Anonymous
8/22/2025, 4:33:59 PM
No.718767426
>>718767270
I associate those feelings with positive emotions. There's nothing better than getting lost in a metroid game. Look at Prime and notice how getting lost is out of the question, that's what makes it so weak compared to Super.
Anonymous
7/24/2025, 10:51:34 AM
No.11892243
>>11892136
>>11891007
Metroid became poor no matter which way you look at it. At best it's a sci-fi 3D Zelda in first person.
Anonymous
7/5/2025, 4:31:42 AM
No.714545683
Prime 2 fixed the attrocious level design featured in Prime 1.
>go through hallway
>come back through hallway
>do this four times
>fight boss
>proceed to next area
>this time platform around
>then go ALLLLLL the way back to the first level of the game
>then go ALLLLL the way back to the latest level in the game
on and on and on
Prime 2 has circle and looping design. Prime 2 has you complete an area and move on. Prime 2 opens up a shortcut from each area to each other area.
Anonymous
7/2/2025, 10:55:12 AM
No.714255475
>>714255098
Prime 2 fixed this shit so it's better.
Anonymous
6/30/2025, 10:36:29 PM
No.714109895
hopefully Prime 4 takes after Prime 2 and not 1 & 3
Anonymous
6/29/2025, 6:54:13 AM
No.713954902
Not the other anons, but this is the problem with Prime 1's level design. Prime 2 isn't like this. Magmoor caverns is a concession of Prime 1, and Prime 2 thoughtfully uses its entire light world as some semblance of Magmoor caverns, and the dark world is as Prime 1's overworld. portals bridge the gaps. and navigation becomes a puzzle in and of itself, which is way more engaging than the mediocre backtracking present in Prime 1.
Anonymous
6/28/2025, 10:10:30 PM
No.11832004
>>11825035
>What am I in for?
back and forth down the same hallway many many times