I'll start:
>contact damage
>enter an area
>enemies are fully invincible
That shit drives me up the fucking wall, I don't mind cloaking enemies or if they leave some kind of trail of some sort.
The Evil Within had that, loved every bit of the game except for the part where the dudes were completely invincible, such a cheat way of engagement.
>>715274556 (OP)>enemy uses a weapon to attack you>can still deal contact damagepisses me off
>>715275290>boss jumping into you and doing contact damage is more threatening than their actual attacksgame uninstalled
>poisebreak enemy
>suckerpunches you
>>715275290Playing moonscar rn. No contact damage, but hilarious wide attack range, even tiny enemies have huge attack arcs. Else it's a fantastic rougevania. Actually puzzling how they didn't land a hit.
>>715274556 (OP)God damn Bloodstained 1 looks fucking awful
>>715276876that's the pre-alpha version
making one type of damage clearly op, like damage overtime or stacking crits and sneak attacks, you get one fun playthrough and ever other one feels like you're just gimped.
>enemies have hyper armor on most moves
>enemies can attack out of a stun/stagger
>enemies can block but you have zero moves that break a block (and if you do, they're too slow to use anyway)
>you can block but enemies can break it and it leaves you staggered
name the fucking game
>>715278636sounds like razor's edge except for the third one
>>715274556 (OP)One of the things that bugs me the most are those cheap "haha we got you" deaths where you literally need to be clearvoyant to avoid them. Something just pops up and kills your character out of nowhere. It just forces you to reload and wastes a bit of your time because you know exactly what to expect now so you avoid it.
>>715277083Still ugly. Hard to imagine they spent up to 5 million usd
>>715274556 (OP)Post a video next time idiot
>>715278636>enemies have hyper armor on most movesDesign necessity, else it's rocket tag.
>enemies can attack out of a stun/staggerScummy move
>enemies can block but you have zero moves that break a block (and if you do, they're too slow to use anyway)Time waste mechanic, should be forbidden
>you can block but enemies can break it and it leaves you staggeredNot bad per se.
>>715281102you need a video to understand contact damage?
>>715281286I need an image when you post that text and say those things, you fucking retard.
>>715278802>>715281109oh yeah, also
>you can grab enemies but after one or two grabs, they will automatically and instantly break any grab, even if grabbed out of a block>you have special moves, but they only do full damage once for the entire encounter, damage is halved after thatthat should make it easier
>>715281286also when you dont make your point with an image you just look like an idiot. Post a webm please.
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>>715274556 (OP)>passive camouflage
>>715274556 (OP)get filtered by an easy game
>enemies have full hyper armor but every single minor tap staggers you infinitely
Sliding block puzzles. Utterly indefensible dogshit.
>>715281708>you can grab enemies but after one or two grabs, they will automatically and instantly break any grab, even if grabbed out of a blockYakuza does this by reducing damage about 95%, disgusting. Let me play my game how I want.
>>715280956They spent 3 at best when you subtract taxes, KS fees, etc.
>>715280956Of course it's ugly, it's the older version, you goddamned faggot muslim.
>modern AAA game
>everything you do has a billion long ass animations that both obscure your view and can't be canceled out of or interrupted
I'm so tired of this shit, it's not a fucking movie, MAKE A VIDEOGAME INSTEAD OF A FUCKING MOVIE GODDAMNIT
>>715281876>>715281708Ye, exactly what you wrote.
>>715281863those are ludo, get filtered idiot
>enemies noticeably have limitless stamina and mp
Long wind-up attacks for non-reactable attacks, meaning you need to guess when the wind-up is finished instead of reacting to the actual attack
>>715282110this combined with every other game released post 2010 being centered around parries, I'm tired of uninspired slop badly trying to copy Dark Souls
>>715281876winrar
really this is more of a problem with the dragon engine games since you bounce around so much and move like niko bellic
>enemy can hit you while you're on the ground, are getting up, in a recovery animation, or otherwise don't currently have control of your character
>your attacks bounce of walls and ceilings
>enemies can attack you through walls and other enemies
>>715282370the inverse of this is worse
>enemies have iframes during recovery animationsWHY
WHY WOULD YOU EVER DO THIS
>>715281986it's just algorithmic bullshit
logic/lateral thinking puzzle ABSOLUTELY MOG "just do the steps until its done" garbage
>>715282582this, deduction is always superior, even if you know the heuristics behind sliding block puzzles they are, at absolute best, boring
>>715274556 (OP)>levels which are all just floating spike walls>status ailments being completely useless on enemies>higher difficulties are just "enemies have more HP and hit harder">to use a weapon you must have the stats for it and then you must upgrade it to actually deal damage with it>true ending requires you to grind something
>harder difficulties scale up enemy health without scaling any of your damage, making melee worthless
looking at you, Dead Space - stomping on Hard does jack shit except get you hit
>Enemies can cancel their own stagger
>>715282275I know, played all of them. Would the game be better if there's less ragdolling? Likely, but everyone uses it.
>absurdly fuck you hard part of the game
>years later devs openly admit it wasn't playtested and they never beat it themselves
Yoko Taro, Derek Yu, David Jaffe and countless others can go fuck themselves
>>715283143Miyazaki saying he never actually beat any of his own games made a lot of sense.
>>715283137honestly the ragdolling is the least of the problems
everything just feels so much more sluggish and yagami/kiryu take ages to face opponents
not to mention weaving around in a fight is nigh impossible, even with improved quickstep
maybe it's because I played on hard but judgments combat was annoying as fuck
>>715283445He also plays it like it's a proper rpg, IE: uses a shitload of magic and everything at his disposal
>>715283524Same. I've been playing since demon's souls, the "build" faggotry came in at the ass end of demon's and the start of dark souls, originally everyone recommended you have a variety of tools to take on any situation. I still play that way.
It doesn't mean I'll ever forgive Elden Ring boss battles.
