← Home ← Back to /vr/

Thread 12153796

487 posts 232 images /vr/
Anonymous No.12153796 [Report] >>12153907 >>12154271 >>12155164 >>12156687
CLACKODEMONS
DOOM THREAD / RETRO FPS THREAD - Last thread: >>12145472

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.12153802 [Report] >>12154982 >>12156440 >>12159002
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2, MBF21 | Deadline : ??
Current submissions: https://files.catbox.moe/5u8dn8.zip

=== CURRENT RELEASES ===
Deep /vr/ied Potato
IWAD : Doom 2 | Format : MBF21
RC1: https://files.catbox.moe/3fml1f.zip

/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC5: https://files.catbox.moe/a4tbzi.zip

=== NEWS ===
[11-04] Deep /vr/ied Potato, Doomworld release!
https://www.doomworld.com/forum/topic/155904

[11-04] Heretic + Hexen Update 2
https://slayersclub.bethesda.net/en-US/article/heretic-hexen-update-2

[11-03] Woof! 15.3.0 update
https://github.com/fabiangreffrath/woof/releases/tag/woof_15.3.0

[11-02] South Park FPS re-release got a repack with a bunch of fixes.
https://archive.org/details/south-park-pc-repack

[11-01] Call of The Void updated to 2.0
https://www.moddb.com/mods/quake-ii-call-of-the-void/news/call-of-the-void-ver-20-halloween-update1

[10-28] EDGE-Classic v1.51 update
https://github.com/edge-classic/EDGE-classic/releases/latest

[10-28] Duke Nukem Zero Hour early PC port development
https://github.com/sonicdcer/DNZHRecomp/releases/tag/0.02

[10-25] HDoomguy released a Halloween wad called Hallows' Eve 199x.
https://drive.google.com/file/d/10LePm1bC-ixnvo1T-vQPZbUL8waLX4sW/view

[10-24] Interview with Monolith Productions founder and former CEO Jace Hall on Blood and Monolith
https://www.youtube.com/watch?v=oMtRin0mnt4

[10-23] Anon releases a Duke 3D map
https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded

[10-21] SLADE v3.2.8 released
https://slade.mancubus.net/
https://github.com/sirjuddington/SLADE


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.12153805 [Report]
Anonymous No.12153827 [Report] >>12153832 >>12154419
Doom is a cool game.
Anonymous No.12153829 [Report] >>12154020
Anonymous No.12153832 [Report] >>12153843 >>12154265
>>12153827
Source?
Anonymous No.12153843 [Report] >>12153852
>>12153832
Anonymous No.12153846 [Report] >>12153860
HUH
Anonymous No.12153852 [Report]
>>12153843
No fucking way
Anonymous No.12153860 [Report] >>12153863 >>12153868 >>12154765
>>12153846
UNF
Anonymous No.12153863 [Report]
>>12153860
WHERE IS IT?
Anonymous No.12153868 [Report] >>12153898
>>12153860
EEEEEEEEEEINNNNF
Anonymous No.12153869 [Report] >>12155661
Has anyone here ever encountered this error while using UDB?
"Unable to start the test program, Win32Exception: The operation was cancelled by the user."
Happens when I try to test my map with any source port except gzdoom. I can run the map in a source port that causes the error no issue, but trying to test it via UDB makes it happen
Tried a full reinstall of UDB, ruynninbg as admin, no luck
Nugget, nyan, woof, anything but gzdoom causes it.
Anonymous No.12153896 [Report]
>>> CLASSIC DOOM CHALLENGE <<<

Record an UV Max demo of Alien Vendetta - MAP32 "N.G.N.G" (-cl 2)
Reply to this post with a demo & your time.

Wad download and current records:
https://dsdarchive.com/wads/av?level=Map+32

Example demo in 9:46
https://files.catbox.moe/76imbh.lmp

Previous thread winner: Blues Brothers 2025 MAP02 UV-Max in 3:52! >>12146081

I was thinking, most of the maps we pick for challenges are relatively recent stuff, so I wanted to mix it up by picking something classic. The screenshot may make it look intimidating, but this map is basically just 2 rooms long. Maybe something from Hell Revealed next.
Anonymous No.12153898 [Report] >>12153902 >>12153906
>>12153868
DAMN IT, I'M RUNNING INTO WALLS NOW!
Anonymous No.12153902 [Report] >>12153927
>>12153898
AHH IT'S STUCK
Anonymous No.12153906 [Report]
>>12153898
https://www.youtube.com/watch?v=kBNOZdXwzdg
Anonymous No.12153907 [Report] >>12153915 >>12153965 >>12154158
>>12153796 (OP)
Hotpotato zombies don't self-resurrect anymore. Did someone change that?
Anonymous No.12153915 [Report] >>12154158
>>12153907
It's a small chance every few seconds. I don't remember touching anything related to them in the code when I was fucking with the bolt rifle.
ViolentRumbleAnon !8KaxJ9XaEs No.12153921 [Report] >>12154378 >>12156303
>>12152831
New progs.dat is up. I reduced commando health to 100 and changed their spawn chance from 20% to 10%. Hopefully that will make them more manageable on early levels.
The randomizer uses the monster_preset_x entities, so this affects both.
If you want something else to play with, impulse 37 will activate a modifier that periodically resurrects ungibbed enemies. I'm not sure if I ever worked all the bugs out of it though... I remember resurrected scrags flying through walls being an issue.
It also seems at some point I changed Axeman's Rumble to spawn you with a gauntlet, empathy shield, and yellow armor. Kinda overpowered it seems, but more fun than just the axe spawn.
Anonymous No.12153927 [Report]
>>12153902
NOPE.
Anonymous No.12153929 [Report]
>UZDoom
Anonymous No.12153930 [Report]
I still laugh at the fact that Douk was a Regular gag in Gintama of all things as the Personal Fitness trainer.
Anonymous No.12153965 [Report] >>12153980
>>12153907
damn it, I accidental secret sector
Anonymous No.12153980 [Report] >>12153995
>>12153965
Last night I secret sectored your sister's map
Anonymous No.12153993 [Report] >>12154010 >>12155093
Anonymous No.12153994 [Report]
>>12152985
Bear Killer? Hell yeah. Will have to check out.
>>12153475
Is that a Brom painting?
Anonymous No.12153995 [Report] >>12154002 >>12154005 >>12154013
>>12153980
My sister has been dead for years. She was killed by a drunk driver on her way home from work at nintendo.
Anonymous No.12154002 [Report]
>>12153995
S-so long, gay sister?
Anonymous No.12154005 [Report]
>>12153995
I always wondered why Miyamoto never married.
Anonymous No.12154010 [Report] >>12154038
>>12153993
>fun need doom mods
>legacy actual bfg true
>nugget mortem already
>based dakka rocket
Anonymous No.12154013 [Report]
>>12153995
Anonymous No.12154020 [Report]
>>12153829
Anonymous No.12154025 [Report]
>Choose the card that makes Hellknights throw monsters and you around on death
>A whole room of them marches in
FFFFFFUUUUUUU
Anonymous No.12154038 [Report]
>>12154010
>based dakka rocket
Correct in both the 0.6 and 1.0 versions of the mod, for slightly different reasons.
Anonymous No.12154052 [Report] >>12154067 >>12154068 >>12154163
Forgive me for being a newfag, but what ever happened to Friday night firefights?
Anonymous No.12154067 [Report]
>>12154052
The host got shot.
Anonymous No.12154068 [Report]
>>12154052
https://youtu.be/P0yKSNq-oLg?t=13
Anonymous No.12154158 [Report] >>12154162 >>12154239
>>12153907
>>12153915
I decided to check the Decohack file, and I think I found the problem.
Anonymous No.12154162 [Report] >>12154239
>>12154158
Someone was naughty and changed that without mentioning it. That first SP10 L line is meant to be 120.
Anonymous No.12154163 [Report]
>>12154052
they weren't pulling in enough players to keep going. sns lives
Anonymous No.12154239 [Report] >>12154242 >>12154247 >>12154251 >>12154259
>>12154158
>>12154162
Figured there was bound to be some asshole who would pull something like this near the end. It really can't be fixed without trivializing the entire point of the project?
Anonymous No.12154242 [Report] >>12154259
>>12154239
IIRC, the original idea was that there would be fixes after hitting 99, and it wouldn't be immediately released as-is.
Anonymous No.12154247 [Report] >>12154259
>>12154239
I mean, why couldn't we just fix it?
Anonymous No.12154251 [Report]
>>12154239
It happened on version 84, from what I can see. There was no mention of fucking with the dehacked in that post.
https://desuarchive.org/vr/thread/12073673/#12074510
Anonymous No.12154259 [Report] >>12154262
>>12154239
>>12154242
>>12154247
Stands to reason that if something's fucked at a technical level that it should be ok to fix so it's properly playable.
Anonymous No.12154262 [Report] >>12154296
>>12154259
If you do end up fixing it, change it to remove the countkill flag from the nightmare zombies, because the kill count will continue going up each time they resurrect.
There was also a change to the flesh balls, but I don't think that affects how they work very much.
Anonymous No.12154265 [Report] >>12154275
>>12153832
No, IdTech.
Anonymous No.12154271 [Report]
>>12153796 (OP)
>SO YOU WANT TO PLAY SOME FUCKING DOOM
>(or Quake, Duke, Marathon, Deus Ex)
>https://imgur.com/a/wWS8zXz
old link again.
Anonymous No.12154275 [Report] >>12154281
>>12154265
Which one?
Anonymous No.12154281 [Report]
>>12154275
The 2st. Used in Rott of Stein and Ultimate Dumb.
Anonymous No.12154296 [Report] >>12154302
>>12154262
>Hot Potato git
What's the link for this? I'd like to check out the history of the project.
Anonymous No.12154302 [Report] >>12154310
>>12154296
It's not git, I just put the decohack files from 83 and 84 into https://www.diffchecker.com/ to see if there was anything else changed.
Anonymous No.12154310 [Report]
>>12154302
Ah, OK. I remember someone talked about doing a git-like page near the start of the project and I thought that might've been it.
Anonymous No.12154312 [Report]
So,who's the butt-hole?
Anonymous No.12154327 [Report]
>Ad Mortem's intermission theme
Anonymous No.12154335 [Report] >>12154568 >>12154709 >>12154850 >>12154851
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmc
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
Anonymous No.12154351 [Report]
Hey Rev, could you fix the deep_vr_ied_potato namespace as it was done to forevr_alone? Site really feels empty without you fiddling with things.
Anonymous No.12154378 [Report] >>12154383 >>12154446 >>12156303
>>12153921
Didn't know that about Axeman's Rumble. Nice. Some notes.

If you encounter a railgun commando with volley mode on, kiss your ass goodbye...unless you do Axeman's Rumble. Then you charge forth and hope there's enough health when you finally gib him for when you encounter the next one. Don't get me wrong, there's no sense in minutely balancing all these modifiers, it's all good fun. Actually, if railgun commandos could consistently drop plasma / the laser gun, I think that would balance it out nicely. Unless they already do and I didn't notice.
>Resurrected Rumble
It actually works really well! The animation and whatnot for it is really cool too. The only thing I could possibly suggest is let fallen enemies who return to life spawn another backpack of ammo. But again, no real sense in minutely balancing all these.

Some quirks I noticed in general:
Scrag fell into the water on e1m2. He came back to life, wouldn't rise above the water. I'm not sure if that's because of the water or something else.

Commando's infight properties prevent it from being distracted by anything. Every other monster was infighting, but those fucking bastards don't give a damn about anything but you.

With Randomized Rumble (pickups) some items switch models upon dying and reloading i.e. biosuit will look like a large shell box, large nail box; a small lava nail box will actually just be shells, etc.

I didn't have enough time to test this thoroughly, but if you dealt the killing blow to an enemy, and that enemy resurrects, it doesn't matter where you are, he will attempt to fire on you through the entire map immediately upon resurrecting. I kept wondering why I was hearing infighting in areas I'd just cleared, and that was the reason. They'd get up, fire at my coordinates, end up hitting their buddies. If a monster died due to infighting, it will resurrect and idle until it notices you or hears you fighting other enemies. Makes sense.
Anonymous No.12154383 [Report]
>>12154378
Anonymous No.12154419 [Report]
>>12153827
No, I think Doom's HOT
Anonymous No.12154424 [Report] >>12154428
I'm sorta "porting" weapons and grenades from TFC into Doom and I want to know if it's possible to have a weapon that makes enemies attack each other? Would use it as replacement for Spy's "hallucination" 'nades.
Anonymous No.12154428 [Report]
>>12154424
>I want to know if it's possible to have a weapon that makes enemies attack each other?
Yep, plenty of ways to do that.
ViolentRumbleAnon !8KaxJ9XaEs No.12154446 [Report] >>12154454
>>12154378
>commando
I'll see about taking off their infight flags and making railgunners less accurate.
>scrag in water
There's an engine-level failsafe that prevents monsters from crossing in and out of liquids via their normal movement functions, I guess to prevent flying fish or ogre's trying to go for a swim.
I'm not sure if there's a way around this that doesn't risk the scrag clipping into a wall or something, but I'll have a look.
I guess if nothing else I could have it try to teleport back to wherever it died.
>some items switch models upon dying and reloading
Yeah, I ran into and fixed the same issue when making a similar modifier for Malice Refined. The randomization needs to be delayed a frame or two or else it screws up what model indexes get stored in the save file.
Hopefully I can just add the same delay if my code isn't too spaghettied there.
>attempt to fire on you through the entire map immediately upon resurrecting
Heh... should probably clear their enemy entry and force them into a walking state upon resurrection.
Anonymous No.12154454 [Report] >>12154461
>>12154446
>Heh... should probably clear their enemy entry and force them into a walking state upon resurrection.
Oh hell no dude. It makes reentering areas entertaining either by other monsters infighting because they all resurrected and hit each other, or you reenter an area and an enemy is already pissed at you.
ViolentRumbleAnon !8KaxJ9XaEs No.12154461 [Report]
>>12154454
Well, alright then.
Anonymous No.12154503 [Report]
Anonymous No.12154568 [Report]
>>12154335
>manage to catch karting this week
>ping indicator keeps going up to Brazil and D40+ every 10 seconds
Damn. Kinda expected it since I was slow downloading the Neptune update, but I guess regardless: another time then.
Anonymous No.12154590 [Report] >>12154592 >>12154593 >>12154597 >>12154603
i saw a mod review video in my youtube recs but i was reloading just as i noticed it so i lost it
it had some blonde woman with absurdly huge milkers, like absolute basketballs, in the bottom left corner
any clues?
Anonymous No.12154592 [Report]
>>12154590
also it wasn't la tailor girl it didn't look like that
Anonymous No.12154593 [Report] >>12154598
>>12154590
That sounds like a project from SpriteNoob. I cannot recall the name of the project, and I don't think he's posted much here in awhile, but this must have been the one you were thinking of.
Anonymous No.12154597 [Report] >>12154612
>>12154590
Pvt. Stone?
Anonymous No.12154598 [Report] >>12154602 >>12154607
>>12154593
wasn't this one, it was like a forward facing thing
like... i guess if you took a doom mugshot of a woman and then expanded it far enough to have the tits in? the tits were way bigger than this too.
Anonymous No.12154602 [Report] >>12154612
>>12154598
Okay yeah it was Pvt Stone like the other Anon said.
Anonymous No.12154603 [Report]
>>12154590
Showtime does that but I don’t recall the breasts being that big, never played it myself.
Anonymous No.12154605 [Report] >>12154659
Does anyone know what the best Serious Sam 3 campaign revision mod that exists?
Anonymous No.12154607 [Report]
>>12154598
>doom mugshot of a woman and then expanded it far enough to have the tits in
That's a weird thing to strike chord with, but you do you.
Anonymous No.12154612 [Report] >>12154681
>>12154597
>>12154602

