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Thread 11941257

594 posts 254 images /vr/
Anonymous No.11941257 >>11942379 >>11943189 >>11945572
EARLY SOON, VERY SOON EARLIER
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11934137

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.11941267 >>11941289 >>11941309 >>11941385 >>11948657
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[8-11] Odamex 11.1.0 released
https://github.com/odamex/odamex/releases/tag/11.1.0

[8-10]Quake 2: Call of the Void comes out 9/12/25
https://x.com/Q2CallOfTheVoid/status/1954616632677949605

[8-10]Absurdism is out for GZDoom
https://www.doomworld.com/forum/topic/154653-absurdism-100-a-drug-esque-clusterfuck-for-gzdoom-ver-400-and-above/

[8-09] CPD 2 by Cheesewheel
https://doomworld.com/forum/topic/154633

[8-07] Heretic+Hexen remaster is out
https://store.steampowered.com/app/3286930

[8-06] Nugget Doom v4.4.0 released
https://github.com/MrAlaux/Nugget-Doom/releases/latest

[8-03] Urban Warfare, an MBF21 weapon mod
https://doomworld.com/forum/topic/154541

[8-01] Ashes 2063: Death Zone confirmed
https://youtu.be/BpJ7AVXQ9gE

[8-01] DBP75: Patagonian Pilgrimage is out now!
https://doomer.boards.net/thread/4082

[7-27] Doom 2 in Rural Only released
https://doomworld.com/forum/topic/154452

[7-27] PillowBlaster cometh...
https://youtu.be/PNsNWQ1lsis

[7-27] EDGE-Classic v1.50 update
https://github.com/edge-classic/EDGE-classic/releases/latest

[7-21] Fallout: Bakersfield TC, nearing completion
https://youtu.be/6e8WrmOibpM

[7-19] Quake 2 N64 Jam II released
https://moddb.com/mods/n64-jam-ii

[7-17] Cutmanmike releases campfire minimod
https://forum.zdoom.org/viewtopic.php?t=80685

[7-17] Cyber Nights released
https://doomworld.com/forum/topic/150894

[7-16] Sunless Empire released
https://doomworld.com/forum/topic/154269

[7-12] Dead Sea Scrolls released
https://doomer.boards.net/thread/4054

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.11941287
>>11940367
>IIRC that's the part of the game where "lets hide progression behind secrets, actually" comes into play.
I ran into that in the first hub I thought, maybe I missed a note.
Is Hammer of Thyrion still the best port option for Hexen 2?
Anonymous No.11941289 >>11941307
>>11941267
I liked Last Action Hero.
Anonymous No.11941307
>>11941289
Its literally a Proto Live Action Duke movie with Arnold behaving as Him.
Anonymous No.11941309 >>11941314 >>11941335 >>11941464
>>11941279
>Migrate as soon as possible
100% with this idea. That autistic rule of waiting until the old thread is 2 seconds away from sliding off is retarded

>>11941279
> Many of the old images are in need of a update, the issue is that the guy who did those and even those 2 quake and doom videos disappeared and we have morons who would derail any attempt at making new ones, if i get to do a new OP again i will add the updated images if someone posts it
Again, 1000% with you on this one. Here's the image a lot of people agreed on recently
https://imgur.com/a/vr-doom-op-stuff-kPeNfTo

If I also saved a similar one but it's V9 so nobody's autism gets triggered that hurr durr change was made but the version wasn't changed

Gonna quote the news post cause last time this pic wasn't added to it for some reason >>11941267
not saying it's newsworthy necessarily, but it will make it more convenient for people to find it
Anonymous No.11941314 >>11941335 >>11941361 >>11941369
>>11941309
>If I also saved a similar one but it's V9
Why did I put "if" in there lol. Here it is: https://imgur.com/a/doom-pic-v9-4zdRdVo
Anonymous No.11941324
>doom
more like gay bwahaha
Anonymous No.11941335
>>11941309
>>11941314
If anybody thinks there's a better place for mm8 - l disagree, but maybe I'm wrong.
But I do think we should do it and not because mm8 particularly "deserves" to be there (like realistically it does but many other wads do as well) or to be fair to the original mm8 martyr autismo.
The real reason is it will get the ball rolling and it will get us working on updating all these 10+ year old fucking pics. There are like 10 changes I want to see more than adding mm8 in that basically empty spot in was added to, but since mm is the most often discussed one it's a good place to start. There's no reason we can't have doom pic v20 by the end of the year and have each version be better (on average) than the last one.
If we can't get any decent wad projects going anyway, at least let's start with the basics.
Anonymous No.11941336
>a lot of people
Anonymous No.11941347 >>11941392 >>11941417
Anonymous No.11941361
>>11941314
>project MSX
i'm surprised that wasn't taken out since i'm 99.9% sure it doesn't work with newer versions of GZDOOM. does it still work with zandronium?
Duke It Out In /vr/ anon !!PDpu0UyqiOA No.11941362 >>11942123
Just posting to tell you that I'm still alive and so is the Duke project. Sorry for not keeping you updated for a while. I'm quite busy for rest of this month, but hopefully I'm able to release my first map for this project during september. I'm howerer always lurking here, if you guys have questions or any tiles you want added, or maps that are ready to playtest.

Don't worry. Duke It Out In /vr/ will see it's release on 2026.
Anonymous No.11941369 >>11941456
>>11941314
>Historically notable
It's not and taking a chunk off UAC labs to fit it in is still fucking stupid.
Anonymous No.11941385 >>11941396 >>11941397
>>11941267
>[8-07] Heretic+Hexen remaster is out
And it sucks.
Anonymous No.11941392
>>11941347
>cool enough remaster
>annoying remasters
>nightdive sound bad
Anonymous No.11941396
>>11941385
Anonymous No.11941397 >>11941442 >>11941460 >>11941463 >>11942379 >>11943401 >>11946231 >>11948462
>>11941385
What sucks in it, and what would be the better alternative? If you cannot answer this, I'll just think that you are one of them lost /v/tards.
Anonymous No.11941417
>>11941347
>funny wrong cheat rampage
>pirated fresh constantly
>enhanced shitshow
>enough remaster making
>retarded great fighter
>90s failed
Anonymous No.11941442 >>11941470 >>11941470 >>11941496 >>11941496 >>11943321 >>11948409
>>11941397
>What sucks in it
Default settings putting devs fanfiction first (no, you can't defend changes like >>11939837 >>11939845) and menus making disabling it unintuitive. No actual setting for proper music, just SC-55, which was never targeted for Heretic and typical Hulshlop.
>and what would be the better alternative?
DOSBox, GZDoom, DSDA, Doomsday, Crispy, Russian, Chocolate, Vavoom, shit, piss, your mother, the list goes on...
The real question is whether a worse alternative even exists in the first place.
Anonymous No.11941445
I looked up a mod, clicked on a ZDF link to it, and it's dead. Looked up another mod and the generic subforums, and nothing works. Is it down for maintenance or did they change the domain?
Anonymous No.11941449 >>11941465 >>11941573 >>11944575
Sup /vr/, been a while since we last did map defacement. There's a bunch of billboard/advertisement textures on WNW that are just begging to be replaced, so here they are:
https://files.catbox.moe/m2c5vt.zip

Advertise your mod, throw some shade, insert some inside jokes, just keep it retro FPS related!
>Reply to this post with your replacements. KEEP THE FILENAME INTACT!
>Use the Sonic Robo Blast 2 (Legacy) color palette in slade. If you don't, we'll just auto-translate it so don't worry too much
>First come, first serve. If a texture has already been replaced, a second submission likely won't be accepted
>For picture frames, you can just put whatever you want inside them (remember you're on a blue board though)
Anonymous No.11941456 >>11941468 >>11941494
>>11941369
> It's not
It is just in terms of how expansive and all-inclusive it is.
> taking a chunk off UAC labs to fit it in is still fucking stupid.
No, having a single wad nobody plays take two slots to begin with is what's stupid.

Otherwise what's preventing the original mm autist or one of his followers from shooting up a school and getting a free 2 slots for megaman8bit?
Anonymous No.11941460 >>11941470
>>11941397
Personally an option on the opening to toggle changes on and off would be better, and have most or all of them off by deault.
I like the hexen level changes I saw, that added details to better show direction in the puzzles etc, and the ability to switch class at the hubs. But the heretic level changes weren't just additions they were replacements, and that's a bit more souring imo. They should be off by default, or not there at all.
Regardless, I don't think it's bad at it's core, it just has an off-feeling candy coating.
Anonymous No.11941463 >>11941482 >>11941496
>>11941397
the shitty custom textures that don't match heretic's art style. the alternative is for the remaster not sucking so God damn much
Anonymous No.11941464
>>11941279
if you do end up uploading the new image >>11941309 and somehow, mysteriously, your thread gets deleted - please document it and post the screenshots later, ideally multiple times as soon as you can. Not that anything is gonna happen haha, I'm sure this time will be different
Anonymous No.11941465
>>11941449
Anonymous No.11941468
>>11941456
>It is just in terms of how expansive and all-inclusive it is.
That's like saying Complex Doom is historically notable because it got a ton of shit piled onto it.
Anonymous No.11941470 >>11941537 >>11943231
>>11941442
>>11941460
You can toggle the changes off from the difficulty selection screen.

>>11941442
>list of source ports
I meant what would be better alternative as a remaster. What would you add and what would you not add. The dos versions are still included in this btw.
Anonymous No.11941482
>>11941463
So optional textures make this suck so god damn much? Come on, that's just graf tier autism.
Anonymous No.11941494 >>11941524 >>11941641
>>11941456
>No, having a single wad nobody plays take two slots to begin with is what's stupid.
Totally unlike a multiplayer wad that nobody plays being called historic.
>Otherwise what's preventing the original mm autist or one of his followers from shooting up a school and getting a free 2 slots for megaman8bit?
That would make it notable but still not historic.
Anonymous No.11941496 >>11941537
>>11941442
>>11941463
>>11941442
>all of these baits with zero technical knowledge of how it works
Also
>Russian, Vavoom
retard
Anonymous No.11941524 >>11941531
>>11941494
>Totally unlike a multiplayer wad that nobody plays being called historic.
Why do you people always have to lie? It's one of THE most popular wads that's been consistently extremely populated for years.

> That would make it notable but still not historic.
I agree that it fits better in notable but if people are sperging out over UAC labs that nobody plays getting 1 slot instead of 2, they would be sperging out even more about any wad that's already in notable
Anonymous No.11941531 >>11941541
>>11941524
>Why do you people always have to lie? It's one of THE most popular wads that's been consistently extremely populated for years.
and yet it never really got brought up here before that anon started going nuts about it.
>I agree that it fits better in notable but if people are sperging out over UAC labs that nobody plays getting 1 slot instead of 2, they would be sperging out even more about any wad that's already in notable
It's a fucking multiplayer wad, there's two sections for those.
Anonymous No.11941537 >>11943321 >>11943485
>>11941470
>You can toggle the changes off from the difficulty selection screen.
It's easily missable and doesn't explain the extent of some changes well enough.
>I meant what would be better alternative as a remaster. What would you add
I, personally, wouldn't change much from the original games at all. Maybe add mouselook and better keybinds, but that's it.
I guess one could say that something like widescreen assets are also expected and there are various console OSTs for Hexen specifically.
>and what would you not add.
A gameplay mod and basically a full misguided recreation of Heretic's mapset, like you can see on pic related. At the very least I wouldn't add them by default.
>The dos versions are still included in this btw.
Not on the consoles.
>>11941496
I don't need technical knowledge to say what sucks and what don't, especially when things had been done already better and for free.
And yes, Russian and Vavoom. I use them sometimes. If you refer to name changes, I don't care and will continue to call them how I want.
Anonymous No.11941541
>>11941531
>and yet it never really got brought up here before that anon started going nuts about it.
You're completely missing the whole point of the pic. The fact that it's so popular and noteworthy and yet not talked about here that much is precisely why it should be added - so that people who might enjoy it know it exists
If something is already discussed here plenty - what's the point of even adding it? To include every wad people discuss even occasionally would take 3x the pic we currently have.

> It's a fucking multiplayer wad, there's two sections for those.
In that case we either need to make a new row or take something out.
Anonymous No.11941573
>>11941449
in light of recent events
Anonymous No.11941574 >>11941635
>> It's a fucking multiplayer wad, there's two sections for those.
>In that case we either need to make a new row or take something out.
I propose we remove dodgeball.
Anonymous No.11941582 >>11941607
Is there a fast setting for Doom 64? At least in that new remake anyway?
Anonymous No.11941595 >>11941643
Megaman should obviously be in the total conversions. And in fact we can just remove Shadow of the Wool Ball which is a meh tier nothing-burger wad anyway
Nobody is gonna be mad over that
Anonymous No.11941607
>>11941582
Yeah, just put -fast in the launch options.
Anonymous No.11941635 >>11941647
>>11941574
I propose we remove the entire list and replace it with every iteration of Complex Doom Super Mega Ultra Giga Clusterfuck Fustercluck Edition.
Anonymous No.11941641
>>11941494
>That would make it notable but still not historic.
Disagree, since that's the only reason UAC labs is historic.
Anonymous No.11941643 >>11941649 >>11941663
>>11941595
>remove Shadow of the Wool Ball
Fuck you that shit's awesome, so is Rise of the Wool Ball.
Anonymous No.11941647
>>11941635
This, so much this...
Anonymous No.11941649 >>11941674
>>11941643
There's always that one obscure wad loving autist.
It may well be awesome, but it's not noteworthy enough, plenty of wads like it
Anonymous No.11941663
>>11941643
Agreed.
Anonymous No.11941674 >>11941689 >>11941718
>>11941649
It made both Graf Zahl and Tormentor666 lose their shit, that alone makes them deserve a fucking medal.
Anonymous No.11941689 >>11941698
>>11941674
qrd?
Anonymous No.11941698
>>11941689
Former was a mini-Lilith prior to Lilith because it originally only ran on ZDoom, latter was because the second one came out on the same day or so as Blade of Agony and got way more positive attention.
Anonymous No.11941715 >>11941951 >>11941971 >>11942296 >>11942375 >>11942931 >>11943137 >>11943740 >>11943894 >>11944071
> DUKE NUKEM 3D CHALLENGE <

Record a demo of Duke Hard E1L3 "CONSTRUCTION DESTRUCTION"
Skill 3, all secrets and kills

> Mod download
https://www.moddb.com/mods/duke-hard/downloads/duke-hard-episode

> How to record a demo with eduke32
1. Set demorec_diffs to 0 otherwise it won't record for some reason
2. Assuming you extracted the mod into "dukehard" dir, the command is
eduke32 -gamegrp DUKE3D.GRP -mh dukehard/duke3d.def -j dukehard/ -l3 -s3 -r

> Example demo
7:17 https://files.catbox.moe/v1tcmd.edm

> Why this map
I like how fast and explosive it is :)

Thanks >>11938065 for recommending me Duke Hard
Anonymous No.11941718 >>11941771
>>11941674
Well megaman8bit makes *certain* people here lose their shit so hard that any mention of it - including entire threads - mysteriously disappear, so by that logic it belongs in doom pic as well
Anonymous No.11941771 >>11941783
>>11941718
Anons aren't notable.
Anonymous No.11941783 >>11941793
>>11941771
They aren't just anons. They have the power to erase, the power to silence. They are Gods.
And if they delete your thread with no explanation two times in a row because it has the updated doom pic that people agreed to and voted for on separate occasions - They Are Right and you are wrong.
Anonymous No.11941792 >>11941795
So I just beat the Hexen Deatkings expansion and I'm pretty mixed about it

On one hand the level design is mostly decent with less confusing puzzles, on the other the constant enemy respawn gets annoying very quickly and I just ended up rushing through most of the levels
It's clear that they tried to make this expansion more combat oriented which is why they made it harder, I basically never ran out of mana in the base game but here it happened to me multiple times on medium difficulty.