>>715283696Souls games started as an evolution of King's Field, then got popular with normalfags because /v/ hyped it up into being "the hardest game ever", and because people would get popular streamers to play it just so they could see them rage. By the time of Elden Ring, From themselves have leaned completely into that 2hard4u bullshit because it's become the popular concept of what these games are and that's where the money is. It was always meant to be a somewhat janky third person action rpg, not a parry/dodge fixated ballbusting hardcore masochism fest.
>Ghost enemies can block you while they go through shit wihtout problems
>Game want you to use multiple damage types
>Limited upgrade materials
>Weapon set 2 and slot 3 takes up equip load despite not being on character
>>715283970I really feels like it lost some of the puzzle aspect of an RPG when it became too actiony. It felt good to feel like I've solved a boss and just have to fixate on paying attention and not screwing up to win it. Now it feels like there's a lot more luck involved.
>game requires you access some dumb cumbersome menu to swap weapons instead of just using hotkeys
>hold to interact
>multiple functions bound to the exact same key for no reason whatsoever
I'm tired of console port shenanigans.
>>715283143this should be illegal
>>715274556 (OP)What were they thinking?!
>>715286407Ironically it's RE1 that is kind of fine with having invisible enemies. Try that shit in Revelations 2 and want to blow your fucking brains out.
>>715281919I think so, too. It's not well done either. Like not at all.
>>715283514Judgment is very floaty. This might be the reason they switched to tb.
>>715286510Ah yes, floating bug of instant death. Lovely!
>>715286510They are there, aren't they? The re clone evil within has them, too, don't they? Disgusting. Invisible, fast and hard hitting.
>>715274556 (OP)>he can't handle the spicy anklescontact damage is one of the things I miss that MonHun used to have
>>715274556 (OP)What is this Castlevania-ass Unity 3D webplayer looking game.
>>715274556 (OP)Stagger/armor bars that need to be depleted before you can start doing actual damage.
>>715286753>last enemy of the entire game is a bug of instant deathThat part on fucking time-attack was pure, unfiltered cancer
>>715286970I don't remember that on monhun1
>>715287280when monsters would turn they had contact damage on their feet
>short-ish but unskippable animation
and/or
>mandatory dialogue that you can skip (with a minimum delay of 1 second)
before entering a menu/shop that you will use frequently, especially when there's no way to compare stats so you're constantly going back and forth
name the game, although I'm pretty sure this is way too common in a lot of rpgs
>>715274556 (OP)Overtly long unwinnable situations.
>>715286510>Annoying Brat: Over there!>Barry: Huh?>Annoying Brat: There, shoot!>Barry: Shoot what?>Annoying Brat: IT'S GETTING CLOSER!>Barry: What, I don't see...UAAARRRBGARBLGHAaahh...>Annoying Brat: Barry!
>>715286510rev2 invisible mode is very easy
however countdown mode is hard as fuck
>>715281863the devs didn't feel like designing an actual puzzle ok
>game lets you get enemy equipment by killing them
>drop chance is about 1%
>you can double the drop chance
>still takes you more than 100 kills for it to finally drop
>>715287079Ah yeah, I remember that part. You have no way of making it visible either, and since you're in a hurry most players probably just runs straight into it too. I bet the devs loved doing that.
>>715274556 (OP)damage boosting is based actually
>>715274556 (OP)I'm always amazed by how shitty this game looks.
>>715288458>sequel is even more reliant on getting good drops because you no longer find good shit in the game world>luck stat is bugged so the chance of getting good drops is horriblethanks dawn of sorrow
>>715283143>Yoko Tarowhat game does this apply to?
>Stealth game
>Guards can turn 180 with no warning
>>715289295He's probably referring to the queen beast rhythm game bosses in Drakengard 1 and 3.
>>715276589There was a MegaMan game that did this. I forgot which one but I remember purposefully getting hit by their attacks so I wouldn't die from contact damage.
>Big weapon swing attack
>Can get hit for full damage when you're behind them
>>715291771>Anon doesn't know how shockwaves work
>clearly see an idle and unaware enemy in the distance
>have many ranged attacks at disposal
>perfect opportunity to get the advantage
>whoopsies! sorry! can't deal any damage until you get closer and "activate" it
>>715291996>Shockwaves so big it hits behind an enemyshouldn't that hurt the enemy too? Or knock them off balance?
>>715292948>enemy has inherit immunity due to magical amulet that you destroy whenever you kill themProvlem sloved.
>>715291771>boss smashes weapon into the ground>pulls it back out with a damaging shockwave
>>715274556 (OP)>get boss close to death/stagger>boss noticeably gets more cowardly and start using their more annoying moves more often
>>715293245why don't they just design the game better?
>>715274556 (OP)>enemy slides forward to attack you
>>715293990This magnetized animation shit needs to end already.
>>715294106>>715293990It ruins games, it's so lazy
>>715293990>unlock the teleport dodge>enemies slide the entire distance up to you
>>715293990>game where you play as a fucking wizard>dodge rollingThis is so lazy it's unforgiveable, you could do a million creative other ways to avoid damage. Fucking American McGee's Alice, the second game, had you dodge by turning into a flock of butterflies briefly.
>>715274556 (OP)>>contact damagehow is that a bad game mechanic? just improve your spacing
my turn
random crits in a multiplayer game
>>715281709It's not rocket science, retard. Enemy touches you, you take damage. Why the hell would you need an entire video to explain how that works?
>playing a visual novel
>No skip button or chapter select
What the fuck were those 90s devs thinking? Getting all the endings in "True Love" is a massive pain
>>715274556 (OP)I like 2D action games where, more often than not, it feels like it can just be assumed the game has contact damage, but it's something I don't like still even in games I like a lot on the whole. In older games I'm a bit more forgiving of it, but it just never feels good for an enemy to be doing a bunch of attacks and they all feel like no threat at all in comparison to them just turning around and walking into you.