oh shit yeah that's it
Anonymous No.12154647 [Report] >>12154670 >>12155706
>New UZDoom mascot revealed, ya'll!
Anonymous No.12154659 [Report]
>>12154605
BFE Enhanced has new quotes by John J Dick himself so I reckon that one must be bretty gud. I started it and it was fun, but life and all that. Might host some survival tonight. I trimmed down the workshop collection even more than last time.
Anonymous No.12154670 [Report] >>12154743
>>12154647
Wanted to joke about how Pvt. Stone is strong and independent as she is wholesome vanilla, but it really is zandro mod.
Anonymous No.12154681 [Report]
>>12154612
Tried playing this (Avactor) and Eviternity2 with the mega monster mix pack
immediately got folded lmao
is this monster pack balanced for like, russian overkill or something?
Anonymous No.12154703 [Report] >>12154721
speaking of, "new" (earlier this year) leaked alpha/beta serious sam content
https://www.youtube.com/watch?v=EvyxMsdQ4OI
pretty interesting that originally in sand canyon you started at what's the end of the level today
Anonymous No.12154709 [Report]
>>12154335
GGs
Anonymous No.12154721 [Report] >>12154726
>>12154703
Speaking of BASED, Serious Sam series is on sale on Steam right now.
Anonymous No.12154726 [Report] >>12154735
>>12154721
Are you serious?
Anonymous No.12154732 [Report] >>12154734 >>12154870 >>12155127
Someone help me remember this WAD. All i can remember is that mtpain27 reviewed it, and it changed the door and switch sounds to be much clunkier and i really wanna use those sounds in the map im making. Ill rewatch every review of his if i have to.
Anonymous No.12154734 [Report]
>>12154732
Have you considered asking mtpain27 himself in his comments?
Anonymous No.12154735 [Report] >>12154738
>>12154726
Why yes, as a matter of fact I am
Anonymous No.12154738 [Report]
>>12154735
wtf why didn't the picture post
Anonymous No.12154743 [Report] >>12154768
>>12154670
I mean, for what it's worth, it's still pretty damn simple for Zandronum compared to Kegan's mods, Brutal Doom + its forks, or MM8BDM (haven't tested myself, but maybe it could even work in ZDoom), and there's other even more vanilla mods of Skelegant's.
Anonymous No.12154765 [Report]
>>12153860
UUH
Anonymous No.12154768 [Report] >>12154771
>>12154743
>MM8BDM
Speaking of. Could this mod count as an "iwad"? I'm a bit weak with definitions apparently.
Anonymous No.12154771 [Report] >>12154782
>>12154768
It does have its own IWAD, megagame.wad, but it's considered a "Total Conversion" (TC).
Anonymous No.12154782 [Report] >>12154792 >>12154825
>>12154771
>megagame.wad
So you could theoretically run this on vanilla exe? Curious, at least technically there was no mistake then.
Anonymous No.12154792 [Report]
>>12154782
>So you could theoretically run this on vanilla exe?
>look inside megagame.wad
>136kb
>lots of PNGs at the start that the vanilla executable doesn't support
It seems to be missing a lot of what Doomwiki considers an "iwad".
>https://doomwiki.org/wiki/IWAD
Anonymous No.12154825 [Report]
>>12154782
No, it's using a bunch of modern code stuff which didn't exist in the original .exe
Anonymous No.12154831 [Report]
Anonymous No.12154850 [Report]
>>12154335
GGs
Anonymous No.12154851 [Report]
>>12154335
GGs
Anonymous No.12154870 [Report]
>>12154732
it was ad mortem of all things, i shoulda known...
Anonymous No.12154906 [Report] >>12154916
should probably be playing this with diamond dragon instead but it works
the file is dex_1.wad no clue where i got it
Anonymous No.12154916 [Report]
>>12154906
i'm retarded it's diabolus ex
somehow i forgot about it
Anonymous No.12154982 [Report] >>12154986 >>12155104
>>12153802
Genuinely didn't notice the tits reflected in his glasses at first
Anonymous No.12154986 [Report]
>>12154982
booby trap
Anonymous No.12155093 [Report]
>>12153993
>removed sam
>remember doomworld
>please pistol
Pistolstart fags are at us honest continuous players, guys.
Anonymous No.12155104 [Report]
>>12154982
Hey I was thinking about this gif yesterday. I could swear it was longer. Thanks.
Anonymous No.12155121 [Report]
DAMN I'M PISSING MY BRAINS OUT
WHAT A MESS!
Anonymous No.12155127 [Report]
>>12154732
Ad Mortem
Anonymous No.12155153 [Report] >>12155157 >>12155158 >>12155167 >>12155174 >>12155707
>le heckin ubre originel doom weapon pack
>dual wield smgs
>OR
>generic assault rifle
>actual chaingun optional
>generic shotgun
>generic double barrel
i mean i get it but come on man
Anonymous No.12155157 [Report] >>12155158
>>12155153
Do what I did: Start making your weapons. No one's gonna make the weird shit I want to see, so I do it myself.
Anonymous No.12155158 [Report] >>12155159
>>12155153
>>12155157
I keep thinking about making a small pwad so that the player can keep up with UV fast monsters, which would include doubling all weapon fire rates, and then I realized I was trying to inject Quake into Doom which sounds great. Still gotta get around to it.
Anonymous No.12155159 [Report] >>12155163
>>12155158
Would you also boost weapon swap speed?
Anonymous No.12155163 [Report] >>12155169
>>12155159
I neglected to write that and yes.
Anonymous No.12155164 [Report] >>12155168 >>12155203 >>12155912 >>12155923 >>12156308 >>12156309
>>12153796 (OP)
what are your thoughts on the unused succumbus from doom 64?
Anonymous No.12155167 [Report]
>>12155153
also speaking of such weapon mods that manage to be cool despite doing "just an AR" or "just a shotgun", how do I get the newest version of Insanity's Requiem to work properly?
ts_ir_mk2_ngve_2.0_053123.pk3 specifically. it spergs out on me no matter what gzdoom version i use with the HEALTHHEALTHHEALTHHEALTHHEALTHHEALTHHEALTHHEALTHHEALTHHEALTHHEALTHHEALTHHEALTH scrolling text and it chugs itself to death within a minute of any map
Anonymous No.12155168 [Report] >>12155173
>>12155164
Would.
Anonymous No.12155169 [Report]
>>12155163
Do it man, do it. Sometimes just small simple changes like that are enough to make a fresh new experience that rules.
Anonymous No.12155173 [Report]
>>12155168
i would fuck her too
Anonymous No.12155174 [Report] >>12155178
>>12155153
The issue is that some more 'unique' weapons may be too married to their gimmick which in return makes the weapon just undesirable to use majority of time and/or have some niche which rarely comes into play
Anonymous No.12155178 [Report] >>12155185 >>12155329
>>12155174
it can be mechanically just a full auto bullet hose my main gripe is with the form factor
the weapon design, the projectiles if any, the sounds, this all contributes to or detracts from the use experience
Anonymous No.12155185 [Report]
>>12155178
Understandable viewpoint
Anonymous No.12155203 [Report]
>>12155164
Anonymous No.12155239 [Report] >>12155248 >>12155302 >>12155332 >>12155875
>much prefer Quake's full 3D
>much prefer Doom's more colorful palette
There is no winning
Anonymous No.12155248 [Report] >>12155250 >>12155606 >>12155631
>>12155239
Has anyone actually remade Doom into Quake and vice-versa in full for the novelty of it
Anonymous No.12155250 [Report]
>>12155248
Yes, many, many time.
Anonymous No.12155302 [Report]
>>12155239
Uhhh, there'll... be RetroBlazer, one day?
Anonymous No.12155329 [Report] >>12155397 >>12155571 >>12155578 >>12155628
>>12155178
Out of all the weapon archetypes, the chaingun has been the second most annoying to find a way to do different for me within MBF21.

>damage randomization is kinda sucky, if you want it to be useful it just turns into a plasma gun
>can't make it slow or it fails at filling that rapid fire niche
>burst fire is kinda sucky as well, more ammo usage but usually less spread

I honestly feel like shit when I recall the chaingun replacement for most of my mods so far has just been "vanilla chaingun but a little better". I should do better and make more weird shit like the Agitator.

You know what, fuck it. As soon as I'm done with my QBJ3 map I'll redo that mod from the ground up and make it actually good.
Anonymous No.12155332 [Report]
>>12155239
Gzdoom wads?
Anonymous No.12155397 [Report] >>12155403 >>12155405
>>12155329
>If you add windup to chaingun it becomes undesirable to use if you get ambushed and in general due to possible factors like inaccuracy
>Thus AR/SMG weapons become more desirable to use due to no windup and easier accuracy handling
>If AR/SMG don't exist then pretty much any other weapon(s) will take their place
There really isn't winning move for chainguns other than make them behave like vanilla chaingun which includes not making them too powerful
Anonymous No.12155403 [Report] >>12155420
>>12155397
I don't see anything wrong with an uber powerful chaingun so long as ammo is limited for it. The super nailgun in Quake is exactly that: The most powerful weapon after the lightning gun, and you only get 200 nails, incentivizing you to use the double barrel shotgun as a workhorse.
>Rocket launcher
It's only in vanilla Quake that it becomes your primary weapon besides for shambies.
Anonymous No.12155405 [Report] >>12155420
>>12155397
Or you can transfer its role to the pistol and make it a super chaingun that's 50% faster. Skillsaw is thus genius kojumbo for figuring that out in Valiant.
Anonymous No.12155420 [Report] >>12155427
>>12155403
I meant in terms of vanilla-like Doom balance. I can't speak for Quake since I have never played it since I was a kid and that was 25 years ago.

>>12155405
That's one way to do it.
Anonymous No.12155427 [Report]
>>12155420
>I can't speak for Quake since I have never played it since I was a kid and that was 25 years ago.
My sympathies.
Anonymous No.12155571 [Report] >>12155585
>>12155329
What if you charged it up and depending on how long it charged for it fired for x amount of time?
Anonymous No.12155578 [Report] >>12155585
>>12155329
What's the most annoying?
Anonymous No.12155585 [Report] >>12155587
>>12155578
Chainsaw, because I never know what to do with it since I buff the shit out of the fists by default.

>>12155571
That's an idea I've toyed with before. One idea is it starts at 4 tics, then goes to 3 after 10 shots and then ends at 2 tics. Letting go after getting to 2 tics makes it overheat.
Anonymous No.12155587 [Report]
>>12155585
I treat chainsaws like wildcards. So they can be anything like some kinda fun gimmick, or a passive upgrade to another weapon.
Anonymous No.12155606 [Report]
>>12155248
https://youtube.com/watch?v=dLWEjvTgOOQ
Anonymous No.12155617 [Report] >>12155619
>>12151231
So I finished thy flesh consumed.
>Found E4M2 a little easier than E4M1. Playing episodic I was starting with ~25 hp and very little ammo from that E4M1 ball-buster.
>E4M5 accidentally skipped the yellow key door by jumping through a window onto the exit platform.
Is it known if this was deliberately left in, or made it through play-testing?
>E4M8 the final fight was perhaps too easy considering how generous the map was with cells, and the barons & spider in-fight without much prompting.
Overall, excellent episode, made me sweat. Looking forward to doom2 now.