The weirdest thing is that the first hub in the game is actually the hardest and most confusing which is why I didn't finish the game at first and then the 3rd hub is arguably the shortest and easiest, the game is just weirdly balanced

And then the final boss is laughably easy, but I played as cleric and just spammed the wraithverge
Anonymous No.11941793 >>11941906
>>11941783
>that people agreed to and voted for on separate occasions
still obsessed with the painfully spammed strawpolls, huh?
Anonymous No.11941795 >>11941805
>>11941792
>but I played as cleric and just spammed the wraithverge
Yeah that shit's broken as all fuck, it's probably the best fourth weapon.
Anonymous No.11941805 >>11941812
>>11941795
Yeah are the weapons more balanced in the remaster?
Anonymous No.11941812 >>11941835 >>11941885
>>11941805
No, if anything Cleric is even more busted because it exclusively gets a parry altfire for it's melee.

Mage got fucked with it's tier 4 weapon though.
Anonymous No.11941819 >>11941862 >>11941874 >>11941876 >>11942525
I HATE IRON LICHES
I HATE IRON LICHES
I HATE IRON LICHES
Anonymous No.11941835 >>11941874
>>11941812
Mage was the worst in original game as well, at least he has the best starter weapon
Anonymous No.11941862
>>11941819
Better than Archviles.
Anonymous No.11941869
>>11934359
If you fancy playing with AI partner, Mando + Deanova is possibly the most busted combo in the game. You get the best of the both worlds: all of the utility and melee goodness that Deanova brings + the sheer firepower of Mando, who is the most devastating character in the game, as well as the best character when controlled by the AI. This duo gets access to three nuke weapons, each with it’s own separate ammo pool: Mando’s thermal detonators, Deanova’s rocket launcher altfire and BMFG. Moreover, Mando’s unique traits would allow you to replenish H item off kills and earn more credits thanks to his bounty hunter perk. Lastly, Mando and Deanova have identical slot 7 weapons, so any upgrade gets shared between them, this would allow you to save some money and dump them into either health bonus, i-frames or Deanova’s invisibility gauge. Other interesting duos to consider are: Mando/Duke + Deanova and Mando/Duke + Wes, although I don’t think that they’ll synergize as well as Mando + Deanova do.
Anonymous No.11941874
>>11941819
Get rotated.
>>11941835
>at least he has the best starter weapon
That's debatable, while it's ranged and pierces, it's damage output isn't great, Fighter ends up with a way lower time to kill so long as you know how to manage it.
Anonymous No.11941876 >>11941887
>>11941819
I never figured out what to do about Tornadoes.
Anonymous No.11941885 >>11941891
>>11941812
>Mage got fucked with it's tier 4 weapon though.
With the new port, or just in general?
Anonymous No.11941887
>>11941876
Pop a shadowsphere.
Anonymous No.11941891 >>11942079
>>11941885
New port disabled the homing on the Bloodscourge projectiles.
Anonymous No.11941906 >>11942027
>>11941793
The reason I bring it up is because it was the **nny who created it in the first place - with the intention to spam it with vote against MM and he got beat at his own game. But if he didn't - you know he'd be using it to support his case.

But no, I don't think strawpolls are a particularly good idea.
The bigger issue is apparently to some "people" nothing counts as evidence of support.
MM won the poll? It was spammed (true)
People constantly bring it up mentioning it should be added for years? Oh that's all one samefag, you see.

If literally any other wad was being scrutinized this much - there would be zero (0) wads in the doom pic.
And that's the issue I have.
Anonymous No.11941923 >>11941940 >>11941963 >>11941992
As usual, great day for playing old vidya and not giving a flying fuck about MM8DM or how some schizos think they're being gangstalked by some shadow cabal or another.
Anonymous No.11941940 >>11942037
>>11941923
>some shadow cabal
maranax infirmux!
Anonymous No.11941951 >>11941971 >>11943137 >>11943145 >>11943145 >>11943841
>>11941715
Isn't EDuke32 just as fucky with demo support as GZDoom? If it matters, this was recorded on the latest commit.
https://files.catbox.moe/xp4207.edm
I had like five attempts that ended on 41/42 monsters. I don't even know what I did differently in this one. Maybe I was just getting unlucky with the troopers in the other buildings.
Anonymous No.11941963 >>11942037
>>11941923
yes, it is

after dddddiiiiinnnnnnnnnnneeeeerrrrr i'm going to replay e2m1 because i don't like my stack here (also looked up how to get the plasma gun, i didn't remember this map had one) then get cracking on e2m2 -fast sv_instantreaction 1

>A cardboard box...
Anonymous No.11941971
>>11941951
>Isn't EDuke32 just as fucky with demo support as GZDoom?
Yeah, >>11941715 probably should've suggested Rednukem.
Anonymous No.11941992 >>11942007 >>11942037
>>11941923
>or how some schizos think they're being gangstalked by some shadow cabal or another.
https://imgur.com/a/so-youre-sick-of-jannys-autism-XCUcFaK

Anyway here's my suggestion for next thread's OP pic
Anonymous No.11942007 >>11942014 >>11943414
>>11941992
how about this classic
Anonymous No.11942014
>>11942007
That's a great one. Though I am partial to this one for being particularly obscure
Anonymous No.11942027 >>11942038
>>11941906
Look out Anon, you're too close to the truth. He's gonna get you!!!
Anonymous No.11942037 >>11942043
>>11941992
I couldn't give less of a shit about your interpersonal drama. Keep screaming into the void though, it's pretty amusing.

>>11941963
E2M2 is top 5 best ID maps for me, especially with the PSX soundtrack.

>>11941940
Crudux cruo!
Anonymous No.11942038 >>11942048 >>11942051
>>11942027
Is this supposed to be a joke? Because literally every time people bring this up - they get wipe-n-banned.
I guess when it happens this time it'll open your eyes.
Provided you're not one of them employing your demoralization tactics

Anyway is Doom 64 remake worth playing? Does it even have nightmare?
Anonymous No.11942043
>>11942037
>I couldn't give less of a shit about your interpersonal drama.
You made an easily disprovable claim. It got disproven. Now you're going "durr I dont even care lmao". Childish.
Anonymous No.11942048
>>11942038
>Is this supposed to be a joke? Because literally every time people bring this up - they get wipe-n-banned.
Okay Anon. Sure. I've seen this happen a few times in the past few weeks and it just lingers like a bad smell.
I think you're just being a schizoid, and I'm certain a lot of people here think the same. That's the last (you) from me.
Anonymous No.11942051
>>11942038
You better prove yourself by doing the secret handshake so we know you're not one of THEM.
Anonymous No.11942079 >>11942091 >>11942101
>>11941891
That ain't fun. At least the shards are really silly now, letting you advance with frozen bodies while shooting through them.
Anonymous No.11942091
>>11942079
I'm fine with that when the alternative is to slam the brakes on the flow of combat to push frozen enemies out of the way, wait for them to shatter, or to switch weapons to break them yourself.
I still don't know why the fuck they disabled the homing of the Bloodscourge, there's an actual comment in the code that says "It turns out it works better!"

I think whoever wrote that and made that decision is stupid.
Anonymous No.11942101
>>11942079
I'd have preferred something like detonating them to do an AoE ice explosion.
Anonymous No.11942105
>You'll be Swiss cheese!
Anonymous No.11942123
>>11941362
I'm also working on build stuff but lacking in free time at the moment. Not super thrilled with my layouts so it's been slower than I'd like as well, gotta find a groove and bust out some maps. Time management is a bitch.
Anonymous No.11942124 >>11942130 >>11942183 >>11942195 >>11942210 >>11942224 >>11942261 >>11944015
I've played Doom, Doom 2, Plutonia, Evilution, BTSX 1, Eviternity 1, and some misc 1-2 map wads. What should I play next?
I liked the gameplay tweaks of Eviternity, I'd play more wads that have different tweaks but that's not a requirement.
Anonymous No.11942130
>>11942124
Ad Mortem.
Anonymous No.11942183
>>11942124
Sigil 1 & 2
Anonymous No.11942195 >>11942230
>>11942124
have you tried Doom + Doom 2 on nightmare yet

it's fun if you enjoy saving every 30 seconds or are an FPS god
Anonymous No.11942210 >>11942287
>>11942124
>I'd play more wads that have different tweaks but that's not a requirement.
Play Struggle: Antaresian Legacy.
Anonymous No.11942224
>>11942124
Eternal Doom
Anonymous No.11942230 >>11942242 >>11942464
>>11942195
UV-fast is better than Nightmare desu~
Anonymous No.11942232
Anonymous No.11942242 >>11942247
>>11942230
yeah i like UV -fast but nightmare is for true chads

i'm too old to play on nightmare now without saving every time something goes remotely well for me, especially custom wads, i just can't do it anymore
Anonymous No.11942247 >>11942464
>>11942242
>i'm too old to play on nightmare now without saving every time something goes remotely well for me, especially custom wads, i just can't do it anymore
Yeah that's why it's gay
UV-fast still makes you be more responsive but without the gay shit like respawning enemies.
Anonymous No.11942261
>>11942124
Doom 64 and No Rest for the Living
Anonymous No.11942287
>>11942210
this would be a perfect hexen or heretic map
Anonymous No.11942296
>>11941715
You can also record a demo by:
First start a new game at the desired difficulty, any level. Then
> Options > End Game
> Options > Game Setup > Record Demo
Then open the console with ` and type "map dh03"
Demos will be saved as "edemo###.edm" inside the dukehard folder

To replay demos, rename them to edemo001
I find it easier to name the demos after the mod and map number, and if I want to watch it, I make a copy and rename that copy edemo001
Anonymous No.11942298 >>11942346 >>11942368 >>11942467
>this is the map of the secret area in new Hexen episode

Jesus and there are almost 350 enemies
Anonymous No.11942346 >>11942646 >>11942837
>>11942298
Apparently it's a tribute map to some vtuber too.
Anonymous No.11942368
>>11942298
this map is pure sex
Anonymous No.11942375 >>11942385 >>11942931
>>11941715
link the op so i can find it easier
3:21 is as low as I'll go unless someone else beats it
Anonymous No.11942379 >>11942392 >>11942520 >>11948462
>>11941257 (OP)
>Hexen 2 Crew
It's fun how the game only really has one traditionally good protagonists with Crusader. Others have either assholes (Assassin and Paladin) or just straight-up evil (Necromancer and Demoness).
>>11941397
>What sucks in it, and what would be the better alternative?
Things that come to mind from my observations:
>No demoloops.
>Gameplay Modifiers being a toggleable option is a bit too obscure without a prompt similar to music on your first boot.
>Hexen Cutscene setting is even more hidden.
>No option for N64-like 'loading' screens with short description for a map you're heading to.
>No option to disable markers on automap regardless of Gameplay Modifiers.
>FM Synth recordings are too quiet.
>No CD version of Hexen OST.
>"Seven Portal" in solo Level Select, "Winnowing Hall" in co-op Level Select. Both start at the Hall.
>No hardware perspective (don't care personally, but people do complain about it).
>No warnings about Faith Renewed and Vestiges of Grandeur being made with only enhancements in mind.
>No saving for co-op playthroughs.
>No official inclusion of N64 version of Hexen.
...so far, at least.
Anonymous No.11942385
>>11942375
catbox won't load, ill try later
Anonymous No.11942392
>>11942379
I prefer the THPS3 Demoness model
Anonymous No.11942440 >>11942462 >>11942483 >>11942489
GZDoom killed this thread.
Anonymous No.11942462
>>11942440
i'm so sorry your winxp machine can't run it

i played zdoom before gzdoom existed and don't understand what all the hate's about, it's the most feature rich source port, anything you dislike you can be disabled with console commands
Anonymous No.11942464
>>11942230
>>11942247
UV fast chads rise up. Currently in the middle of TFC and yeah the first few levels were RAPE.

And to think that I'll have to do this with Doom 2 that has chaingunners, revenants and those respawn-faggots...
Or even Sigil I and II
Anonymous No.11942467 >>11942481
>>11942298
I swear to God I recognize this map. And I think from some Doom level
Anonymous No.11942471
how many maps is the new hexen episode?
I'm on hub 2 of deathkings and feeling my will draining.
Can't wait to be done with this so I can play heretic instead
Anonymous No.11942481 >>11942493 >>11946851
>>11942467
It's a Kaiser map so he probably recycled it from somewhere.
Anonymous No.11942483
>>11942440
Video killed the radio star.
Anonymous No.11942489
>>11942440
Reject modernity, embrace Edge.
Anonymous No.11942493
>>11942481
I wish I could remember. Was definitely doom
Anonymous No.11942497 >>11942536
Oh shit speaking of UV fast. What's that Spot game or whatever it's called that was an ad for oats or something but turns out to be based as heck?
Anonymous No.11942520 >>11943589
>>11942379
Just pester edward and xaser at doomworld to add Adlib+AWE32 soundtrack of heretic and the Digital Soundtrack of Hexen, though i heard that the CD release has some problems unlike Roland SC-88.
Anonymous No.11942525
>>11941819
that damn smile...
Anonymous No.11942528
>Fire napalm launcher as Postal Dude in a crowded room
>DINGDINGDINGDINGDINGDING
Anonymous No.11942536 >>11942558
>>11942497
Oatmeal Idle
https://oatmeal-idle-3.pages.dev/
Anonymous No.11942558
>>11942536
>https://oatmeal-idle-3.pages.dev/
No it was a doomslike
Anonymous No.11942561 >>11942564 >>11942573 >>11942589 >>11942629 >>11942745
>How a bunch of insecure faggots ruined an entire fandom
The year is 2025 and Doomworld is now the only place that holds any real power over the Doom community. Both in mod distribution and political views. They have knowingly sold out to Bethesda Softworks in an attempt to control the future of Doom modding by pushing a new mapping standard that nobody wanted.
Since they are the number one "community" (more like loony bin), ordinary people (mostly kids) will instantly find them via search engines. These new visitors would automatically assume, that this is the place where you could become part of the Doom community (and maybe become a mapper).
But oh-ho-ho, are those people WRONG!

Doomworld itself is a rotting carcass that only exists, because all other real alternatives (like the NewDoom forums, where a lot of important mapping lessons used to be) already died off thanks to neglect.

The Doomer Boards, the only viable alternative, have been actively sabotaged by jealous troons. DB isn't even allowed to earn a Cacoward, no matter how excellent their mapping projects are. The award itself is worthless, but the clout it generates is not. At one point, they were even treated openly as an enemy of the people, where posting said projects would get you permabanned. The ban was lifted for about 3,5 YEARS and then, just as we were about to finish writing this text file, news arrived that "Mordeth", Doomworld's token, talentless control freak & sloth (just look at his empty Wiki page), decided to make up a fictional controversy, by proclaiming that DB users actively "harass" DW users. Then he pointed at his previous warning from YEARS before and alerted them, that he would ban the popular DB projects, if they refuse to "clean up their act". By doing this, Mordeth thought he could extort and bend the Doomer Boards forum to his will. Too bad for him, he failed to realize that no one gives a shit about his little threats anymore.
Anonymous No.11942563 >>11942573 >>11942575 >>11942589
Regardless, he acted out his attempt at tyranny and now the DBPs are considered contraband again. Thanks to Troonworld's constant meddling, mistrust and hostility are at an all time high.

The ZDoom forums have always been infested with furries, bronies and whatever perverted scum one could think of. At this point the troons that also hold power there are just the cherry on top. That entire nuthouse deserves an exterminatus.