>>715276876Its one of my few gripes with the game, it really looks ugly as fuck
>>715294719cheat engine, put speedhack hotkey on one of the controller's / kbm's buttons
>>715274556 (OP)>Prebuff spam in Crpgs
>>715278636First two points are the main reason why SH2 remake combat is irredeemable dogshit and the only people that praised it are people that don't play video games. It's honestly one of the worst action games I've played and I prefer the janky nothing combat of the originals because of it
Every melee attack will stagger the enemy if they're not in hyper armor, so there's literally no meaning to enemy attacks having long cooldowns because the instant your attack hits they're out of attack cooldown and in short hit stagger. But every enemy has attacks with frame 1 hyper armor that they randomly choose to use after being hit (you don't have enough hitstun to actually combo attacks)
If you want to actually fight an enemy you just have to wait and wait until they use an attack (because if you try to take the initiative they can decide to hyper armor at any time and fuck you), then get a SINGLE melee attack in and go back to waiting because even if they don't do the retaliation attack they can still decide to wait a bit then start up a hyper armor attack
>>715295250>average buff lasts 20 seconds and can only be activated in combat>fans of the genre get upset
>>715294627it's lazy and the opposite of engaging
there's no animation, no timing, and depending on the style of game, makes it really finicky to actually fight
it's like if missing a shot in an fps used double ammo
>the game times you
trash, its ok if its something like "run before the base blows up" situation, if its shit like atelier where you are timed from when you start the game and if you don't go fast enought you get a game over, then its trash
>>715297475>hidden timer that decides whether you get the good ending or not>this is never conveyed to the player
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>superboss fight is just two previous boss fights put together at once
>they're both designed to be fought 1v1
>level up and gain HP and MP
>current HP and MP doesn't go up with it
>boss randomly breaks out of your combos with no way of knowing when he's going to do it
>sad music playing for an emotional moment in the gameplay
>get too close to an enemy and the regular, happy, energetic battle theme plays
>>715279860Speaking of which, in Castlevania OoE if you fail to cast the Dominus spell that seals Dracula back as the very final hit he casts this super wide spell that covers 90% of the arena that does 9999+ damage per tick and lasts forever. I don't think you get any warning either so if you get to the end of the fight and he does it, RIP.
>>715274556 (OP)Double Save (with Autosave)
>>715274556 (OP)This is fine when justified by the enemy design, for instance, a flaming enemy or an enemy with spikes jutting out.
>>715287047Bloodstained Ritual of the Night. Essentially a Castlevainia clone with a period blood name. Pretty good game, but ugly and hella janky on the Switch lmao.
>>715274556 (OP)>boss fight>boss becomes invulnerable, burrows underground, jumps out of the arena or otherwise becomes unattackable and summons minionsmakes me want to ALT F4 immediately.
>>715274556 (OP)>kirby has contact damage for enemiesno one mentioned how kino this was
>>715296304I keep getting into arguments with some shmuck that is bitching and moaning about MGS3 Delta being 1:1 the original besides the new controls, how it disappoints him as someone that played the original so much that there's no point in it, how they should've remade it like SH2, and it always goes to that. How it's a failure to him because it's not SH2 Remake and anyone that buys it is eating shit. Then I actually go over to that fucking remake and the combat is far, FAR more frequent and emphasize than the original game and a fucking disaster mess that makes Callisto Protocol look competent.
>>715295250This is one of the main mechanics in Might and Magic and it's done really well.
>Buff party at the temple>Resting will restore hp and spells, but buffs are lost>Have to decide if the benefit of a rest will fuck you over or if you should try to make it a little further>Game can only be saved at the adventurers guildGets pretty intense.
>>715299723>boss takes 1% of damage until you do a specific action/defeat a certain enemy>then they're vulnerable for 10 seconds before taking next to no damage>then you need to keep doing this until they're dead>all the while they're pelting you with ranged attacks
>>715299723>boss does all that and refills its health 3 times
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>>715299723>boss is already kind of an annoying burrower before>remake gets headed by a guy that thinks the original game is stupid and just not modern enough>ifuck with the mechanics and the only way to get real damage in on the boss is to hit him enough for a stun before he burrows, or else the hit counter resets
>>715297908Castlevania 64 does this lmao.
>>715299723Nah, this is kino.
>boss can tank multiple 4 digit damage hits from your party
>when they become your ally they only go up to 9999 health at max level
>will die if they get hit with damages equal to or over 9999 damage as your ally, either from you or from an enemy
>>715274556 (OP)>you gain special powers/abilities/weapons throughout the game BUT you cant use them on boss fights>certain segments of a level will just spawn infinity fucking enemies >you have do solve some puzzle while an enemy attacks you and you can kill them, you can only freeze/block/incapacitate them for a few seconds>you get to unlock and use a super badass weapon or armor, but its only available in like the last level
>>715299692not just a castlevania clone but a spiritual successor to symphony of the night or something like that
>>715278636Something in the PSO series?
>>715274556 (OP)>final boss spam minions>kill minion>final boss spam new minion to replace the dead minion>final boss keeps spaming new minons because is a bitch>you never solo the final boss because there is not limit of minions to sumonAAAAAAAHHHHHH
>>715302605>The only boss with an army AND a brain.
>>715274556 (OP)Anything that causes you to lose control of your character. Stuns, knockdowns, etc.
>>715274556 (OP)Idk whats worse, actually devs including contact damage or them being aware nobody wants is so they give you an upgrade at some point to remove it.
JUST FUCKING DONT INCLUDE IT THEN NOBODY WANTS IT ITS NOT 1990 WE ARE NOT PLAYING LION KING
>>715291389It is in Mega man 2, the enemies in the jumping robots, one shot can take a bit of health, contact was like half your hp, that shit is annoying, you are right, it is better to take one shot and damage boost your way out off it
>>715298923Ah, the first Nioh.
Though it isn't that bad now that I'm replaying it in preparation for Nioh 3.
I never reached the endgame like I did in 2.
>>715303135This but grab attack, and even worse, hyper armor grab attack that instant kill.