My only gripe with the game is the weird partial-verticality with collisions and aiming where I can't look up or down, so some caco or lost sould 500 ft in the air or way down in a chasm will block my movement, or explode a rocket in my face. Or standing on a ledge getting bitten by a pinky far below.
Anonymous No.12155619 [Report] >>12155684
>>12155617
oh shit is that my nigga cockmongler

now play brutal doom
because funy and i feel like everyone should at least once even if they don't like it
Anonymous No.12155628 [Report] >>12155634
>>12155329
Increase the rate of fire of the Chaingun by 2 tics.
Optionally, boost its damage subtly too, but then make it do a Duke Nukem / Lo Wang style 1 second reload every 50 or 100 rounds.
Anonymous No.12155631 [Report]
>>12155248
Partially, yeah, even the KEX port has QDoom addon which has E1. People made some maps from Doom, weapon sets, enemies. The whole Doom 1 or 2 campaign? Never hear of it.
Anonymous No.12155634 [Report] >>12155643 >>12155652 >>12155674
>>12155628
People will tell you reload mechanics does not belong in Doom and Quake but it's obviously much harder to balance things without it.
Anonymous No.12155643 [Report] >>12155650
>>12155634
The lack of alternate ammo types is what hurts Doom the most. If the pistol and chaingun used different ammo there would be a reason to switch between them.
Anonymous No.12155649 [Report] >>12155884
>download Dragon Sector remake
>cant even run it on my gtx 1060
Anonymous No.12155650 [Report] >>12155654
>>12155643
Even if I had unique for the pistol I would be hard pressed to use it as it is in vanilla. Horrible feeling weapon.
I do like when some mods turn it into a more potent hand cannon, like Treasure Tech.
Anonymous No.12155652 [Report] >>12155670 >>12155671
>>12155634
The Super Shotgun already has a reload mechanic, it's just a brief pause to stage your rate of fire with a strong weapon.
It's not like you'd have a manual reload or drawn out animation, or keeping track of individual mags or loaded chambers (like HDest), I mean outright just showing the gun raised to the side briefly and a new mag gets slapped in. One single second.
Anonymous No.12155654 [Report]
>>12155650
You wouldn't need to keep it the same, but you'd be able to flesh one or both weapons out more without worrying about how it affects your total bullets.
Anonymous No.12155661 [Report]
>>12153869
Sounds to me like one of two issues:
1) you're using the wrong version of UDB for your OS
2) you have the wrong executables set for the game outside of GZ
Anonymous No.12155670 [Report]
>>12155652
That's what I meant as well, magazines, uneven fire rate, "you can't shoot for X seconds after Y shots". SSG reloading is technically just a slow fire rate.
Anonymous No.12155671 [Report]
>>12155652
The super shotgun's kind of weird because it functions more or less the same way in a more realistic setting, but you're still on point to bring it up: Shooting out 20 pellets at once is justified by it's longer reload/refire time. Shooting out 40 pellets rapidly and in a short amount of time, followed by an even longer reload/refire duration than a super shotty reload, isn't really that different. If it's a satisfying reload, like in Duke and with the SSG, it might even be fun.
Anonymous No.12155674 [Report]
>>12155634
I honestly never understood why some boomers hate on reload mechanics in fast paced shooters.
Anonymous No.12155675 [Report] >>12155680
Playing through Duke 3d the Megaton edition for the first time and man is this game fucking annoying to play. I don't know if I want to blame my weapons or just the enemies, but everyone is annoying to fight. I just finished the lunar expansion and those stupid fucking drones in every level were the absolute worst.

I give the game credit because I'm not just sleep walking through it, but I don't think I've enjoyed a single second of Duke. This shit stinks.
Anonymous No.12155678 [Report] >>12156138
Any news on an ETA for the first public build of UZDoom?
Anonymous No.12155680 [Report] >>12155726
>>12155675
Are you playing with or without vanilla autoaim? The Quakes feel and play fine to me without it, Doom can sometimes feel good about it though often feels like 'cheating', but I've found myself enjoying the Build shooters more when I play with their autoaim enabled.
Anonymous No.12155684 [Report] >>12155687 >>12155690 >>12155692
>>12155619
>now play brutal doom
I don't get all the hate for Brutal Doom, is it because of the mod maker or are OG Doomers just contrarian faggots?
Anonymous No.12155687 [Report] >>12155692
>>12155684
It was a backlash against the mod's wild popularity that grew completely out of proportion, combined with the fact the developer didn't bend over and thank any random retard that wanted to talk shit to him. In reality, BD is fine. There's nothing major wrong with it.
Anonymous No.12155690 [Report] >>12155692
>>12155684
As has been explained multiple times in various threads, the issue is that BD fans demand everything should be compatible with it. In other words, people who only know how to play in certain way.
Anonymous No.12155692 [Report]
>>12155684
It's a dose of "popular thing bad" that became exceedingly amplified by fans praising it more than vanilla, saying it's the best way to play it, and throwing fits about it not being compatible with everything they want to play it with.
More people have cooled off about it, and there's also just a bigger sea of options now.
This is basically just irritating what >>12155687 >>12155690 beat me to saying but I still wanted to post...
Anonymous No.12155706 [Report]
>>12154647
somebody made a model of that wrestler's daughter?
Anonymous No.12155707 [Report]
>>12155153
A small idea I've had is a mod that implements the unique weapons, enemies, and items from Skulltag as a lightweight randomizer mod.
>No smooth weapon animations, fancy effects, or reworked sounds and mechanics.
>All content is unmodified (unless necessary to be compatible with the latest G/UZDoom versions) and 1:1 with how they were in Skulltag, resulting in a more vanilla-friendly mod.
>No modifications are made to any of vanilla doom's content, so this can still work if loaded with mods/wads that add their own weapons/items/enemies.
>Each of these three categories can be toggled if you so want.
>Might make optional smooth weapons patch for use with various smooth weapon mods.
Anonymous No.12155726 [Report] >>12155873 >>12157102
>>12155680
I have no clue actually! The only setting I changed was swapping it off of fullscreen because that was somehow causing this really awful stutter.
I'll take a look into it here in a bit. I'm somewhere in the expansion after the lunar one. I'm in a canyon area with buildings and the first boss spammed everywhere. It's a nightmare!
Anonymous No.12155804 [Report]
Anonymous No.12155831 [Report] >>12155885
Oh gee, how the fuck did I do a midtexture door now again? I had to make a self-referencing sector, right?
Anonymous No.12155873 [Report]
>>12155726
>I'm in a canyon area with buildings and the first boss spammed everywhere. It's a nightmare!
Those guys are basically "chaingunning barons" that sometimes like to lob explosives. Then you have those drones that can avoid your own explosives and the enforcers that don't like flinching when taking damage. Episode 2 really starts spiking things up.
Anonymous No.12155875 [Report]
>>12155239
In theory you could just edit Quake's palette and generate a colormap that makes it look more vibrant.
Kinda surprised nobody has done that.
Anonymous No.12155878 [Report]
What map editor is used for build games?
Anonymous No.12155880 [Report]
What is that supposed to be? Is it supposed to force-feed invis to player during SSG fight? It's obviously broken.
Anonymous No.12155884 [Report]
>>12155649
>Dragon Sector
i'm fuckking mORBING
Anonymous No.12155885 [Report] >>12155890
>>12155831
Plenty of popular 90s mapsets have used this trick, e.g. TNT MAP02 and Memento Mori 2 MAP01. Consult the maps maybe.
Anonymous No.12155890 [Report]
>>12155885
I THINK that I've got it right, but I guess I'll see. I made one once many years ago, and I'm looking at it, and I copied it, and it seems like it should be the same, but it looks different in UDB and Nugg.
Anonymous No.12155909 [Report]
I got it to function. Is there any way to not have the ceiling surface bleeding within the door sector, or do you just have to fucking deal with it and accept it?
Anonymous No.12155912 [Report] >>12155921
>>12155164
>Succubus in Doom
It would make sense, they're famous demons. Then again they'd never add them because:
>Some idiots would complain about killing women (even if said woman is trying to rip out your soul)
>Tits in Doom
>What could they add to the roster?
>It'd be out of place among all the possessed corpses and big angry demons
Anonymous No.12155921 [Report] >>12156181
>>12155912
>>It'd be out of place among all the possessed corpses and big angry demons
It's like those scam emails with all of the spelling mistakes: anyone who is stupid enough to ignore all of the obvious red flags is an easy mark.
Anonymous No.12155923 [Report]
>>12155164
It'd be cool if someone made a mod that adds them to Doom 64 as a "what if?". Something like that one mod that adds the rest of the missing monsters back to Doom 64. (I can't remember the name)
Anonymous No.12155928 [Report] >>12155939 >>12156150 >>12156162
Doom?
Anonymous No.12155938 [Report] >>12155941 >>12155950 >>12156016
HOTPOTATO99FIX.WAD: https://files.catbox.moe/hxue29.zip

last chance to change something to hotpotato. I'll include this file in idgames upload, it makes secrets and items maxable and also fixes zombies. Anything I forgot?
Anonymous No.12155939 [Report]
>>12155928
Mood.
Anonymous No.12155941 [Report] >>12155942
>>12155938
>Anything I forgot?
Yeah, think of removing wadbooru links from the release thread. We gain nothing from people coming here as we've already had to remove a couple of wads only to appease disgruntled.
Anonymous No.12155942 [Report] >>12155948
>>12155941
Remove wads from the wadbooru? Which ones?
Anonymous No.12155948 [Report]
>>12155942
Evilcore and End Quest to my memory, the second one had someone vandalizing the page.
Anonymous No.12155950 [Report] >>12155965 >>12155973
>>12155938
>I'll include this file in idgames upload
Will it be accepted for using lumps directly from LOR?
Anonymous No.12155964 [Report]
love y'all
Anonymous No.12155965 [Report] >>12155969
>>12155950
>lumps directly from LOR
Which ones?
Anonymous No.12155969 [Report]
>>12155965
Some of the decorations. I think there are remnants of the Vassago still there, too.
Anonymous No.12155973 [Report] >>12155979
>>12155950
Wouldn't hurt to try. Unless it's specially made LOR assets, there are already plenty of wads using Romero's dumped resources. Chicken from Heretic might be a problem though.
Anonymous No.12155979 [Report]
>>12155973
Bringing lumps in from non-base wad is generally allowed. LOR might be a problem because it's new commercial.
Anonymous No.12156016 [Report] >>12156067
>>12155938
>idgames
i thought you guys hated doomworld?
Anonymous No.12156017 [Report]
Oh fuck, turns out you can do the fake floor and ceiling effect for the midtexture door to get rid of that sliding ceiling visual.
Anonymous No.12156054 [Report] >>12156058 >>12156065 >>12156074 >>12156135 >>12157203
Is it okay to post this here? It's Doom related.
Anonymous No.12156058 [Report] >>12156074 >>12156884 >>12156889
>>12156054
>Nightmare
>Unfair
When is this meme going to die?
Anonymous No.12156065 [Report]
>>12156054
rope
Anonymous No.12156067 [Report]
>>12156016
Varies.

idgames itself is just a large and centralized repository, and while there are things about it which you could maybe criticize, putting your content there helps with visibility (and hosting and storing), and people are gonna use it as a resource even if they hate Doomworld.

Speaking strictly personally, there are a lot of things I dislike about Doomworld, but primarily it's their staff and 'elites' largely being a bunch of narcisstic assholes.
For people who aren't maybe their staff (it's not always easy to tell), there's a bunch of idiots, children, and assholes there too, and the culture of the site is that you don't call that shit out or go too strongly against their grain.

However, I think that there's a few cooler people on there too, many who know how to do shit and who will gladly teach you how, or help you fix problems. Some of them also make just cool shit as well.
Even some of the assholes sometimes actually know their shit and can teach you things.

For instance, I can say that I think Scuba Steve has anuses for eyes and he puts on his pants on backwards, but I also can't just pretend he didn't also do cool shit like the Action Dooms, which I love, so even if I dislike him as a person, I respect his art and ability, even if he wants to censor some of his past now.

Since I was never an insider to Doomworld, and couldn't change how it is anyway, I pick my battles elsewhere. The times I use the place I avoid picking fights, it'd be no use, and maintaining a diplomatic and neutral tone on there is better, it's a better resource to me that way and I don't look like a spastic.
After all, if I want to call Dew a faggot, I'll just do it here instead, and I know that he'll still see it.
Anonymous No.12156074 [Report] >>12156092
>>12156054
Trite memeslop.

>>12156058
tbf the game itself tells you it's unfair.

The fairness of Nightmare depends entirely on the levels in question, base Doom and Doom 2 are reasonably achievable if you actually learn how the game plays on Nightmare.
Then you have Final Doom, where many levels become just unreasonable, and it's not enough to just understand Nightmare and be good at it, you kinda need to be the very best. Final Doom isn't even the hardest possible Nightmare, yet only a double digit number of people in the world can do it, single digit for those who can single segment the Final Doom on Nightmare.

So, is Nightmare unfair? Yes, sometimes, but not always, either.
Anonymous No.12156092 [Report]
>>12156074
Alright, Ambatu install Final Doom and clear that fucker on nightmare.
Anonymous No.12156135 [Report]
>>12156054
I made that for a Deltarune thread on /v/ over a year ago. Never expected it to wind up all the way back here.
Anonymous No.12156138 [Report] >>12156210 >>12156683
>>12155678
Hopefully never judging by the changes they've been making so far.
Anonymous No.12156150 [Report] >>12156173
>>12155928
more like dumb lmao
Anonymous No.12156162 [Report]
>>12155928
More like Dood.
Anonymous No.12156173 [Report]
>>12156150
Simpsons did it.
Anonymous No.12156181 [Report]
>>12155921
So would she be Jane Warosa or Jane Barosa?
Anonymous No.12156210 [Report]
>>12156138
>t. Graf
Anonymous No.12156260 [Report] >>12156296 >>12156307
You guys down for another anything goes project like Hot Potato? I've been feeling like making new guns again for whatever reason.
Anonymous No.12156269 [Report]
Anonymous No.12156274 [Report] >>12156276
Anonymous No.12156276 [Report]
>>12156274
Spooky
Anonymous No.12156296 [Report] >>12156381 >>12156401
>>12156260
Here's my spur of the moment idea:
Every "sprint" (could be two-three days or a full week) you can only use a few randomly selected textures and things for your map. Once the sprint is over a new set of textures and things is selected. Repeat for a few sprints, but not enough times to where you end up using almost every single texture and thing.
Anonymous No.12156303 [Report] >>12156720
>>12153921
>>12154378
>/VR/ discussion still going in 2025
Thanks for reminding me about what an unreliable shitstain I turned out to be for such a long time without any consequences
Anonymous No.12156307 [Report]
>>12156260
Something I wanted to do for a while, but never got around doing: Corner Cutters (I don't know how you shoehorn /vr/ in it.