Meanwhile 4chan /vr/ (which is infested with actual tranny jannies) or the Russian Doom community, and many others, are all seen as trivial. Before anyone starts complaining about us not mentioning r/doom (Leddit), that shithole doesn't count and never will.
Anonymous No.11942564 >>11942569
>>11942561
Sir, this is a Doom thread.
Anonymous No.11942569 >>11942627
>>11942564
he's angry that i removed his retarded seethe over the remaster off news.
Anonymous No.11942573 >>11942586
>>11942561
>>11942563
off topic garbage. why does Anon have to make everything they dislike about traps? i don't ever think about them unless they're shoving their cocks in my face
Anonymous No.11942575
>>11942563
>That entire nuthouse deserves an exterminatus.
is that a heckin WARHAMMER 40,000 reference???
Anonymous No.11942578 >>11942592 >>11942637
Why the fuck is megaman STILL not in the OP?
Anonymous No.11942579 >>11942631 >>11942639 >>11943338 >>11943396
>Why exactly is Doomworld the worst place in existence for any Doom fan?
Answer: The hostile takeover by leftists, imbeciles, moralizing faggots, attention whores & transgender abominations since around 2016. They enforce a culture of toxic positivity. Doom became too popular and the old guard (especially moderators) actively invited the servants of Slaanesh to take their places and / or corrupt them entirely. Nepotism is rampant, grooming is a daily occurence and invitations to Discord pedo channels are handed out like candy to kids. Free speech is banned and "radical" views are punished without warning. Old and ancient members have been banned without mercy, and yet somehow the faggot (called "Creaphis") responsible for a thread that demanded the cancelling of JOHN CARMACK, the man they owe LITERALLY everything, was not publically drawn and quartered and is still bumbling around on the forum. This absolute madness is further confirmed by the admins, which have openly stated that "Doomworld is not a democracy".

But when you think it can't get any worse, it just does. Doomworld keeps literal pedophiles and transgender camwhores as prominent members. People like "OniriA" – a guy who created a map with pictures of children placed inside a sado-masochistic sex dungeon, as an outlet of his own disturbing fantasies. When he was asked why he did it, he lied about it. He explained that these pictures have a spiritual meaning, and then he proclaimed himself to be a transgender person of color, and was promptly spared from the ban. He also silently changed his nickname to "SitarA" a few months later to try and make people forget who he is and what he did. Andrea Rovenski, previously known as John A. Rovenski (CyberDemon531) is another example of a useless waste of space. It's another guy who thinks he’s a woman, and is kept as a prominent member of the forum.
Anonymous No.11942583
It’s funny how they preach leftist politics all the time, but when it comes to this fag, they quickly forget that he was once banned from "Games Done Quick" for wearing a MAGA hat. He’s also an internet whore, willing to perform sexual acts on camera for handouts, because he’s a jobless e-beggar who lives with his parents. He once shoved a dildo up his ass on a livestream. Then there's also the loooooong story about Marisa the Magician from the ZDoom forums, who tried to groom children on social media. They not only allowed him to stay on Doomworld, but they’re actually defending him.

Scuba Steve, a leader of Troonworld, has proudly called his moderators, that allow these atrocities to happen, a "ultra progressive cabal of communist Antifa socialists".
Anonymous No.11942584
Anonymous No.11942586 >>11942591 >>11943589
>>11942573
People who operate on being angry about something all the time start to see it everywhere, and stop being able to not have it on their mind at all times.
Anonymous No.11942589
>>11942561
>>11942563
The more I live the more I realize that conspiracies are a rule and not exception.
And as a rule of thumb ANYBODY who has any kind of power in anything at all is probably as insecure egotistic faggot who will do anything to maintain his grip on power even if it's as petty as being a forum mod or a janny
And this is not about vr's jannies who of course are amazing and never wrong lest I be banned on the spot, just in general
Anonymous No.11942591
>>11942586
tell me about it

i was wondering how he managed to trigger my post filters and he's just schizorambling about a useful site for maps and mods, probably just ate a ban from doomworld for saying mecha hitler had some good ideas or something
Anonymous No.11942592
>>11942578
Take a guess. But the anon who made this thread promised to include the updated pic next time he makes a thread so we'll see.
I always hope something changes for the better but... you know how that goes
Anonymous No.11942597
I'm gonna buy Hexen 2 on steam just in case there's a remaster for it.
Anonymous No.11942598
This is what happens when you let GZfags infest your community.
Anonymous No.11942606 >>11942632
Now that this game is retro, what are some good maps for it?
Anonymous No.11942617 >>11942623
The "Cacowards" have been a joke for a long time. They are nothing more than a gimmick for the Kool Kidz Klub, to egojerk themselves and their overrated works at the end of each year. Usually voted by the same people who call all the shots around the forum, it is not uncommon for these same fags to vote for their own works, or the works of their forum friends and suckups. They then claim that the awards are "an unbiased tradition". What is awful about these awards is how they contribute to the declining mapping culture, by creating standards that go against what classic Doom is all about. Fun and quality gameplay are usually thrown out the window for dogshit maps and megawads that are considered "art" by a bunch people on estrogen pills. Needlessly overdetailed, colorless abominations with repetitve visuals, desaturated or oversaturated palettes, or they all look like Sunder and Sunlust clones. These are the only things that get any praise. As a result the forums got invaded by newbie mappers who make the same repetitive "one color high contrast void slaughter maps" over and over, without having a shred of experience with the original iWADs (Doom, Doom 2 etc.), and will never achieve a basic understanding of what makes Doom great, all because they want to have a shot at a Cacoward.
Anonymous No.11942623
>>11942617
I will take ribbiks void maps any day over UDMF garbage.
Anonymous No.11942627
>>11942569
It's only Tuesday and I can't wait to get drunk this weekend and convince my friends to play Hexen co-op with me again.
Anonymous No.11942629 >>11942635
>>11942561
The Community is falling!! Oh No!!!
Anonymous No.11942631 >>11942635 >>11942639
>>11942579
>muh leftists!
lmfao cope, sorry you can't handle the Code of Conduct buckaroo
Anonymous No.11942632
>>11942606
I like the chud dungeon campaign map
Anonymous No.11942635
>>11942629
>>11942631
let's post something that will probably really rustle his jimmies

https://youtu.be/_3NSe4EBvX8
Anonymous No.11942637 >>11942642
>>11942578
Maybe because nobody plays it, and maybe the reason for that is because it sucks?
Anonymous No.11942638 >>11942917
If someone builds a Wad on slade that replaces the heretic and hexen soundtracks with high quality AWE32 and CD/SC-88 rips, do it
Anonymous No.11942639
>>11942579
based white guy
>>11942631
brown tranny fag
Anonymous No.11942642
>>11942637
Don't bother with the schizo.
Anonymous No.11942646
>>11942346
>tribute map to some vtuber
ick
Anonymous No.11942673 >>11942715
What devastating loss did Russia suffer this time?
Anonymous No.11942715
>>11942673
Our favourite game Hexen got a shit remaster.
We must nuke Nightdive HQ now.
Anonymous No.11942734 >>11942836
just posting more -fast hilarity

i got filtered by this room twice trying to dodge everything, collect the plasma, then start fighting, and i finally realized it's easier to just bait them through the tele
Anonymous No.11942738 >>11942836
then i wasn't recording for e2m2 (i only start recording when i approach areas i've died multiple times) but i snapped this screenshot cause i got crit by two imp fireballs in a row for 48 damage and i couldn't complete the level without breaking out PR, only lived another 2 minutes because i'm bad at using the berserker pack sdfjklkjdfsklj

even though i got my ass beat i'm still having fun
Anonymous No.11942745 >>11942752
>>11942561
You guys play doom
Anonymous No.11942752
>>11942745
Play Doom? Do you think this is some kind of game?
Anonymous No.11942828 >>11942836
AHHhhhhhhhgggh

i was 100/200 before getting the backpack on e2m2 and now my health is way too low to complete e2m3. the cacos are just frying me while the game lags before it's done loading (not gonna waste your time with a clip of that)

i'm gonna have to re-do the level when i have time tomorrow
Anonymous No.11942836 >>11942873 >>11943305
>>11942734
>>11942738
>>11942828
Anonymous No.11942837
>>11942346
No, that's a different map. The tribute map IS FAR smaller and has no enemies.
Anonymous No.11942863
thanks for breaking out the bfg Anonymous##Mod
Anonymous No.11942873 >>11942881 >>11942883 >>11942885 >>11943016 >>11943079 >>11945029
>>11942836
Oh that’s just nigga yuji Sakai from [s4s], he doesn’t know better and is playing on delta touch
Pic related. - his setup.
Anonymous No.11942881
>>11942873
Doesn’t seem too bad like that other anon
Anonymous No.11942883 >>11942895 >>11942905
>>11942873
YUP

you guys asked me to stop being a namefag so i did

i want to get a monitor but it's tough in spikeman's economy

let's keep [s4s] in [s4s]

i'm not gonna waste time arguing with the guy who's running a win10 machine anymore btw if he doesn't understand computer security that's his problem when his machine gets invested with bitcoin mining wiper ransomware
Anonymous No.11942885
>>11942873
what the fuck
Anonymous No.11942895 >>11942898 >>11942907 >>11942946
>>11942883
Did you play D-Rady’s yet?
Anonymous No.11942898
>>11942895
no

i didn't play for a week when i was watching evo (and watching the multicast on VOD after it was over) played a little sunlust savescumming then went back to doom 1 uv -fast sv_instantreaction 1

i downloaded quite a few more vanilla style wads and have a huge backlog to play now. after i beat e3 i'm gonna try scythe at the recommendation of the thread, then doom 2 -fast, then sigil and sigil 2 (i'm 3 levels into sigil and decided i wanted to warm my aim up so i can play that on -fast as well)
Anonymous No.11942905 >>11943196
>>11942883
>i'm not gonna waste time arguing with the guy who's running a win10 machine anymore btw
Who?
Anonymous No.11942907
>>11942895
>Ghoul's Forest Hellshot Golf map
That might actually be spooky
Anonymous No.11942917 >>11943112 >>11943589
>>11942638
By the way is edward retarded or something, i said that the Heretic soundtrack is using Roland instead of Soundblaster AWE32 and he thinks that is OPL
Anonymous No.11942931 >>11943137 >>11943145
>>11941715
>>11942375
3:21 https://files.catbox.moe/qg6jjn.edm
Anonymous No.11942946
>>11942895
If you do play Scythe, remember to play episode 1 (the first 10 maps) with fast monsters enabled
Anonymous No.11943016
>>11942873
His attitude certainly is better than I remember, then.
Anonymous No.11943079 >>11943096
>>11942873
That setup is fucking deranged what the shit
Anonymous No.11943096 >>11943871
>>11943079
I agree. Imagine playing such an old game on ultrawide monitor, a ratio on which historically the cinema flicks were rolled on. 4:3 or bust you technological heathen, let the demons lurk in peace of their periphery.
Anonymous No.11943112
>>11942917
Dude is the guy we have to thank for the quality of multiplayer in NDS releases, of course he is retarded (or more likely a zoomer that doesn't know what AWE32 is).
Anonymous No.11943137
>>11941951
Sorry didn't know it will be that janky. Both >>11941715 and >>11942931 desync for me.
Anonymous No.11943145 >>11943918 >>11943929
>>11941951
Sorry didn't know it will be that janky. Both >>11941951 and >>11942931 demos desync for me.
Anonymous No.11943189 >>11943225
>>11941257 (OP)
>a guy with a PSX Hexen source code backup CD comes to Doomworld looking to sell it to "the community"
>Nightdive gaslights him into thinking it's of little interest and value
>Nightdive gaslights everyone interested in the CD into thinking they'll buy it for "the community" and will release it to the public afterwards
>Nightdive buys the CD for pennies and never release it
>couple months later Heretic+Hexen comes out with bonus materials
https://www.doomworld.com/forum/topic/150751-doom-psx-and-hexen-psx-original-source-code-disk-from-1997/

fuck Nightdive in their corporate faggot asses
same as Piko they're just a bunch of vultures
https://warosu.org/vr/thread/11511395
Anonymous No.11943196
>>11942905
Man's got a persecution complex because he keeps getting bullied for being a phonefag.
Anonymous No.11943221
Anonymous No.11943225 >>11943608
>>11943189
This reminds me that there was a rumor that Nightdive actually wanted to forge rights to Powerslave, paying off a semi-related party to throw them under a bus in case a rightsholder would appear.
That would explain why there was this big of a pause between the tease of it and the actual release (considering that there already was a decent enough base on KEX).
It also reminds me that at some point they bought a ton of other video game rights, including NAM and WW2 GI, before selling them to some other grifters.
Anonymous No.11943231 >>11943246
>>11941470
>You can toggle the changes off from the difficulty selection screen.
fair enough, but most should still be turned off by default imo.
Anonymous No.11943246 >>11943258
>>11943231
Isn't it funny how Namco and Konami could figure how to present arranged/enchanted alternate modes back in the 90s (with Classic Collection and Castlevania Chronicles), but a modern video game studio can't?
Anonymous No.11943258
>>11943246
UI design in general is fucked up right now. No one is even trying. Sad state.
Anonymous No.11943259
Anonymous No.11943305
>>11942836
initiate vaseline mode
Anonymous No.11943321 >>11943325 >>11943443
>>11941442
>>11941537
>"i don't like these changes and you should be able to turn them off"
>You can toggle the changes off from the difficulty selection screen.
>"NOOO! NOT LIKE THAT!"
this is basically that old miyamoto greentext. you just can't win with some people.
Anonymous No.11943325
>>11943321
5 rupees have been deposited into your account
Anonymous No.11943338
>>11942579
source? no seriously, if you have proof of all this post it somewhere publicly then. if you don't like the way the state of doom modding is right now go full scorched earth and watch the world burn.
Anonymous No.11943353 >>11943424 >>11945070 >>11945083
Say that some humdrum Doom overhaul mod from a decade ago suddenly became sold as the one true way to experience the game, would anon be less or more critical? No one actually likes those Sandy maps, they're unequivocally recognized trash, right?
Anonymous No.11943354 >>11943581
You won't immediately recognize this, but this is E2M1 from the good old Heretic.
Anonymous No.11943368 >>11943402
What's the name of that WAD where it's a city at night with tall buildings, very long streets, tons of spiders and laser fences? You start in a parking garage.
Anonymous No.11943396
>>11942579
Nah, Doomer Boards is far worse, because it has too much underage retards. Every community has it's pedos, but claiming that dw is some official pedo place is straight up false. And it's stupid because dw has some real problems, so making up them just makes the real problems seem false too. The biggest problem with is that it's way too official and too corporate. Every mod or noticable member is in game business, so the discussion is way too official and there's too much Bethesda bootlicking. That being said dw is the only place that has source port developers, cacowards, actual big wad releases and such, so it's necessary evil. I release my stuff there, because it's the biggest community but don't want to further engage with them because too it's too much of a corporation worship.

