous
11/3/2025, 2:40:09 PM
No.545138396
[Report]
>>545138223
I typed trickster into steam search out of curiosity, and the first result was a gay visual novel
punchy I added a 238 import because the yellowcake separation recipe is 235 positive compared to fuel cell crafting and the fuel rod maker was getting stuck on too much 235
Anonymous
11/3/2025, 3:27:01 PM
No.545142039
[Report]
>>545144041
>>545133669
No. Just make a few laser turrets and surround them immediately with stone walls.
Put down a roboport with some repair packs and construction bots.
Anonymous
11/3/2025, 3:45:31 PM
No.545143531
[Report]
>>545139743
those sprites are hideous why cant modders just proompt some good sprites ong
>>545142039
What exactly would that look like? Got any screenshots?
Anonymous
11/3/2025, 4:15:55 PM
No.545146410
[Report]
>>545139743
i gotta tear down that thing anyway (third time's the charm) since i've learned a fair bit since then and started building differently and i thought that one was going to be a powerplant
Anonymous
11/3/2025, 4:30:28 PM
No.545147784
[Report]
>>544896483
yeah, doing pure monorail will be ungodly slow since you can't safely put rail signals leading into 2-way-blocks
>>545078919
>amphibious excavators
Anonymous
11/3/2025, 4:39:17 PM
No.545148620
[Report]
>>545191902
>>545148170
Is there a use case for this?
Anonymous
11/3/2025, 4:41:15 PM
No.545148834
[Report]
>>545148170
looks like more of a gondola than a paddle-boat. I'd hate for this guy to get his backhoe stuck int he middle of a deep lake.
Anonymous
11/3/2025, 4:51:37 PM
No.545149863
[Report]
>>545148170
Lots, one is dredging.
>>545078919
Also, how does this work? Wouldn't it break the circuit?
Anonymous
11/3/2025, 5:08:39 PM
No.545151432
[Report]
>>545155420
>>545150159
i don't understand your confusion
the train has a thing overhead that powers it
the wires over the intersection only need to be there while the train is in the intersection
that doesn't mean you can't have the circuit go under the road
Anonymous
11/3/2025, 5:25:04 PM
No.545152853
[Report]
>>545156036
>>545144041
Not right now.
It's not complicated.
Laser turret and a stone wall in each of the 12 surrounding tiles, both within the (green) range of a roboport with repair packs inside.
Anonymous
11/3/2025, 5:35:50 PM
No.545153779
[Report]
>>545156036
>>545144041
your gonna ask for a screenshot of a walled off turret cuckbox? seriously bro? next thing you're downloading city block and balancer blueprints
just be creative you can't really fuck up
Anonymous
11/3/2025, 5:38:44 PM
No.545154027
[Report]
>>544860417
Factorio used to be le funny engineering game where a stone furnace and a locomotive can both run on everything from wood to "nuclear fuel" (consisting of petrochem based "rocket fuel" doped with uranium for some reason). You could carry nuclear reactors and rocket silos in your pocket and it was funny.
Then space age dropped and now tons of processes have planet restrictions because "hurr you can't um build this thing here because it wouldn't make sense ok??" and items have an official weight value and rockets have a weight limit. But you can still carry fifty nuclear reactors in your pocket and burn wood and nuclear fuel in the same stone furnace, so now everything just looks incongruous.
why is it so that some mod devs decide that their custom recipes should have side products that are purely waste products (SEx) which is entirely unrewarding to deal with, while other devs make their side products be useful ingredients for other products, and also easily voidable so you are rewarded for actually making use of them?
Anonymous
11/3/2025, 5:44:07 PM
No.545154560
[Report]
>>545154441
The stone/sand everywhere is something I think he's said is changing in 0.8
Anonymous
11/3/2025, 5:46:29 PM
No.545154761
[Report]
come oooon dark fog don't you want that tasty core matter? just land a relay station already...no, don't send a relay station to the planet that's already 100% shielded...
Anonymous
11/3/2025, 5:51:15 PM
No.545155196
[Report]
>>545155420
>>545150159
The circuit goes from the overhead wires through the train to the ground, if both sides of the break have something to power them there is no problem.
>>545151432
>>545155196
why not make the circuit go from one rail through the train and to the other rail?
Anonymous
11/3/2025, 5:59:29 PM
No.545156036
[Report]
>>545158204
>>545152853
>>545153779
I fet the surrounding with walls thing, but do I place one turret and wall set right next to the other making a full wall, or do I space them out and leave openings? Will the turret draw enemy atte tion towards it or could there be stragglers that ignore it and go after my buildings?
I have not really attempted any defenses other than a fully walled perimeter followed by a line of turrets fed by an ammo belt, which is why I am asking.
Anonymous
11/3/2025, 6:03:45 PM
No.545156462
[Report]
>>545156789
>>545155420
because the point is the POWER THE TRAIN
not CONNECT POWER ON THE NETWORK
Anonymous
11/3/2025, 6:06:51 PM
No.545156789
[Report]
>>545156462
the electricity goes through the train, so it can very well power it
Anonymous
11/3/2025, 6:14:28 PM
No.545157498
[Report]
>>545086589
>i may be misremembering but marathon mode doubled the cost of all recipes, which ended up being MUCH more than 4x when you get to the complex parts(You)
Nah. Just an handful of recipe were modified.
The price of green, red and blue circuit, in particular, were almost doubled. Which did compound to blue circuits being more or less 8x more expensive.
But I think it was the most extreme edge case.
The rest of the recipe were still pretty tame.
Anonymous
11/3/2025, 6:19:11 PM
No.545157990
[Report]
>>545159498
>>545155420
Because you generally don't want to kill people crossing the tracks.
Anonymous
11/3/2025, 6:19:53 PM
No.545158071
[Report]
Anonymous
11/3/2025, 6:20:00 PM
No.545158080
[Report]
>>545078919
Bucket-wheel excavators when?
Just make it a giant slow moving excavator, that is constantly excavating.
Give it enough internal storage to fill multiple trucks and let the trucks transfer the ore by themselves, like they do with every building.
Anonymous
11/3/2025, 6:21:04 PM
No.545158204
[Report]
>>545158963
>>545156036
>I fet the surrounding with walls thing, but do I place one turret and wall set right next to the other making a full wall, or do I space them out and leave openings?
You space them out.
Your machines aren't fragile. They can take hits, and they're cheap to replace in almost every case.
Anonymous
11/3/2025, 6:22:55 PM
No.545158393
[Report]
>>545083418
Who cares if we're the good guys as long as we're the guys who survive?
>>545095462
Why do accumulators have to be so complicated?
Can't we just like fill the electric juice coming out of the wires into some fluid tanks and dump it back in when needed?
Anonymous
11/3/2025, 6:26:20 PM
No.545158718
[Report]
>>545158625
It's iron and a few batteries.
Anonymous
11/3/2025, 6:27:37 PM
No.545158856
[Report]
>>545158625
SEx allows you to pretty much do that, using electric boilers to create steam batteries. The process is only 90% efficient so some energy is lost but you can skip accumulators if you have access to water.
Anonymous
11/3/2025, 6:28:46 PM
No.545158963
[Report]
>>545159139
>>545158204
How far apart? Do I place them near enough for their area of effect to cover each other?
Anonymous
11/3/2025, 6:30:15 PM
No.545159090
[Report]
>>545081050
It literally says almost the opposite of that. It doesn't say Factorio is woke. It instead says: Nothing. It makes no claim whatsoever. That is what the Informational tag is for.
Interpreting this as "those Alt-Right Shizos ACtuaLy think Factorio is woke" is like someone saying "He's eating chocolate pudding." and replying with "You are also getting kinda fat, leave me alone!"
fact: pyserb should turn Quality on, it's not like we can even research recyclers yet
Anonymous
11/3/2025, 6:30:43 PM
No.545159139
[Report]
>>545160205
>>545158963
As close or as far as you want. As long as the bugs get zapped.
Anonymous
11/3/2025, 6:34:01 PM
No.545159498
[Report]
>>545157990
happens all the time irl tho
>>545154441
Waste can be interesting to deal with depending on the options.
Anonymous
11/3/2025, 6:41:06 PM
No.545160205
[Report]
>>545164018
>>545159139
Will try.
Any other advice? Should I keep an accumulator nearby in order to prevent power shortages during usage?
Anonymous
11/3/2025, 6:49:18 PM
No.545160998
[Report]
>>545161627
>>545159765
what fucking alternatives, putting it into a assembler to craft fucking landfill and then void the landfill by blowing up the box?
Anonymous
11/3/2025, 6:49:19 PM
No.545161001
[Report]
>>545159131
burning everything seems more fair anyway
Anonymous
11/3/2025, 6:53:40 PM
No.545161437
[Report]
>>545161584
>>545159131
>1200 hours in
>Still no recyclers
How come recyclers are part of it I thought was fulgora
Anonymous
11/3/2025, 6:55:13 PM
No.545161584
[Report]
>>545161437
same way recyclers are part of non-spage factorio, factoriolet
the researches are largely color/sprite/recipe swaps, the research is still there
Anonymous
11/3/2025, 6:55:33 PM
No.545161627
[Report]
>>545160998
I was talking more broadly about how waste products can be interesting to dispose or process in a game depending on what options you are given, like producing more pollution to easily dispose of something or spending extra resources to dispose of it cleanly.
If blowing it up in chests is the only option for disposal in whatever factorio mod you're playing, then yeah, it's going to suck.