The idea is to submit segments in roughly this shape, with corner edges within certain margins of height. One or two corners could be straightened up and not be connective. This is very submission-size agnostic.
Anonymous No.12156308 [Report]
>>12155164
I always thought she would be the Arch-vile, but I can also see her as a "healer".
Anonymous No.12156309 [Report]
>>12155164
She looks too human. Don't think she fits Doom aesthetic unless you fuck her up a lot.
Anonymous No.12156316 [Report] >>12156321
Are there any Doom mods that give me some way to turn enemies friendly?
Anonymous No.12156321 [Report]
>>12156316
If by "turn enemies friendly", you mean "bribe them to switch sides"...

https://forum.zdoom.org/viewtopic.php?t=61846
Anonymous No.12156381 [Report] >>12156401
>>12156296
>you can only use a few randomly selected textures
Exactly how many do you envision.
>and things
Already sounds a bit too tiresome to keep checks on.
>Every "sprint" (could be two-three days or a full week)
Alternatively, not time but a map iteration limit, where it's a pre-requisite to add a new map segment with each edit.
Anonymous No.12156401 [Report] >>12156416
>>12156296
>>12156381
You may further loosen the rules by allowing the general use textures, the 10x10.wad method (markers, steps, mids, lights, switches, doors, full black, etc)
https://files.catbox.moe/ak6xfp.wad here's the presentation gallery room ripped straight from the wad
Anonymous No.12156416 [Report]
>>12156401
10x10 did come to mind, but I didn't want to copy it directly.
What if instead there's a large curated pool of textures and things to use, but you can only select so many from this pool? And this limit consists of both textures and things, so you have to decide how much you want to balance out the two in your map.
Anonymous No.12156418 [Report] >>12156453 >>12156842
Times you caught yourself singing the doom song
Anonymous No.12156440 [Report] >>12156476 >>12156479 >>12156579 >>12157378
>>12153802
[05/11] LibreQuake v0.09-beta released
https://github.com/lavenderdotpet/LibreQuake/releases/tag/v0.09-beta
Anonymous No.12156453 [Report] >>12156675
>>12156418
Doomy doomy doomy Doom.
https://www.doomworld.com/forum/topic/149731-tak-en-doom-version-10-released/
Anonymous No.12156476 [Report] >>12156498 >>12156536 >>12156540 >>12157162 >>12157258 >>12157343 >>12157447 >>12157608
>>12156440
A reminder for anyone thinking about checking this out:
https://desu-usergeneratedcontent.xyz/vr/image/1760/45/1760452411367.png
Anonymous No.12156479 [Report] >>12157235
>>12156440
noice
Anonymous No.12156497 [Report] >>12156513 >>12156525
Anonymous No.12156498 [Report] >>12156520 >>12156543
>>12156476
Grow up
Anonymous No.12156513 [Report] >>12156525
>>12156497
Anonymous No.12156520 [Report]
>>12156498
no u
Anonymous No.12156525 [Report] >>12156550 >>12156594 >>12156607
>>12156497
>>12156513
The map jam from the guys on the Blood discord was short but sweet, too bad they restricted themselves to Fresh Supply instead of NBlood

500ml of /vr/ 2: Electric Bloodgaloo when?
Anonymous No.12156536 [Report]
>>12156476
Based remembrancer. Don't give them an inch.
Anonymous No.12156540 [Report]
>>12156476
thanks gonna check it out
Anonymous No.12156543 [Report] >>12156568
>>12156498
>STOP NOTICING!!!
No. You don't need to add this shit. You can keep sneering and asking why we care so much, but you seem to believe it's very important to sneak this shit into every project for some reason.
Anonymous No.12156550 [Report] >>12156623 >>12156654
>>12156525
>too bad they restricted themselves to Fresh Supply
not sure if we're talking about the same, i use NotBlood to play it and apparently it's compatible with about any port
>500ml of /vr/ 2: Electric Bloodgaloo when?
yeah that would be cool
Anonymous No.12156557 [Report]
>Snowfall worked on this map for 5 years
at some point during those 5 years, someone should have smacked him on the head and told him his map is unfun shit.
Anonymous No.12156568 [Report] >>12156573 >>12156585 >>12156623
>>12156543
>You don't need to add this shit.
they can do whatever they want to. it's their mod. don't like it? don't play it. just remember every time you poop your pants over it, you give it attention
Anonymous No.12156573 [Report] >>12156661 >>12157027
>>12156568
I won't be playing it. But I also think it's important to point out the morons adding this shit so potential players are informed.
Anonymous No.12156579 [Report]
>>12156440
The devs are planning on having a deathmatch release event on the 8th.
Anonymous No.12156582 [Report] >>12156592 >>12156696
Finally, some good gameplay advice.
Anonymous No.12156585 [Report]
>>12156568
I'd rather point and laugh at mentally ill freaks rather than stay silent pretending like some pederasts plaguing my hobby with their mental illness is a normal thing not worth attention.
Anonymous No.12156592 [Report]
>>12156582
Is there any way to play the Dakka intro map? It looks like a dumb and fun Gmod level but in Doom.
Anonymous No.12156594 [Report] >>12156623
>>12156525
>500ml of /vr/ 2: Electric Bloodgaloo when?
we gotta release playable Duke It Out In /vr/ first
Anonymous No.12156607 [Report] >>12156654
>>12156525
Is it available anywhere?
Anonymous No.12156623 [Report] >>12156648 >>12156654 >>12156858
>>12156550
I remember Marrow saying it was "Fresh Supply Exclusive", ran into no issues playing it through NotBlood besides maybe one broken seam that was hard to find.
>>12156568
>just remember every time you poop your pants over it, you give it attention
Any press is good press, something I learned hard from /v/.
>>12156594
I don't think that's going anymore. It's just Vervity/Weather Report guy releasing his map at this point.
Anonymous No.12156648 [Report] >>12156654 >>12156665
>>12156623
>Marrow
>it's already been 2 years since first EP release
Anonymous No.12156654 [Report] >>12156697
>>12156550
>>12156623
IIRC, they limited the scope so even Fresh Supply buyers/DOS players can play it.

EVICTION for example, is exclusive to NBlood because it has some functionalities/features that the add-on wouldn't work on any other port.
>THIS ADD-ON IS MADE FOR THE CURRENT BUILD OF NBLOOD ONLY. IT UTILIZES NEW MODERN FEATURES AND EXTENDED LIMITS CREATED BY NoOne. THESE ADVANCED FEATURES ARE NOT COMPATIBLE WITH ANY OTHER PORT.
https://www.moddb.com/mods/eviction-addon-for-blood

I'm not an expert on Blood source ports/mapedit and I am likely wrong here, maybe someone else can clarify my misunderstanding.

>>12156607
https://www.moddb.com/mods/bloodbasket

>>12156648
>Marrow Episode 2
>Death Wish 2.0 + Episode 4
SOON™
Anonymous No.12156661 [Report] >>12156690 >>12157027
>>12156573
>so potential players are informed.
lol not everyone gets triggered as easily as you snowflake
Anonymous No.12156665 [Report] >>12156693
>>12156648
>https://www.moddb.com/mods/bloodbasket
Oh,I didn't realize that you were talking about BloodBasket. I thought you were talking about something brand new. BloodBasket is great though.
Anonymous No.12156675 [Report]
>>12156453
>https://www.doomworld.com/forum/topic/149731-tak-en-doom-version-10-released/
I'm honestly surprised nobody has made a mode where Elegg from Nikke replaces Doomguy.
Her whole thing is being the biggest Doom fangirl ever to the point where she never shuts up about it, installs it on all devices and most of her outfits and abilities are references to Doom.
Anonymous No.12156683 [Report]
>>12156138
Graf pls
Anonymous No.12156687 [Report] >>12156701 >>12156709 >>12157059 >>12158248 >>12158447
>>12153796 (OP)
>SUB MORTEM : A Dead Simple Halloween Project
Should probably be done soon enough.

>Current submissions:
https://files.catbox.moe/5u8dn8.zip

>iWAD: Doom 2
>Map Format: MBF21

There's currently 11(!) levels submitted!
Uploading my own soon for testing, for a total of 12.

Flu kicked my ass some, lotta bad sleep and weird dreams, but I got enough lucidity that I could finish the level. Thank god I had sickdays left.

I have still NOT gotten the time test the following levels yet:
>Concussion
>Factory Reset
>Oh, Please Carrion
>King Boner's Manor Of Goblin-y Spooks
>October
>Bereaved Battlement

I'll be uploading my own map shortly, so please test that, and I'll get back to work on testing the maps I've yet to try out.

Reply to this post if you happen to have any fixes or stuff for any of your levels, or if you've found a bug or something in a level that needs to be fixed.
Anonymous No.12156690 [Report] >>12156823
>>12156661
Not wanting to support the fetishization of mental illness isn't the same as being "triggered", retard. Actually try thinking once in a while, and while you're at it come up with some insults that weren't stolen from your opposition. I thought you guys were meant to be creative?
Anonymous No.12156693 [Report] >>12156697
>>12156665
>BloodBasket is great though
Yeah like I said, short but sweet. Don't worry, they'll likely host another map jam sometime in the future.

Another thing I forgot to mention on why they limit themselves is so the maps can be completed.
Anonymous No.12156696 [Report] >>12156701
>>12156582
Dakka was always one of my favorite weapon packs. Just overpowered enough to not feel stompy, also like Trailblazer and the one with the anthro dragon.
Anonymous No.12156697 [Report]
>>12156693
>>12156654
nice
Anonymous No.12156701 [Report]
>>12156687
>flu
Oh shit, same here. I'm currently off work with it. I've had some cool dreams though, so it's not all bad.
>>12156696
Yeah, I'm enjoying it. The rocket launcher is insanely OP, but the other guns are less so and mixed with mods that strengthen monsters I'm actually dying sometimes.
Anonymous No.12156709 [Report]
>>12156687
Submission: https://files.catbox.moe/jrra6q.zip
Title: The Whine Cellar
Author: JackOffLantern
MIDI: Dreaming Death, by Vincent Fong

This map should NOT have taken this long, but here it is, at least. Had poor confidence in it for a time as well, but I feel that I managed to make a decent level after all. It's short and not all that novel, but I like the fights and the looks.
Anonymous No.12156720 [Report]
>>12156303
Brother trust me you ain't alone. I've got like six unfinished VR2 maps.
Anonymous No.12156768 [Report] >>12156909
Reminder UZdoom is for trannies
Anonymous No.12156803 [Report] >>12156810
Wonder how long it would take to make a drop in quake monster/weapon replacement. I like LibreQuake, and I get it's purpose is to make a drop in replacement, maintaining the theme. But really I'd like a totally different theme. I always liked the knights in the game. Leaning more into that might be cool. Medieval horror with magic/steampunk weapons or something.

Or sci fi.
Anonymous No.12156810 [Report] >>12156828
>>12156803
LibreQuake also serves as a "how to" replace Quake with original content so you can make your own game. Otherwise, the things you want can be done with mods as well. Mjolnir, AD, Drake, each leans heavily into the knights stuff, still remaining in the realm of "Quake mod" however.
Anonymous No.12156818 [Report] >>12156820 >>12157064
0-4, host some Quake
5-9, host some Serious Sam Fusion
Anonymous No.12156820 [Report] >>12156832
>>12156818
Anonymous No.12156823 [Report] >>12156829
>>12156690
>while you're at it come up with some insults that weren't stolen from your opposition.
but it describes perfectly what's happening here. weird how you're now the ones that have meltdowns over things in media you don't like.

>I thought you guys were meant to be creative?
i thought you guys were supposed to be badasses that don't get offended by anything?
Anonymous No.12156828 [Report] >>12156834
>>12156810
>LibreQuake also serves as a "how to" replace Quake with original content so you can make your own game.
Might look into that down the line. Realistically I have too many unfinished projects as is. But I'm a fast modeler/animator... Haven't really done any level design in Quake tho.
Anonymous No.12156829 [Report] >>12156831
>>12156823
no u
Anonymous No.12156831 [Report]
>>12156829
If you boys can't get along I'm gonna make you both sit in the corner and force you to hold hands.
Anonymous No.12156832 [Report] >>12156886 >>12156963 >>12156990
>>12156820
SAM I AM. Serious Sam survival games.
https://steamcommunity.com/sharedfiles/filedetails/?id=3599960911

What's that first link? A collection of workshop packages I'm using. Primarily survival maps and the resources they require like texture packs. You can just hit subscribe to all and download everything I have before booting up Serious Sam Fusion. If you're lazy, you can download when joining from:

steam://joinlobby/564310/109775241181857226/76561199071486523

Which you copy paste into a browser after having booted the game, not before. Reminder to boot the moddable version, not vanilla.