Rovenski isn't a mod, and makes a good old schoolish maps, so why target Rovenski of all people. That just seems evil and obsessed.
Anonymous No.11943401 >>11943421
>>11941397
>I'll just think that you are one of them lost /v/tards
By constantly directing me to what I could've only had the impression of bulwark of well-informed people, you forced me to check what's out there. Don't ever do that again, and follow your own advice.
Anonymous No.11943402 >>11943451
>>11943368
Tetraptykon
Anonymous No.11943414
>>11942007
be sure to use rockets rather than any other weapon
Anonymous No.11943421 >>11943430
>>11943401
What do you mean by own advice? Real critism? Well, here it goes

Good
>less grindy gameplay because of buffed weapons
>remixed heretic campaign
>ability to change classes during campaign
>2 new expansions
>new monsters and weapon on heretic expansion
>curated mods
>the original content is still included and can be toggled (missed this in Quake 2 remaster)
>no crashes like with doom+doom 2

Bad
>no new enemies or weapons in hexen expansion
>no new boss on heretic expansion
>gameplay modifiers should be less easier to find
>nightdive is still managed by bunch egoistic asses, so bug reporting won't be easy

Haven't tried multiplayer yet.
Anonymous No.11943424 >>11943447
>>11943353
What wad is this brother?
Anonymous No.11943430
>>11943421
>less easier
Obviously meant less hard, lol
Anonymous No.11943443 >>11943460
>>11943321
>You can toggle the changes off from the difficulty selection screen.
Technically, you can.
Effectively, most won't even notice that this submenu exists thanks to it being almost hidden and it communicates what it does extremely poorly.
It's almost like someone wanted to effectively erase the old games and replace it, while deflecting any criticism with toggles hidden behind a deceptive design pattern UI and DOSBox included that doesn't come in console versions.
And all that when better approaches to this shit were figured out long ago.
Anonymous No.11943447
>>11943424
Monolith by Richard Wiles, there are six of them and they're pretty good. The last one has freelook-dependent secret switches, but otherwise is the same plain vanilla wad with raised limits.
Anonymous No.11943451 >>11943456
>>11943402
no result
Anonymous No.11943456
>>11943451
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tetraptykon
Anonymous No.11943460 >>11943486
>>11943443
Relax, nothing has been erased. You even get the original iwads with the download. Heretic and Hexen still exist as they were.
Anonymous No.11943485
>>11941537
>easily missable
how? the toggles are LITERALLY the first things you see when you boot them up the first time though and im talking on day 1.
Anonymous No.11943486 >>11943509
>>11943460
Well, the "original" Heretic IWAD in it still has the new skies for episodes 4 & 5, showing at least in GZDoom so there's that.
Anonymous No.11943509
>>11943486
Can you delete those in slade?
Anonymous No.11943556 >>11943590
I'm so unbelievably tired of hack wad makers that think hard just means less ammo. It's doom not fucking resident evil. If it's designed well I should be able to have an infinite BFG and still struggle.
Anonymous No.11943581
>>11943354
E2M8 is really fucked. The original level wasn't perfect, but it doesn't mean that if you add tasteless details it turns into a masterpiece
Anonymous No.11943589 >>11944124
>>11942520
>Just pester edward and xaser at doomworld
Too lazy to register on Doomworld and practically post there once. Nightdive's Discord server may be as good of a place, I guess.
>add Adlib+AWE32 soundtrack of heretic and the Digital Soundtrack of Hexen
Well, might as well ask for Adlib+AWE32 for both alongside CD and maybe even N64 OSTs for Hexen.
>i heard that the CD release has some problems unlike Roland SC-88.
As far as I know, it's literally incomplete compared to proper soundtracks because disk didn't have enough space. What's wrong with SC-88 though?
>>11942586
There's likely some projecting/denial in there too.
>>11942917
>i said that the Heretic soundtrack is using Roland instead of Soundblaster AWE32 and he thinks that is OPL
He thinks that Roland is OPL? What?
Anonymous No.11943590
>>11943556
I was thinking something similar recently.
Anonymous No.11943608
>>11943225
Puts me in mind of what they supposedly got up do with buying out the System Shock Portable lead developer to screw the rest of that team, hand everything over to them and then blanket DMCA'd it.

After the Blade Runner fiasco I don't find it such a ludicrous idea anymore.
Anonymous No.11943740 >>11943765
>>11941715
>Example demo 7:17
Improved to 4:12 https://files.catbox.moe/ow8ktz.edm
I wanna know if it desyncs for other people
Anonymous No.11943765 >>11943841
>>11943740
3:36 https://files.catbox.moe/1wesjf.edm
Anonymous No.11943790 >>11943845
Trying to play DN3D Total Meltdown but any water surface has a glitch that keeps copying/smudging any texture on the screen, even menu and cursor. It's a long shot but does anyone know what may be causing this? I'm playing through Eduke32, is there a better way to run it?
Anonymous No.11943841 >>11943894
>>11943765
3:29 https://files.catbox.moe/od62qj.edm
>>11941951
>I had like five attempts that ended on 41/42 monsters
probably this fucker flying away
Anonymous No.11943845
>>11943790
Nevermind I finally fixed it. Had to copy the duke3d.grp file to the main eduke32 folder, dunno why that was the problem.
Anonymous No.11943865
lookin good

quite amusingly i saved the berserk pack for a full heal at the end of the level. i'm up to e2m5 but i'm critically low on ammo and not really sure how to fight barons of hell with a single barrel. i've come to the conclusion if you play the official port with a controller (which i was using before i bought delta touch because the mouse input on the official doom is REALLY bad) it gives you way more autoaim than the original game does because i wasn't really strugging with ammo management on my normal UV run of the game
Anonymous No.11943871
>>11943096
actually, you have a point

i had to crank the vertical fov way higher than i normally play because things can hit me i couldn't see it (i normally play with a 120 horizontal fov in all games that will let me go that high)
Anonymous No.11943885 >>11943891
What's your opinion on LZDoom, anons?
Anonymous No.11943891
>>11943885
Useful for getting some old mods to work with newer shit without trying to fix them yourself.
Anonymous No.11943894 >>11943929
>>11943841
>>11941715
2:57 https://files.catbox.moe/z07cuf.edm
this will be my last one
Anonymous No.11943918 >>11943929 >>11943951
>>11943145
Don't get discouraged, anon. Whenever trying something new, something you did not expect will always go wrong and make everything take way longer than you thought. Because you are new. You couldn't have seen it coming.
Do you play with auto-aim enabled? I (3:21) have full autoaim enabled, so make sure it's on and try the demo again. If that doesn't work, I will download a new copy of eduke32. Mine is a few months old but I did not expect that to matter
Anonymous No.11943929
>>11943145
>>11943918
i meant to say, i will download the newest eduke and try again, if my demo still desyncs. FWIW I was able to watch this demo just fine >>11943894
Anonymous No.11943951 >>11944192
>>11943918
I recorded that on Linux using eduke32 master. I just tried on windows with latest eduke32 release and it plays my demos fine and yours desync too. Maybe our game grp's are different? I'm using atomic edition 1.5
https://cloud.disroot.org/s/3WcJxRe6G8KAqPS (catbox is slow again)
Anonymous No.11943995 >>11944000
Why does this general not like VKdoom?
Anonymous No.11944000 >>11944059
>>11943995
Another port to infuriate monoporters, and it's another one built on GzDoom too.
Anonymous No.11944007
>>11940607
There's a mod for Doom that is just the boltgun weapons and enemies.
https://www.moddb.com/mods/warhammer-40000-boltgun-weapons-mod-for-doom
Not sure how much of exact gameplay is replicated, but if it's close enough for you, then you basically have unlimited Boltgun maps to play. Prodeus is was okay I suppose as a different recommendation. I didn't beat it, but played half of it or so.
Anonymous No.11944015
>>11942124
Valiant
Anonymous No.11944032 >>11944035
As someone that's never made any kind of Doom .wad, mod, .pk3, etc, whatever, how difficult would it be for me to make vanilla texture replacer packs myself out of textures from other mods and wads? For personal use. Could I crack open an existing texture replacer .wad and just replace the textures and save it?
Anonymous No.11944035 >>11944796
>>11944032
Depends on the port for what file format works but generally yes.
Anonymous No.11944059 >>11944073 >>11944097
>>11944000
can you explain your irrational hatred of gzdoom please? i keep asking you to do this

zandronum makes everything look morbidly obese and i can't figure out fix it, and it's missing other nice console commands like vid_saturation and the ability to scale the crosshair even bigger. they should really just port the zandronum netcode into the current fork of gzdoom then there's no reason to use it anymore

what would you recommend i play instead (in before dosbox)
Anonymous No.11944071
>>11941715
>Duke Hard E1L3
The midi is Blondie - Call Me according to the wiki. Is this song a rip off I Was Made For Loving You Baby? Sounds too similar
>inb4 >>/mu/
Anonymous No.11944073 >>11944087
>>11944059
>they should really just port the zandronum netcode into the current fork of gzdoom
something something it's too hard
Anonymous No.11944087
>>11944073
It's not too hard, it's fundamentally unworkable without scratch rebuilding most of the port, the best they're going to be able to do is trying to better optimize packet servers.
Anonymous No.11944097 >>11944109
>>11944059
>can you explain your irrational hatred of gzdoom please?
Ports are tools, I don't like or hate any of them.
>i keep asking you to do this
You've never asked me anything.
Anonymous No.11944104 >>11944150
Not sure if I'm looking forward to playing Hexen 2, from what I heard it's even more obtuse and cryptic than the first game and almost unplayable without a guide
Anonymous No.11944109 >>11944118
>>11944097
sorry, i'm mixing you up with someone who is keeps being like GZDoom gtfo out of my thread reeeeeeeeeeeeee

on that note, should i get DSDA configured for the thread challenges, or does the source port not really matter for that? i've been attempting some of them, but i haven't posted any demos of my own cause what you kids do in 7 minutes takes me like 45 :\
Anonymous No.11944118
>>11944109
It's speedrunning so probably, DSDA is worth having around anyway.
Anonymous No.11944124 >>11944249 >>11944316
>>11943589
post the soundtrack here
I spoke to him about the soundtrack and he kept thinking it was FM Synth OPL, not the Soundblaster AWE32

if anyone boots the game right now and uses Original, or open the .wad, all of the ogg music files are obviously based on Roland SC-55
Anonymous No.11944150 >>11944160 >>11944168
>>11944104
I completed it without a guide and the Egyptian hub is my favourite, but based on what others say I think there are very few people like me.
Anonymous No.11944160
>>11944150
>but based on what others say I think there are very few people like me.
I was fine with it, but it feels like Hexen as a series is more like point and click adventure games with first person combat, or at least ones that aren't Realm of the Haunting anyway.
Anonymous No.11944168 >>11944176 >>11944180 >>11944216
>>11944150
How did you complete the Egypt section without a guide?
Anonymous No.11944176
>>11944168
You don't. Buy the Prima Guide.
Anonymous No.11944180 >>11944209 >>11944216
>>11944168
Not that anon but there's a wall in one map that shows the possible solutions for that run, you just write them down and make sure to have autorun off when you're doing it.
Anonymous No.11944192 >>11944229
>>11943951
I downloaded a new copy of eduke and made another demo. I also have duke v1.5
3:15 https://files.catbox.moe/bx29hs.edm
Anonymous No.11944209 >>11944214
>>11944180
Is that the one where solution keeps changing?
Anonymous No.11944214
>>11944209
Pretty sure it's randomized per session but yeah.
Anonymous No.11944216
>>11944168
Yep, he's right >>11944180
I discovered the secret and passed that place on the second attempt
Anonymous No.11944229 >>11944240
>>11944192
>https://files.catbox.moe/bx29hs.edm
Nah, still desyncs
Can you drop me your .cfg's?

I noticed duke's somewhat more RNG-heavy than doom. For example if crocs drop a chaingun you get a noticeable head start.
Anonymous No.11944240 >>11944272
>>11944229
which ones? here is eduke32.cfg https://files.catbox.moe/v3qshn.cfg
all i changed from a fresh install is: toggled mouse aim off, turned vertical sensitivity to 0
Anonymous No.11944249 >>11944316
>>11944124
by the way goober is a goober, i posted 2 videos showing the docks in OPL and AWE 32 and the motherfucker pulls this
>"The AWE32's digital audio section was basically an entire Sound Blaster 16, and as such, was compatible with Creative's earlier Sound Blaster 2.0 Its specifications included 16-bit 44.1 kHz AD/DA conversion with real-time on-board compression / decompression and the Yamaha OPL3 FM synthesizer chip."
There is a entire thread at Doomworld and even the cesspit that is RPG codex showing that heretic was recorded in Soundblaster AWE32 and they insist it is the same when it isn't.

And now he holding a fucking aew32 in his hand to try to prove me wrong and claim that is OPL, i quit arguing, i am not going to waste braincells with this.
Anonymous No.11944272 >>11944281 >>11948281
>>11944240
Damn I really have no idea why this happens
Anonymous No.11944281
>>11944272
same
Anonymous No.11944297 >>11944319 >>11944328 >>11944347 >>11944580 >>11945304
Why is Serious Sam so universally hated while Quake is praised as if it's a divine creation?
Anonymous No.11944316 >>11944384
>>11944124
>post the soundtrack here
It's right there in the open in re-release's folder and I assume you have it installed. "_mus_" WAD files. I'm just a lazy noob with sharing files here, in all honesty.
>>11944249
>And now he holding a fucking aew32 in his hand to try to prove me wrong and claim that is OPL, i quit arguing, i am not going to waste braincells with this.
Isn't his AWE32 some cheap version without actual OPL chip? He literally posted a pic of a card. That's assuming he did the recordings.
Anonymous No.11944319
>>11944297
>Serious Sam so universally hated
By who? First 2 games are great
Anonymous No.11944328 >>11944332 >>11944339
>>11944297
I don't recall serious sam being universally hated but it does get criticism for being circlestrafeslop,
from what I can recall. The games never captured me.
Anonymous No.11944332 >>11944356 >>11944428
>>11944328
>circlestrafeslop
thats every boomershooter though, including a lot of doom maps and recent boltgun
Anonymous No.11944339
>>11944328
>but it does get criticism for being circlestrafeslop
More like M1+S.
Anonymous No.11944347 >>11944352 >>11944479
>>11944297
>universally hated
Almost all of the Serious Sam games have an over 80% positive rating on Steam. Of the two that don't, one is 76% and the other 50%.
Granted, I'm talking about every single game available on Steam, including spinoffs, but the point still stands.
Anonymous No.11944352
>>11944347
Even the surprisingly decent sidescroller is 83%.
Anonymous No.11944356 >>11944380
>>11944332
It's a balance. Doom for example can have encounters like that but there's also plenty of ways to design levels to where you aren't mindlessly circlestrafing much.
Anonymous No.11944380
>>11944356
There's also some balance to Sam's monsters and encounters where mindlessly circlestrafing/mouse+S'ing gets you killed.
Anonymous No.11944384 >>11944390
>>11944316
idc anymore, arguing with those jabronis is a waste of time.
it feels that i am dealing with the retards at vogons.
Anonymous No.11944390
>>11944384
>it feels that i am dealing with the retards at vogons.
More like NMA.
Anonymous No.11944428 >>11944438 >>11944476 >>11944540 >>11944583
>>11944332
>thats every boomershooter though, including a lot of doom maps and recent boltgun
See, this is why people hate Serious Sam, it created the myth that shitty arenas stapled together are "classic FPS" design, when its actually slop. So when nu-slop like Boltgun comes in like a Serious Sam clone but with all the marketing calling it a boomie shootie, that further muddies the water and means getting real boomer shooters is less likely.
Anonymous No.11944438 >>11944442 >>11944550
>>11944428
>See, this is why people hate Serious Sam, it created the myth that shitty arenas stapled together are "classic FPS" design
Stuff like Painkiller is also at fault for that, shit made the game miserable.
Anonymous No.11944442
>>11944438
ehh, Painkiller is part of it but it's *because* of Serious Sam. Nobody calls Painkiller a classic FPS; people do conflate Serious Sam with real boomie shooters.
Anonymous No.11944476 >>11944486 >>11944540 >>11945304
>>11944428
I kinda agree with this. Serious Sam is a fun romp, but it's level design is shit.
I liked painkiller better desu.
Anonymous No.11944479
>>11944347
The best Serious Sam game is stuck on Gamecube and PS2
Anonymous No.11944486
>>11944476
Painkiller has only one decent game
Anonymous No.11944514 >>11944526 >>11944594
So the Bloodscourge projectiles no longer actively home in on enemies or bounce around, they simply target the closest enemies at launch, then fly forward before exploding on impact. I don't know why ND would think to remove the unique properties; is it because the balls would veer off to hit things to the sides instead of what's directly ahead? Why remove the bouncing, then? It's not like Bloodscourge wasn't already the worst 4th slot, or that Mage needed to be any worse in general.
Anonymous No.11944526 >>11944562
>>11944514
I think they made the freeze spell more powerful
Anonymous No.11944540
>>11944428
A big part of that misconception is also due to its contemporaries: CoD was gaining traction, Medal of Honor was getting big, and Halo was well established at that point. A shooter where you hold an unrealistic amount of weapons, where you go against an unrealistic enemy cast, and against very unrealistic enemy counts is way closer to the "classic shooter formula".
>>11944476
>I kinda agree with this. Serious Sam is a fun romp, but it's level design is shit.
>I liked painkiller better desu.
I didn't get into the Sam series for awhile because I played Painkiller first and thought it would be the same: That easy-to-do bunnyhop that minimizes stressful encounters makes it the true emphasis of that sloppy "mouse1+s" gameplay. The thing Painkiller had over it was not so much the level progression but the big variety of level themes, something I recall Yahtzee praising it for.
Anonymous No.11944550
>>11944438
Serious Sam is a uniquely miserable waste of time because of how much you have to just hold W between enemy spawns in these big ass barren fields. It has no SR50, no bhopping or strafejumping and no dodge mechanic to fidget with. Have fun doing the secrets.
Anonymous No.11944562
>>11944526
They did, the damage was doubled and the shards pass through frozen corpses. But still, it's bizarre to me that they'd nerf anything about him yet create a dedicated alt-fire key just so Cleric can be even better. If we're at the point of putting random community mods into official releases, why not pilfer from something to give him some more utility?
Anonymous No.11944568
I need to replay Painkiller but I don't remember it being SS-level of circlestrafing, it also had actual level design with shiload obstacles you can use in combat.
Anonymous No.11944575
>>11941449
Anonymous No.11944580 >>11945020
>>11944297
People who hate on Serious Sam just parrot what some youtubers say
Anonymous No.11944583
>>11944428
Honestly, Serious Sam is one of my favorite boomer shooters. Something about one man taking on hordes of enemies all charging at you at a breakneck pace is just fun to me.
Anonymous No.11944594 >>11944616
>>11944514
>It's not like Bloodscourge wasn't already the worst 4th slot
I disagree, Quietus was worse for me, but yes, now Bloodscourge is the worst 4th weapon. For some reason they made it unusable outside narrow spaces.
>fly forward before exploding on impact
Only impact with a wall causes them to explode.
Anonymous No.11944616
>>11944594
Quietus has the issue of being a ranged weapon that you have to use at near melee range to make the best use of, which doesn't even have a melee function.
Anonymous No.11944647 >>11944652 >>11944669 >>11944690
>finally play Batman Doom
>it doesnt have Kiss from a Rose MIDI
Who wants to make Batman Forever Doom? I have some improvements in mind. Or maybe Batman Doom Forever?
Anonymous No.11944652 >>11944657
>>11944647
>Who wants to make Batman Forever Doom? I have some improvements in mind.
You make it.
Anonymous No.11944657 >>11944668
>>11944652
make it with me, I have no internal motivation
Anonymous No.11944668
>>11944657
No, I'm not dragging some lazy shit through doing what they want.
Anonymous No.11944669 >>11944674 >>11944678 >>11944687 >>11944741 >>11944776
>>11944647
rather play CIA Doom so i can actually use a gun
Anonymous No.11944674
>>11944669
okay
-Kiss from a Rose
-CIA
what else needs to be in batman doom forever
Anonymous No.11944678
>>11944669
I wonder what happened to that Anon youtuber.
Anonymous No.11944687
>>11944669
>Batman Doom's "super shot-gauntlet"
That felt great.
>check its readme just for kicks
>reach the "special thanks" section
>>Laz Rojas for helping us with the dehacked text (strings) files.
God damn, I hope he's alright but I'm worried.
Anonymous No.11944690
>>11944647
If it's any compensation this WAD has a Midi version of Kiss From a Rose.