Anonymous
11/3/2025, 6:58:11 PM
No.545161887
[Report]
>>545159765
Py has lots of byproducts but all the byproducts get a use, even ash you can just make more trees fulminate them into logs burn the logs and repeat, even before better tech that unlocks better uses for ash. Some other useless waste you can turn into stone and reroute it into your network, gases are easy to vent and come at no cost if you play with no pollution or biters as recommended. Meanwhile sex just gives you craptons of useless resources that you have nothing to do with other than stock in a warehouse and automate blowing it up and rebuilding it. Jee boy do I want 5 million coal from this shit to get 1 trickle of the resource I actually want. Liquefaction is multiple fucking techs away btw
Anonymous
11/3/2025, 7:20:41 PM
No.545164018
[Report]
>>545160205
Accumulators only have to connect to the same power network.
Anonymous
11/3/2025, 7:22:33 PM
No.545164179
[Report]
>>545168153
Stationeers will still be 2100Z (~2h 30m from now)
At least for today, might shift it an hour back based on complaints
>>545060694
I was planning on shoving all the gasses in the current cooling system into a new one near atmos, once it is built (since that is where all the gases will end up)
I think we probably want to do air conditioning on the hot side so we don't have to deal with liquids and get a little more time for cooling at the cost of (abundant) energy
I am thinking about each room having purge pumps to act as miniature air conditioners, with central air doing the main work.
I am also planning on having a small amount of coolant (~1L/s) to ensure all the other gasses are a sane temp
Anonymous
11/3/2025, 7:29:04 PM
No.545164797
[Report]
>>545136303
I saw a mod for that recently, go look for "pollution combinator" or something like that.
Dunno if or how exactly it works tho, I only saw it while scrolling through.
>>545064224
>>545064287
What's the difference between unix-like and windows anyway? They're both composed of smaller programs, the only difference is that windows has fixed proprietary programs. Windows has file explorer for the desktop environment and file management, linux has several choices like nautilus (gnome files), nemo (Nautilus fork), dolphin, etc. MacOS has Finder. But what makes windows not unix-like while linux and macOS are unix like? You can't uninstall the default programs of macOS so it's not modular in the same way linux is. It's closer to windows in that way. It's entirely proprietary. It's a very loose descendant of a unix-based system. Effectively, what would be the difference between a proprietary linux distro that disallowed you from uninstalling the default programs and windows? Cause those exist too. There are proprietary, closed sourced distro that don't allow you to temper with their default configurations.
Anonymous
11/3/2025, 7:51:00 PM
No.545166972
[Report]
>>545167480
egg
Anonymous
11/3/2025, 7:56:43 PM
No.545167480
[Report]
>>545166972
Turing complete.
slavserb
11/3/2025, 8:03:13 PM
No.545168108
[Report]
>>545169892
>>545159131
alright, but i'll also have to add intrinsic 1% quality to all buildings
Anonymous
11/3/2025, 8:03:35 PM
No.545168153
[Report]
>>545164179
i have absolutely no idea what you're planning. I mean I have a vague understanding of the idea but I have no clue how you're going to put it into practice and that's why I end up just mining stuff and smelting. Hell I dont even know how half the automation you've done are done
Anonymous
11/3/2025, 8:15:40 PM
No.545169287
[Report]
>>545170490
>>545166969
>What's the difference between unix-like and windows anyway?
You got two cars, one is a petrol engine, the other is diesel
That's it
Anonymous
11/3/2025, 8:22:02 PM
No.545169892
[Report]
>>545169287
You sound like a redditor when you put it like that.
Anonymous
11/3/2025, 8:35:55 PM
No.545171114
[Report]
>>545171424
>>545170490
You sound like a redditor when you put it like that.
Anonymous
11/3/2025, 8:38:29 PM
No.545171381
[Report]
>545171114
>If Unix is a petrol engine car, and Windows a diesel engine car
Nevermind you're chat gpt.
Anonymous
11/3/2025, 8:38:55 PM
No.545171424
[Report]
>>545171114
You sound like a redditor when you put it like that.
Anonymous
11/3/2025, 8:40:18 PM
No.545171557
[Report]
>>545170490
The subject is some prime computer history nerd type shit and i really can't be bothered to explain what UNIX and NT are as well as their histories, i gave you a simple analogy and that's the most effort i'll spend on that subject
Anonymous
11/3/2025, 8:43:11 PM
No.545171831
[Report]
>>545254707
I just realized that the way to turn displays into nixie tube-like number displays is literally by making them into turing machines. Wow dude. I never thought I'd find a real life application for turing machines.
how can I get factorio 0.7.0
the old version page only has 0.7.4
Anonymous
11/3/2025, 8:49:27 PM
No.545172505
[Report]
>>545172754
>>545172294
Why does it have to be that specific version?
Anonymous
11/3/2025, 8:51:52 PM
No.545172754
[Report]
>>545172505
thats the version they added pollution and biters and people complained was too hard and then they nerfed them
Anonymous
11/3/2025, 8:52:14 PM
No.545172787
[Report]
>>545172294
Steam's Beta Participation tab in the game's settings menu allows you to roll back to any previously available version, but it only goes back to 0.12, so that must be a real REAL old version you're going back to. Or it's not considered a Stable Branch.
Anonymous
11/3/2025, 8:58:01 PM
No.545173348
[Report]
>>545035568
>>545023075
>take the 500% speed car for a spin
>plow through an entire fucking forest before it explodes in like a second
yeah it works about as well as I expected
holy fuck this tutorials are obnoxious
Anonymous
11/3/2025, 9:15:18 PM
No.545175087
[Report]
>>545175913
>>545174609
I still miss those old copper-top battery sprites. I imagine there's a mod for it somewhere.
Anonymous
11/3/2025, 9:18:47 PM
No.545175441
[Report]
>>545174609
>the tutorial to the pre-SA part of the real tutorial (beating SA)
>>545175087
>top of Duracell is generic silver metal colored
fucking fakes pretending to be copper topped
Anonymous
11/3/2025, 9:25:35 PM
No.545176124
[Report]
>>545175913
ive never thought about duracell being copper anon, maybe it's just you
Anonymous
11/3/2025, 9:27:03 PM
No.545176270
[Report]
>>545175913
oh is that what that means
I get that line in the matrix now
Anonymous
11/3/2025, 9:37:57 PM
No.545177410
[Report]
>muh ratios
Stationeers up:
N: Green /egg/s and rum
P: Corneroids
The base may be a bit spicy
Your sleeper might not save you
I have also modified the atmos IC10 to use lbn so we just need to name gas sensors, and there are no issues
Anonymous
11/3/2025, 10:12:50 PM
No.545181106
[Report]
>>545181853
https://mods.factorio.com/mod/TransferToSatisfactory
Actually a pretty funny idea. Still won't make me play that shitty meme game tho.
Anonymous
11/3/2025, 10:13:04 PM
No.545181127
[Report]
>>545179148
>everybody can connect
>everybody dies in the most looney tunes way
>server anon watches as a bunch of nudists invade his lava river
Anonymous
11/3/2025, 10:19:48 PM
No.545181789
[Report]
difficulty is now normal so you have pants
Anonymous
11/3/2025, 10:19:55 PM
No.545181804
[Report]
its never easy to find that tiny hole, when using such a big and powerful thruster
Anonymous
11/3/2025, 10:20:22 PM
No.545181853
[Report]
>>545182647
>>545181106
Sounds potentially slightly unbalanced.
Could multiple transfer points be built? Hypothetically you could build long distance teleportation points to carry less-than-trainloads across the map faster than a train, if they allow the transfer of items that don't exist in each other's game.
Anonymous
11/3/2025, 10:22:07 PM
No.545182020
[Report]
>>545182545
>>545179148
>a connection could not be established
man, we had it, we had it and i had to fumble it
Anonymous
11/3/2025, 10:27:10 PM
No.545182545
[Report]
>>545182020
Restarted, you may need to if you have not
Anonymous
11/3/2025, 10:28:04 PM
No.545182647
[Report]
>>545181853 (me)
Ignore that I said less-than-trainload, retarded thing to say.
Anyway, a big issue the fastest belt in Satisfactory per wiki only goes 20 items/s.
Less uses if we're only allowed one giant transfer point per game.
Anonymous
11/3/2025, 10:40:30 PM
No.545183925
[Report]
>>545183564
what, we minefactorio now?
Anonymous
11/3/2025, 11:20:26 PM
No.545187846
[Report]
>>545183564
>creeper
awww man
Anonymous
11/3/2025, 11:43:25 PM
No.545190240
[Report]
>>545190585
Pipes.
Went out of my way to make foundations because of a single fucking tile of lava being in the way.
Anonymous
11/3/2025, 11:46:57 PM
No.545190585
[Report]
>>545191075
>>545190240
what mod is that? the one that separates pipes into individual shapes? or something else that makes them not merge?
Anonymous
11/3/2025, 11:51:39 PM
No.545191075
[Report]
Anonymous
11/3/2025, 11:59:46 PM
No.545191902
[Report]
>>545148620
It's a lot more fuel efficient to just put a regular boat engine on the barge, but the floating excavator itself is great if you have a waterway that's filling with mud, or overgrown with reeds.