>Get grabbed, just wait to die>Learn the pattern, now just run away and wait until you're allowed to have fun again
>Game has Status Effects
>Enemies are too weak to bother using them
>Bosses, were the Status Effects would actually matter, are immune to them
>>715305857lost odeyssey was too hard because it didn't follow this trope and required you in one case to put bosses to sleep so you could run away to put the other bosses to sleep and eliminate them one by one before they reached the capital
>>715306338I never figured out you could put the dinos to sleep, i just murdered them as quickly as possible while burning through items
>>715290550Oh fuck those. I just resorted to Youtube after you couldn't even see the notes anymore.
>>715307106I did them all on my own without the pause trick.
I hated every last fucking second of it and wouldn't wish it on anyone.
>>715283445He said the exact opposite though
>>715274556 (OP)>save point right before final boss>20 minute long unskippable cutscene before the fight starts that you have to watch every time you die
>Fight waves of enemies!
>20 rounds
>19 rounds are super easy, downright tedious.
>Final round is a gigantic cluster fuck difficulty spike.
>Lose, have to go through all 19 boring rounds again.
>Die again on the final round because the difficulty is harder than anything else in the game.
I believe it was Darksiders that did this that I quit because of it.
>>715309572Me it's Vanquish challenge mode, fuck that shit
>>715274556 (OP)Infinite enemy respawn. It's okay if they respawn after you leave the area or if there's a way to turn off/defeat whatever is respawning them but if it's a challenge with that just has constant waves of adds that exist as an obstacle that can't be cleared then it just becomes grating.
>>715305857its appalling how many games there are where status effect mechanics exist effectively only to hinder the player because of this exact shit
>Game advertises a bajillion classes and abilities
>75% of them are trap options that are strictly worse than the remaining 25% in every possible way
>>715274556 (OP)Contact damage is a good mechanic for platform heavy games. It works perfectly in normal castlevania gameplay but when it comes to humanoid bosses where you have to stay close, which happens a few times in bloodstained, getting hit and then knocked back because you were just slightly too close is the gayest thing in the world.
>kill a boss
>lol it's actually just 1st phase
i've become tired of bosses with phases thanks to souls games
>>715308589you can tell the devs had a 'restart fight' button or something they were using during testing. i've given games bad reviews simply for pulling that shit at the one point in the game where the difficulty finally cranks up
>>715274556 (OP)Dynamic difficulty. Unless managing the difficulty is itself a mechanic, having the game get easier if you're bad is just retarded and makes finally beating whatever you're stuck on unsatisfying. It's one of the big problems I have with godhand because on your first playthrough you'll be hanging around lvl 2 most of the time, then whenever you level up all the enemies get new moves and knock you the fuck back down to level 2, but then if you pick hard mode you're stuck on level die which is such a massive spike from normal that it makes most of what you were doing in normal useless
Lmao zoomies getting filtered by contact damage.
>game has harder areas that are designed around co-op
>online is dead
>>715311126it's so bad
>barely lose to enemy on the third attempt>excited to try new strategies and refine previous one>enemy is lobotomized so you keep progressing and stay engaged so they can maybe sell you MTX or a DLC
>>715308589>There's no way you're taking Kairi's heart!Not quite this but definitely of the same spirit. 2001/2002 me was PISSED about the waiting after every time Riku murdered my young, dumb, uncoordinated ass.
>>715310075You just reminded me of Far Cry 2.
>>715310484The more options you have, the harder it is to balance them all. Sometimes things are added for the sake of variety or extra challenge without being perfectly meta, and that's ok.
>>715276771>People have grown too good at souls so now you have to break consistent boss behavior and telegraphing to get a cheap 1-up on playersebin
keep defending anything fromsoft does
>>715311126I'd argue the only reason why DIE is such a massive spike is locking juggles behind stun.
Instead it should've been present on all difficulties (could be tied to story progression) so you could get used to playing around counters.
There are no bad game mechanics, only bad players.
>>715299723This shit killed my interest in Hades after getting the real ending. I didn't want to mess around with Heat modifiers just so I could fight the fucking Lernaean Hydra some more.
>>715316459it it isn't fun, it doesn't belong in a game
>>715311126Enemy speed changing with difficulty in God Hand was so fucking annoying that playing on hard was easier because the difficulty level was locked to Die.
>>715278636almost sounds like Tales of Arise
>>715316746All mechanics are fun by presenting a challenge to overcome. You are the problem, sorry.
>>715316849sounmds like you had fun overcoming a challenge, lol. maybe you didn't understand
>>715291389>I forgot which oneAll of them do this.
I'm tired of every game having an i-frame dodge roll. They exist in Souls games for a specific reason, you don't need one in your fucking top down run 'n gun roguelite.
I'd rather see parry shit spammed in these games, at least parrying makes intuitive sense.
>beat superboss
>superboss drops the best weapon in the game
>game doesn't have a new game plus or alternative endings or whatever so it's basically pointless aside from just beating story's final boss faster
man
>>715317898both are trash, I miss when positioning mattered
>>715274556 (OP)nigga just jump out of the way
>Enemies with giant shields
>No mechanic to get behind them or disarm them
>>715276876It legitimately looks like a Newgrounds game. I can't believe the director of Castlevania has anything to do with it.
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>Every single basic bitch enemy has a wake up attack
>Random mooks have super armor because fuck you
>Bosses have long unskippable segments where you can't do shit to them
>Hyper armor out the ass
>Bosses are programmed to auto guard after more than 3 hits from your basic string, so the strat is to just never upgrade your basic combo
Fuck BOTH River City Girls games, an insult to beat em ups.
>>715316459so when i press A and the camera moves on its own, or when I target lock onto someone and moving the camera a single pixel swaps to another enemy, it's not a bad mechanic but a player issue?