https://youtu.be/q19sVKcAqIw
Anonymous No.11944741
>>11944669
It would be extremely painful
Anonymous No.11944776
>>11944669
>Batman TC detects another that adds companions
>"uh you don't get to bring friends" printed on screen
>spawns an invincible CIA to chase the player around the map
Anonymous No.11944796
>>11944035
Cool. I think I can probably figure it out myself then. I'll open up a couple a texture packs in different formats and seen what's in there.
Anonymous No.11945020
>>11944580
what some youtubers say!
what some youtubers say!
Anonymous No.11945024 >>11945028 >>11945032 >>11945039 >>11945042 >>11945043 >>11945046
Thoughts on slave zero x for Quake?
Anonymous No.11945028
>>11945024
Weird way to do a prequel of a sidescroller prequel of a mech game but it's a neat thing in itself.
Anonymous No.11945029 >>11945052
>>11942873
>it's tough in spikeman's economy
My current monitor costed me 100$ bucks. It's like two days of work. You can buy a used one or some surplus from the shelfs for half or even one quarter of that price. You don't really need an all new screen.
It CAN'T be that hard. I REFUSE to believe it. I live in the most-sancioned country in the world's history on a mediocre payroll an I still make it. Hell - even ukies who are constantly under bombs manage to get their hands on some nice tech, why can't you really?
Anonymous No.11945032
>>11945024
It was a good enough romp, but there's practically 0 connection to the obscure Dreamcast game it claims to be a prequel to.
Anonymous No.11945039
>>11945024
genuine schizo kino
there are a lot of things that could be better, but it definitely is one of those things that stands out among the rest of quake fan content
Anonymous No.11945042
>>11945024
It's as random as it is good: Fun music and gameplay and some very good models. It's based off of Alkaline and I wish it included support for the rest of its enemies.
Anonymous No.11945043
>>11945024
It's okay, but loses most of its charm once you realize it's literally just a reskin of Alkaline.
The IP necromancy of Slave Zero is absolutely disgusting though. That shitty sidescroller that the Quake mod is just a glorified ad for has absolutely nothing to do with the original in aesthetics, gameplay, or plot (unless you REALLY consider some reused names to be a solid connection).
Anonymous No.11945046
>>11945024
I love it. Especially the visuals.
Anonymous No.11945052 >>11945156 >>11945181
>>11945029
i'm a gigaturboneet

my monthly income is less than $1000 and all my money is going towards food and car repairs lately (spent $2800 on my car last year and having trouble paying the credit card back)

this is the monitor i picked out but i also need to get a usb hub to go with it or my battery will die fast

https://a.co/d/7qvaqnT

i used to have pretty good aim so having good ms is important to me, if i wanted something that lagged ass, i'd use my tv. i use my tv when i'm playing jrpgs but for tetris and doom i use my phone screen

the monitor will also come in handy when browsing the interweb and writing stuff and won't be useless if i can ever afford a desktop, which is looking like a big if given how bad the economy is. i even decided i'm not gonna smoke weed anymore and that's a huge lifestyle change for me (i use it for a sleep disorder)

why would i get some 60hz burnt in piece of shit from goodwill when i can wait 3 months and get something nice that will last me 7+ years
Anonymous No.11945070 >>11945086 >>11945098
>>11943353
Normally I'd expect this board to switch to forks and torches overnight if that happened, but due to fanatical defense force even I get creeping doubts. All in all, it's a community's sacred cow and Xaser may know better than to mess with it. Raven games don't get nearly as much attention.
Anonymous No.11945083
>>11943353
>Say that some humdrum Doom overhaul mod from a decade ago suddenly became sold as the one true way to experience the game, would anon be less or more critical?
Yes, Valiant's weapon balance is better and should've been default in D1+D2.
Anonymous No.11945086 >>11945087 >>11945120 >>11945149
>>11945070
>Raven games don't get nearly as much attention.
Quake 2 is pretty extreme with its changes as well. The more they drift from 'Doom', the more people seem OK with them changing things around.
Anonymous No.11945087 >>11945097
>>11945086
what changed in q2 aside from the opening scene
Anonymous No.11945097 >>11945103 >>11945107 >>11945126 >>11945140 >>11945678
>>11945087
Some off the top of my head:
>enforcers have new behavior
>berserkers have some new attacks
>parasites can now miss their attacks
>all brains are now Reckoning brains
>you can't keep baiting gladiator melee attacks
>flyers will charge you instead of keeping distance
>most enemies have an easy time avoiding grenades
And one of the biggest is near instant weapon switch speed for players.
Anonymous No.11945098 >>11945129
>>11945070
>but due to fanatical defense force even I get creeping doubts
This.
I remember that when RoTT got re-released people on Doom forums started collectively shit on original game and started praising Nightdive for finally making the game playable, when frankly the game didn't change much and people that actually enjoyed the game before had some legit complaints.
Almost exact same reaction came with H+H from more or less the same people.
The only old FPS those types actually like is Doom, and even that is debatable.
Anonymous No.11945103 >>11945129 >>11945140
>>11945097
You forgot the most important change: SP Railgun nerf.
WHAT WERE THEY THINKING?
Anonymous No.11945104 >>11945112 >>11945127 >>11945287
Eviternity has been an absolute joy
Anonymous No.11945107 >>11945129
>>11945097
>And one of the biggest is near instant weapon switch speed for players.
thank god (i played this game on release and the #1 complaint about the game was that it took 24 hours to switch weapons)

strogg changes are a ? though
Anonymous No.11945112 >>11945287
>>11945104
>Freedoom assets
ah, a man of culture
Anonymous No.11945120 >>11945129
>>11945086
>Quake 2 is pretty extreme with its changes as well.
At least it had abandoned AI concepts to work against as a blueprint. Decino's informative videos also helped with public insight.
Anonymous No.11945126 >>11945135 >>11945145 >>11945146 >>11945678
>>11945097
here's some more
>machine gun recoil removed
>footstep sounds
>quake 3 weapon switching noise
>nerfed railgun damage (went from 150->100->125 after complaints)
>doom 2016 slowdown weapon wheel
>flashlight inventory item
>adrenaline is now an inventory item
>compass inventory item that leaves a trail pointing to objective
>cell-using weapons deal extra damage to power shields
>ETF rifle no longer does extra damage to power shields
>enemies actively stay away from tesla traps
>enemies revived by medics are exempt from infighting
and a bunch of smaller numbers changes I can't remember
Anonymous No.11945127 >>11945171
>>11945104
took a quick look at it on the doom wiki - sign me the fuck up
Anonymous No.11945129 >>11945136
>>11945103
>You forgot the most important change: SP Railgun nerf.
...the fuck? How'd I do that? Maybe I got spoiled too much by yamagi/kmq2 lately but I'm still embarrassed.
>>11945107
Yeup. They changed a lot. Meanwhile, I can easily imagine the fandom referenced by >>11945098 raising hell if the new Doom port included full mouselook.
>>11945120
That only seems true for some of the additions. Was the idea to have berserkers go flying an "old idSoft" one or a Nightdive idea?
Anonymous No.11945135
>>11945126
fucking hell, it's practically a different game
Anonymous No.11945136
>>11945129
id made the animation for the slam attack, but I'm sure they were planning for it to be a more traditional "jump high into the air and slam down for great damage" and not "defy the laws of physics for a single point of damage and extreme knockback"
Anonymous No.11945140 >>11945151 >>11945185
>>11945097
Also removed the MG recoil and gave everything muzzle flash.

>>11945103
>WHAT WERE THEY THINKING?
"Having weapon behaviour differences between game modes is stupid", probably. Q4 would give them an aneurysm.
Anonymous No.11945145 >>11945678
>>11945126
here's one more change that's obscure enough that I'm sure no one would ever notice unless they were actively looking for it
>enemies that have multiple weapons on their bodies will exclusively use that weapon if it's the only one in sight of their target
I rather like this one, it prevents tanks and super tanks from dumping an entire salvo into a wall like a moron if the player is on the opposing side of their body
Anonymous No.11945146
>>11945126
>cell-using weapons deal extra damage to power shields
>ETF rifle no longer does extra damage to power shields
Genius
Anonymous No.11945149
>>11945086
I still want the "classic" vs "enhanced" (or whatever they want to call it) on start up.
I like Quake 2s changes, but I was never that hot on the base game to begin with.
Still, I do prefer the original being represented with as much or more emphasis than the modern takes. Heretic+Hexen failed in that regard, even if I like some of the changes.
Anonymous No.11945151 >>11945157 >>11945160
>>11945140
>"Having weapon behaviour differences between game modes is stupid", probably
They buffed it to 125 not long after launch so probably not, and it's still 100 in MP. They also boosted the starting blaster's damage to match the MP values.
Anonymous No.11945153 >>11947732
slopdive have zero good releases under their belt
Anonymous No.11945156
>>11945052
>my monthly income is less than $1000
My monthly income is 500$. Minus 120$ to pay for housing and utilities.
>all my money is going towards food
Bruh. what do you even eat over there? Black caviar?
>spent $2800 on my car last year
Sucks to be american I suppose.
>this is the monitor i picked out
Dude, that's an overkill.
>i also need to get a usb hub to go with it or my battery will die fast
Pardon me? What battery?
> i'm not gonna smoke weed anymore and that's a huge lifestyle change for me (i use it for a sleep disorder)
Turboneets don't give a fuck about sleep. I have circadian rithm offsets so I just sleep whenever I feel like it. Can't have insomnia if you really don't need to wake up early.
>why would i get some 60hz burnt in piece of shit from goodwill when i can wait 3 months
If you can wait - okay. I wouldn't. Using smartphones as screen would be borderline humiliating for me.
Anonymous No.11945157 >>11945165
>>11945151
>They buffed it to 125 not long after launch so probably not
That was only done in response to intense community anger, and they tried to avoid doing so initially.
Anonymous No.11945160
>>11945151
>still 100 in MP
cringe
>They also boosted the starting blaster's damage
you use that gun for like 5 seconds
Anonymous No.11945165 >>11945179 >>11945183
>>11945157
They seemed adamant about it being "OP" in SP. There were some Discord screencaps posted here that I wish I saved. I've also seen references justifying the damage nerf due to the "unaware" damage buff you can get with it.
Anonymous No.11945171 >>11945174 >>11945180
>>11945127
how the fuck do you not know Eviternity
Anonymous No.11945174
>>11945171
H+H was just released.
Anonymous No.11945179
>>11945165
The stealth damage bonus practically never comes into play because ND increased the awareness of enemies so that they'll almost always be alerted to you before you ever see them.
Anonymous No.11945180 >>11945184
>>11945171
i'm a newfag to modern classic doom - i haven't played it since i want to say 2011 and started playing it again this year

whatever happened to skulltag, abandoned?
Anonymous No.11945181 >>11945203
>>11945052
>neet
>food
EBT
Anonymous No.11945183 >>11945190
>>11945165
If they were really into balance, they'd nerf Cleric in Hexen, not buff him.
Anonymous No.11945184
>>11945180
>whatever happened to skulltag, abandoned?
Yeah, but it was forked into Zandronum.

CAPTCHA: MMWNW
Anonymous No.11945185
>>11945140
>Q4 would give them an aneurysm.
The best MP in the series for me. Love sliding a lot.
Anonymous No.11945190
>>11945183
Both extremes are gross, and its still weird to me that only the cleric received such a buff.
Anonymous No.11945203 >>11945220 >>11945571
>>11945181
not going to get political but my state cut several of my daily essentials :(
Anonymous No.11945220 >>11945271
>>11945203
my problem's more food inflation a jar of SPAGHETTI is almost $4 now, switched to ramen and egg noodles with onions sauce and i feel like my health is legit suffering

this month i had to get my car fixed up again so i couldn't afford to go gadget shopping

i'm getting old, a year does not seem to long anymore, and the 120hz phone screen is really not so bad for fps except when i'm aiming super long range at ant sized imps

once i have the usb hub it comes with an ethernet jack (yes, my phone does support an ethernet connection with a hub or converter) and i'm going to see that fixes my connection issues so i can play coop on sunday, but as it stands i'm pinging 100+ to your guys server
Anonymous No.11945271 >>11945571
>>11945220
Eat potatoes, boil them. And even rice. Noodles etc are fine once in a while but they are not a staple unless you want type 2 diabetes and nutrition deficiency lmao.
Anyways if you pay attention and stalk local places you can easily find a $25-$100 deal on some used i5-8500 HP or Dell office desktop. Sometimes you could get it even for cheaper than that. It just takes some time to do it because you'll need to scour through your local places and internet market places every day. You're lucky that you live in the US, the second hand market is huge there when compared to some European places..
Anonymous No.11945287 >>11945423 >>11945504 >>11946759
>>11945104
>>11945112
there are dozens of us!
Anonymous No.11945304
>>11944476
>>11944297
poor enemy placement,
poor enemy use
poor pack design
poor monster ai

Potential Sam is Seriously wasted
Anonymous No.11945364
I am 100% sure they made the music rips with the ass for Heretic and HeXen and simply used the cheapest SC-55 they found.
The Original option in both Heretic and Hexen looks terrible, they didn't even gave a fuck about adding the CD music for Hexen, and AHEretic uses Roland SC-55 which again now thanks to the composer himself proved that the game doesn't use roland, it uses AWE32 and roland cuts tones exclusive to AWE32.