Anonymous
11/4/2025, 12:20:54 AM
No.545193951
[Report]
>>545196423
how do i prioritize spending that byproduct stone first when it's all on trains now
please spoonfeed i refuse to think for myself even for a second i'm a little baby boy
Anonymous
11/4/2025, 12:46:41 AM
No.545196423
[Report]
>>545196791
>>545193951
increase priority on your byproduct stone station
Anonymous
11/4/2025, 12:50:19 AM
No.545196791
[Report]
>>545196423
holy fuck i'm retarded
Anonymous
11/4/2025, 1:40:59 AM
No.545201552
[Report]
>>545193105
well fuck it back, idjit
Anonymous
11/4/2025, 1:47:10 AM
No.545202149
[Report]
>>545193105
That once happened to me too with a powerpole. I replaced it three times until I realized that it wasn't just pure coincidence it got attacked, for some retarded path finding reason the bugs constantly got aggro'd by that specific powerpole being in their way.
So yeah, better clear out all nests in a certain perimeter around those rails if you want to be sure it won't happen again.
what the fuck is flouroketone supposed to be?
Anonymous
11/4/2025, 2:21:25 AM
No.545205669
[Report]
>>545205713
>>545205479
idk but the ketone part makes it sound like a DJ name to me
Anonymous
11/4/2025, 2:21:48 AM
No.545205713
[Report]
Anonymous
11/4/2025, 2:23:55 AM
No.545205905
[Report]
>>545205995
>>545205479
ketone is something to do with ammonia, I know there's a link there coz people won't shut the fuck up about their diet of bacon and double cream
Anonymous
11/4/2025, 2:24:46 AM
No.545205995
[Report]
>>545179148
>temperature is not under control
I guess the best way to remedy this is from the start. With more Air Conditioning
Anonymous
11/4/2025, 2:56:49 AM
No.545208923
[Report]
>>545209524
>Space Exploration is getting updates
oh shit
Anonymous
11/4/2025, 2:58:08 AM
No.545209067
[Report]
I'm already too deep into py and still having fun sex some other year
eu5 releases tomorrow surely theres some overlap here
Anonymous
11/4/2025, 3:00:18 AM
No.545209305
[Report]
>>545212874
>>545122343
This isn't just a you thing. I run into the exact same feelings when trying to learn programming too. I can read it, I can understand vaguely what it does, but when it's time to put it all together it just doesn't make any sense. It's like you're given a huge toolbox of tools but nobody really shows or tells you how to integrate them all together. At least that's what it feels like. It's like you're tasked to remove a rusty brake caliper for the first time and you don't have a clue where to start or what to do to make it simple for yourself.
Anonymous
11/4/2025, 3:00:21 AM
No.545209310
[Report]
>>545209156
Hmm never played any of those might give it a try
Anonymous
11/4/2025, 3:00:27 AM
No.545209323
[Report]
>>545209156
will play in 10 years when all the DLCs are out
teutonic order-only, ofc
Anonymous
11/4/2025, 3:02:42 AM
No.545209524
[Report]
>>545208923
I'm not joining your furry rp server to see for myself, post a screenshot.
Anonymous
11/4/2025, 3:05:11 AM
No.545209793
[Report]
>>545205479
Probably some sort of chlorofluorocarbon (the thing that destroys the ozone layer and was used in freezers and AC units), would fit it's use in cooling (IRL quantum computers operate at cryogenic temperatures).
Dunno why they appended the "ketone" part as I can't find any CFC with a ketone group´, but the simplest one would look like pic rel, an oxygen group to a carbon that's bond to other carbons and at least one fluorine atom somewhere.
Anonymous
11/4/2025, 3:28:00 AM
No.545212257
[Report]
>>545240963
>>545155420
because the wheels are connected by an axle
Anonymous
11/4/2025, 3:33:48 AM
No.545212874
[Report]
>>545244558
>>545209305
>but nobody really shows or tells you how to integrate them all together
that's sort of the point
>>545122343
i noticed you two have a complete lack of specificity
it would help the both of you if you could articulate exactly what you were trying to do and where you got stumped
sometimes you'll figure something new out solely due to trying to explain what the problem was
Anonymous
11/4/2025, 4:09:30 AM
No.545216690
[Report]
>never completely understood how to chain signal a crossing
>fuck with placing wagons around for like half an hour
at last i truly see, only took me 400 hours
Anonymous
11/4/2025, 4:12:39 AM
No.545217064
[Report]
>>545217519
>>545166969
>What's the difference between unix-like and windows anyway?
You can take your shell scripts (and awk, etc.) from one UNIX-like and run them on another, and expect them to work.
Of course, portability is always a lie, and it often won't actually work, either because one of your UNIX-likes is short on UNIX, long on -like, or more often because you've embedded platform-specific assumptions (e.g. bashisms). But it's a lot easier to patch it up than porting the whole mess to powershell.
Likewise you can take your C programs and compile them on a different UNIX-like, with a similar expectation of success, similar reality (portability is always a lie), and similar relative ease of fixing it vs. porting the whole thing to WinNT.
But really, if you want to run UNIX-like code on Windows, you're not gonna port shit -- you just install some compatibility layer (cygwin/WSL/etc.) to make your Windows into a UNIX-like, then run the stuff.
So that's the real difference: with a UNIX-like, you don't have to install a compatibility layer first.
Anonymous
11/4/2025, 4:16:41 AM
No.545217519
[Report]
>>545217064
would it be wrong to say all the "unix" and "unix-like" are equivalent to different dialects of one language while "windows" would be equivalent to a completely different language?
if you get too deep into windows you start to find stuff like "sections" and "views" as abstract fundamental objects and i don't even think unix has equals to those
both windows and linux treat the term "file" extremely loosely and in very different ways
Anonymous
11/4/2025, 4:21:34 AM
No.545218051
[Report]
>>545251648
Anonymous
11/4/2025, 4:41:10 AM
No.545220028
[Report]
>>545205479
>Got all excited because it's a mystery chemical beginning with "fluoro-"
>It's one of the most uninteresting ones that isn't really used for anything
are you supposed to pronounce kicalk like KIKE-alc or some way else
it's like naming a petrochem "wetbackoleum" or some mineral "niggerite"
Anonymous
11/4/2025, 5:13:57 AM
No.545223194
[Report]
>>545222784
kike kalc(pronounced cock)
Anonymous
11/4/2025, 5:18:03 AM
No.545223628
[Report]
>>545226012
>>545222784
that's kinda a stretch
its not like it's named kikete or something
Anonymous
11/4/2025, 5:31:07 AM
No.545224837
[Report]
>>545222784
key-calk, same vowel as falcon
Anonymous
11/4/2025, 5:44:19 AM
No.545226012
[Report]
>>545227747
>>545223628
my anime watching ass immediately heard ki-ke-te
>>545226012
don't think i've encountered that exact form once
Anonymous
11/4/2025, 6:23:21 AM
No.545229589
[Report]
>>545240061
>>545227747
Looks like it's an archaic form, modern japanese is 聞いて (ki-i-te).
Anonymous
11/4/2025, 6:37:00 AM
No.545230751
[Report]
Meanwhile, I just sit here chuckling at how kike-alc sounds like some sort of kosher wine.
Anonymous
11/4/2025, 7:53:01 AM
No.545236429
[Report]
>>545205479
Ketamine but with the chlorine replaced with fluorine
Anonymous
11/4/2025, 8:24:29 AM
No.545238637
[Report]
>>545222784
Niggerite is an old term in modding communities for the racist version of edgeium. A metal or mineral that is blatantly overpowered in an edgy setting. Niggerite is when the ore has racist connotations. Can you tell it's a mid 2000s and early 2010s name? The modern and more pc term is obamium. Jewlite also existed in the terraria community specifically for a very short time due to a popular mod having a thief armor that reduce merchant prices and made enemies drop coins on hit called jewelite armor.
I have this single crusher, it mostly works but sometimes asteroids slip through and enter the hub. Is it inevitable and I should just eject any asteroid chunks from the hub?
Anonymous
11/4/2025, 8:39:09 AM
No.545239648
[Report]
>>545245662
>>545239093
Apparently I can just pass it back.
Anonymous
11/4/2025, 8:45:00 AM
No.545240061
[Report]
>>545241305
>>545227747
>>545229589
It's not an archaic form, jisho is just wrong. Or rather, it links to the wrong word. The correct word is「聞く」
Anonymous
11/4/2025, 8:59:47 AM
No.545240963
[Report]
>>545212257
then make the axle out of something that doesn't conduct electricity?
Anonymous
11/4/2025, 9:00:22 AM
No.545240997
[Report]
>>545239093
asteroid crushing has a chance to output the asteroid
Anonymous
11/4/2025, 9:05:11 AM
No.545241305
[Report]
>>545240061
japanese vocabulary tools tend to combust when you throw in grammar
Anonymous
11/4/2025, 9:39:00 AM
No.545243273
[Report]
>>545205479
You already know about fluoride, the ketone part refer more to a compound structure group than a specific compound itself
Acetone is a ketone, cyclohexanone is one too
>>545212874
Well I wasn't really looking for help. I just wanted to bitch about being dumb for the catharsis. I was having trouble implementing 'check if even, if yes then send furry porn' or something. There was something there my brain was getting hung up on and modulo always does that to me. Just.. basically figuring out how to point the program at the test I'm trying to perform. Also this is a bad explanation. The painkillers are sinking in. I might play with it in a bit. I'll letcha know when I get dumb again. But yeah, that is also another issue I end up having. I know what I want to do but I have a REALLY hard time trying to explain it. I'm just.. kinda dumb. Life's difficult when you're kinda dumb.