Starting with Bend on the Sand because it's seriously simple. I'm in the lobby, gonna make cereal brb.
Anonymous No.12156834 [Report] >>12156861
>>12156828
There's a hue who made a game in the Quake engine start to finish from March of 2024 to earlier this year.
https://store.steampowered.com/app/3191050/BRAZILIAN_DRUG_DEALER_3_I_OPENED_A_PORTAL_TO_HELL_IN_THE_FAVELA_TRYING_TO_REVIVE_MIT_AIA_I_NEED_TO_CLOSE_IT/

It may or may not have been news here earlier. I've read his reddit post and he didn't have any mapping experience last year. Now he's making decent money and game devving full time. Rags to riches shit you love to see.
Anonymous No.12156842 [Report]
>>12156418
'the healer stalks' comes up near every time im alone. all it takes is a 'BUM BUM' and im off, the actual rhythm later in the song is so much fun to sing 'doDEEdooDEEdooooDeedooDEEDEE' so funky
Anonymous No.12156858 [Report]
>>12156623
>I don't think that's going anymore. It's just Vervity/Weather Report guy releasing his map at this point.
some other anon mentioned that he's slowly working on something for it too so there's hope. I'm sad no one else picked it up, I love build and wish there was more neat stuff for it. Mapster is not that bad as I thought during my learning curve when making Weather Report, and now there's plenty guides and helpful custom scripts to make things easier.
Anonymous No.12156861 [Report] >>12156872
>>12156834
That's one of those games that is genuinely, objectively shit and only sells based on meme value - which is not something you can predictably create. I wouldn't recommend trying to follow in those footsteps.
Also, I remember it had some controversy over having whole vanilla Quake levels and other assets in its files that had to be updated out, so it's pretty apparent the guy had no idea what he was doing and just lucked into success.
Anonymous No.12156872 [Report] >>12156885 >>12156887 >>12156936 >>12156958
>>12156861
I haven't played it so I cannot comment on it being shit or not, nor would I trust anyone's opinions except my own considering there are people in the world who think Boris' Akuma no Uta is a bad album. But hearing that it had vanilla Quake levels in its files that were updated out sounds like a non-issue to be desu.
Anonymous No.12156884 [Report]
>>12156058
Anonymous No.12156885 [Report] >>12156891 >>12156958
>>12156872
I've been meaning to try to get into Boris. I'm halfway through 'Introduction' and this ain't bad.
Anonymous No.12156886 [Report]
>>12156832
Dying...
Anonymous No.12156887 [Report] >>12156891 >>12156908
>>12156872
Huh, these damn thieving bargain bin chinese...
Anonymous No.12156889 [Report]
>>12156058
You dingus the meme that retard was pushing was Ultra Violence is the impossible difficulty.
Anonymous No.12156891 [Report] >>12156908
>>12156885
Man, you're in for a treat.
>>12156887
They took their name from the Melvins song Boris after all.
Anonymous No.12156908 [Report] >>12156936
>>12156887
>>12156891
In contrast, their original cover.
Anonymous No.12156909 [Report] >>12156916
>>12156768
Thanks, I forgot because I'm not constantly thinking about trannies
Anonymous No.12156910 [Report] >>12156917
Does Lo Wang have a sideways penis?
Anonymous No.12156916 [Report]
>>12156909
But Anon. You are the trannies.
Anonymous No.12156917 [Report]
>>12156910
No, but I hear it weighs wan ton.
Anonymous No.12156936 [Report]
>>12156908
Soul

>>12156872
Less soul
Anonymous No.12156958 [Report] >>12157005 >>12157010
>>12156872
>>12156885
Yeah idk. It's not a *bad* album, but it certainly wasn't what I was expecting/hoping for. I was hoping for some early Melvins (Bullhead/Lysol) type stuff considering their name.
Anonymous No.12156963 [Report]
>>12156832
Gonna play for another 15 more minutes.
Anonymous No.12156985 [Report] >>12157032
This is really embarrassing, but what is that Japanese fan site for Doom (II) with the monster descriptions on it? It has images of the enemy roster with a little description for each, which are fairly (unintentionally) comedic. This description sucks, but I'm positive someone will know what I'm referring to, and I can't find it again anywhere.
Anonymous No.12156990 [Report] >>12157064
>>12156832
Closed. Maybe next time.
Anonymous No.12157005 [Report] >>12157010
>>12156958
Amplifier Worship is probably a more apt album for that.
Anonymous No.12157010 [Report]
>>12156958
My fault for not setting you up. Boris are definitely their own thing despite taking the name from Melvins. Heavy, playful, experimental as hell. They did tour with Melvins in 2023, and I won't lie, Melvins blew them out in terms of being a rock band. But Boris ultimately wins out for me for their willingness to push feedback, repetition, rock, and heaviness into far pastures far out. I remember people covering their ears at the show. Always bring ear plugs lads.
>>12157005
Last year they had an Amplifier Worship pedal for sale I'm so mad I missed that.
Anonymous No.12157027 [Report] >>12157042 >>12157451 >>12157494
>>12156573
>they can do whatever they want to. it's their mod.
if you believe ownership and power dictate ethics then you believe expunging troons, jews and black is justified if the incumbent powers decide to do that.

>>12156661
>people that screeched about hard fast faggot maps needing to be censored or banned call out others for getting "triggered" by trans propaganda in games.
yikes from me
Anonymous No.12157032 [Report] >>12157039 >>12157106
>>12156985
Here you go.
>http://www.sam.hi-ho.ne.jp/t_fukuda/e_index.htm
Anonymous No.12157039 [Report]
>>12157032
Well if that just isn't endearing as fuck.
Anonymous No.12157042 [Report]
>>12157027
B A S E D
Anonymous No.12157059 [Report] >>12158186
>>12156687
>King Boner's Manor Of Goblin-y Spooks
*Teleporting Goblin-y Spooks
Anonymous No.12157064 [Report] >>12157080
>>12156818
>>12156990
I could host some Quake, if you wanna play
Anonymous No.12157080 [Report]
>>12157064
Would be based, but I'm out for the night. Gotta sleep.
Anonymous No.12157102 [Report]
>>12155726
Okay I beat that expansion. Onto the final one. I'm back in a city again, which is nice. Seriously, Flood Zone sucked so hard. Such a cheap level.
I found the aim assist setting, but I have it off. What does that do for mouse controls? I turned it on and my sensitivity felt much slower.
Anonymous No.12157106 [Report]
>>12157032
>An uncanny fellow. I fear him.
Exactly the "fellow" line I was searching for to no avail. Thank you, anon, my mind has been put to rest.
Anonymous No.12157162 [Report]
>>12156476
Video games are for entertainment.
Anonymous No.12157186 [Report] >>12157218 >>12157263 >>12158040
sup faggots

I'm this retarded loser alcoholic who now lives with my girlfriend as a bum, and I haven't made a Doom mod in... almost an entire year. I was responsible for "The Quest to Save Sneed Claus"; a shitty Grezzo 2 knockoff, and a few other maps which were all for either Vanilla or Boom mapping. Also I made this Duke 3D map of Jeffery Epstein's island back in 2020.
I haven't interacted with the Doom community in any official capacity since the pope died and I want to make one last mod under that online alias that I've now abandoned, on account of the fact that it was the only account on Doomworld that ended somewhat well, despite both of my two accounts I had at 12 and 15 respectively [latter being >3 years ago, fuck off custodial staff] being banned within a few weeks for bullshit reasons.
I'm planning on making this another Grezzo 2 ripoff, at the very least importing the Smoothdoom weapons into the game, adding screen shake for them, having them spawn bullet casings, etc. etc. I'm planning on shoehorning in references to my old projects, and unironic pedophile furries I've come to know personally (i was a victim) just to be a cunt.

basically I'm begging for any ideas for
>shitposts to include
>music you could see in the game
>weapons you like
>any tips

specifically with modding *for* uzdoom, has DECORATE been entirely deprecated?
Anonymous No.12157203 [Report]
>>12156054
Kino memesoup, DeltaGAWDS won btw
Anonymous No.12157218 [Report] >>12157254 >>12157440 >>12157652
>>12157186
DECORATE isnt entirely deprecated
it still has value if you plan to target Zandronum, otherwise ZScript is just fancy and cooler DECORATE for the most part
nowdays though it seems people are really invested in decohack or whatever
Anonymous No.12157235 [Report]
>>12156479
I love the new Ogre.
That hurt animation where it drops its weapon is great.
Anonymous No.12157254 [Report]
>>12157218
I tend to still use Decorate for stuff that I want to be able to work on GzDoom, Zandronum and older versions of GzDoom.
Anonymous No.12157258 [Report]
>>12156476
Thank you for your service. Swearing off LibreQuake.
Anonymous No.12157263 [Report]
>>12157186
Reference Baneposting.
Anonymous No.12157304 [Report] >>12157317 >>12157791
trying out Librequake, it looks like a fun quake clone and retards are smearing their shit on the walls over it so it's probably pretty good
Anonymous No.12157317 [Report] >>12157330
>>12157304
Hey thanks pal for making it easier on me.
Anonymous No.12157330 [Report] >>12157865
>>12157317
smart actually, what are you using for that
Anonymous No.12157343 [Report] >>12157358
>>12156476
Thanks Anon, I didn't catch that it was out, texture work seems nice.
Anonymous No.12157358 [Report] >>12158305
>>12157343
I've been doing some mapping with their wads. They have a sort of brick/retro techbase theme that I really like to work with. Sadly their metal theme doesn't seem nearly as nice as OG Quake runic.
Anonymous No.12157378 [Report] >>12157425
>>12156440
v0.08 full.zip
>185 MiB
v0.09 full.zip
>111 MiB
nice
Anonymous No.12157425 [Report] >>12157436
>>12157378
Love that optimization.
Anonymous No.12157436 [Report]
>>12157425
back in the day when I worked with PocketQuake I wrote a thing that would compress textures using LZO. I wonder if that would be useful for this..
on the other hand they're probably aiming for compatibility so best not to use fancy solutions
Anonymous No.12157440 [Report]
>>12157218
>decohack
that seems really fucking cool and i'd be happy to work with it with a new project, but no, I need to use something I'm familiar with. I've been using DECORATE on-and-off since like... 12? And I'm going on 21 now. It's fucked to think there's now multiple generations of then-adolescent Doom modders in this thread alone, but thanks for letting me know.
Anonymous No.12157443 [Report] >>12157469 >>12157784 >>12157790 >>12158267
Ever wanted Doom to be a survival horror game?
Anonymous No.12157447 [Report]
>>12156476
Eh, it's not like I was planning on playing this anyway, since I already have (legitimate) Quake files for my source ports.
Anonymous No.12157451 [Report] >>12157484 >>12157768 >>12157805
>>12157027
>>people that screeched about hard fast faggot maps needing to be censored or banned call out others for getting "triggered" by trans propaganda in games.
This. It's hard to take them seriously when they start jeering about their opponents being "triggered" when they're so easy to upset. Luckily most people are wising up to their virtue signalling bullshit now, because it doesn't belong her at all. It's a fucking retro video game, keep your politics out of it.
Also before I'm called a hypocrite, no I don't want right wing propaganda in games either.
Anonymous No.12157469 [Report] >>12158947
>>12157443
>gun and flashlight out at the same time
Anonymous No.12157478 [Report] >>12157485 >>12157517
Hi, I never read these threads and I'm not starting now but I saw the clackodemons joke in the catalog and it made me laugh. That is all
Anonymous No.12157484 [Report] >>12157538 >>12157765 >>12157775
>>12157451
>It's a fucking retro video game, keep your politics out of it.

This. Politics is nothing more than one of the many kinds of poison used to divide and kill once healthy communities, and people somehow insist it's healthy to even engage with it.

More on topic, getting another mod ready to go. No sprites were majorly edited by me, but it's shaping up to be interesting so far.
Anonymous No.12157485 [Report]
>>12157478
Wait til you hear about tacodemons
Anonymous No.12157494 [Report] >>12157542 >>12157601
>>12157027
>people that screeched about hard fast faggot maps
That's a nice strawman you made. Should put it in a wad, oh wait, you people don't produce anything of value.
Anonymous No.12157517 [Report]
>>12157478
did you read the filename tho
Anonymous No.12157538 [Report]
>>12157484
thos are good sprites
Anonymous No.12157542 [Report]
>>12157494
Masterful projection.
Anonymous No.12157601 [Report] >>12157625 >>12157678 >>12157771 >>12157805
>>12157494
The people who cheer troonery are generally aghast at HFFM saying faggot, so even if you personally didn't, he's not off base. Tranny flags are welcomed and celebrated by these types, and where they are in charge, "faggot" isncr. One, however, is a message and ideology, the other isn't.

Does that mean that I think they should be forced to accept an uncensored HFFM against their will? Ultimately, no. DW and iDGames is a small private hobby space, and as the leading figures there decided they didn't want it, I couldn't force it. It's gay and lame of them, particularly with HFFM being very affectionate in nature, but it's their loss, we have our own hosting.

For the tranny flags. I do in fact find it annoying and distasteful, I think it's an unhealthy and cultish ideology, but if the troons making these projects really want to the troon flags in there, could or would I stop them? No, I'll just avoid or mod them out if it's something I want to play.
I'm not gonna 'confront' them about it, because I don't have the energy to argue with cultists and narcissists when I don't need to, and it's not the kind of battle that I'd ever win, the change I'd want needs to come at a societal level anyway.

The trans issue won't be resolved by me arguing at troon devs who don't listen anyway, and nor will it by just complaining about it in there.

Because the tranny question is exhausting and emotionally upsetting, I also don't particularly like discussing it in spaces like /vr/ and /doom/, because these hangouts are mostly sancturaries for me to get away from culture war shit and trannies.