>>715300517So did Simon's Quest
>>715274556 (OP)playing ffsop
you're red guard can just break on hard and then your dead
>beat the final boss multiple time
>he's finally dead
>lava starts gushing from the ground
>most people wouldn't expect this
>the lava is blocking your sight so most players died from being trapped and killed by the level than being killed by the lava
>You have to fight the final boss again if you died
>>715283143god of war 3 the bit in paradors box moving about you get attacked by the 3 headed dog and other niggas I couldn't beat it on the hardest setting
You are advancing down a corridor in a dungeon, and it splits into two hallways:
Hallway A leads to a unique and powerful item.
Hallway B triggers a boss fight which renders the dungeon inaccessible after you finish it.
And there's no visual distinction or hint as to which hallway is which. Bonus: you aren't allowed to save inside of dungeons.
>>715288458nioh 2 tied in moves to enemy drops, whoever came up with that idea should kill ones self
>upgrading your farm requires crop
>crop only grows in the fall
>crop seedling is avaliable on the first day of winter.
>>715320549Why would you need a crop to upgrade a farm?
It would make more logical sense if you required construction materials and/or money.
>>715320718Why would I need coconut to build a winery?
Fuck if I know. Ask the dipshits who made story of seasons trio.
>game allows you to customize your character's appearance via skins/cosmetics/et cetera
>forced to play in first person so rarely, if ever, get to actually see it
>>715320876So nonsensical, time-locked upgrade materials.
>>715320249that's why I use CE with that game, a game that disrespects my time deserves to be disrespected.
>>715299518>you can't delete quicksave once you use itlooking at you Raidou
>>715305857>game has instadeath move/mechanic>bosses are immune>you are not.if you're gong to put a fucking instadeath skill go balls deep or stop the bullshit
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>>715274556 (OP)True. But please stop posting that pre-release screenshot of the game.
I know it's the first result on google. But put a modicum of effort into your search.
>>715297430>it's lazy and the opposite of engagingmakes sense in a 2D game, otherwise you could just get around enemies without issue, contact damage means you either fight the enemies and engage with the game from a combat level, or dodge/jump enemies without touching them, engaging with the game from traversal/platforming level
i think it works for the vast majority of 2D sidescrolling games
>>715274556 (OP)Not sure if you're serious or not, but I completely agree. Even as a kid, the fact that the enemies only had to walk into you to hurt you felt insanely cheap and lame.
>>715275290>>715276589100% agreed.
>>715279860Donkey Kong Country, my beloved
>>715281863Butcher's Puzzles are worse. I'm okay with pushing boxes around so long as it's not a Butcher's Puzzle.
>>715282501Fucking magma wyrm
Do the crit on him and he takes 5-7 business days to get up and the entire time he is invulnerable
>>715322243>otherwise you could just get around enemies without issueThat's an enemy behavioral issue. If the enemy doesn't have a means to protect itself when you go around it, then it's poorly designed.
Also, contact damage doesn't automatically mean that you can just go through an enemy. you can still give them a solid collision box.
And if you want to prevent the player from playing on the "inside" of the enemy, then you can make it so that the player still staggers, only not taking any damage. Just cancelling their action.
Or, you can make it so that the player's attacks are cancelled. Instead replaced with an animation that shows the character failing to perform the attack.
But I think it would be cooler if the enemy just had a close range melee that they pull out quickly when you're near them. So they're actually shown attacking you. And this way, the enemy's close range melee might not come out when they're distracted doing other actions. This way, you can wait for the enemy to do specific attacks in order to get close. Choosing your opportunity smartly.
Face it, contact damage is just a crutch for game designers who don't want to do the work of making truly engaging enemies.
>>715283696>>715283970I don't mind anyone playing that way, it's fine and it's how you should do your first playthrough most likely.
But when you know what you're doing it just makes the games way too easy. If you're using magic and know how to circle strafe, you can beat Dark Souls in an afternoon without using speedrun skips. The games are just more fun if you play with only physical weapons.
Big red glow to indicate an attack is unblockable, not only is it a shit mechanic in of itself but there's always that one enemy where the dumbass devs put the glow in the middle of the attack animation.
>>715322460this is the reason why I don't like Donkey Kong, those games are filled with "haha gotcha" moments, is fucking annoying.
>>715322954IDK, this is one of the few things in MH Wilds that they got right.
>enemy telegraphs a particular attack with an annoying voiceline or sound cue
>enemy spams this attack constantly
>>715299365Your music one reminds me of Stellar Glow which did that absolutely perfectly, especially with voice lines.
>Start of the game, everyone's got naive, optimistic, heroic voice lines >The big downfall happens>Everyone's voice lines are cynical, depressed or despondent >Your team rallies and regains their resolve>Voice lines are now mature, focussed, resolved and unwaveringGame absolutely knocked it out of the park with sounds, music and anything related to it. Amazing experience.
>>715282501>windwakerI’ll never understand why people on /v/ regard that game so highly. It’s got the worst of everything from pretty much every mainline Zelda except SS. Traveling sucks. Everything outside of dungeons feels like a chore. Side quests suck. The puzzles are baby tier, even for a Zelda game. Ganons tower sucks. The ganon fights suck. The art style outside of link and Zelda is trash. The only thing the game has going for it is the music which is excellent.
>>715323268Better yet
>player says a line each time they use a particular attackbonus points if you can spam the attack faster than the voice line so it keeps cutting off
>>715300814Rune Factory Guardians of Azuma did this but explained it in a way I like. You can also romance and impregnate her, which is a nice touch.
>>715303257It's like how in it 90s SE was aware that nobody likes random battles, so they didn't put random battles in Mystic Quest... but then kept putting random battles in every mainline game for more than another decade. At least they didn't use silent protagonists I guess.
>>715276771>boss swings once>hits twicethis fucking game
>>715282110>Long wind-up [animations] for non-reactable attacks, meaning you need to guess when the wind-up is finished instead of reacting to the actual attackThis is 90% of why I can't stand the entire Soulslike genre. It's a completely unnatural and stupid way for enemies to attack, and it punishes you for attempting to react to the attack because half the time you end up reacting to the wind-up.