Even The Crypt under AWE 32 sounds better than roland.
Anonymous No.11945410
Any cool single maps any of you made recently? I remember playing that fanta map years back that I enjoyed.
Anonymous No.11945423 >>11945440 >>11945443
>>11945287
:D
he's so happy
Anonymous No.11945439 >>11946254 >>11946268
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!
WE ARE STILL ON NEPTUNE 2.4.3!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/JrsETLaJ#Ny7E1Uu7ftp-2Yojpdj04Rc5xucKgV1V6H2DPboPzLA
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.3
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
Anonymous No.11945440 >>11945578
>>11945423
he doesn't even care about that stray green pixel
Anonymous No.11945443 >>11945476
>>11945423
Anonymous No.11945476 >>11945480
>>11945443
Anonymous No.11945480 >>11945489
>>11945476
Any split-second faster and walking intestine fella may slip into the wormhole
Anonymous No.11945489 >>11945689
>>11945480
I cannae make her go any faster captain
Anonymous No.11945504
>>11945287
>on my way to steal your girl
Anonymous No.11945571 >>11945640
>>11945203
damn, i thought it's federal
>>11945271
if there's no one local pcsforpeople.org ships refurbished office computers for 100-200 with proof of benefits
Anonymous No.11945572 >>11945628 >>11945667 >>11946551 >>11946858 >>11946898
>>11941257 (OP)
I fucking love doom.
My sister and I would play it constantly back in the teens in-between sex. Loved that game, especially master levels.
Puts a tear to my eye to remember her lying on her deathbed due to cervical cancer. I would visit and try to shift the conversation to doom to distract her from her actual doom and sometimes it would work. At some point she got too sick to play even in bed and I would just share my progress. She said that if I can beat the ultimate doom on ultra violent then she can defeat pussy cancer. I didn't have it in me to tell her UV is a joke difficulty that was purposefully designed to be impossible.
Worst part is I can't even share this with anyone, aside from you anons, lest I be judged. Even my family wouldn't "understand"
Anonymous No.11945578
>>11945440
At least it's not cyan.
Anonymous No.11945591
The new version of E5M3 in Heretic was pissing me off so bad until I realized you have to strafe jump onto the barrels in the Green Key room. You never had to do that in any previous map and they don't telegraph it at all.
Anonymous No.11945594
i can't figure out how to play alaln, it downloads a zip and i turn it into a pk3 and it loads but shits all busted.
Anonymous No.11945628
>>11945572
>I didn't have it in me to tell her UV is a joke difficulty that was purposefully designed to be impossible.
I lost it.
Anonymous No.11945640 >>11945663 >>11945747
>>11945571
i bought a computer from a similar low incomeme program and it was the absolute most useless toaster conceiveable to i ended up returning it

it couldn't even run the steam launcher without throwing a pagefile error

i'm of the opinion that windoze is dying anyway

you guys said i was full of shit but you can check the tech news yourself - ChromeOS and Android are merging

https://www.tomsguide.com/computing/chromebooks/googles-combining-chrome-os-and-android-and-its-the-smartest-move-its-made-in-years

once that happens, i think there's gonna be a lot more games and apps for chrome and M$ can burn in hell for writing scummy insecure closed source software

i did some looking into benchmarks on what the russian anon suggested and it's not really an upgrade - it's just a sidegrade, possibly even downgrade

i'm happy with my situation i have plenty of jrpgs i bought from the app store and retroarch for tetris and other retro games, i stalled out on buying the jrpgs because i started playing doom instead. i just need a usb hub, a monitor, and a better keyboard, and i'm a happy budget gamer

before i bought beth doom then delta touch, the queue of games i was playing was SMT -> Lunar -> FF5 -> FFT -> FF7 Classic. the only thing i cant get access to i wish i could are gamemaker studio and a decent IDE, but once chrome and android merge, you can throw chrome into linux mode and i can get those things from there

i've been meaning to install a windows emulator and see if i can get retro steam games running (apparently there are reddit fags who do this) and maybe even try a wad editor
Anonymous No.11945662 >>11945678 >>11945686
So what's the best way to play Quake 2? I'm aware that the console versions are completely different

I already played Quake Enhanced and it seemed fine
Anonymous No.11945663 >>11945682 >>11945684
>>11945640
Oh, it's this faggot again.
Anonymous No.11945667 >>11945726
>>11945572
Can't share what with your family? You having sex with your sister was such a small part of the story.
Anonymous No.11945678 >>11945686 >>11945764
>>11945662
For original Quake 2 + expansions, the patched .exe, YamagiQ2, and Knightmare Quake 2. Nightdive's Quake 2 is fun as well but it changes a lot for better and worse. >>11945097 >>11945126 >>11945145
Anonymous No.11945682 >>11945697 >>11945736
>>11945663
You really shouldn't be surprised, Anon. He's going to be a recurring problem for the foreseeable future, possibly a permanent addition.
Anonymous No.11945684
>>11945663
living in your head rent free

you're probably responding to me with friendly conversation and don't even realize it

welcome to 4chan
Anonymous No.11945686 >>11945695 >>11945764
>>11945662
Q2R but use Q2Pro fork made by paril and use the PSX mod.
His PRO fork comes with all of the fixes that were intended to Q2R as PSX comes with other upgrades to Q2 that were going to be on the patch.

As for vanilla q2, yamagi or kmq2

>>11945678
Still with asspain over that discussion at map center Quakewulf
Anonymous No.11945689 >>11945692
>>11945489
thatsapenis.gif
Anonymous No.11945692 >>11945696
>>11945689
Anon you need to see a doctor about your penis, very, very urgently.
Anonymous No.11945695
>>11945686
>Still with asspain over that discussion at map center Quakewulf
Sorry, what's all this then?
Anonymous No.11945696 >>11945763
>>11945692
>he doesn't have an alien worm penis
boomer needs to live with the times
Anonymous No.11945697 >>11945702
>>11945682
permament addition probably

i got quite a lot of UV -fast doom to get through and i'm only up to doom 1 e2m5

but i won't talk about my computer situation unless you do
Anonymous No.11945702
>>11945697
I never will. I mostly lurk.
Anonymous No.11945726 >>11946551
>>11945667
It was a central component of our relationship though. I'd finger her under the blanket while the doctors were away and everything. She'd call me her little pinkie
Anonymous No.11945736 >>11945737 >>11945751
>>11945682
He's been in these threads for just under a year at this point, he just stopped namefagging.
Anonymous No.11945737
>>11945736
Yep, still sticks out like a sore thumb.
Anonymous No.11945747
>>11945640
yeah, figured as much for modern stuff but they're sure to run DOOM.
you remind me to try winlator again
Anonymous No.11945751 >>11945775
>>11945736
nah i lurked for a really long time then started posting when i was playing the official port

when i was namefagging i was schizoing out on benzos and just wanted to talk about quake for some reason and now i don't take benzos anymore and i'm pretty chill. i've only been posting for 2-3 months
Anonymous No.11945763
>>11945696
I don't have one at all, let alone one that fires worms :(
https://www.youtube.com/watch?v=jJpD_ro4Noc
Anonymous No.11945764 >>11945874 >>11945875
>>11945678
>>11945686
How much stuff does the remastered version of Quake II 64 change compared to the original?
Anonymous No.11945775 >>11945805
>>11945751
>benzos
It reads fairly similar to benzin (petrol) in my language, so I always associate this with huffing fumes "for recreational activity" or something
Anonymous No.11945805
>>11945775
you might as well be, i was using them for sleeping pills and then next thing you know i'm talking to ayy lmaos

i'm making a cup of coffee then i'm gonna play

nice talking to you desktopchads, i'll post a clip of when i get stepped on by the cyberdemon at the end of e2m8
Anonymous No.11945825 >>11945830 >>11945839
>check out doom 2 in city only
>look inside
>spaceships deserts temples tombs pyramids
Anonymous No.11945830 >>11945886
>>11945825
To be fair it didn't say they had to be cities for people.
Anonymous No.11945834
Speaking of cities, tombs and Doom, I wonder what came of that anon that was trying to map out the Parisian Catacombs.
Anonymous No.11945839
>>11945825
So Epic2?
Anonymous No.11945874
>>11945764
The levels and placement are pretty much the same. Quake 2 64 was already pretty different from the PC: Different assets, different level design, and it was on the Quake 1 64 engine.
Anonymous No.11945875
>>11945764
As someone who prefers fanmade ports over the official rereleases, the Quake 2 remaster is the exception and is better than the source ports BUT this is also one of the few retro shooters I never played in the 90s, so maybe if I did play the original I'd have a different opinion. But as a neophyte you will absolutely love the remaster. Quake 2 is my jam
Anonymous No.11945886
>>11945830
fair enough. not really complaining i just thought it was kind of funny. (it's also gotten way too fucking hard for me wah)
Anonymous No.11945991 >>11946013 >>11946014 >>11946108
Why were Quake 2 and 3 Engines used in so many games but the only notable 3rd party game using the Quake 1 engine was Hexen 2?
Anonymous No.11946013
>>11945991
there was like 1 year in between games
Anonymous No.11946014 >>11946048
>>11945991
also. um, dude, half-life uses the q1 engine....
Anonymous No.11946020
AWE32 anon, can you test if its accurate i had to mix the 2 existing AWE32 soundfonts on VMSi
https://files.catbox.moe/yvo5rt.7z just drag and replace the ones at slade
Anonymous No.11946048
>>11946014
A heavily modified one
Anonymous No.11946108
>>11945991
Because everyone else who licensed Quake 1 engine (Ion Storm for Daikatana, 3D Realms for DNF, Valve for Half-Life) was developing their games long enough for it to be left in the dust by tech advancements, so they had to upgrade one way or the other.
Anonymous No.11946182 >>11946184 >>11946194 >>11946203 >>11946205 >>11946218 >>11946226
What tips would you have for a doom beginner's guide?
After 'shoot at it until it dies' of/c
Anonymous No.11946184
>>11946182
Shoot archvile(s) first if possible
Anonymous No.11946194 >>11946198
>>11946182
just play the goddamn game, this is not starcraft.
Anonymous No.11946198 >>11946858
>>11946194
no I'm making a guide
Anonymous No.11946203 >>11946218
>>11946182
>https://youtu.be/HJcf0aOwmiA
Anonymous No.11946205
>>11946182
Use the pistol to conserve ammo.
Anonymous No.11946218 >>11946225
>>11946182
Even though this video >>11946203 is mostly correct about revenants being unable to launch missiles in melee range, they can break that rule in response to being pained. Overconfident SSG usage is a leading cause of 80 damage boner balls in the mouth.
Anonymous No.11946225
>>11946218
>https://youtu.be/a2DJHSErSdA
Was reminded this video exists. Genuinely useful.
Anonymous No.11946226
>>11946182
Draw the map by hand on paper to remember the layout better.
Anonymous No.11946231
>>11941397
I like the changes but this port has microstutters and weird performance problems. Something really similar happened with the Doom ports because they feel sluggish in comparison to source ports like gzdoom or crispy.
Anonymous No.11946254
>>11945439
GGs
Anonymous No.11946268 >>11946285
>>11945439
ggs
Anonymous No.11946273
Anonymous No.11946285
>>11946268
>twingo
basΓ©
Anonymous No.11946404 >>11946406 >>11946492 >>11946623
Anonymous No.11946406
>>11946404
I love green marble so much.
Anonymous No.11946424
Anonymous No.11946492 >>11946765
>>11946404
Anonymous No.11946551 >>11946568
>>11945572
>>11945726
>She'd call me her little pinkie
lmao
sorry about your loss anon
Anonymous No.11946568 >>11946618
>>11946551
I fucking despise the infrared goggles in Doom 2 if you have custom monsters
Anonymous No.11946618
>>11946568
I don't mind them so long as I'm not on a port with the disgusting "enhanced" green goggles.
Anonymous No.11946623 >>11946878
>>11946404
>add a single reflection in gzdoom
>fps goes down from 100 to 30
Anonymous No.11946681 >>11946685 >>11946713 >>11946737
Anonymous No.11946685 >>11947116
>>11946681
Nightdive's already moved on to Duke huh?
Anonymous No.11946713
>>11946681
>Damn! Those alien bastards are gonna pay for stealing my yellow paint.
Anonymous No.11946737 >>11946745 >>11946831
>>11946681
>players will dump all the ammo into the vent fan painted yellow and then proceed to complain how the game is unplayable and they can't escape the roof
Anonymous No.11946745
>>11946737
Y can't Metroid crawl?
Anonymous No.11946759 >>11946827
>>11945287
Freedoom has soul, love the enemy sprites. I'd never actually use it to play a megawad though
Anonymous No.11946765
>>11946492
kino
Anonymous No.11946827
>>11946759
I still think it's hit and miss, it's got some that are really not great compared to the rest, but that's free software projects through and through.
Anonymous No.11946831 >>11946846 >>11947121
>>11946737
>Forced fall damage dropping down in the very first level
Anonymous No.11946846
>>11946831
Early form of a tutorial, it sure made people learn it was a mechanic in a way that something like Hexen only kind of did if people were shit at climbing stairs or knew too much Doom and assumed there was no fall damage.
Anonymous No.11946851 >>11946913
>>11942481
Actually it's by Not Jabba
Kaiser only made one small bonus map
Anonymous No.11946858
>>11945572
lmao
>>11946198
If you're making a guide, you should know exactly what needs to be said.
Anonymous No.11946878 >>11946960
>>11946623
that happens in every single fps engine ever
Anonymous No.11946895 >>11947673
These maps are so exhausting but I want to play moaaar
Anonymous No.11946898
>>11945572
>UV
>not nightmare
ruined
Anonymous No.11946913 >>11946914
>>11946851
The new campaign was made mainly by Matt Tropiano who also made Scourge of Viscerus for Hexen.
The first level gave me an uncanny feeling because it's very similar to the first level from Scorge of Viscerus, like Matt's mapping abilities for Hexen haven't evolved since 2010.
Anonymous No.11946914
>>11946913
>The first level gave me an uncanny feeling because it's very similar to the first level from Scorge of Viscerus, like Matt's mapping abilities for Hexen haven't evolved since 2010.
They probably haven't, though at least that's better than with Heretic where they didn't even bother to get somebody who had done much Heretic mapping at all, either for the new wad or the "improvements" to vanilla.
Anonymous No.11946946
why anon gaslighting poor nightdive dev? whats his deal?
Anonymous No.11946960
>>11946878
>use Source camera-and-screen mechanic to make mirrors that are just cameras looking at the player from their own screen
Shrimple, and affordable
Anonymous No.11947116
>>11946685
jej
Anonymous No.11947121
>>11946831
Dook threedee is commando training baby
Anonymous No.11947143 >>11947153 >>11947262 >>11947459 >>11947468 >>11947643 >>11947649
Besides Nightdive who else has done notable re-releases of old FPS games?