Anonymous
11/4/2025, 10:21:01 AM
No.545245662
[Report]
Anonymous
11/4/2025, 10:21:11 AM
No.545245671
[Report]
>>544743209
That's all I wanna say
I've decided to give up on maraxis entirely
I've found out that there is no actual "wyrm" enemy despite the description telling you otherwise, you just put brackish water in a glass container and make your science
you also make all the sciences from nothing
and the mod is such a fucking mess, it's overpowered as shit but also completely uninspired, it's incredible someone managed to make something like this, its only point is that it had hype traction and it looked great in theory
all you do is sift water and play around with infinite quality and play pretend underwater
I hate it
At this point I can really just say that there's no interesting and well thought out planet mods at all, outside of cerys and vesta and that's both tentatively.
>b-but
ALL of them
They all try too fucking hard and they all give their own lab that's like a biolab that you can place anywhere, tons of overpowered shit for free and even the ones that are most worked on are genuinely just half-baked
It's been one year but there's not been a single planet mod that I honestly call well done and worth playing with at the moment
And that's how I'd expect the situation to be right now, it's just amateur projects that don't fit with the DLC and break its balance on its back
I don't know about moshine but it's the same dude that made panglia and that one is fucking awful
metal and stars looked interesting but it's a loot piñata, AGAIN
Ironically I've found one of the most interesting things isn't a planet at all but it's the asteroid belt mod that divides the inner planets to the outer ones, it shredded my shattered planet ship through the sheer amount of medium asteroids in it so you're required to be able to throttle your speed automatically when you go through it
not a lot of interesting mods either
the nucular engineering mod breaks with any planet start beacuse of trigger techs, which are again, the WORST thing to have ever happened to factorio modding because they break fucking EVERYTHING
Anonymous
11/4/2025, 10:37:27 AM
No.545246615
[Report]
>>545248358
>>545244558
you don't come to /egg/ and not want solutions
not sure if this will help or make things worse, but i would never use modulo to check for even-ness. machines hate modulo and division and any compiler will use bitwise operations instead there. i am an insane person so i think anyone can become a great programmer if they think like a machine naturally thinks rather than try to make a machine think like a person:
`if ((number & 1) == 0) doSomethingIfEven`
>>545244558
why furry porn specifically
Anonymous
11/4/2025, 10:40:51 AM
No.545246816
[Report]
>>545247131
>>545246710
because that's the kind of thing a retarded faggot who can't figure out how to check if a number is even or not would be into
Anonymous
11/4/2025, 10:46:17 AM
No.545247131
[Report]
>>545246710
Why not furry porn specifically?
>>545246816
Yeah sure, I'll roll with this.
>>545246569
also I will say something more about trigger techs
you literally can't win with them
They break the modding scene's back so hard it's fucking unreal
picture this: trigger techs are a vanilla mechanic
everyone has their own take on it, some people even add their own trigger techs
problem
you hate trigger techs because they break mod compatibility out of the bat
okay, let's remove trigger techs
now all the mods that actually used trigger techs break
Trigger techs need to be manually singled out and edited out for every mod because they're so ubiquitous and break things indiscriminately
and there is no fucking way to fix it that works for everything
I found a mod that doesn't *remove* trigger techs but instead makes them cost as much as the previous science x2
it works but it still breaks shit because of how they're STRUCTURED
nucular engineering broke with maraxis
okay let's get rid of maraxis
now it breaks with any planet start because it changes space science
I could use recipe editor to change the recipe for space science to fix this, but it would still break because there is no mod to actually edit technologies outside of rolling up your sleeves and writing a compat edit mod that singlehandedly uses that specific mod as a dependency and edits that tech
it's madness
it's retarded
I hate it so much
that was NEVER a problem in 1.1
Anonymous
11/4/2025, 11:00:25 AM
No.545248009
[Report]
>>545248983
>>545246569
>it's overpowered as shit
At this point I just keep all the new shit planet mods add self-contained to the planet from that mod instead of trying to add it to the main factory, shit just gets silly otherwise.
But then again I'm autistic enough that I was trying to practically do the same for space age with having all my metallurgy done on volcanus and all my circuits made on fulgora and shipping them around in bulk.
Anonymous
11/4/2025, 11:06:26 AM
No.545248358
[Report]
>>545252757
>>545246615
>I think anyone can become a great programmer if they think like a machine naturally thinks rather than try to make a machine think like a person
Not him, but there's gotta be a quote, or dozen, for this kind of mindset.
Something about machine men with machine minds and machine hearts.
Can you give some more examples for the idiots among us? Like me, for instance.
>>545248009
I just hate how every mod needs to have their own gimmick that takes over every aspect of the game
does vulcanus do that
does gleba do that
does aquilo do that
does nauvis do that
no they fucking don't
then why does your mod?
then there's the fact it's almost impossible to add anything to the DLC
you have the possibility to get legendary foundries, em plants and cryo plants, which are endgame buildings that do everything faster and better with tons of module slots
Cerys' author pisses me off with the fact you can't actually bring in shit from outside because the sixthjockstrap is an asstwat but you can play around it and at the very least, it's self-contained and it gives an interesting sidegrade that is entirely optional, on top of holmium productivity which is objectively good
give me a planet whose end goal is 64x64 pylons
give me a planet that gives super accumulators made with supercapacitors so I can reduce my fulgora footprint
give me a planet with bigger area beacons
give me a planet that adds more uses for plasma
give me a planet that doesn't phase out nuclear entirely the moment you unlock fusion reactors
I liked how k2 actually had you get tritium from nuclear to get fusion working continuously, there's a mod that does something like that but it fucking gets mogged by cryo plants with prod mods letting you print infinite tritium FROM THE USED CELLS which is fucking stupid
make your planet mods SMARTER not outshine the goddamn DLC because you want people to download it
why is it so hard to be cohesive goddamn
Anonymous
11/4/2025, 11:20:44 AM
No.545249276
[Report]
>>545249954
I finished a quick run of default settings Factorio (haven't done that since Factorio 1.0) and I must say that I did not enjoy it at all
>biters
You either turtle up inside your base or you have to stop scaling up to go kill nests, I feel like killing enemies is one of the most boring parts of Factorio, that's why I normally disable enemies when I'm playing with custom settings
>Fulgora, Vulcanus, Glebe
Without custom settings Fulgora gets small islands with bad electricity coverage, sometimes you can't even make a proper robot network because roboports don't link. Vulcanus gets terrible ore patches in the middle of lava pools that you can't even reach. Gleba, not even gonna talk about it.
>Aquilo
You get a few mines here and there in islands so distant, again it's a pain in the ass to scale up with normal settings.
I personally always liked to play towards megabasing and always disliked combat so default settings made me dislike Factorio a bit. I will never play with default settings ever again, worst mistake ever
Anonymous
11/4/2025, 11:30:17 AM
No.545249921
[Report]
Anonymous
11/4/2025, 11:30:42 AM
No.545249954
[Report]
>>545249276
personally I cannot relate to any of those problems
custom settings fulgora doesn't have small islands, I've always had continents spawn that I would fill with accumulators
biters are biters
unless you're stupid they're not a problem and "turtling" means just setting a line of flamethrowers
the other planets mog nauvis so bad I've actually made nauvis the biter planet on my second run, removed all water, added death world settings, armored biters and explosive biters and had to defend my biolabs from them
higher quality laser turrets + flamethrowers did wonders and I had a ton of fun
gleba is utterly a fucking skill issue and I genuinely do not understand how people have a problem with it
learn how to make the science
I got 1 million agri science before I got my FIRST pentapod attack and taht was because I was making rocket fuel and carbon fiber on the side
my main problem on gleba was ironically my LACK of spoilage which meant I had to logibot a full chest of agri science in a requester chest whenever I wasn't researching anything that used it to just have the extra spoilage for carbon
vulcanus is fucking amazing and I genuinely will not have anyone badmouth its name get my planetwife's name out of your fucking mouth, it has infinite iron and copper and energy and sulfuric acid out of the ass
my brother in christ you are simply incompetent at playing a videogame
there are many things I can say about spage but none of those apply
Anonymous
11/4/2025, 11:51:47 AM
No.545251282
[Report]
>>545251558
>>545248983
You bitch about overpowered shit from modded planets then ask for overpowered shit from modded planets
Are you mentally well
Anonymous
11/4/2025, 11:56:42 AM
No.545251558
[Report]
>>545254178
>>545251282
>You bitch about overpowered shit from modded planets then ask for overpowered shit from modded planets
I am, your reading comprehension is merely lacking. It's understandable.
Are you complaining about the EM plant cyro plant and foundry? No? Then what is the problem?
If you had tried any of the planets mods, you'd see they give more than all other vanilla spage planets do and more. I want a planet to give something that is niche that is worth conquering a planet about, an extension to the vanilla planets, with added complications and requiring their own puzzles. I want more DLC out of the DLC.
Moshine already implements this in a way by adding big accumulators (another mod) that is otherwise unlocked on fulgora (bad) by hiding it behind its science (good)
Are you mentally deficient
Anonymous
11/4/2025, 11:58:02 AM
No.545251648
[Report]
>>545252441
>>545218051
Vaxxed?