>>715308589Kingdom Hearts is full of strange design choices from start to finish.
>>715316694Honestly, the EM Versions of the bosses were all way more fun than the original ones. I loved fighting them. The Arena fight is probably easier on EM anyway.
The only one that's a huge difficulty spike is Hades himself, that one you'll want to make sure you're well prepared for.
Not a mechanic, more of a plot device, but
>In order to go through this door you need to find le [random number] [thing]!
And for some reason every soulsborne in existence copies this
>>715324094name 5 examples
>>715278636Those all sound like good mechanics that prevent an easy ass game where you just stunlock enemies to death. Balance is key.
>>715324094>Blasphemous's Three Humiliations>Dark Souls's Four Lords of Cinder>Dark Souls 2's Four Old Ones
>>715320549Can't beat the game in Year 1 without using the travelling cart, sorry little bro.
>>715318483just fucking walk around them
>>715324349>every soulsborne in existence copies this>can't even name 2lol
>enemies fall on the floor from your attacks and remain invincible until they get back up
>>715324349>Dark Souls's Four Lords of CinderTo be fair, that's unlocking the final boss
>dungeon is a maze
>with tough random encounters
>it has a teleporter puzzle gimmick
>>715324525>what is hyperbole>implying I didn't name more because I can't, as opposed to just I'm not obliged to meet your arbitrary request
attacks that are so big you can't possibly physically get out of the way, and you're supposed to just iframe through it in super gamey fashion
>>715319374That's funny because I knew the game without you even finishing.
That "mom says its my turn to attack" shit is so fucking annoying.
>>715324543And they take forever to recover and also have a wake-up attack that instantly hits like a truck.
>>715324653So every Eye of the Beholder knock-off.
>>715282872too late, you need to pile as soon as he is stagger, or else they will just boost away, learn this on raven fight
>running requires buttonmashing
>running and sprinting are two separate mechanics for no reason
>>715325219name 1.5 games
I know this is a cliche complaint but
>game gives you debuff moves
>they don't work against any boss
>regular enemies die too fast for the debuffs to be worth using
>>715323441It's just incredibly charming, fun to play and has a great world that's enjoyable to exist in. Plus the simple freedom of having your boat in the bright sunny skies and sailing around is appealing as hell. It made my want to take up sailing as a kid.
>Instakill mechanics
>Enemies require you to use specific elements/tools to even damage
>but they're totally trivial if you have the right items
I fucking hate Headless, it's just a fucking gear check
>>715279860Don't play shmups
>>715325395Triangle Strategy makes it worse.
>Enemies generally aren't worth debuffing>And bosses are almost all immune to almost all debuffs>But debuffs are extremely powerful, and the enemies will use them on you constantlySo your units are constantly getting locked down or disabled by enemies that you can typically kill in one or two hits, leaving you mostly burning your special move cards just on cleansing debuffs.
>Default ending is the bad ending
>You have to go out of your way and do some unexplained BS to get the "good" ending
>Good ending is ignored in the sequel anyways, wasting your time if you went out of your way getting it
>your character can only run for a few seconds before they get winded
>Enemy glows red to signal they are doing their reactable move
>Some enemies still have hyperarmor/invulnerability during some of the frames when glowing, but others don't
>Whiff you reaction just because you attacked on time
If you're going o do Simon says gameplay like this at least make it fair and not have some bullshit delay that punishes a player for reacting appropriately
>>715274556 (OP)>Level 5 Death>Level 3 Comet Etc etc
They're basically "Read a Guide" abilities, unless you're gonna seriously be level checking every random enemy. Doubly so when there's only one boss in the entire game you can use L5D on. Mostly it's just a gotcha if you happened to be at the specific level.
>boss regular attack gives you poison
>boss super attack gives you super poison
>it's a boss where if you win in the gameplay you still lose in the cutscene
>I can respect that
>but if you lose in the gameplay you still get a game over and have to retry
nigga why
>>715324094It's similar, but since I was already shitting on SH2 remake earlier for its combat bullshit so I'll also add in the smaller scale bullshit of
>Area is a hub with progression blocked and 3 straight line paths/subareas to go down and get a macguffin from to progressIt's insane that they even had the audacity to make the labyrinth area 3 individual sub areas where you go down, encounter a set piece, and then return to the hub
>>715325669Yet another reason why Apostle is a masterpiece.
>The sequel follows on from the secret harem ending, all the heroines in the first game got knocked up and their grandkids are relevant in the sequel
>game has a shitton of containers, boxes, drawers and cabinets
>they're all empty or have useless items
>still have to spend the entire game checking all of them in the off chance you stumble on the 1 or 2 containers with relevant items
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I feel like there was a nice, healthy, rising dislike of RNG, but Roguelites, BG3, and Gacha have shifted people towards tolerating it, or even thinking it's a good/necessary thing in your game.
I think it has a place in procedural content generation, but I don't want to miss, or crit, or succeed/fail things due to a dice roll. I want my tools for tackling the content to be consistent.
>>715325847Apostle as in Kagura Games?
>>715325608What's really bad is when debuffs stick around and have effects outside of combat. So they're just fundamentally worse for players than they are for enemies who stop existing once combat ends.
>>715325474>spoilerThe "countermeasures" to them exist only as an out for people like you who piss and cry and scream when they encounter anything resembling a challenge. They're perfectly killable without using consumables, by doing the same thing you've been doing the whole game. You just need to not play like a complete shitter.
>game has stealth mechanics
>but after you initiate combat enemies know your location at all times even if you move out of their vision
>>715325763I hate it either way, but I will at least give XBC2 some props for explicitly using it as a sense of progression.
>Early game, Rex can't handle the Aegis's power at all, frequently loses in the cutscene>Mid game, he's getting far better, holding his own, but still sometimes outmatched and loses in the cutscenes>Late game, he's a Master Driver and the final boss is running from him, to try scramble for a new power up to even try fight evenly. Every cutscene he's winning hardFeels consistent with his character and the story, and it feels earned.