Chasm The Rift got a modern port by some unknown SEA studio a few years ago and they did a pretty good job since the original game was released only on DOS

It's still not a great game though and really just feels like Slav copy of Quake that takes 3-4 hours to beat
Anonymous No.11947153 >>11947434
>>11947143
There's that studio that did Z.A.R's re-release, and I guess the one who did Take No Prisoners kind of halfway counts since it has an FPS mode.
Anonymous No.11947171 >>11947180 >>11947212 >>11947450
you know, i woke up this morning and decided my crosshair just wasn't big enough
Anonymous No.11947180
>>11947171
As if smearing the floor in vaseline was not enough.
Anonymous No.11947212
>>11947171
I imagine Doomguy is wearing ice skates
Anonymous No.11947262 >>11947296 >>11947649
>>11947143
>Chasm The Rift got a modern port by some unknown SEA studio a few years ago
It was made by General Arcade, the certainly-not-Russian guys that ported Duke Nukem Megaton Edition and Shadow Warrior Classic Redux back in the day.
I think they paid the author of PanzerChasm for his code as a starting point.
Anonymous No.11947296
>>11947262
I guess the Malaysian guys were just the publishers
Anonymous No.11947306 >>11947374 >>11947381 >>11947493 >>11947531 >>11947937
I need your best duke memes
Anonymous No.11947374
>>11947306
this is all i got

https://youtu.be/FvL-WGcoBis
Anonymous No.11947381
>>11947306
Anonymous No.11947409 >>11947472
Are there any Duke levels that rely on letting Protector Drone shrink you?
Anonymous No.11947434 >>11947457
>>11947153
>There's that studio that did Z.A.R's re-release
>Publisher: Nightdive Studios
Uhh...
I'm pretty sure it uses DosBox or something though.
Anonymous No.11947450 >>11948447
>>11947171
Reminds me of this, though there's only low quality reuploads now
https://youtu.be/wqt6n8RSt0E
Anonymous No.11947457 >>11947476
>>11947434
It was something else before, did they pull another Blade Runner or something?
Anonymous No.11947459
>>11947143
Aspyr, technically. And also there was the Kingpin: Reloaded thing from nu-3D Realms.
Your mileage may vary.
Anonymous No.11947468 >>11948007
>>11947143
Aleph One devs re-releasing Marathon on Steam.

DRM free, actually free, still available without Steam, crossplatform, no drama, no unnecessary aditions, now has workshop and achievements for zoomers.
Anonymous No.11947472
>>11947409
techicaly duke burger counts since there's a few beasts near the tiny vent, but there's a mirror in same room. Don't know anything else but I liked how one fight used them in Shaky Grounds, you get ambushed from all directions and can bait Protectors to shrink Commanders since they attack you from opposite directions
Anonymous No.11947476
>>11947457
I'm actually not sure. I remember Nightdive having a shitton more lazy DosBox releases, including NAM, but since then they sold/diverted most of them to Ziggurat, which is what you might be remembering seeing.
Anonymous No.11947489
btw what happened to that hecking epic project of making doom have super modern graphics? Saw ""screenshots""" and even teaser video years ago and nothing since
Anonymous No.11947493
>>11947306
Anonymous No.11947531
>>11947306
Anonymous No.11947542 >>11947549
Acceleration yay or nay?
Anonymous No.11947549
>>11947542
Nay
Anonymous No.11947586 >>11947605 >>11947625 >>11947628 >>11947654
I love Duke Nukem
Anonymous No.11947598 >>11947619 >>11947630 >>11947632 >>11947638
The news made me decide to finally play through Hexen (not kexen.) The centaurs hiding behind their shields isn't that tedious as I kill them easily with the axe, and the exploration has been fairly straightforward. Go to a portal area, explore until I can't, go to another portal area, explore and hit some switches, see something change in the main hub, then cycle through the available doors until the maps are all opened up, then leave the hub. The second hub so far seems to be more of the same, but with a different theme. Am I experiencing dumb luck, or is there something later on in the game that earns its notorious reputation?
Anonymous No.11947605
>>11947586
Based.
Anonymous No.11947619
>>11947598
No, that's pretty much it, most people are just super confused by having to pay minimal attention to the game, despite it telegraphing most things that it wants from you one way or the other.
The only thing that I felt was a bit of a "fuck you" moment for me is when the third hub introduced walls that rotate when you walk into them.
Anonymous No.11947625 >>11948087
>>11947586
Bombshell for me.
Anonymous No.11947628
>>11947586
You like men!
Anonymous No.11947630 >>11947723 >>11947754
>>11947598
Well, there's the instant-death spikes in a couple later levels, the Slaughtars (centaurs that can shoot magic from their shields. No, you can't tell them apart), and the Stalkers, swamp monsters that can only be hit when they pop up to attack you, some of which toss globs of acid at you.

Also a few instant-death traps here and there.
Anonymous No.11947632 >>11947638 >>11947723
>>11947598
Nope, I finished it when I was like 12 on skill 5 with no guide or anything.
The "infamous" puzzles are all the same.
You have a hub and some maps.
Each map has switches that solve the main hub, some of which are behind locked doors.
Each map has a key that unlocks a door on a different map.
That's it basically.
Anonymous No.11947638 >>11947723
>>11947598
>>11947632
Forgot to mention, Hexen got this reputation because of people that got lost in Doom, with its color coded keys on the same map and everything.
I heard when they die they go to hell and can't leave until they finish Eye of the Beholder without being able to take notes or look up guides.
Anonymous No.11947643
>>11947143
>they did a pretty good job
>didn't even bother to include the multiplayer
lmao okay
Anonymous No.11947649 >>11947664
>>11947143
>unknown SEA studio
Besides Chasm: The Rift re-release, General Arcade did:
>Duke Nukem: Megaton Edition.
>Shadow Warrior Classic Redux.
>Console ports of Ion Fury.
They're not unknown.
https://generalarcade.com/projects/

Aside from them, another very notable re-release developer was Nerve Software and not just re-release work:
>Co-developer of Return to Castle Wolfenstein and made Tides of War port.
>Developed DOOM 3: Resurrection of Evil and BFG Edition.
>Ported Wolf3D, DOOM and DOOM 2 for Xbox 360 (XLA) and PS3.
>Made Duke Nukem 3D: 20th Anniversary World Tour.
>Created prior DOOM & DOOM 2 re-release in Unity wrapper.
Nerve seemingly ceased to exist at some point after Unity re-release released. First Rogue Entertainment (many ex-Rogue devs went to Nerve after it closed), now Nerve Software.
>>11947262
>ported Duke Nukem Megaton Edition and Shadow Warrior Classic Redux back in the day.
Not ported. They were the ones who created these versions.
Anonymous No.11947654
>>11947586
Anonymous No.11947664 >>11948127
>>11947649
You should've mentioned No Rest for the Living when talking about Nerve.
>Not ported. They were the ones who created these versions.
I mean, it was an official Windows port from DOS. Could've said re-release, but eh.
I certainly didn't mean the neat PS3/Vita port of Megaton that was made by Abstraction Games.
Anonymous No.11947673
>>11946895
No, I... must... UV Max
Anonymous No.11947723 >>11947772 >>11948127 >>11948206
>>11947630
>>11947632
>>11947638
The centaurs only raise their shield after they show their pain frame, so if I get lucky with the first axe hit, then it's the same as killing anything else. The stalkers (water serpents) are a bit annoying but it seems like they can't travel into water of another elevation, so I can avoid them easily. They also try attacking outside of water, so I can just stand on the edge of land and autoswing my axe until they pop up and die. I also figured out that the hammer can be used in close range as another melee that kills things in roughly the same hits as the fists, but faster, so that's neat. The "you found 1/3 of the puzzle" thing only really popped up in Guardian of Steel, but it was effortless to figure out because the map and the switch locations are symmetrical. The other messages couldn't be more obvious. "A door opened in the Guardian of Ice."

I'm really liking this so far. I can't believe I let all the memes about this game being some horrid obtuse slog keep me away for so many years. The spritework is tremendous and the music/ambient noises are great atmosphere. I think I'll end up playing through with the other classes.
Anonymous No.11947732 >>11947827
>>11945153
Yea, playing Turok 3 on n64 emulator without mouse and rott on buggy crashing source ports was real fun, you contrarian homo.
Anonymous No.11947754 >>11947814
>>11947630
>Also a few instant-death traps here and there.
Where? I don't remember a single instakill trap in Hexen besides spikes which are easy to avoid.
Anonymous No.11947772 >>11947798
>>11947723
>The centaurs only raise their shield after they show their pain frame, so if I get lucky with the first axe hit, then it's the same as killing anything else.
Yep, just a tip btw, all classes have options for dealing with Centaurs, for the Cleric you use the flechettes, as a single one stunlocks to death any centaur that touches it. Just be aware that the gas cloud lingers for a bit longer and that it will poison you as well, so try to place them in a place that doesn't affect your movement.
Mage's lighting also melts them.

>The "you found 1/3 of the puzzle" thing only really popped up in Guardian of Steel, but it was effortless to figure out because the map and the switch locations are symmetrical. The other messages couldn't be more obvious. "A door opened in the Guardian of Ice."

I think people had trouble figuring out that the switch unlocks the opposite wall and locks the nearest one? Idk why but people struggle with symmetry

>I'm really liking this so far. I can't believe I let all the memes about this game being some horrid obtuse slog keep me away for so many years.

Glad to hear it, Hexen is one of the very first games I ever played and is still one of my favorites. I understand the "internet made me not want to play it thing" but from the opposite viewpoint, because from my experience most people liked stuff that I hated so I avoided genuinely good stuff as a teen because it was too popular.

>The spritework is tremendous and the music/ambient noises are great atmosphere. I think I'll end up playing through with the other classes.

Absolutely, the art style is gorgeous and the atmosphere is top notch. Those little fog clouds, the little mushrooms and trees that can be destroyed, the stained glass windows, falling leaves, etc are all amazing little details that show how much thought and love was actually put into this game. Cleric is my favorite class, but I enjoyed all 3, but Mage is probably the hardest.
Anonymous No.11947798
>>11947772
>I think people had trouble figuring out that the switch unlocks the opposite wall and locks the nearest one
Yeah, the wall-shifting switches are definitely a cause for confusion. You don't even have reason to believe that the sound that plays when you hit the switch means anything because there's a very similar ambient sound playing on that level constantly. It's entirely possible that you'd hit one switch to move the wall, then hit the other moving it back, then you go down the elevator only to see that nothing has changed, so you'd think the switches aren't how you open that wall.
Anonymous No.11947814
>>11947754
>Where?
Some that stick out are bits within and leading up to the Guardian of Ice that get you crushed fairly quickly. Gibbit here has some non-obvious deathtraps though they're not what I'd consider "instant".
Anonymous No.11947827 >>11947869 >>11947887
>>11947732
>playing Turok 3 on n64 emulator without mouse
Pretty sure that you could setup mouse via some plugin and it played fine enough (though maybe not as well as some other games, like Goldeneye or Duke Nukem Zero Hour). It's likely even better now with proper mouse injectors.
>and rott on buggy crashing source ports
Good thing that DOSBox exists. Also, IIRC someone made a good RoTT port before the Nightdive release, just like it happened to Blood and Dark Forces. Truly a KECKS Engine.
Anonymous No.11947869 >>11947882 >>11947884 >>11947890
>>11947827
What's the best Blood port now?
Anonymous No.11947882 >>11947906 >>11948023
>>11947869
NBlood, GDX, or NotBlood. If you want to go DOS, consider https://github.com/clipmove/DOSBlood for some fixes and other features (save/load game fix, difficulty customization, etc)
Anonymous No.11947883 >>11947898
Does Nightduve port of Powerslave add abything compared to Powerslave EX?
Anonymous No.11947884
>>11947869
Last I heard it's NotBlood, it's the most moddable and is accurate to the point of being demo-compatible with the original DOS executable.
Anonymous No.11947887 >>11947984
>>11947827
RoTT ports before Nightkike's had awful mouselook and didn't have something as basic as aspect ratio correction (RoTT, like Doom, Quake and many other DOS games, was designed to run at a 16:10 resolution stretched vertically to 4:3 and looks all squashed and retarded natively). ForsakenEX was leagues above ProjectX too.
Anonymous No.11947890 >>11948023
>>11947869
NotBlood, but you'd be fine with literally any of them, except Fresh Supply.
Anonymous No.11947898
>>11947883
It has both the Playstation and Saturn levels.
Anonymous No.11947906 >>11947913 >>11947940
>>11947882
qrd on NBlood vs NotBlood
Anonymous No.11947913
>>11947906
NotBlood is like "NBlood Plus", tons of options and features, likely the most next to Fresh Supply. Check the mutator list here: https://github.com/clipmove/NotBlood
Anonymous No.11947928 >>11947950 >>11947959 >>11947984 >>11948397
I just tried a few levels in ROTT few days ago and didn't enjoy it very much, the work is impressive for a Wolfenstein engine game, but by 1995 the game already looked archaic and the combat wasn't very fun when you mostly just hold a submachine gun with unlimited ammo
Anonymous No.11947937 >>11948028
>>11947306
Anonymous No.11947940
>>11947906
Nblood but better
Anonymous No.11947950 >>11947959
>>11947928
"mostly" sounds like you're refusing to use the rocket launchers. I dig the muzak and the platforming, desu.
Anonymous No.11947959
>>11947950
>"mostly" sounds like you're refusing to use the rocket launchers.
Using the rocket launchers and I still had an experience similar to >>11947928 where I was mostly using the submachine gun.
Anonymous No.11947984 >>11948001 >>11948009
>>11947887
>RoTT
>mouselook
What is the usecase for it in a game made primarily for keyboard?
>>11947928
For me it's all about platforming and various hazards, something that Doom painfully lacks.
Anonymous No.11948001
>>11947984
I don't mean vertical aim, aiming with the mouse is better than keyboard even in just two directions. It's something that Doom was designed for. https://soulsphere.org/apocrypha/keyboard/
Anonymous No.11948007 >>11948127 >>11948423
>>11947468
I beat Marathon on Total Carnage before it was available on steam so I had to do it all over again to get the cheevies
Once was enough, I don't think I'll ever replay Marathon 1 ever again, fuck G4 Sunbathing
Anonymous No.11948009 >>11948014 >>11948024
>>11947984
Platforming in first person games is never fun
Anonymous No.11948014
>>11948009
I'm sorry you fail the shape rotating section of IQ tests.
Anonymous No.11948023
>>11947882
>>11947890
I like how original game is not as easy to find on GOG now and you have to click on Fresh Supply and then additional files
Anonymous No.11948024 >>11948040 >>11948046
>>11948009
If it is never fun, why Defrag and CS climbing/platforming maps got popular at the time?
Checkmate, atheists.
Anonymous No.11948028 >>11948043
>>11947937
Send it to your uncle instead anon, I'm sure he'd appreciate reminiscing the old good days with you
Anonymous No.11948040 >>11948046 >>11948053 >>11948410
>>11948024
Why do you think everyone hates Residue Processing and ranks it as one of the worst chapters?
Anonymous No.11948043
>>11948028
typical Lanus fan
Anonymous No.11948046 >>11948097
>>11948024
>>11948040
Scrubs hate first-person platforming, real niggas love it, simple as.
Anonymous No.11948053 >>11948054 >>11948410
>>11948040
The problem with Residue Processing isn't with first-person platforming but with first-person vent crawling and first-person slow conveyor belt rides. You must hate all of Half-Life to be consistent, desu. The game has no combat.
Anonymous No.11948054 >>11948067 >>11948073 >>11948083
>>11948053
>The game has no combat
Wut
Xen has annoying platforming sections as well
The problem with goldsrc is that controls are floaty and jumping feels inprecise
Anonymous No.11948067
>>11948054
>The problem with goldsrc is that controls are floaty and jumping feels inprecise
I think that's a problem that exists between chair and keyboard, Because GoldSrc is next to Quake when it comes to fast and precise first person movement (i.e defined what "good first person movement" means in true 3d)
Anonymous No.11948073
>>11948054
A game where most of the playtime is first-person platforming and puzzle solving with two headcrabs/one bullsquid/one grunt occasionally jumping you in a straight corridor is anything but a "first-person shooter". Only Vorts and Marines come close to imitating the basic attack patterns of Quake Ogres and Quake 2 Gunners but fumble them trying to retreat and are laid out to be easy pickoffs anyway. Especially in the surface chapters.
Anonymous No.11948079 >>11948089
i considered responding until i realized that the sole schizophrenic that has devoted his life to hating half life and blaming all the cliches and faults prevalent in modern gaming to it
Anonymous No.11948083
>>11948054
It has a good amount of downtime but when the shooting does happen, it's quite fun.
Anonymous No.11948087 >>11948156
>>11947625
Her VA is funny, especially the line that plays when you don't move. She also shows up in AMC squad
Anonymous No.11948089 >>11948094
>>11948079
Naw, I'm just counter-weighing the YouTube video essayist circlejerk it gathered around itself. Thief was far more influential (in all of the worst ways too).
Anonymous No.11948094 >>11948108
>>11948089
What did Thief influence besides Splinter Cell and stealth RPGs like Dishonored?
Anonymous No.11948097 >>11948103 >>11948119
>>11948046
Correct, only niggers like first person platforming
Anonymous No.11948103 >>11948109
>>11948097
Anonymous No.11948108 >>11948156
>>11948094
I mean, it invented throwing stones in Far Cry 3 to distract enemies and that kind of "non-cutscene" where you eavesdrop NPCs scripted to stand still while their dialogue plays out.
Anonymous No.11948109 >>11948112
>>11948103
how did you upload a mirror to 4chan
Anonymous No.11948112 >>11948116
>>11948109
Guy was making a move. He had to get it on.
Anonymous No.11948116
>>11948112
Making a move on... MAH WAIFE
Anonymous No.11948119
>>11948097
>white men can't jump
Anonymous No.11948126 >>11948256
Now get this.... How about....
Brahmin Hexen?
Anonymous No.11948127
>>11947664
>You should've mentioned No Rest for the Living when talking about Nerve.
Yeah, I just overlooked it because the knowledge of Nerve creating NRFTL felt like a given around here.
>>11947723
>I'm really liking this so far. I can't believe I let all the memes about this game being some horrid obtuse slog keep me away for so many years. The spritework is tremendous and the music/ambient noises are great atmosphere.
Enjoy the Hexen's greatness, anon.
>I think I'll end up playing through with the other classes.
Definitely go for Cleric next.
>>11948007
Bizarre how first two Marathon games on Steam still stuck with "Profile Features Limited" shit.
Anonymous No.11948156
>>11948087
Her VA grew on me pretty quickly. She also does a great job sounding as panicked and in-pain as Duke/Wang sound when they're messed up and low on health.
>>11948108
>where you eavesdrop NPCs scripted to stand still while their dialogue plays out.
Not too far off from the NPC interactions in Half-Life, though that was out before Thief by just a few weeks.
Anonymous No.11948206 >>11948243 >>11948371
>>11947723
I think the unmodded game is definitely a slog, mainly because of two things
1. Each of the classes just doesn't have enough weapons or things that make them interesting to play for an extended amount of time
2. The fucking upgraded centaurs