I come here for the games, not sociopolitics and activism, and I know that I'm doing myself a big disservice by even engaging here, but I think that YOU are either failing to understand a lot of things, optionally that you're not honest, which is actually just a bit more annoying than the fuckhead who needs to extensively complain about the troons in every single thread to begin with.
Anonymous No.12157608 [Report]
>>12156476
Installing LibreQuake now. Thanks.
Anonymous No.12157625 [Report] >>12157643 >>12157650
>>12157601
>DW and iDGames is a small private hobby space, and as the leading figures there decided they didn't want it, I couldn't force it. It's gay and lame of them, particularly with HFFM being very affectionate in nature, but it's their loss, we have our own hosting.
What is funny, is that one of the major DW figures made a wad where you have to beat up a defenseless homosexual guy bloody to progress, who doesn't even fight back. Also Grezzo 2 got a honorable mention. But hffm which celebrates gachi is too much for them. I know, times have changed, but it's still self righterous from then.
Anonymous No.12157643 [Report]
>>12157625
True, there's certainly hypocrisy among them.
Anonymous No.12157650 [Report] >>12157690
>>12157625
>What is funny, is that one of the major DW figures made a wad where you have to beat up a defenseless homosexual guy bloody to progress
Steve has so fucking many skeletons in his closet, he shouldn't be in any position to act like he has a moral high ground, especially not when he's busy bullying newer mappers off the site for not bending over and changing their maps to suit him.
Anonymous No.12157652 [Report] >>12157670 >>12157770
>>12157218
>ZScript is just fancy and cooler DECORATE
ZScript is a piece of horror. Poorly documentated and full of really weird and illogical shit. Proper manuals are nonexistent as well.
Anonymous No.12157670 [Report] >>12157674 >>12157690
>>12157652
>Poorly documented
That's what gets me, it's been in proper releases for over eight years now, and it still trips up people like Term who have been on board with it from day one, often from incomplete or nonexistent information on a fuckton of functions.
Anonymous No.12157674 [Report]
>>12157670
Skill issue.
Anonymous No.12157678 [Report] >>12157681 >>12157743
>>12157601
>several paragraphs of schizobabble after getting called out once
But you're not the triggered snowflake, sure
Anonymous No.12157681 [Report] >>12157693 >>12157704
>>12157678
Dishonesty it is, then.
Anonymous No.12157690 [Report] >>12157698 >>12157708 >>12158183
>>12157650
The guy who signed off on Jerry Marconi and the Village Individuals shouldn't be tut tutting artists on their intents.
Even if it wasn't that, what is he most known for making? Ghostbusters, store brand Contra, his high school, store brand Final Fight.
The man doesn't have an original bone in his body.

>>12157670
I know that implementing and (good) documenting are quite different skill sets, but: how did things get this bad? Why not document the standard for users' sake when the whole point of standard is to be used?
Anonymous No.12157693 [Report] >>12157708
>>12157681
You know what's dishonest? Pretending to be against derailment fron both sides, whine deflecing from derailment from one side happening right now by pointing to derailment from the other side that may have happened (not that proof has been posted) in the past.
Anonymous No.12157698 [Report] >>12158190
>>12157690
>how did things get this bad? Why not document the standard for users' sake when the whole point of standard is to be used?
I think it's a bunch of things like how Graf dislikes modding, and also stuff like how for a long time it was people getting things by him that they wanted for themselves, so they didn't have to go to the effort of it being documented.
Anonymous No.12157704 [Report] >>12157710 >>12157736
>>12157681
Are they any other way? Narcissists will always behave like this. I have one in the family and they're fucking horrible to deal with. They're good, you're bad, and no reasonable discussion is possible because they will only ever twist words and lie to make themselves out as the victim and you as unreasonable and complaining about nothing. It isn't worth engaging.
Anonymous No.12157708 [Report] >>12157774
>>12157690
I don't think it's honest of you to shit on his works just because he's a hypocritical asshole and you don't like him.

>>12157693
I want it to be clear that I'm not him, I was just butting in, and I still ultimately argue against him, and argue for DW's right to host content as they please.

He annoys me, but his position isn't a complete strawman either.
Anonymous No.12157710 [Report] >>12157750
>>12157704
This world exists to be a playground for narcissists.
Anonymous No.12157736 [Report]
>>12157704
It's the worst. Which is also one more reason I don't like seeing it brought up here a lot, these aren't people I want to spend even more time thinking and talking about.

I generally want to separate art from the artist more often than not, and if I'm to talk about these kinds of people, then I want it to be about their art and them as an artist, and I want to comparmentalize the unsavory parts of them away, because that part is exhausting and it's not really videogames.

I feel that I am not sticking my head in the sand either, because it's actually an important subject, but I engage with it elsewhere because /doom/ is my sanctuary.
I think it would be better for the rest of you if you did the same, differening focuses would make you better at doing those respective things in more fitting spaces.

Remember, you're never gonna convince the trannies by arguing at them here, and that plenty are already on your side in one way or another, but that it's a useless place to do so, and you're basically robbing people of peace and mind by bringing it up at every turn.
A lot of the middleground are people who just do not care one way or another, but they're exhausted by the Cultural Revolution Light battleground which is the modern day internet, and you're never gonna win those people over by banging on your drum in here. If they need to be reached, they will be reached elsewhere and probably by other people.
Anonymous No.12157743 [Report]
>>12157678
Neck yourself Marisa
Anonymous No.12157750 [Report]
>>12157710
I don't think that needs to be the case.
Anonymous No.12157765 [Report]
>>12157484
I like that heavy machine gun.
Anonymous No.12157768 [Report] >>12157805
>>12157451
>Also before I'm called a hypocrite, no I don't want right wing propaganda in games either.
Nah, you're more a hypocrite for coming into a thread that was about video games and injecting discussion about politics into it while saying "I don't want politics in my vidya."
Anonymous No.12157770 [Report] >>12157785
>>12157652
>all this potential power
>but if you want to learn it then go fuck yourself
One of the most important things the UzDoom needs to focus on is building an approachable tutorial on ZScript as well as begin proper documentation of features. PLEASE.

Will they, though?
Anonymous No.12157771 [Report]
Our resident shitposter whom hates this general, the CRT Monitor + Shader generals, and /cbg/ is flooding the catalog right now trying to forcibly slide these threads into autosage mode.
Ever since yesterday he is desperate to do this.

>>12157601
There are lots of skeletons steve has in his locker room.
Dumbworld and Hyprocrisy are a complete pleonasm, mainly right now with them trying to keep on Nightdive's good side after the entire ID24 shitshow, and they not calling edward out with the heretic and hexen soundtrack being recorded with the wrong sources.
Anonymous No.12157774 [Report] >>12157778 >>12157865
>>12157708
>but his position isn't a complete strawman either.
Maybe, the problem is using that position to deflect from the people trying to derail right now any time LibreQuake or something is mentioned. You're not helping the thread get back on track by saying people from the other side did it as well at some point.
I'd say derailment right now is a more pressing matter.
Now I know people are just gonna say something like ignore and report, but let's be honest, that doesn't work on this website, so might as well fire back.
Anonymous No.12157775 [Report]
>>12157484
Big sci-fi scopes are a good way of making guns look more cool.
Anonymous No.12157778 [Report]
>>12157774
You're ultimately right, I suppose. Maybe if we're lucky, /vr/ can get jannies again.
Anonymous No.12157784 [Report]
>>12157443
On occasion. Shut Up And Bleed sorta scratched that itch.
Anonymous No.12157785 [Report] >>12157795 >>12157801 >>12157829
>>12157770
No, if you want to learn it go pick shit apart like you will ultimately have to do anyway instead of complaining like a faggot. You say it's a black box as if nobody has ever made anything in ZScript since its inception. How did those people do it if it's such an arcane language?

>Will they, though?
Yes, it's a pinned issue in UZDoom's repository. But that isn't going to solve your problem because the moment documentation becomes available you'll find some other bullshit excuse to not do anything, ever.
Anonymous No.12157790 [Report]
>>12157443
I doubt most people would balance it out properly while actually shooting for that. I think as-is, Doom already scratches a survival itch a lot of the time. I certainly find myself managing my health and ammo much more often than I ever have playing Resident Evil.
Anonymous No.12157791 [Report] >>12157848
>>12157304
The monster design looks kinda great, especially the ogre, how far along is it, and how's the level design compared to base Quake?

If there's a patch to delete the flag, I'll take it, but if there isn't, I'll just deal with it I guess.
Anonymous No.12157795 [Report] >>12157813
>>12157785
But Decorate had lots of good documentation which taught me all sorts of things which I didn't always understand by merely looking at code.

Tinkering and dissecting is an important process, but documentation helps a lot.
Anonymous No.12157801 [Report] >>12157813
>>12157785
What planet are you from where proper documentation isn't a valued and important part of learning how to make something.
Anonymous No.12157805 [Report] >>12157808
>>12157451
>>12157601
>>12157768
Since when wearing a lipstick over 5 o'clock shadow and parading it on the web has ever amounted to anything political? Just how fucking stupid are you guys. Is eating feces is a political stance now too?
Anonymous No.12157808 [Report] >>12157849
>>12157805
Hey buddy, this is a thread about video games
Anonymous No.12157813 [Report] >>12157817 >>12157829 >>12157853
>>12157795
It's clear you haven't opened the wiki since 2018 because over the last few years people have gradually added more and more information, including the gotchas in some cases.

>>12157801
I'm from the planet where lack of documentation doesn't stop people from trying to find some other way. I'm not saying it doesn't help, I just hate it when people focus on it as the ultimate excuse to not act on their creative desires. Many such cases, unfortunately.
Anonymous No.12157817 [Report] >>12157843
>>12157813
>Many such cases, unfortunately.
Because it is the ultimate excuse. It's one of the few actually good excuses out there as to put off doing something, as figuring out something with minimal documentation is one of the biggest needless headaches one can have while trying to make something.
Anonymous No.12157829 [Report] >>12157882
>>12157785
>>12157813
Not him, but what's wrong with you? You seem quick to jump on this self-fulfilling tirade about how people don't make things instead of just going "hey yeah they've actually made some progress with documentation on the wiki the last few years." I'm sure the response will be something along the lines of "I've seen this happen so many times," but that doesn't fly when you are contributing to the problem.
Anonymous No.12157843 [Report]
>>12157817
>as figuring out something with minimal documentation is one of the biggest needless headaches one can have while trying to make something.
It's understandable when you've had your momentum killed by having to trial and error your way through that shit for fuck knows how many days straight.

Asking club ZDoom for help is a barrel of laughs too, you either get the coding fae creature types where you have to verbally pin them into a corner to get them to explain what the shit is going wrong, or you get the fucker responsible for it who calls you a retard for not intuitively knowing what is in his head.
Anonymous No.12157848 [Report] >>12157857
>>12157791
They have completion trackers on Github.
Levels are larger and more detsiled than vanilla Quake as that's the one area they don't go for vanilla compatibility. They have an Episode 0 that is vanilla compatible though.
The flag only shows up in the empty placeholder levels if you do a 180 instead of walking jnto the portal right in front of you i.e. you have to look for it.
Anonymous No.12157849 [Report] >>12157854 >>12157883
>>12157808
Definitions have turned upside down and into hell's far deep end. Just the other week I saw guys here discussing some mod with quadrupedal abominations and some moron moaning into the mic, everyone telling what a misunderstood masterpiece that one was. It's insane how no one seemed to be immediately repulsed by it, instead getting only glazing comments that it looked too much brown.
Anonymous No.12157853 [Report] >>12157882 >>12157915
>>12157813
Maybe you're very programming oriented, but for the rest of us, good documentation is often pretty vital. Decorate has quite good documentation, not without its little holes, but the wiki taught me all sorts of things which would never be obvious, I couldn't have made all the stuff I've done without that help.
Anonymous No.12157854 [Report] >>12157876
>>12157849
What in God's holy name are you blabbering about?
Anonymous No.12157857 [Report] >>12157867 >>12157880
>>12157848
Thanks, G! Sounds like I'll be checking it out. I assume I can run it with Quakespasm?
Anonymous No.12157858 [Report]
>12157849
Still mad that the thread was taking about mods, huh?
Anonymous No.12157865 [Report] >>12157874
>>12157330
He’s using 4chanX for that.
>>12157774
>Now I know people are just gonna say something like ignore and report, but let's be honest, that doesn't work on this website
>This post (and about 17 others) was deleted on Oct 29, 2025 at 19:36:35 UTC.
It does sometimes, and even if it doesn’t and they’re on a break you should still ignore.
Anonymous No.12157867 [Report]
>>12157857
Any port since Fitz should work lol
Anonymous No.12157872 [Report] >>12157905
You guys like spookier than usual Doom?
Anonymous No.12157874 [Report] >>12157880
>>12157865
And I'm glad when it does, and accept my posts getting deleted as well as me getting banned because I fired back. But it just doesn't happen very often. In fact I feel like letting it escalate by shitting back is what gets the jannies attention in the first place.
Anonymous No.12157876 [Report] >>12157879
>>12157854
Probably a short wad called Belot, a couple anons got very salty about it being brought up in the thread and played by quite a few people.

It was an interesting experience, wasn't for everybody but it sure managed to feel like a departure from the usual Doom formula stuff.
Anonymous No.12157879 [Report] >>12157881
>>12157876
Still haven't played it, but I should. I'm all for that prerendered look, it's like a lost PSX game you never heard of.
Anonymous No.12157880 [Report]
>>12157857
It will work with any port. Be sure to download the “mod” version off of the git.
>>12157874
The less it escalates and the less attention the shitposts get, the less reason there is to clean up the thread, and on the chance they are “taking a break” you’re just making things worse. Hence why it’s “ignoring, but also reporting”: You do the first while hoping for the second.
Anonymous No.12157881 [Report]
>>12157879
>it's like a lost PSX game you never heard of
It did kind of have me thinking about Koudelka in a weird way.
Anonymous No.12157882 [Report] >>12157885 >>12157915 >>12158145
>>12157829
The documentation excuse is a black hole. It will never be satisfied. Either anons are willfully ignorant of all the changes and continue to repeat the same old complaints, or the current state of the docs don't help with their specific brand of mod problem, hence it all sucks and the devs should be set on fire. It will never get to a state where things are just useful enough because so far the overall impression I'm left with is that the magical docs are supposed to be this panacea that always has a ready solution exactly for what people want.