>>715274556 (OP)I know a lot of people want "antiquated" mechanics like lives or score to be entirely phased out, but nobody brings up how butt-fuck retarded contact damage is and always was.
>>715325978Well they're just the publisher for EN. It's from Kamikichi. But yes, both games are great, but I like Apostle's art style more.
>fighting game has busted mechanics everywhere
>but it's okay because there's Burst
stop any dogshit game with this simple observation
>game has elemental rock-paper-scissors
>one element is just so good that it is effective against everything and it has no weaknesses
>>715325763>>715326058DMC3 does it well, 1st time against Vergil the cutscene shows it looking kinda even but Vergil comes out on top, 2nd time it's a draw, 3rd time Dante finally wins.
>>715326043>game has a wanted system>the cops spawn within 20 feet from you and home into your location
>>715325992>they're totally well designed enemies and actually very good because you're just bad!!!They're a gear check
Fallen
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>enemies can phase through walls
>game has a karma/honor system
>it has no impact in the gameplay or story
>only serves to stiffen your gameplay and discourage you from changing your style mid-game because it'd take several hours to grind the honor the other way around
>fast paced game
>normal enemy is immune to all but a very specific gimmick
The Ancient Gods 2 tripled down on this and every new demon could only be killed by the least popular weapon addons.
>>715299723A SAVVY WARRIOR USES ALL HIS TOOLS
>game has a secret marriage mechanic
>it marries you with whatever NPC you talked to the most
>for 90% players this ends up being the innkeeper
>he's a guy
>>715283524He plays it like King's Field which is how it's intended to be played, you eventually become a jack of all trades in those because of how the skilling system worked in those games where it was 'get better at thing by doing thing'
>normal movement is just slow enough to be annoying
>running takes stamina and is barely faster than walking
>spamming dodge is faster than running with no downsides
I know I don't have to do it, but I have to do it.
>game has summons or pets
>they suck hard unless you go out of your way to feed them, buff them and do regular upkeep
>they unload when you go through a loading screen and you have to resummon and rebuff
>cutscenes do that too
>>715326203DMC5 brings that right around to full circle too.
>>715294106this shit made me drop the game didnt even beat it
>>715326364https://www.youtube.com/watch?v=YO0giYjf2iA
>enemy has a move that reverses your inputs
Not a mechanic but something that tickles my autism
>enter the antagonist's place
>all doors are either conveniently open, or they are locked behind easily solvable puzzles, or the keys that unlock them are very close by
Why don't they just lock the door and keep the key on their side?
everything about this boss was a mistake d e s u
>>715323721Mystic Quest bugs the shit out of me because there's are so many fucking enemies just haphazardly plastered everywhere. Every chest, every intersection, every couple steps in a linear hall, every doorway, every tile-wide gap, they feel the need to shove another encounter there to waste your time with menial, unrewarding, sterile, exhausting bullshit. I swear to god if this retarded-ass game just had regular random encounters you'd be getting into less fights.
They get on-screen encounters perfect with Super Mario RPG (what mystic quest should've been in the first place) but of course decide not to incorporate that into any mainline Final Fantasy until 12 (where they just got rid of seperate battle screens entirely in that one)
>game has crafting
>there's only ~10 crafting recipe and none of them even share materials
why even have crafting then
>>715326615>enemy has a move that reverses your inputs and prevents you from blocking
>game mechanic is rythm based but it runs like shit so you can never really get it right because of random slowdowns
>get stunned
>have to wiggle joystick back and forth to get out of it
>boss hp is 75%
>they get an unbreakable shield and a stupid gimmick you must solve or a trial you must pass in order to remove the shield
>enemy gets the same shield again at 50% and 25%
>Boss is immune to every status effect
>Foliage is a serious game design for hiding and lowering visibility
>Enemies always see you through it, but not if you're in it
>Game has meticulous damage system covering multiple elements and resistances
>but physical damage is only "physical damage", it lumps up differences like slash, blunt, bleed, pierce etc all in to one type of damage.
>Elemental enemy
>takes full damage from the element they embody
>"stealth" game
>if one enemy sees you once, every single enemy in the entire universe will now beeline to your location, and will know exactly where you are, no matter how well you hide
>Game has RNG
>but it also has quicksaves
>game has infinite stamina and lets you run nonstop
>but after 10 seconds of running your character starts panting audibly
>they never stop running or reduce velocity they just make an annoying sound
>>715326706Eh? I liked it, I killed everything
>>715327180Reminds me of the worse offense
>Character can run a marathon, climb a skyscraper and carry a weapon that weighs more than their bodyweight>but dodging some 3-5 times leaves them utterly winded
>>715283143>He thinks game devs get to play their own gameIt's more of a luxury than people expect
>Boss has a desperation attack at 10% health that instakills you if you don't do X amount of damage in 10 seconds
>>715327126>Game has meticulous damage system covering multiple elements and resistances>but physical damage is only "physical damage", it lumps up differences like slash, blunt, bleed, pierce etc all in to one type of damage.I have never once found a game more fun because it separated out physical damage types. All that does is make physical weapons even less viable than magic, because hey the boss is strong against slashing so your katana does fuck all. So you've gotta change, time to go through the menus, better hope there's no proficiency system!
And most likely you won't change, you'll just eat that 30% or 50% or whatever modifier and brute force your way through. Was the game better because of that? Did you have more fun?
>>715327309>Character can piose a sword the size of a truck>But a starving african child can paralyze him if he uses the special 'turn off control" attackTeam ninja grabs can get pretty retarded
>>715327369Can be Kino, so long as the time limit is generous enough that you can beat it without nonsense
>>715326691no belt loop to hold the keyring
>being in combat arbitrarily disables half the menu options
>mobs randomly aggro from miles away and take ages to deaggro
>fast travel still works but only if you physically interact with the in-game item/npc, the fast-travel menu is disabled
>game has PvP
>the only strat is to try and be the first one to stunlock the other
>there is no way to break free of the stunlock combo
>all the contact damage hate
Why? I dare say castlevania and megaman would be ruined by the lack of it. Platformers need it.