>>545208220
I have been studying Piss Technology. This contraption is an evaporation chamber inside of a condensation chamber. The piss volcano was unfortunately too difficult to work in and has been decommissioned. This one re-pressurizes in a reasonable time; like 5 minutes rather than half a season of night-times. To get inside you must pop the top. This launches you about a hundred meters up in the air, after landing I can open up another frame to get it properly equillibriated. The chamber cools a pipe of 10MP volatiles, which runs into an AC. This is part of a loop: H2 combuster -> {stirling generator (outside, started 1MP of H2 working gas @ 120C) -> H2O filter -> AC -> [condensation valve, 1 way valve back to stirling generator]}. I've got about a liter of 80°C water right now...
However the liquid inlet has broken. I think it happens because the pipe has no way to release its pressure when the thing is popped open. I've put on a liquid outlet, but it consumes 50W and probably isn't fast enough. Maybe a broken pipe would be better but really the thing to do is just to keep it closed. Which requires correct logic, which I think is: powered vent.on = cold outside & pressure inside is low. dump.on = ratioPollutant + ratioLiquidPollutant < 0.001. The dial on the evaporation chamber if set to very low pressure can reach very cold temperature, but probably reduced the "watts". Material must have a peak efficiency, but also want 1 cycle per day. Maybe should try an in-world evap chamber.
When I tried to exit I jetpacked in the center of the upper frame I disassembled. This did not work and I got launched and cracked my suit and died. (Want to try chair.) Respawned inside a frame and the emergency suit got obliterated and I died again. Respawned in a hole with no way out. And in the frame again & decided to just open it up and luckily it was just a corner piece.
Sorry for bad post, I need to sleep & do not feel like leaving it for tomorrow.
Anonymous
11/4/2025, 12:09:24 PM
No.545252441
[Report]
>>545251648
Probably best way to make water:
1. Run combuster during the day, into a buffer tank.
2. At night loop the output through a Stirling generator until ambient temperatures are reached.
3. Cool with an AC. If you do not have much water you can't cool it very well; it condenses and messes up the pressure.
...I just realized it is dumb to use a powered vent; just have a closed cycle w/ a radiator.
Anonymous
11/4/2025, 12:14:14 PM
No.545252757
[Report]
>>545248358
if you're a windowschad, you can use the built-in `csc.exe` tiny, fast, and ancient C# compiler to p/invoke the NtQueueApcThreadEx2 syscall in order to run handwritten machine code directly, quickly, with no bloat and without even needing an internet connection and a brand new install of any version of windows in the last i think 15 or 20 years or maybe more
you can then start reading the real source of practical computation knowledge, which is the AMD programmers manuals, which are free and public
https://docs.amd.com/v/u/en-US/24594_3.37
if you're a linuxfag or RISCtard then you'll have to figure a lot out yourself
almost all of my code has randomized hexadecimal variable names produced from a tiny handwritten x86_64 program that uses the RDRAND instruction
the less human language goes into a program, the better it becomes
the less human language that goes on in your head while programming, the better a program you become
>>545251558
>Are you complaining about the EM plant cryo plant and foundry?
Yeah, those ended up overtaking every other aspects of the game unlike what you've claimed
Only the biochamber failed that aspect by being reliant on nutrients to function, something that cannot be obtained outside of gleba
>bite-
Need bioflux, which can only be made on gleba
No other planets, not even nauvis, has the ability to produce a steady flow of nutrients
>If you had tried any of the planets mods, you'd see they give more than all other vanilla spage planets do and more
I did try all the other planets but you'll have to explain what you mean by "giving more" because it seem like you see the ability to start with nothing with what the planet provide (a spage philosophy, mind you) and somehow think this is part of the reward for conquering those planets
These modded planets also add their own complications and puzzles so i don't get your complaint at all, you blame modders for overtaking the vanilla game with their content because they stick close to the philosophies that wube introduced in the first place
Anonymous
11/4/2025, 12:45:47 PM
No.545254707
[Report]
>>545311904
Can it be considered automatization if I force my hypothetical harem to fuck each others?
Anonymous
11/4/2025, 12:59:33 PM
No.545255509
[Report]
>>545255410
nevermind, that's just outsourcing
Anonymous
11/4/2025, 1:14:34 PM
No.545256436
[Report]
>>545247828
you dont get it anon giving the new players a steam engine when they unpause might overwhelm them we need trigger techs
Anonymous
11/4/2025, 1:24:24 PM
No.545257067
[Report]
>>545255410
If you cannot sate the hungers of your harem on your own you don't deserve one.
Anonymous
11/4/2025, 1:31:41 PM
No.545257519
[Report]
so now that I have a semi automated production of space science packs (manual rockets shipping up materials and other science) and automated maintenance of walls and power production, what's next on the agenda while researching shit?
artillery is miles away at current science consumption and big biters are starting to show up
Anonymous
11/4/2025, 1:43:40 PM
No.545258245
[Report]
>>545258295
>>544888104
sine curves are decently fast at reaching 0
Anonymous
11/4/2025, 1:44:37 PM
No.545258295
[Report]
>>545258245
Asymptote? Well, not quite an asymptote because it actually reaches zero.
Brownouts are so comfy, I configured reactors to only kick in when the accumulators are almost empty.
Anonymous
11/4/2025, 1:52:10 PM
No.545258820
[Report]
>>545258432
>all that lost machine speed
reeeeeeee
>>545254178
>Yeah, those ended up overtaking every other aspects of the game unlike what you've claimed
They don't overtake as much as they're a progression over it. It's incremental and you go through each planet to get through the last. The cost increase accordingly too. The onyl true gamechanger is the biolab, which is perfectly integrated in the cycle because it requires gleban imports, which everyone fucking hates for some reason.
>Need bioflux, which can only be made on gleba
Which is good, and makes progression more cohesive. You forgot to say that biolfux always gives 100% fresh nutrients in a biolab and bioflux lasts 2 hours at normal quality, compared to bioflux giving you 8 nutrients per bioflux. You get 3600 eggs per hour, which get turned into 20 nutrient per egg, which means it's more than literally x15000 times more efficient to use biter eggs than to use bioflux, and that's with net gains. It is,unironically, several orders of magnitude more efficient.
I am struggling to see your point at all here.
>I did try all the other planets but you'll have to explain what you mean by "giving more"
Maraxis gives you x100 compressed science, free 50% quality, beacons that accept quality, all at almost no cost.
metal and stars gives you infinite
>ammo productivity
>space fuel productivity
>PLANETARY RESOURCE productivity
and better recipes for everything, and a resource conversion a la krastorio matter plant.
corrundrum?
Another biolab for free. And a way to stop spoilage. Why would you invalidate a vanilla mechanic?
Tenebris?
Quality beacons. Again. Breaks vanilla.
Muluna?
How about a biolab that scales with quality and can be placed anywhere.
These planets don't compete, they overtake the default planet mechanics. That is the same way I felt about fusion > nuclear. That's why I wanted something that made them work together.
What is there not to understand? These planets don't work *with* the DLC, they work *against* it.
Anonymous
11/4/2025, 2:49:14 PM
No.545262795
[Report]
>>545260621
>Quality beacons. Again. Breaks vanilla.
Of everything you listed, I think that seems fine
By that same metric, remember how in the base game 40% productivity was the absolute endgame max, and then SA drops you building that just give 50% base productivity on core intermediaries and materials and like a billion module slots and +10% prod per tick infinite researches, and that's all midgame stuff before you even start producing quality prod mods.
Early game you're turning an iron and 1.5 copper into a green circuit, late game you're turning like an absolute fraction of copper and iron into each green circuit. It's not that illogical that early SA you're turning two hundred circuits into a legendary circuit, and then you unlock beacons that let you turn ten circuits into a legendary one.
I love my tiny coal island
Anonymous
11/4/2025, 3:10:58 PM
No.545264532
[Report]
>>545264419
menu screen material
Anonymous
11/4/2025, 3:12:47 PM
No.545264672
[Report]
>>545264419
main menu screen material
Anonymous
11/4/2025, 3:24:29 PM
No.545265703
[Report]
>>545267034
Anonymous
11/4/2025, 3:38:57 PM
No.545267034
[Report]
>>545290757
Anonymous
11/4/2025, 3:41:45 PM
No.545267283
[Report]
>>545271672
well that wasnt so hard, why were you struggling so much to make water?
Anonymous
11/4/2025, 4:04:00 PM
No.545269503
[Report]
>>545260621
>I am struggling to see your point at all here.
The point is that the amount of work, logistic and failsafe measures you need to put down to make gleba's biochamber work anywhere other than gleba is too much just to eke out 50% prod bonus on oil cracking of all things
It doesn't matter that bioflux last a long time or that biter eggs provide a shitload of nutrient, its not a number problem
The problem is that gleba's biochamber is too much of a headache to maintain and restart when EM/cryo work anywhere as is and foundry can be easily supported by a space platform grinding an infinite amount of calcite from space, doesn't even need to be a moving one too
Everything has a universal use except agricultural tower and biochambers, for some reason wube is deadly afraid of wood farming having a purpose or fish breeding being useful
I just don't see why you bitch about modded planets having overpowered rewards when spage introduced that baseline to begin with, they work *with* the standards set by wube and somehow this is the modder's fault
Anonymous
11/4/2025, 4:05:45 PM
No.545269686
[Report]
>>545247828
>that was NEVER a problem in 1.1
Not yet, but it's worth noting that Nullius had trigger techs (called "checkpoints", but same thing) in 1.x. Of course, it has its own tech tree completely separate from vanilla, so any tech-adding mod had to have compatibility intentionally added (whether in the mod, or in nullius) to work at all -- thus no problems.