>>12157853
Bullshit, I started out knowing absolutely jack shit about ZS or even ACS for that matter. My first mod was a basic sprite replacement that over time grew in DECORATE and later ACS, most of which frankensteined from other mods with a blowtorch and a crowbar for shits and giggles. It wasn't at least three or four years into modding that I touched actual programming in college on a hello world level. And I'm hardly some kind of savant either because some things still give me trouble despite the vast knowledge I've accumulated over the years. Things that real programmers would laugh me out of the room for. Learning has constantly been a continuous and frustrating process, trial and error, and cursing at the engine, be it DEC or ZS. Fun when you figure things out, but always painful at first when you have no idea where to start. Getting filtered by the frustration is a skill issue and I will die on that hill. You don't have to be a programmer, just stubborn enough to overcome your own retardation, especially if you are passionate about something. The programming mindset grows over time as you put in effort. You can do it, even if you're a complete brainlet. Question is, do you care enough? It always boils dowm to that. When docs are lacking, you can learn to read the C++ directly. Then you become unstoppable.
Anonymous No.12157883 [Report]
>>12157849
>they talked about vidya I didn't like
>so I will talk about not-vidya
That doesn't really make sense
Anonymous No.12157885 [Report] >>12157898
>>12157882
>The documentation excuse is a black hole. It will never be satisfied
It'll be satisfied with good documentation. It's really that simple. If you think the current documentation after improvements has become satisfactory, then say that instead of this needlessly hostile schizobabble.
Anonymous No.12157898 [Report] >>12157938 >>12157948 >>12158441
>>12157885
It's entirely subjective, that's my point. I personally think it's sufficient enough to get you to a point where you wouldn't need to read the docs anymore, because you'd be capable of reading the source by then, which you should. Docs are always stale info. Can (you) define what good documentation is?
Anonymous No.12157905 [Report] >>12157908
>>12157872
How'd he get it all the way up there?
Anonymous No.12157908 [Report]
>>12157905
Stilts, they had a circus through the other day.
Anonymous No.12157915 [Report] >>12157934
>>12157853
>Maybe you're very programming oriented
Don't worry anon. As some who is programming oriented and does a lot of coding as a hobby, I can tell you that this >>12157882 is basically needless nonsense. It's a path forward, sure, but it's the definition of a cart with oblong wheels. It's entirely fair to say that a lack of documentation is too much of a headache. Anyone that wants to go "oh then you didn't actually care anyways" is completely full of shit.
Anonymous No.12157934 [Report] >>12157950
>>12157915
Alright anon, I concede. No point in arguing further. What worked for me isn't necessarily going to work for everyone else. Or anyone else, for that matter.
Anonymous No.12157938 [Report] >>12158145
>>12157898
Good documentation is what keeps you from needing to comb through every line of the source code in order to find what each function does.
https://github.com/kraflab/mbf21/blob/master/docs/spec.md is good documentation
Anonymous No.12157948 [Report]
>>12157898
>It's entirely subjective, that's my point
It's not
>Can (you) define what good documentation is
Good documentation details events, functions, and objects (with their member variables and functions) along with a short brief on how they work. How detailed the brief should be is the only place where any subjectivity comes into play, but even then that's splitting hairs.
Anonymous No.12157950 [Report]
>>12157934
Sure, but the additional point of the argument is that youse acting like a biiiiiiiiiiiiiiiiiiiiiitch. Like it's clear that you have no interest in other people actually working on their projects, you just want to put the slog on a pedestal to suck yourself off.
Anonymous No.12157962 [Report] >>12157987
God I hope Divine Frequency is finished.
Anonymous No.12157987 [Report] >>12157996
>>12157962
Pretty damn sure that isn't retro in any way, shape or form in spite of using GZDoom as an engine.

It never clicked with me and seems overhyped, maybe I'm too biased.
Anonymous No.12157996 [Report] >>12158004 >>12158006 >>12158009
>>12157987
it walks like a doom TC and talks like a doom TC, fuck off
Anonymous No.12158004 [Report]
>>12157996
How about you fuck on for a change? It's a paid game that doesn't have anything left of Doom in it, past using GZ. It doesn't even try to be retro past using sprites.

If it were a TC it'd be free and still have a shred of Doom in it. It doesn't, so no, it's not retro. Something like Ashes is since it's clearly taking after stuff like Build.
Anonymous No.12158006 [Report] >>12158076
>>12157996
Not really, and besides: by that metric, something like Project Warlock would be fair game to discuss here.
I mean, sure, people will give a lot of leeway to projects on Sourceports or things that are just retro inspired, but the games are in no way entitled to it. If people want to complain, they'd be right to. You also don't have to listen to them and just post anyways l-mao.
Anonymous No.12158009 [Report] >>12158025 >>12158052
>>12157996
>it walks like a doom TC and talks like a doom TC
So do a handful of UE games that spawned from 2018-2019, but Divine Frequency is supposedly using GZD so I give it a pass. Might be cool.
If this was a few years back it would probably have been off-topic and deleted, though. The older moderation was less tolerant of standalone “newer” releases like Ion Fury.
Anonymous No.12158017 [Report] >>12158041
I'd say something like this is the borderline of not-retro that can be considered tolerable, but ultimately it's also still not retro.
https://github.com/nzp-team/nzportable
Anonymous No.12158025 [Report]
>>12158009
>but Divine Frequency is supposedly using GZD
Nothing supposedly about it, it's definitely using GZDoom.
Anonymous No.12158040 [Report] >>12158934
>>12157186
>I'm this retarded loser alcoholic
>who now lives with my girlfriend as a bum
pick one

as far as your actual question goes:
>1. Megaman 8bit deathmatch
this total conversion makes a local troll/spammer seethe and shit up threads whenever the idea to include it in the doom infographic is expressed. He used to be pocketed by a janny and maybe still is, slightly more low key. So graphics, music from it would definitely make at least a couple of trannies lose their shit
>2. References to SRais being gaslit by mods and jannies because of their tranny politics. They were actually abusing the fact that he has dementia lol (but also sad desu)
>3. You can use stuff from Ad Mortem, one of the best mods this place came up with.
>4. Same tranny mentioned in 1. gaslit the leader of the Duke Project to abandon it and now it's basically dead because of incessant samefagging from one faggot.
>5. I would also take some unusual single levels random anons did and reference them, would be cool. Obviously /pol/ level is based
Anonymous No.12158041 [Report]
>>12158017
NZP is a pretty cool project. The was they fixed vertex swimming for iron sights is neat.
Anonymous No.12158052 [Report] >>12158053 >>12158056 >>12158149
>>12158009
It literally started its life as a TC mod on the zdoom forums. Only retards think it magically doesn't count when other TCs do.
Anonymous No.12158053 [Report] >>12158149
>>12158052
Nah. Rekkr counts, this doesn't. Simple as.
Anonymous No.12158056 [Report] >>12158059 >>12158063
>>12158052
Is Total Chaos retro, then?
Anonymous No.12158059 [Report] >>12158067
>>12158056
It runs on gzd and looks like a game from 2004 man
even Cry of Fear counts as retro now
Anonymous No.12158063 [Report] >>12158067
>>12158056
The Doom one does, the remake in UE5 or whatever doesn't.
Anonymous No.12158067 [Report] >>12158105
>>12158063
>>12158059
I guess we didn't even need to reach bump limit for retardation to manifest itself. Congratulations.
Anonymous No.12158076 [Report] >>12158081
>>12158006
>something like Project Warlock would be fair game to discuss here.
It's on fucking Unity, it's as far from retro as it gets.
Anonymous No.12158081 [Report] >>12158084
>>12158076
I mean, Unity first came out in 2005, 20 years ago.
Anonymous No.12158083 [Report]
You're a tranny if you use and support UZdoom
Anonymous No.12158084 [Report]
>>12158081
It's on Unity 2018, guess what year that came out in.
Anonymous No.12158086 [Report] >>12158092
Time to go play some Doom instead of trying to post in this thread.
Anonymous No.12158092 [Report]
>>12158086
you might say
that the thread is
doomed
Anonymous No.12158105 [Report] >>12158134
>>12158067
I concede that I overestimated how old Cry of Fear is
I could swear it was like 2006
Anonymous No.12158134 [Report]
>>12158105
Maybe you confused it with its predecessor, Afraid of Monsters? AoM first released in 2005, and the Director's Cut update released in 2007.
Anonymous No.12158145 [Report] >>12158154
>>12157882
Not bullshit. Decorate's documentation was like half of my learning it.
The only reason to not develop documentation is laziness and apathy, you don't want people to actually use your tools and standards of you don't document them.

>>12157938
Yes, thank you.
Anonymous No.12158149 [Report] >>12158896
>>12158052
>It literally started its life as a TC mod on the zdoom forums
That wouldn't mean much if it ended up using the newest version of the Unreal Engine, so it's good that it's still a GZDoom mod. I'm more tolerant and often encourage discussion towards GZD mods largely because of how openly "Doom moddable" they can be, but >>12158053 is also right as far as rules are concerned:
>Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted)
Rekkr fits that near perfectly, things like Selaco and even Ashes arguably don't.
Anonymous No.12158154 [Report] >>12158183 >>12158247
>>12158145
>The only reason to not develop documentation is laziness and apathy, you don't want people to actually use your tools and standards of you don't document them.
Graf thought pretty dimly of modding, mostly considering it as a way that people caused performance issues and then blamed him for them.
Anonymous No.12158161 [Report] >>12158167 >>12158170 >>12158181 >>12158247 >>12158896
So I'm a Quakefag trying to explore Doom stuff.
Why does all the gameplay mod stuff and total conversions require GZDdoom? What can I even play with Woof other than mappacks? With Quake you can just play everything with any modern engine.
Anonymous No.12158167 [Report] >>12158180
>>12158161
https://zdoom.org/wiki/ZScript
Anonymous No.12158170 [Report] >>12158180
>>12158161
>Why does all the gameplay mod stuff and total conversions require GZDdoom?
It's got a lot more capabilities for gameplay modification than most of the more vanilla-adjacent ports.
>What can I even play with Woof other than mappacks?
Stuff that uses dehacked/dehextra/mbf21 for weapons and other junk.
Anonymous No.12158180 [Report] >>12158201 >>12158219
>>12158167
>>12158170
Did Doom originally not have something like the Quake games where the game logic was its own thing that could be swapped out?
Well anyway, guess I'll have to put up with GZ.
Anonymous No.12158181 [Report] >>12158187
>>12158161
>With Quake you can just play everything with any modern engine.
I wish I could combine Quake mods as easily as I can combine many Doom mods.
Anonymous No.12158183 [Report] >>12158190 >>12158207
>>12157690
>Graf dislikes modding
>>12158154
>Graf thought pretty dimly of modding
What is the justification for GZDoom's entire existence, if not modding??
Anonymous No.12158186 [Report]
>>12157059
I'll see if I can make the full title fit later, but first, level testing.
Anonymous No.12158187 [Report] >>12158198
>>12158181
I suppose that's one downside of its way of doing things. But personally I was never into the sandbox style of modding. I much prefer well integrated experiences.
Anonymous No.12158190 [Report]
>>12158183
replied to wrong post. fuck.
>>12157698
Anonymous No.12158198 [Report]
>>12158187
>I suppose that's one downside of its way of doing things.
Sadly how Q2 and 3 work as well. They would finally be incredibly easy and open with modding after Doom 3, but everyone was into Source by then.
Anonymous No.12158201 [Report]
>>12158180
>Did Doom originally not have something like the Quake games where the game logic was its own thing that could be swapped out?
Nope, the earliest stuff involved dehacked patching the exe itself, later sourceports allowed running those without doing that, and added more specifications and scripting languages.
Anonymous No.12158207 [Report]
>>12158183
>What is the justification for GZDoom's entire existence, if not modding??
Stroking the chicken man's ego? He sure liked Waterlab GZD because it was tossing him off.
Anonymous No.12158219 [Report] >>12158227
>>12158180
No, original Doom is almost entirely hardcoded, if people wanted to change stuff back in the day, they had to use utilities like DeHacked to actually hack the .exe, like romhacking console games.

>can't add new actors
>can't add new weapons
>can't add new frames of animation
>can't add new sound effects
>can't add new functions
You basically would need to replace existing assets and then maybe rearrange things, work with what's there to alter them. You also needed to use DeHacked stuff to do really simple little things like change a map's name in the automap, change a level's PAR time, or change intermission text screens.

You're also entirely stuck to Doom 1's episodic structure and secret exit slots, and Doom 2's 32 MAP structure with its secret exit slots, You also can't add replacement sprites without either replacing all other sprites too, or copying in copies of the original ones too, you essentially had to patch on such content onto your iwad, then 'depatch' it to change it back, optionally keep multiple different copies.

Doom was REALLY not flexible at all in the early days, so combined with tools kinda sucking, it was hard and limited work to make cool things back then. Doom's source code release allowing for source ports changed everything, and the original Doom Builder was kind of revolutionary in the early 2000s for how much easier it made making levels.
Anonymous No.12158220 [Report] >>12158259
>Hardcore Corruption Cards with Dakka
Ah, now this is more like it. Dakka felt a little too powerful with standard mode, but since every card is now permanent this feels more balanced. For now. I dread to see what the game is going to be like by the time I reach map 20 or so. I'll likely regret my words and deeds.
Anonymous No.12158227 [Report] >>12158234
>>12158219
>and the original Doom Builder was kind of revolutionary in the early 2000s for how much easier it made making levels.
People don't know how good they have it now when they're not having to fight shit like DETH.
Anonymous No.12158234 [Report]
>>12158227
Yes. Good God. The best level editor before Doom Builder was arguably DeepSea, which you had to pay 35bux for.
Anonymous No.12158247 [Report] >>12158268
>>12158154
>Graf thought pretty dimly of modding
>The creator of GZDoom, the only sourceport mods work with
>Hates modding
>>12158161
I mean, vanilla wads on Woof or Nugget are still a lot of fun, but if you want the mods that turn Doom into some crazy bullshit then yeah GZDoom it is.
But as someone who just came off a month long Quake binge, I'm glad to be back on a game I can "mod sandwich" and combine a bunch of unrelated mods to make my own ideal good time. Quake doesn't accept more than one mod at a time and that's kind of ass, even if AD and Alkaline are elder god tier.
Anonymous No.12158248 [Report]
>>12156687
Concussion is inverting my asshole.
Anonymous No.12158259 [Report] >>12158279
>>12158220
I played Corruption Cards with PB and at some point my FPS dropped to zero. I still managed to beat that map.
Anonymous No.12158267 [Report]
>>12157443
https://www.doomworld.com/forum/topic/132422-zero-brightness-10/
Anonymous No.12158268 [Report] >>12158278
>>12158247
>The creator of GZDoom, the only sourceport mods work with
Nah there's ZDoom, Zandronum, LZDoom, UZDoom, Edge, Eternity, a bunch of others, there's not really anything limited to just GZDoom.
Anonymous No.12158270 [Report] >>12158274 >>12158282
Motherfucker, how many are there in that one spot?
Anonymous No.12158274 [Report]
>>12158270
Clearly not enough yet.
Anonymous No.12158278 [Report] >>12158281
>>12158268
So I should be able to load Corruption Cards up in Eternity just fine?
Anonymous No.12158279 [Report] >>12158304
>>12158259
>PB doesn't that add a load of bloat/stuff?
Dakka just replaces the guns with more powerful versions. Maybe the new BFG might ruin the FPS but I can't see anything getting too bad unless by the end 20+ perma cards are vomiting effects left and right on larger maps.
Anonymous No.12158281 [Report]
>>12158278
No, it has it's own scripting language.

