Search results for "7e8a5364141e875c4ff8552f0e723acd" in md5 (5)

/v/ - SH Bread
Anonymous No.718736402
>>718736325
/v/ - Thread 718619967
Anonymous No.718634742
>>718634498
It's the same style of combat as Callisto Protocol, it's all canned cinematic animations, since the enemy is stuck in the geometry his attack animations can't connect the way they are supposed to and he can't actually strike it.

In this video you see the enemy skate into position. Why does it to do that instead of not? Because it would require hit detection with the position of the weapon and you open up the possibility for the attack to connect anywhere along the arc that the weapon is swinging and then the designer has to handle james reaction to that. For example james could be facing away from the nurse and get clocked on the back of the head which requires a whole new set of animations. A good developer would find a way to make james dynamic.

The talentless fucks at bloober team most likely started prototyping the combat with grey boxes instead of animated models which means working off of distance and timing based rules instead of real hit detection and then just built on top of that because they didn't give a fuck and were just churning out a product.
/v/ - Thread 717109665
Anonymous No.717125051
>>717124510
/v/ - ITT: Bad game mechanics
Anonymous No.715294106
>>715293990
This magnetized animation shit needs to end already.
/v/ - Thread 714410259
Anonymous No.714423250
>>714422640
>magnetic melee attacks

I absolutely hate this fucking trend of these overproduced cinematic combat animations where they just slide around the floor into position.