If 2.0 hadn't integrated them, but other overhaul mods (particularly ones that alter and extend the vanilla tech tree) copied them from Nullius, and various add-on mods started interacting with them, would we be seeing the same kind of trouble?
I think we would, but not to the same extent, because I think a big part of the issue is that SA's scheme of unique, radically different planets, each with its own tech subtree gated behind trigger techs (in contrast to SEx's approach) encourages mod makers to make "new planet" mods on that template, complete with their own tech sub-trees, and expect these mods to be orthogonal to other mods (not just other planet mods, also add-on mods like mini trains etc., though maybe not full overhauls) without specific compatibility work. And since they're actually sharing a tech tree, that orthogonality is a lie.
Anonymous
11/4/2025, 4:26:06 PM
No.545271672
[Report]
>>545267283
>why were you struggling so much to make water?
Because I am retarded had the bright idea to increase the pressure on the input side of the H2 combustor by overloading it with volatiles beyond the stoichiometric ratio. I couldn't increase the oxygen any more since I was mixing it with fresh hot volatiles from the atmosphere and too much would cause it to autocombust. Of course, that just meant proportionally less oxygen was actually combusting into water, decreasing faster than it got sped up by the higher pressure, and it only made the whole thing super slow. Once I fixed that, mixed it at the right ratio, and fixed all the other stupid mistakes slowing it down, we were actually producing a good amount of 20C water, but by that point the base was (literally) toast.
Anonymous
11/4/2025, 4:33:10 PM
No.545272383
[Report]
>>545275694
Is OpenTTD /egg/?
>>545272383
I think so, in the logistics side of things. Some might say it's more of a city-builder, though.
I'd refer to OpenTTD resources all the time for junction ideas (and love that we get to play with a a "z-level" with Elevated Rail).
OpenTTD players had a super easy time adjusting to Factorio's trains.
(Wasn't there a /egg/ multiplayer serber at one time or another? Might've been a different general.)
>>545276883
>youtube.com/watch?v=whatever&si=glowniggers
is my tinfoil hat malfunctioning or are more and more people adding the glownigger parameter to their youtube links
how do you even get it to show up? log in and use the share button instead of copying the URL?
>>545277237
Got accused of adding those without even trying (and still not sure what they are honestly). Shows up to me whenever I use "share" (for timestamps).
Anonymous
11/4/2025, 5:30:17 PM
No.545278212
[Report]
>>545278040
Forgot to add: not logged in, using firefox.
Anonymous
11/4/2025, 5:41:20 PM
No.545279271
[Report]
>>545275694
>OpenTTD players had a super easy time adjusting to Factorio's trains
Funny that you say so, I actually went from Factorio first to OpenTTD later, and had some troubles adjusting to path signals instead of block ones.
Anyway, OpenTTD really seems so fucking cool
Anonymous
11/4/2025, 5:53:16 PM
No.545280369
[Report]
>>545275694
The center tunnel on the top looks really silly
Anonymous
11/4/2025, 5:58:45 PM
No.545280891
[Report]
Anonymous
11/4/2025, 6:07:28 PM
No.545281763
[Report]
>>545285237
>>545277237
>>545278040
the top link on my homepage is a clean link
the next 2 have pp=, maybe 60% of them
Anonymous
11/4/2025, 6:21:59 PM
No.545283290
[Report]
>>545276883
legendary quality pony thread lol
Anonymous
11/4/2025, 6:39:18 PM
No.545285237
[Report]
>>545285820
>>545278040
rightclick and get the current time, unless you're a phoneposter?
or just add &t=1h2m34s
>>545281763
interesting, don't remember seeing any pp's
Anonymous
11/4/2025, 6:44:43 PM
No.545285820
[Report]
>>545285237
>rightclick and get the current time
Never knew about it actually.
>unless you're a phoneposter?
No, I'm on PC.
Anonymous
11/4/2025, 7:19:05 PM
No.545289375
[Report]
>>545248983
>I just hate how every mod needs to have their own gimmick that takes over every aspect of the game
>does vulcanus do that
>does gleba do that
>does aquilo do that
>does nauvis do that
>no they fucking don't
Are you really going to confidently state that the entirety of Space Age isn't built around the 50% innate prod bonus of foundries and EM plants? Or the fact that Vulcanus is basically "lol; free resources forever!" that completely dominates the course and effect of every Space Age playthrough?
Anonymous
11/4/2025, 7:26:18 PM
No.545290091
[Report]
>>545290867
>>545260621
I have a plan to rework fusion reactors.
The turbines remain unchanged but fuel cells = gone. Instead the reactors consume a fluid and then they charge like an accumulator and when the bar is full they produce more power. If their power input is cut then they discharge until inactive.
It would make them into power enhancers requiring other power generation to run. I'll try and figure how to do that once i get Spaaaghe.
I'm in agreement with your modplanet design philosophies. You said it, they try too hard. They'll need years of iteration to refine each heavy package. I think modding vanilla is an easier exercise and more freeform because a mod can focus on implementing a single weird mechanic.
Anonymous
11/4/2025, 7:29:06 PM
No.545290376
[Report]
>>545290532
Anonymous
11/4/2025, 7:30:47 PM
No.545290532
[Report]
>>545290376
>empty bubble is egg
Look, if there was a giant floating white oval thing, it is reasonable for someone to be weirded out.
Anonymous
11/4/2025, 7:32:44 PM
No.545290757
[Report]
>>545267034
Yes it works, not kidding.
Anonymous
11/4/2025, 7:33:31 PM
No.545290867
[Report]
>>545290091
This fusion idea makes no sense because the reactors create plasma not power.
Maybe just make the reactor consume large amounts of power and boost the turbines' output.
Anonymous
11/4/2025, 8:06:22 PM
No.545294246
[Report]
>>545258432
me when i turn the heating on in my 50's built house
Anonymous
11/4/2025, 8:07:29 PM
No.545294363
[Report]
>>545294719
eu5 is crap back to factory
Anonymous
11/4/2025, 8:11:00 PM
No.545294719
[Report]
>>545294363
>Playing a Paradox game at release
lol
Anonymous
11/4/2025, 8:30:37 PM
No.545296824
[Report]
Man my brain is constantly shortcircuiting when i think on how to make the gleba base, i need it to
>output at least 900 spm
>100 carbon fiber/minute
>have a steady production of legendary stack inserter
>produce the new buildings
>have a defensive perimeter that can handle the big pentapods
>maintain 6 sped up rocket silos
>a power plant robust enough to not need imports
And that's not all, i also need to make a choice between towers or greenhouses and the risks that entail
>mfw made a legandary spidertron and filled it with legendary legs
>the faster it goes, the higher the pitch of its chittering becomes
>it's zipping around at 450 km/h, faster than any train, useless in combat because the fire rate stays the same and I have to click 10 times more often to keep it out of danger
>legs moving at incredibly hihg speed, turning into a blur and leaving a trail of dust behind
>stompstompstompstompstompstompstomp
>if you order it to follow a train, it looks like it's humping it
But seriously, I think this may be a way to keep trains out of danger when they ride through undefended territory. 3 or 4 spidertrons closely following a train will be able to distract and destroy a small horde if it happens to occupy the rails. Probably deadly for UPS though.
Anonymous
11/4/2025, 8:40:39 PM
No.545297774
[Report]
>>545299793
>>545297053
>if you order it to follow a train, it looks like it's humping it
Kek please post a video
Anonymous
11/4/2025, 8:44:48 PM
No.545298207
[Report]
>>545300591
any good new eggs lately?
>>545297053
This game needs train cars with 2 or 3 turrets. And ability to retrofit locomotive with a single turret.
Imagine converting rails to electric rail by adding poles alongside them, and laser cars.
Anonymous
11/4/2025, 8:56:10 PM
No.545299227
[Report]
>>545298693
The turret wagon mod isn't up to standards and equipment grid locomotives doesn't excite me. I dream of cleanly integrated turret wagons.
>>545297774
>>>/wsg/6020161
Anonymous
11/4/2025, 9:09:36 PM
No.545300591
[Report]
>>545298207
it's been at least ten years and the answer is still no
Anonymous
11/4/2025, 9:12:55 PM
No.545300971
[Report]
>>545302345
which /egg/ has the highest IQ entry requirements?
Anonymous
11/4/2025, 9:16:21 PM
No.545301345
[Report]
>>545299793
lmao that's hilarious.
Anonymous
11/4/2025, 9:16:35 PM
No.545301370
[Report]
>>545298693
imagine combining train with a rocket
Anonymous
11/4/2025, 9:25:48 PM
No.545302345
[Report]
>>545300971
on november of all months...
Anonymous
11/4/2025, 9:27:26 PM
No.545302513
[Report]
>>545302710
https://mods.factorio.com/mod/space-exploration/changelog :
> Version: 0.7.36
> Date: 04. 11. 2025
> [..]
> - [K2] Removed DT-fuel cell from fuels accepted by Spidertron.
Oh look, we can't have nice things. Again.
Anonymous
11/4/2025, 9:29:20 PM
No.545302710
[Report]
>>545302513
>Fuels accepted by spidertrons
miss me with that shit
Anonymous
11/4/2025, 10:26:26 PM
No.545309006
[Report]
>>545316336
The Stationeers gas mixer doesn't measure by mole. You will not get the mix you ask for if the temperatures are different: it mixes the ratio by volume, but then the temperatures equalize. A small direct gas+gas heat exchanger resolves this, but it's a little slow; the larger one seems worthwhile. But since I've been using manually hauled canisters it just pushes the problem back a step, and I have to take more trips for the mediocrely cooled volatiles: it's best for the gasses to be equally cooled to begin with.
