12 results for "666846832b71ce4b53e4c7417955a4ae"
*WINS*
>>543000267
>>543000398
Exposure was cool and probably one of the greatest BF maps in the past 10 years especially on Breakthrough (I don't play Conquest). But breakthrough was awesome to where it started with a vehicle rush, followed by skydiving down into the valley below to break into a base on the side of a cliff, occasionally flanked by fucking choppers from one side, followed by skydiving back down to the bottom and there was also a lane for ground vehicles with a fucking lift. It was so cool Delta Force even stole that map. 2042 had variety. Breakthrough was flawless. In 6 breakthrough it 90% infantry meatwaves on vertical-less maps followed by an occasional IFV that gets Javelined into oblivion or runs over a mine because everyone has a mine and the hallways are super narrow.
>>542867992
You're suppose to have downtime between objectives. The game isn't suppose to feel like a constricting sweatfest every single second and it's been like that since 1942. That's the problem with zoomers today because they need constant stimulation, dozens of cuts in their tiktok reels, shit popping up on screen and rewarding them for literally taking a breath because all you faggot zoomers need participation trophies and have anxiety from literally existing. You can't do hurricane storms like on Hourglass in those tiny ass BF6 corridors. You can't have a ship crash into the shoreline like 4 because that would take up 90% of the Empire State map. You can't have Shanghai tower levolution on Manhattan because your Xtoaster Series Gay wouldn't handle it and your minds can only think on a 2D horizontal axis (literally nigger tier intelligence).
McKay and flying nigger were FUN to use. FUN. Do you know what FUN is zoomie? Miyamoto said this back in the 80s - gamers love to run and jump a lot because it's fun. It was fun flying with the nigger bitch and throwing C4 onto choppers - which most of you don't even have the skill to pull off so they removed it. Map design is there to facilitate flow which 6 doesn't have because you are getting shot in the back 90% of the time due to how small and easy it is to flank in your corridor maps. Takes all of 5 seconds. Also at least 2042 has the apocalypse as a central theme. How does Sobek and Mirak in bumfuck Tajistan fit into NATO civil war narrative? Because your strong tranny devs - see picrel: >>542867880 had no idea what they were doing and were just copying and condensing older maps for nostalgia when weren't ripping off COD.
Also don't forget 6 is literally built on the 2042 engine so you can hate it all you want but you are still playing a part of 2042. :)
>>542782781
Climate change.
Futuristic depression.
Old soldiers.
Kino.
>>539153475
Whatever it is, it will happen to 2042 too
>>536968608
You bend the knee and kiss the ring and pay respects to your host.
>>535284109
2042/Uma/Forza/Wuwa
You?
>>535239845
The only real issue I have on PC, is I got old man eyes and the scopes have a wonky lower frame rate effect or some sort of resolution scaling that makes things look poorly pixelated and not as clear as other games with scopes. Not sure if it's because of settings or just the state of the game atm but time will tell. I did a bunch of warming up in 2042 and I use the thermal scopes to help with vision and could get on target and headshots pretty easily without trading/dying as fast. Whereas in this game even with first shots on target, depending on the weapon a lot of the times I just lose to a flick shotgun, quick turn around M417, or someone a little too far distance from me that I can't quite pick out through all the fog/haze/bloom.
Despite that still having a ton of fun.
One more sleep until beta
>I-I-I-IT LOOKS LIKE 2042!!!
You mean fucking GOATED? Homeposters, we're so fucking back.
We're coming home. Again.