Deathkings of the Dark Cidatel is completele bullshit however, because there's a couple of puzzles where the solution is "the answer is scribbled on this random wall in the same color but a slightly different tone than the wall" and you'll just be running around in circles through every level in the hub for hours if you didn't see it. Seriously what absolute retard was responsible for that
Anonymous No.11948243 >>11948371
>>11948206
>1. Each of the classes just doesn't have enough weapons or things that make them interesting to play for an extended amount of time
The amount of enemy types provides a similar problem. It’s a rather small and limited enemy lineup.
Anonymous No.11948256
>>11948126
>one third of the street has been shit in
Anonymous No.11948264 >>11948371
I feel like many of the problems with Hexen would be alleviated if they just kept in most of the weapons and enemies from Heretic.
Anonymous No.11948281
>>11944272
FWIW I had fun, and I was able to watch your demo
Anonymous No.11948282
Anonymous No.11948293 >>11948297 >>11948350 >>11948356
Hexen is best thought of as a first-person Diablo of sorts. The death animations and sound effects in Heretic and Hexen are satisfying enough to justify the tedium of "bulletsponge" enemies (if you are a retard who hoards tomes) or alternating between a relatively basic doorway camping game and a relatively basic slaughter WAD. Playing UV Tyson's Punch-Out! with the Bruiser Brothers was the only way to have fun in Doom E2-E3, though.
Anonymous No.11948297
>>11948293
Funny because there is a first person Diablo based on Hexen. Diablo 3D
Anonymous No.11948350 >>11948376
>>11948293
>Hexen is best thought of as a first-person Diablo of sorts.
>The death animations and sound effects in Heretic and Hexen are satisfying enough to justify the tedium of "bulletsponge" enemies (if you are a retard who hoards tomes) or alternating between a relatively basic doorway camping game and a relatively basic slaughter WAD.
The Diablo games also have a lot of enemy types with varied attacks and behaviors. They’re a big reason the games are so fun and replayable.
Anonymous No.11948356
>>11948293
Obviously it's HeroQuest. There's even a conversion of that to Hexen.
Anonymous No.11948371 >>11948392
>>11948206
>>11948243
>>11948264
Most likely file size prevented this from happening.
Heretic's infamous lack of textures was due to the same cause.
Hexen has more complex code, more textures, more sprites (think of animated sprites, or destructible objects and just how many sprites those actually add), overall more weapons with 12 total (and 3 of them have 3 pickup sprites too each, but you also substract the 3 starter weapons), more palette changes, more sounds, more music even I think.
They still managed to add in a decent amount of enemies, 11 if you don't count the player sprites, the pig, the maulotaur and if you count the chaos serpent variants as a single enemy.
Doom 1 had like 9 enemies, 10 with the specter. Doom 2 bumped that number considerably, but it didn't add any new features, had just as many levels as OG release of Doom 1 etc.
Basically Hexen and Doom 2 used their limitations differently.
Hexen is also dragged down by its "realistic" restrictions, with Stalkers only being usable on water, Wendigos only in icy places and so on.
Anonymous No.11948376 >>11948426
>>11948350
This is a more mentally ill take than anything I could shit out.
Anonymous No.11948382
Imagine someone saying "I am addicted to MOBAs because of their many varied creep types"
Anonymous No.11948392
>>11948371
Anyway, forgot to actually talk about what I wanted to talk about, which is that the one good thing that possibly came out of the new port is the new standard?
Not sure how it works or what its limitations are, but imagine if situational enemies got reskins to match all environments (some kind of serpent-earthworm for land Stalkers, hot climate Wendigos) and if they also added a bit more variety, like melee fliers, enemies that can charge, hit and run enemies and so on.
Anonymous No.11948396
Anyone else think the new episode for Hexen fucking sucks?

They obviously listened to the memes opinion that switches and puzzles are too hard.
Anonymous No.11948397 >>11948430
>>11947928
The game throws rocket launchers at you all the time.

The way ROTT treats rocket launchers and magical weapons is that they're like a powerup, you get limited uses with each one, but there's a lot of them around, they hit really hard, and if you swap for a new one without finishing the one you had, the one you left behind will still hold its remaining shots for you to go and pick up later and use up if you want.
You can play pretty fast and loose with splash damage, and if you find an asbestos armor (itchy), it'll let you tank explosions and fire, and you can even use it to safely launch yourself like you're playing Quake. Explosions will also heat up the monk meal and priest porridge so that they heal you more.

tl;dr make sure to blow up enemies as much as possible, even modest ones
Anonymous No.11948409
>>11941442
>typical Hulshlop
i kinda like it but it's way too bombastic for most situations.
Anonymous No.11948410
>>11948040
I don't hate Residue Processing, and I think platforming in Half-Life and Quake is very intuitive.

>>11948053
>The game has no combat.
Delusion or non-sequitur.
Anonymous No.11948416
Any way to convert SCVA midi to .ogg i got it working here for hexen and i want to convert it
Anonymous No.11948418
All this talk about Hexen reminds me of a question I've always had: Why the fuck can't the Mage's Arc of Death hit a submerged Stalker?
Anonymous No.11948423 >>11948558
>>11948007
Are you talking about Classic Marathon in steam?
Anonymous No.11948426
>>11948376
Just for Diablo 1:
>kill a fallen, the others can scatter
>certain ranged enemies that try to stay out of melee
>enemies that can charge out of a certain range
>variety of elemental damage types with varying severities based on the resistances you can find
There’s more, it’s fairly opposite to Hexen where there’s not even a difference between the serpents.
Anonymous No.11948430
>>11948397
>Explosions will also heat up the monk meal and priest porridge so that they heal you more
Yeah I am aware of that
Anonymous No.11948432 >>11948439 >>11948440 >>11948449
Is there a reason this thread is uniquely about heretic and hexen LIKE NO OTHER DOOM THREAD EVER BEFORE?
Anonymous No.11948439 >>11948453
>>11948432
The new remaster that came out a couple days ago certainly helps. Made me go and finally give the game a try.
Anonymous No.11948440 >>11948453
>>11948432
Gee I wonder why
Maybe because of the new release
Anonymous No.11948447
>>11947450
Anonymous No.11948449
>>11948432
You're just imagining things.
Anonymous No.11948453 >>11948461 >>11948523
>>11948440
>>11948439
what does it change aside from hecking graphics? I beat one or two epcs of original heretic back in the day then dropped it
Anonymous No.11948461 >>11948482
>>11948453
Graphics are the same, actually. Main new additions are the new episodes and the optional rebalances, that change enemy and weapon behaviors as well as the maps.
Anonymous No.11948462
>>11942379
>>11941397
someone know if i can disable the weapon selection menu? the delay is putting me in trouble when using a controller
thnx
Anonymous No.11948482
>>11948461
>and the optional rebalances, that change enemy and weapon behaviors
Funny thing is that's the one part that's not remotely new.
https://www.doomworld.com/forum/topic/105714-the-wayfarers-tome-a-standalone-gameplay-mod-for-heretic-update-to-beta-7a-with-wand-start-bugfix-november-2021/
Anonymous No.11948523
>>11948453
>dropping Heretic before it REALLY gets good
Episodes 3, 4 and 5 are the best part of the game. Especially episode 4.
Anonymous No.11948525 >>11948561
how many times do you die in a level before cracking and making a midlevel save

i just looked up a guide and it turns out i'm getting filtered by the fight right before the exit 6 times in a row, so at least i'm almost there T_T
Anonymous No.11948546 >>11948556
Apparently the 'Warp Transform' tool in GIMP lets you output a frame animation from any series of deformations you do. Seems pretty useful for sprite animating.
Anonymous No.11948556 >>11948573
>>11948546
cool. turn the contrast up a bit though i can't see shit
Anonymous No.11948558
>>11948423
Are you retarded?
Anonymous No.11948561 >>11948574
>>11948525
Before making a midlevel save?
Anonymous No.11948573
>>11948556
>turn the contrast up a bit though i can't see shit
Looks better in-game (Quake (Malice)).
It's a MDL with multiple skins instead of a sprite, so it's affected by the lightmap under it.
Anonymous No.11948574 >>11948581
>>11948561
yeah

i'm of the opinion saving is for chumps, the only time i save midlevel is when i'm diving into slime/lava looking for secrets

i take my autosave at the start of each level and that's it (quite sure someone's gonna shit on me for not pistol starting)
Anonymous No.11948581 >>11948595
>>11948574
You don't need to reddit format, just a single linebreak will separate your text.
Aspies might shit on you for midlevel saves and continuous play, but Doom is literally designed to be saved anywhere and to carryover weapons and ammo, so don't let tards impose unnecessary restrictions.
Anonymous No.11948595 >>11948601
>>11948581
i've been typing and writing like this since years before reddit even existed, it's called a

tag

thanks

i guess if i still can't beat the level tomorrow i'll save before the final room, but i really don't want to play this game like skyrimeme where i quicksave every 5 seconds to get anywhere in combat

Anonymous No.11948601
>>11948595
>it's called a

tag
>
>thanks
whoa don't onions at me, thanks

Anonymous No.11948609 >>11948626 >>11948639 >>11948660
>was trying to remember why I never wanted to touch Deathkings again
>It's the same puzzles from the base game but remixed and more convoluted

That's really the reason why these Doom Engine expansions don't really click with me at all, it even applies to Wolf 3D's Nocturnal Missions since they're all just the base game being stretched out till you can't anymore, with the only new things being levels and a couple of textures. Plutonia and Thy Flesh Consumed being the couple of really good ones.

I'm sure there's like 30 years worth of people bitching about what I'm talking about but had Doom 2 released as a standalone expansion with like 20 maps instead of 30, it would've been better standard for expansions in comparison the ones we got.
Anonymous No.11948626 >>11948675
>>11948609
>they're all just the base game being stretched out till you can't anymore, with the only new things being levels and a couple of textures
That's so true, we should call them "expansion packs" or something because all they do is stretch things out!
Anonymous No.11948639 >>11948675
>>11948609
Does it have any new assets at all? The few times I’ve tried it after my last Hexen playthroughs I only made an hour or so into it each time.
Anonymous No.11948657 >>11948698
>>11941267
[8-14]Quake 2+2 Jam announced for Quake IV 20th anniversary
More info at Map Center Pisscord ofc if you want to join in
Also again, to prove that /vr/ gets shit done no matter the game.
Anonymous No.11948660 >>11948672 >>11948674 >>11948683
>>11948609
Yeah, should've made Hexen Caribbean: Life's a Beach instead.
>Cowabunga, mortal! Are you ready to surf?
Anonymous No.11948672
>>11948660
>Cowabunga
Stop, you're opening the wounds that were left by the cancelation of Hexen: Wonton Destruction again.
Anonymous No.11948674
>>11948660
You trigger a fight against Korax by destroying the sandcastle he built.
Anonymous No.11948675
>>11948626
but anon, expansions should be much more than just the "same shit, only worse!" type of thing

>>11948639
It only has new levels, I wanna say it has a new sky texture.
Anonymous No.11948683 >>11948692 >>11948704 >>11948706
>>11948660
Anonymous No.11948692 >>11948704
>>11948683
Needs some floaties around his arm.
Anonymous No.11948698
>>11948657
Tempting but...
>have to learn a whole new mod and texture set
>based on a game I haven't played start-to-finish in 15 years
>only a month
fugg man...
I guess having an excuse to abuse the shit out of dynamic lights instead of re-compiling lighting for hours might be nice though.
Anonymous No.11948704 >>11948706 >>11948708
>>11948683
>>11948692
Anonymous No.11948706 >>11948712
>>11948683
>>11948704
I wish there was a Doom engine/Build engine compatible thing like fighting game autists have with MUGEN
RAZE (GZ Doom fork that can play Build games, I use it for Shadow Warrior) is probably the closest, but it would be cool to be like "hmm, I wanna play E1M8 of Doom but with the alien tiddy gun from Redneck Rampage" and shit like that, just drag and drop whatever elements from whatever games
Anonymous No.11948708 >>11948710
>>11948704
I wanna add to this a little
Anonymous No.11948710
>>11948708
the moment i posted it i was like 'maybe i should put some tropical flowers on those gargoyle heads' lol Good vibes anon
Anonymous No.11948712
>>11948706
That was kind of what Samsara did to an extent, but it was an immense clusterfuck under the hood, and only getting worse to manage.
Anonymous No.11948718 >>11948784
Gotta have some modular way to do things like BYOC or Samsara then. How did UT do mutators?
Anonymous No.11948736 >>11948759
Migrate once you can
>>11948728
>>11948728
>>11948728

and thanks to the anons who provided the OP pic
Anonymous No.11948759 >>11948781
>>11948736
>page 7
you didnt even try you fat nasty trash
Anonymous No.11948781
>>11948759
and let you vandalize the OP and newspost /v/tard?
How about no?
Anonymous No.11948784
>>11948718
Speaking of BYOC, Treasure Tech dev just finished a new class for it https://youtube.com/watch?v=YkZO3PS7mZQ

But I'll wait until the full update comes out to add it to the newspost.