I should rebuild my water production, it's not very good.
dosh patrons when is the next dosh vid please
Anonymous
11/4/2025, 10:30:08 PM
No.545309465
[Report]
>>545309276
Sorry, he killed himself after playing Satisfactory.
Anonymous
11/4/2025, 10:31:34 PM
No.545309602
[Report]
>>545309276
he's too busy with OF content right now
Anonymous
11/4/2025, 10:33:31 PM
No.545309821
[Report]
>>545311026
>>545309276
He said he was burnt out on creating content and is currently rethinking his life choices. He might stop youtube temporarily or permanently.
Anonymous
11/4/2025, 10:36:43 PM
No.545310173
[Report]
>>545310586
>>545309276
she transitioned her name is dasha now
Anonymous
11/4/2025, 10:40:34 PM
No.545310586
[Report]
>>545310173
deesha, a black mother of 6
>>545309821
It's kinda hard to not correlate that with Space Age's "overwhelming success"
That being said, Youtube is being extra special difficult to work with recently. They just turned on auto-dubbing on all videos without uploader consent a few weeks ago and I had to go through every video I've ever made and individually delete 22 AI-generated audio tracks. I also saw that Dosh had a bad time with Restricted Mode which is a completely different can of worms.
>>545309276
actual paypig here
working on a "Golden Nut video" because too many Satisfactory fags complained that he didn't play the game correctly but got sidetracked by Cogmind and Look Outside updating in the same week.
Anonymous
11/4/2025, 10:53:18 PM
No.545311904
[Report]
>>545331580
>>545254707
>4000 Error: Biters are biting your factory
Anonymous
11/4/2025, 10:54:57 PM
No.545312080
[Report]
>hate biters, find them just annoying and distracting, and not even engaging to deal with
>never turn them off cause that would make me a fag
dae?
Anonymous
11/4/2025, 10:56:01 PM
No.545312186
[Report]
>>545309276
He is hitting the bed. Good riddance. Media marketn shills like him deserve no rest for their shameless grift.
Anonymous
11/4/2025, 10:59:30 PM
No.545312587
[Report]
>>545314467
oops ran out of nuclear fuel
Anonymous
11/4/2025, 11:01:46 PM
No.545312860
[Report]
>>545311464
>working on a "Golden Nut video" because too many Satisfactory fags complained that he didn't play the game correctly
Meh, that sucks.
>got sidetracked by Cogmind and Look Outside updating in the same week
Kek, that's nice for him I guess. He sure does love Cogmind.
Anonymous
11/4/2025, 11:01:51 PM
No.545312868
[Report]
>>545311026
>auto dub
holy shit
Anonymous
11/4/2025, 11:03:35 PM
No.545313051
[Report]
>>545313549
>>545311026
Isn't youtube also about to introduce some sort of AI-driven upscaling thingy that automatically upscales low-res videos?
Can't wait to see how shitty old videos and retro game content will look.
Anonymous
11/4/2025, 11:05:36 PM
No.545313281
[Report]
>>545278586
I love egg. When George Michael was telling his dad that, I just though "Yeah, okay, that doesn't sound so bad." Like.. it's just a lazy man's egg salad.
Anonymous
11/4/2025, 11:08:01 PM
No.545313549
[Report]
>>545313728
>>545313051
Youtube will literally bit-rate crunch my videos until they get 30,000 views but is willing to just throw processing power and server space at upscaling someone's Pogo tricks video from 2007 that has Linkin Park's "Faint" blaring over top of it.
Anonymous
11/4/2025, 11:09:37 PM
No.545313728
[Report]
>>545313549
Don't try to ascribe reason to what Google does. It has driven men insane.
(They all work at Google now.)
Anonymous
11/4/2025, 11:16:30 PM
No.545314467
[Report]
>>545314568
>>545312587
my personal nightmare is a meteor hitting my massive fucking nuclear plant and it starts going off like that nuclear pilot light thing that this one guy made a video about
Anonymous
11/4/2025, 11:17:31 PM
No.545314568
[Report]
>>545314467
That's what meteor point defense is for. That and keeping the crash site alive.
Anonymous
11/4/2025, 11:22:09 PM
No.545315074
[Report]
>>545317515
>>545260621
> it's more than literally x15000 times more efficient to use biter eggs than to use bioflux
1 bioflux makes 8 nutrients
or it can make 30 biter eggs inna spawner * 20 nutrients per egg = 600 nutrients
that's 75 times more efficient
unless the mods change things - you are saying biolab where captive spawners are used in vanilla
Anonymous
11/4/2025, 11:23:42 PM
No.545315242
[Report]
>>545315393
>>545311464
cool, i hope that the video is gonna include him bitching about satisfactory's build system for at least half an hour and make the devs finally fix this shit game
Anonymous
11/4/2025, 11:25:11 PM
No.545315393
[Report]
>>545315242
No don't fix it then I can make game better than theirs and dont have competition
Anonymous
11/4/2025, 11:34:21 PM
No.545316336
[Report]
>>545309006
Damn. Didn't know that about the gas mixer. I wonder if a pipe analyzer in the mixed network controlling volume pumps or digital valves from the inputs via gas ratio would be more effective.
Anonymous
11/4/2025, 11:45:38 PM
No.545317515
[Report]
>>545315074
yeah no that's on me, my math was wack and on top of that I thought it was 3600 eggs every hour instead of every 2 hours so I doubled that too to 150 and slapped another x1000 on it for good measure
it is 75 times more efficient. Which is still crazy, but not ungodly retarded.
>Only recipe that takes nutrients as an ingredient is Pentapod eggs
>Pentapod eggs always produced at 100% freshness because otherwise they'd hatch-spiral over time
So nutrient freshness never matters? I guess nutrient from spoilage only runs a machine half as long?
Anonymous
11/4/2025, 11:52:45 PM
No.545318296
[Report]
>>545317914
iirc nutrients always provide full yummy fuel value regardless of spoilage
Anonymous
11/4/2025, 11:53:46 PM
No.545318428
[Report]
>>545319114
>>545317914
nutrients from rot seems more like an easy voiding recipe since the fuel value is so shit that they're not even worth burning in heating towers
Anonymous
11/4/2025, 11:59:44 PM
No.545319114
[Report]
>>545326858
>>545318428
huh? theyre absolutely worth burning in heating towers and once you have a proper gleba base you wont even need to throw in any rocket fuel and your heat exchangers will be perma locked at 9900C
>1 spoilage burns for 250KJ
>10 spoilage per nutrient
>1 nutrient 2MJ
>Wiki states that freshness does not affect fuel value
Nut to spoi is energy negative without productivity.
Anonymous
11/5/2025, 12:15:29 AM
No.545320790
[Report]
>>545320548
>Burn your mistakes for energy
I don't see the problem
Anonymous
11/5/2025, 12:16:00 AM
No.545320841
[Report]
>>545321164
>>545320548
the nutrient's "2MJ" is "yummy value" (the game's term not mine) that can only be realized in a biochamber
don't even think of it as "worth" 2MJ in electric energy. it's not and the world of organic nutrient-fed biochamber energy and the world of burnt electric energy don't cross
Anonymous
11/5/2025, 12:18:48 AM
No.545321164
[Report]
>>545320841
So the spoilage item on the wiki says "burner" for it's fuel value but the nutrient says "nutrient" for it's fuel value. If nut value is not equivalent to burn value than it's officially a fuck-up and we have been given poisoned information.
Anonymous
11/5/2025, 12:20:11 AM
No.545321293
[Report]
im bailing out of this one before i lose more iq points
Anonymous
11/5/2025, 12:27:06 AM
No.545322046
[Report]
>>545322093
Wait can you not even burn nutrients in a tower? It had never occurred to me that you couldn't since you can burn literally everything else from gleba including seeds for some reason. Then what the fuck was that guy talking about?
Anonymous
11/5/2025, 12:27:27 AM
No.545322093
[Report]
>>545322407
>>545322046
you indeed cannot
>>545322093
I guess since nute freshness never matters there's no need to purge it on a cycle, but that seems like a strange exclusion to me.
Anonymous
11/5/2025, 12:38:28 AM
No.545323178
[Report]
>>545339784
>>545322407
bioflux doesn't, either
for me it prodded the questions of "Does this really need to be looped?" and then a "When does freshness actually matter?"
(while I happily set up a nutrient/bioflux line)
love Gleebs
Anonymous
11/5/2025, 12:49:27 AM
No.545324283
[Report]
>>545325821
Yummy value is a parallel energy value that can only be exploited through a machine that accept this type of energy value, such as a biochamber
That's also why spores and pollutions, despite working the same way, are two distinct aspect
Nothing absorb pollution on gleba and the pentapods don't care about it, nothing absorb spores outside of gleba and the biters don't give a shit about it either
Anonymous
11/5/2025, 1:05:25 AM
No.545325821
[Report]
>>545324283
wow the exact same thing the other guy said thanks for your input
>>545319114
>stacked belts
the fucking inserters are burning more per trip than the fuel value
Anonymous
11/5/2025, 1:19:18 AM
No.545327130
[Report]
Anonymous
11/5/2025, 1:26:28 AM
No.545327879
[Report]
>>545326858
Ackshully under saturation I've tested bulk inserters to suck about 2KJ per item, or peak operation of at most 50% of listed max consumption. Even stack inserters would still be energy positive. Even at a max consumption of 841 at Legendary quality a Stack Inserter would still swing 4MJ at a time and operate 2.5 times as fast.
