For anti-crafters ITT, what is the fundimental difference between,
>You find a +1 Longsword
vs
>You find magic metal +1 that you can use on any type of weapon you want once you return to town
or,
>You find gloves of climbing
vs
>You find stocky fantasy moss that makes contact with solid objects have more friction you can allow players to craft into whatever they want
?
The worst part of getting loot in tabletop as a player is essentially being forced to allow the GM to hand you these items on their own terms instead of allowing the players to turn items into whatever they would prefer for their character/s with the same or similar outcome based on the crafting material used in question. Does ot really matter if they get gloves of climbing vs boots of climbing, or rope of climbing of the end result is that their ability to climb gets better no matter how they choose to swing it?