You can, however, run an older version of Corruption Cards in Zandronum.
Anonymous No.12158282 [Report]
>>12158270
4 total, but the ones that didn't spawn get crushed after a while
Anonymous No.12158301 [Report]
This level felt like an absolute wall at first, but I'm down to the last fourth. I think.
Anonymous No.12158304 [Report] >>12158340
>>12158279
At some point CC(?) put laser sights on all the rockets launchers used by enemies, i.e. revenants and cyberdemons. And because GZDoom was developed by graf and was not made to run its own mods at decent framerate, and because nothing stops GZDoom modders to do absolutely retarded shit that even NASA computer can't run, these red beams were absolutely raping the performance. So yeah, once I got to Bad Dream, the game quite literally run out of FPS.
Anonymous No.12158305 [Report]
>>12157358
i do enjoy the way episode 2 goes into more flesh world stuff, its funny though, as a freeware replacement, most quake maps have their textures built in, so most maps youll play just have vanilla quake looks but librequake monsters and items
Anonymous No.12158326 [Report]
Fuck me. Last fight left I guess.
Anonymous No.12158340 [Report] >>12158393
>>12158304
Oh fuck. Well, I'm not selecting anything that looks TOO stupid just yet so maybe I'll have better luck. Plus I'm currently using it on Going Down and those maps are fairly small due to the theme.
Anonymous No.12158343 [Report]
I WON!

Also, didn't realize the BFG didn't do its shiny lightning when you're out of cells.
Anonymous No.12158350 [Report]
Ok, Concussion was a real tough fucking nut to crack, but after infinite attempts I did manage it. Probably sort it somewhere late.

Looks amazing, too, I love the big dark grotto of sand and white stone which this little temple sits in.
Anonymous No.12158353 [Report]
necromantic thirst degrades into a few hundred revenants + caco cloud + arch viles in a cramped area in last 10 levels
wish i didnt even bother with it
Anonymous No.12158393 [Report] >>12158416
>>12158340
>and those maps are fairly small due to the theme.
Anonymous No.12158410 [Report] >>12158435
>>12148113
Finally I did this map too. It pays due respect to king boner.
https://files.catbox.moe/b4kld5.lmp
Anonymous No.12158416 [Report]
>>12158393
Oh... Well I never did complete this wad originally...
Anonymous No.12158435 [Report]
>>12158410
What font was used for all the titlepics in Ad Mortem?
Anonymous No.12158441 [Report]
>>12157898
>Can (you) define what good documentation is?
Here is the function X that takes these A,B,C as arguments and does Y to them.
It turns D to E and F to G.
It's written in the code as follows: FunctionX(D).
Some extreme cases you should be aware of are not using cyrillics or digits or it will crash or return null.
As example, you can use this function in next cases to get these results: (...).
Screenshots to show what it does is optional if it does something with graphics.

I've seen good docs. There are standarts to what good docs are. You can measure it as a ratio of niggas who read and who understood and successfully applied to practice what they read in the doc. Usually it's something between one guy who got it per two or three dudes who were left completely dunced. ZScript is probably getting to the 1 per 1000 people. It's fucking relativity theory area.
Anonymous No.12158447 [Report] >>12158740
>>12156687
That's Factory Reset down as well. Also a solid map, good and tough. Level layout and setpieces are pretty cool, and I got some enjoyment macing knights and imps thanks to that ham.
Anonymous No.12158481 [Report] >>12158654
>tfw partially missed out on playing blood during Halloween because got back into a faux retro platformer
a lot of the chapters kinda suit the horror theme but still
Anonymous No.12158602 [Report] >>12158732
>Bad Reception
>I'm already dying due to a curse where a random monster gifts other monsters superpowers on death and it's resulting in Pinkies becoming The Flash and the now skinny Hellknights getting steroids
Now this is more like it. I'm cutting them down super fast but they can do just the same to me.
Anonymous No.12158654 [Report] >>12158659 >>12158701 >>12158706
>>12158481
its never a bad time to play blood
theres a doom mod called re-blood, its bretty guud, highly recommend
https://www.youtube.com/watch?v=0FQhTdgD1_g
https://drive.google.com/file/d/15LL1rnBneH-Rzwk5BjoYJXTg4B4TAheA/view
- 2 new weapons that fit the western gunslinger theme: a revolver and a bolt action rifle
- tommy gun alt fire is no longer a horizontal spread, instead its iron sights but it and the muzzle flash kinda blocks the view of what your shooting at
- enemies no longer go into water (no hell hound cheesing or underwater cultist dread)
- enemies cant be cheesed by ducking or by having height advantage, their attacks have 3 dimensional spread
- cultists are no longer hitscanners, their bullets are projectiles
- hell hounds have doom ai movement so they juke, making them harder to accurately kill with the tesla gun
- bloated butchers vomit will temporarily blind you with the vomit
imho, this is a nice and welcomed improvement from original blood, more people should make maps on this
Anonymous No.12158659 [Report] >>12158708
>>12158654
i always thought the logical way to upgrade the blood tommygun would be to make its spray behave like a smartgun, where it autoaims to targets in the cone sort of like the bfg
Anonymous No.12158665 [Report] >>12158672 >>12158789
>>12148113
>oh please carrion
Pretty map, too easy maybe. I like these little pots.
Can't backtrack at the end. I see you put a linedef near the exit but it doesn't lower the bars.
Anonymous No.12158672 [Report]
>>12158665
https://files.catbox.moe/in93l2.zip
couldn't add demo, reformat post my ass
Anonymous No.12158680 [Report] >>12158683
>literal random shovelslop has individual map entries on doomwiki with secrets
>Extermination Day doesn't have them
???
yes i'm retarded and trying to look up the secrets
Anonymous No.12158683 [Report] >>12158692
>>12158680
take a wild guess who is making pages about literal who mappers with literally who maps
Anonymous No.12158692 [Report]
>>12158683
It's me
John Doomwiki
Anonymous No.12158701 [Report] >>12158737 >>12158991
>>12158654
>2 new weapons that fit the western gunslinger theme: a revolver and a bolt action rifle
I hate this shit about these "recreation" wads. Just did it classy using og content and add all that extra filler later as an option. Don't just drop it into the dough on the start.
Anonymous No.12158706 [Report] >>12158737
>>12158654
Is the dynamite somehow worse than the one in the original blood? Seems to be running trend with all of the derivatives
Anonymous No.12158708 [Report] >>12158995
>>12158659
i dont see that fit the theme of a western gunslinger, the game is set in 1928 but thats just me so idk
even the napalm launcher seems a bit out of place imo, it doesnt really fit historically into bloods setting since napalm was invented in 1942, 14 years after bloods original setting
but the gameplay options has an auto aim function, likely for console/controller peasants
Anonymous No.12158732 [Report]
>>12158602
Yeah, unless you're using Russian Overkill a weapon mod will only get you so far on hardcore Corruption Cards.
I've seen some Doomtubers using it and even these skilled players are using a bunch of mid level saves because Jesus Christ hardcore CC gets nasty.
Assuming you're using hardcore mode that is, normal isn't too bad since the effects stack up a lot slower.
Anonymous No.12158737 [Report] >>12158859 >>12158925
>>12158701
then dont use them? otherwise, see pic
>>12158706
im not sure but the AoE damage range, it still keeps the 'throw length progression bar' or whatever its technically called, but the throw has a slight bit of spread which is an odd choice to add in or maybe because its the doom engine and not the build engine, idk
Anonymous No.12158740 [Report]
>>12158447
everything's better with a bit of Tabasco
Anonymous No.12158789 [Report]
>>12158665
Thanks, it being on the easy side is intentional and somewhat due to my inexperience in using AM monsters. Hence my original comment: make it an early map or break map a little later on.
I'll fix it by tomorrow, did you notice any other oddities?
Anonymous No.12158859 [Report]
>>12158737
>which is an odd choice to add in
It's probably just doing an a_spawnitemex where you can just zero out the horizontal variance.
Anonymous No.12158896 [Report]
Some anons talked about Cry of Fear, it reminded me that Condemned: CO was delisted from Steam and Xbox Series a week ago by Nightdive.

>>12158149
Sounds about right, Brazilian Drug Dealer 3 and Hedon doesn't count as retro by this board's definition either.

>>12158161
>Why does all the gameplay mod stuff and total conversions require GZDdoom?
Because ZDoom and its deriatevies were the first to support advanced Doom engine abilities like ACS scripting (a la Raven's Heretic and Hexen) and Strife-like story-telling. Vanilla ports didn't expand beyond Dehacked and Boom until MBF21 (20 years), and this still is a major issue.
Anonymous No.12158925 [Report] >>12158995
>>12158737
>then dont use them?
Imagine that you got a big apartment with dozen of rooms. All of them are nice except one which is basically a fully dilapidated rotting molded ruin gaping outside. It's not critical but occasionally on a bad weather you smell the blooming algae, there is a constant drift and sometimes various insects and small animals use that room as an entrance. So you either renovate that room to fit with the rest or you just bulldoze it to the ground and stack the doorframe with bricks. Leaving it be there and slowly spread its rot further it's like letting cancer to run amok in ones body.
These guns don't fit the balance, don't fit the gameplay and don't fit it visually.
Anonymous No.12158934 [Report] >>12158971 >>12158982
>>12158040
>pick one
We're both trannies. She has a six-figure salary, I'm good looking and can make really good food. Does that clear things up?
>>5. I would also take some unusual single levels random anons did and reference them, would be cool. Obviously /pol/ level is based
this probably seems like the most likely I'll do to save on development time; everything else is something I'm entirely out of the loop of. Keep in mind this is like, one of the first posts I've made since the sharty 'acked the website. I don't know any of the dramatics, so I don't think I could realistically comment on them.
Anonymous No.12158947 [Report]
>>12157469
Anonymous No.12158971 [Report] >>12158981 >>12158982
>>12158934
>I don't know any of the dramatics, so I don't think I could realistically comment on them.
tl;dr: there's a gaslighting troll in this general who's apparently been doing this for over close to 20 fucking years. at least for periods of time he was actually protected by mod(s)
if for whatever reason you wanna find out how he's been shitting up this general these past years - some based autist made an archive tho he hasn't updated it in a couple of months seemingly
https://imgur.com/a/who-is-anti-doom-autist-why-is-he-protected-by-janny-s-mod-s-XCUcFaK
Anonymous No.12158975 [Report] >>12159005 >>12159006
Anyone wanna play some quake 1 aerowalk duel? I can't host unfortunately but I'd love to play against a human for a change.
Anonymous No.12158981 [Report] >>12158991
>>12158971
>20 fucking years
This number keeps inflating. Are you really this butthurt that you got pegged for having cried about MM not being in the OP image since 2016?
Anonymous No.12158982 [Report] >>12158991
>>12158934
>>12158971
Equally incensed anon/s spawned from this, getting upset when the "updated" infograph wasn't getting used: https://warosu.org/vr/?task=search&ghost=false&search_text=https%3A%2F%2Fimgur.com%2Fa%2FwB0psIa
There was an incident here https://warosu.org/vr/thread/12060373 that involved in the thread getting deleted with these posts being the most suspect and peak of the incident: >>12062860 >>12062896 >>12062925
Latest incident might have been pic related.
Anonymous No.12158991 [Report] >>12159006
>>12158701
hard agree. hate custom weapons even if they are good and that's a big ig
>>12158981
aaaand here's the troll. Never fails to show up whenever called out. literally never.
>>12158982
you didn't include any of the posts these people were responding to, which is what created a flame war to begin with (like always). those posts that incited it to begin with were not deleted and clearly belong to the person (same person I responded to above). he's still pocketed. nothing ever changes. nobody with a sense of fairness or justice can ever become janny or mod
Anonymous No.12158994 [Report]
Aw shit, here we go again.
Anonymous No.12158995 [Report]
>>12158925
imagine being such a contrarian you complain about something thats optional to use and knowing its existence causes you such agony you refuse to give it a chance
many such cases!
>So you either renovate that room to fit with the rest
either do it yourself and edit it out or keep being salty
>These guns don't fit the balance
>theyre fine
>don't fit the gameplay
have you even tried it?
>and don't fit it visually
As opposed to:
the napalm launcher (see >>12158708)
the voodoo doll which is Haitian/African origin
Anonymous No.12159002 [Report]
>>12153802
[11-07] Fate: A Doom Total Conversion 2.0 released, adding second episode
https://www.moddb.com/mods/fate-a-doom-total-conversion
Anonymous No.12159005 [Report]
>>12158975
I found an empty server, connect to 185.185.40.101:30000 if you wanna play.
Anonymous No.12159006 [Report]
>>12158975
I might be interested in coop if that gets hosted tonight. Never tried it before.
>>12158991
>you didn't include any of the posts these people were responding to, which is what created a flame war to begin with (like always).
You can see what posts he was responding to by clicking on and expanding the links like so.
>those posts that incited it to begin with were not deleted
As you can see, they were deleted.