Of course the catch 22 is that while burner inserters are dramatically worse for energy consumption, somewhere around 8X worse, their throughput is too low to be viable. Legendary burner inserters though... Now that might be worth testing...
Anonymous
11/5/2025, 2:01:47 AM
No.545331443
[Report]
>>545299793
So why is this possible but ordering a spider to follow a tank allows the tank to hit the spider's legs?
Anonymous
11/5/2025, 2:03:09 AM
No.545331580
[Report]
>>545331848
>>545311904
this is the one khyleri pic i am completely stumped on
an ant? scalping? wtf is it supposed to be
Anonymous
11/5/2025, 2:05:50 AM
No.545331848
[Report]
>>545331580
It's requesting her to show her tits, anon.
Anonymous
11/5/2025, 2:32:00 AM
No.545334473
[Report]
>>545341758
>>545208220
Idea to keep high difficulty but deal with bugged respawn: make more. Draw a trail of respawn beacon on the way to the base, so the nudists can respawn closer and closer, ultimately respawning inside with clean lungs
Anonymous
11/5/2025, 3:20:22 AM
No.545339049
[Report]
In Stationeers, do I need to harvest my plants for them to keep making oxygen or are they producing as long as they're alive?
Anonymous
11/5/2025, 3:29:02 AM
No.545339784
[Report]
>>545322407
>>545323178
its probably just things are "fuel" for 1 category (bioflux is "fuel" for captive biter nest) and they didnt want to complicate the code or whatever for letting an item be multiple types of fuel at once
welp
>made it off Gleba
>first three planets done
>droped with nothing
>imported nothing
>built up to spaceport using only what i found on-planet
>great challenge, had lots of fun =)
...cut to scene
>all planets a mess
>no planet producing all planet-exclusive techs
>fulgora belts are locked up, also out of holmium
>vulcanus needs expanding
>gleba not even producing science
>nauvis ore patches all depleted
what in the universe do i do now
i am torn between:
>another lap around the planets getting them up and limping again (getting at least one assembler making the planet-specific techs)
>just saying fuck it and going to aquilo and figuring that one out from there
>making more/different ships for better interplanetary logistics
Anonymous
11/5/2025, 3:44:51 AM
No.545341127
[Report]
>>545343037
>>545340653
you need holmium to make lithium anon...
plus adding new mines should take minutes if you have a rail network
dunno how you broke fulgora though
Anonymous
11/5/2025, 3:45:52 AM
No.545341215
[Report]
>>545343037
>>545340653
move to vulcanus since it'll be the easiest to set up for virtually infinite resources
work on stabilizing other planets after that and getting biolabs setup on nauvis
once that's settled then go to aquilo, you WILL need reliable interplanetary logistics set up for it
vulcanus bases chew through coal gleba is the true infinite resource hub
Anonymous
11/5/2025, 3:48:49 AM
No.545341484
[Report]
>>545343037
>>545340653
>droped with nothing
>imported nothing
>built up to spaceport using only what i found on-planet
Nice anon, I also did this on my first Spage run. It's really a fun challenge that's neither too hard or too easy.
>making more/different ships for better interplanetary logistics
Do this, having a ship that can easily deliver whatever you want between whichever planets you want is a huge relief . Once you have a good design, you can just plop down more of it whenever your space logistics hit a bottleneck.
Also Aquillo heavily relies on imports, you can't just start from scratch there like on the other planets. It's basically a skillcheck to see if you can reliably transport stuff between all planets.
Anonymous
11/5/2025, 3:51:50 AM
No.545341758
[Report]
>>545334473
Do the respawn anchors break if the server restarts?
>Continuing to suffer from captchapox
>>545341127
My mistakes on Fulgora were two-fold: a) I got overwhelmed and went into bots, limiting my ability to actually see what was going on; and b) I got interested in Quality, which yadda yadda'd into not having any Normal-quality holmium for science packs (as well as jamming up the system with Rare iron gears).
I didn't fix it immediately (voiding the gears or adding higher-quality science production), but I'm starting to make some headway with that.
I hesitated voiding stuff knowing Epic (and someday Legendary) quality might need a bunch of materials, but I'm quickly getting over that idea.
>>545341215
>>545341484
After opening up some new ore patches on Nauvis and pushing the biters back a little, I think I'll revisit Vulcanus to start a spaceship drydock; seems like it'd be easiest to do it from there, given the resources.
>>545341465
If I can, I'll try to make Gleba the science hub, seeing as how: a) all other planets connect to it directly; and b) agriculture packs have freshness.
Definitely the planet I've had the most fun on, though, even if I hand-fed the spaceport the materials to get off of it, lol
thanks everyone <3
(look at this mess. it's got anxiety.)
Anonymous
11/5/2025, 4:11:38 AM
No.545343560
[Report]
>>545343860
>>545343037
>If I can, I'll try to make Gleba the science hub
counterpoint: biolabs
Anonymous
11/5/2025, 4:15:11 AM
No.545343860
[Report]
>>545343560
Understood! Haven't gotten there yet, haha. Maybe a really fast ship to get from Gleba to Nauvis, instead. =)
Anonymous
11/5/2025, 4:16:38 AM
No.545343992
[Report]
>>545343037
>Definitely the planet I've had the most fun on
Yeah it really didn't deserve all the hate it got at release. Sure when you land there for the first time you think "wtf is this what am I even supposed to do" but once you get the hang of it, you start to really appreciate how it forces you to approach the game in a completely different way.
Anonymous
11/5/2025, 4:25:55 AM
No.545344829
[Report]
>>545357179
>be me
>working on Pisstank Mark III
>1x1 chamber made from Reinforced Walls with an airlock entry hatch
>charge the radiators (but not too much)
>switch the filter to start charging the piss-chamber with piss
>check pressure levels by running the turbo pump (btw they're bidirectional, I was missing that feature)
>pump shuts itself off for no reason
>?
>a wire (half-embedded in a frame) disappeared
>my energy net is barely servicable
>this portion however is well-isolated
>wasn't even a burn out
>replace wire, turn pump back on
>it disappears again
>??? buggy game is buggy? Just move the pump, whatever
>move on to other side of the chamber where the evaporator will go
>a ton of wiring is missing???
>open the airlock hatch to look into the chamber
>immediately blown into the next dimension
>investigate
>structure airlock blew out (because, get this, it can only hold 1MPa who knew lol)
>it blew out right next to me
>didn't even notice
>clear the debris (picrel)
>vacuum chamber out
>replace airlock with reinforced wall; now have no legit way to look inside
>replacing broken wiring on wall
>it catches fire
I cannibalized my fire extinguisher for coolant on like day 2 and have no means of extinguishing an invisible ghost fire.
Anonymous
11/5/2025, 4:47:57 AM
No.545346715
[Report]
>>545341465
>learn that quality miners drain patches slower
>replace all miners with epic
>none have run out since despite overproducing, adding a bunch of quality upcycling setups, doing 700spm, and building several massive ships in vulc orbit
Anonymous
11/5/2025, 5:26:25 AM
No.545349851
[Report]
>>545352341
>>544762670
When I first played Satisfactory I assumed the world was procedural generated, because there's nothing particularly notable in it that couldn't have been. No real POIs, just a few biomes, rock structures that feel like prefabs, resource nodes that are almost randomly distributed.
It absolutely could be procedurally generated, and would perhaps have a bit more replayability/challenge if it was.
Anonymous
11/5/2025, 5:28:37 AM
No.545350069
[Report]
>>544763296
Problem is right here.
Anonymous
11/5/2025, 5:55:36 AM
No.545352341
[Report]
>>545349851
When I first played factorio I assumed the game would use procedural generation for the world. I was wrong so I didn't buy the full version.
>dyson sphere program has a rudimentary but extensive editor that lets you voxel-customize your mech, using in game resources to determine material appearance and character statistics
>this is behind a button many players will never notice, let alone press, and nobody sane will actually engage with this at all besides maybe copying a design from someone who isn't sane
holy sovl
Anonymous
11/5/2025, 6:05:04 AM
No.545353114
[Report]
>>545352716
Huh, neat.
>look it up online
>click on the first steam guide result
>"we're not going to create our own parts in this guide, because that's too complicated and too much work"
kek
Anonymous
11/5/2025, 6:25:01 AM
No.545354734
[Report]
>>545352716
Yeah it's really neat how they implemented some sort of 3D-editor just for the case that a handful of autists want to create their own custom mecha. Really makes you realize that the devs actually care about their game and aren't the average chink-slop guys you would them suspect to be.
Anonymous
11/5/2025, 6:59:16 AM
No.545357179
[Report]
>>545344829
I actually still had some liquid N2, but it didn't work. What did work was draining the thing.
Anonymous
11/5/2025, 7:16:37 AM
No.545358381
[Report]
>>545358947
Anonymous
11/5/2025, 7:26:27 AM
No.545358947
[Report]
Anonymous
11/5/2025, 9:34:36 AM
No.545366209
[Report]
>3000hrs in mspaint
Anonymous
11/5/2025, 10:10:20 AM
No.545368219
[Report]