>>715294358Dark Souls had a large negative impact on defensive mechanics in games
>>715327451I love it, makes it worth more to diversify a party, or master multiple weapons,
but yes, you can "bruteforce" it most of the time
>fight skeletons and armored with blunt weapon, they shatter like glass>slash low armored or squishy enemies>enemy has an anti-projectile shield that you can break with melee, or an anti melee shield that you can break with projectiles/elements/explosivesIt's completely fair and fun when armor actually protects against the type you wish to protect from,
just as it's completely fair and fun when some magic gets shat on by spell sheilds, reflects and element absorption
>>715283524I tried doing something like this recently, a no upgrades/no magic run so I could basically only use whatever weapon I picked off the ground. It was pretty fun until I got the makoto
>>715327629I think it's fine if the enemy design justifies it but taking damage (and often boucing back) from just touching something that isn't obviously dangerous just feels dumb. Double so when your character is a robot, armored or otherwise logically protected.
>>715297430In the new Donkey Kong Country games enemies that touch you show a quick animation of them hitting you. Aesthetically touch damage is stupid, but it's an appropriate gameplay mechanic for games like platformers, and Donkey Kong addressed the aesthetic aspect.
>>715326463It's just a jape anon.
>>715312792>telegraphingbut if they do this sucker punch every time, its telegraphed. The same shit with delayed attacks, its not like there is 10 variants of how long a swing is and its just random which ones they do.
STOP FUCKING PUTTING BUTTON MASHING IN YOUR GAMES THERE'S LITERALLY NO GOD DAMN POINT TO IT OTHER THAN WRECKING YOUR CONTROLLER SLIGHTLY SOONER THAN USUAL OR HARD-GATING PEOPLE WHO CAN'T PRESS 9 GORILLION TIMES A MILLISECOND BECAUSE YOU, AS A RETARDED GAME DEVELOPER, COULDN'T HELP YOURSELF BY INTERRUPTING THE STORY WITH A GAY FUCKING MINIGAME THAT YOU HAVE TO BEAT IN ORDER TO PROGRESS.
"STOP KILLING VIDEO GAMES"? WHY NOT THE BETTER PETITION: "STOP PUTTING BUTTON MASHING IN VIDEO GAMES"
>>715325890Every fucking JRPG and you have to thank Dragon Quest for that horseshit, it was made to sell guides and they never left that crap.
>>715327965What games are you playing with extreme button mashing in 2025? It has almost completely been phased out or now comes with accessibility options to reduce it.
>Game has 100s weapons to mess around with
>But the materials to max upgrade a weapon are limited for no reason, discouraging weapon experimentation
I'm looking at you Elden Ring
how do we define which mechanic is bad?
sometimes the devs just push the players a bit outside of their comfort zone and they labeled it as artificial difficulty. Example: every newer Fromsoft games
>>715327369Kinda malos on Xenoblade 2, you need to pull some iframes shit to dodge that crap there's no other workaround.
>Hold button to charge attack
>Holding charge has zero negative causes
>So you're going to spend the whole game holding the charge button
If this is the case, do something like the modern Ys games where if you don't attack the game auto charges for you.
But if it's like Devil May Cry fist weapons where charging stops all movement, that needs to be a separate function.
>>715328124>out of those 100 there are only like 7 or 8 worth a damnI hate more that than limited materials, I prefer quality over quantity,
>normal mode is too easy
>hard mode is too hard and tedious
>no middleground
a lot of games fuck this up
>>715327539Yeah, it's neat when there's an intended way of doing it that lines up perfectly. Granblue Fantasy Relink had the Bahamut Versa fight where it would start charging up an attack that would wipe you if you don't hit it hard enough, but that's about the point where everyone has their big finishers ready so you just chain those all, giving you enough time and damage to stop it.
>>715328124+9 somber/+24 smithing is perfectly fine unless you're really minmaxing pvp
>item durability
>enemies aren't affect by it whatsoever
>>715327092>waggling/mashing to break free mechanic never stated anywhere in game>still seems to make a difference if you do it>maybe
>>715326463>here's your beloved, arisen>it's fournival
>>715328126Modern From games literally are largely artificial difficulty tho, people have long ago mastered the simple as fuck combat mechanics so they keep adding ever more contrived shit to catch people out instead of actually rethinking the combat. It's not that it's too hard, it's just boring trial and error to learn arbitrary attack delays and shit.
>>715328212I turned off Nero's charge shot for this exact reason, it's better to just not have it than feel compelled to constantly be holding the button down.
>>715328293>Ancient enemy with a corroded, rusted or borderline breaking weapon, throwing it around like it's unbreakable (because it is)>you get the weapon as a drop>it has 50 durability and double the damage of your current weapon>your brand new, freshly forged sword had 30 durability
>>715328368turn out we really didn't master those simple as fuck combat mechanics and From just shattered that illusion
i love oldfag cope
>>715326463Dragon's Dogma?
>Make it to the last quest>They tell you your beloved is there>It's fucking Fournival
>>715327838Or
>Don't bother with any of that and just use magic, because it's effective in practically every situation without needing menu management
>>715328541???? The only thing to git gud at is learning new attack patterns and timings, once upon a time people thought Manus was hard because they weren't as good. If anything the mechanics have been dumbed down with how rolling is so powerful and stamina management matters less.
>>715274556 (OP)I really do hate contact damage, but it's not truly unfair, just gay.
>>715288458No matter how many times you kill the enemy, the chance of the drop will always remain 2%.
>>715328737stamina management was always a joke though since the bosses were never that fast
>>715327126>Game has meticulous damage system covering multiple elements and resistances>but physical damage is only "physical damage", it lumps up differences like slash, blunt, bleed, pierce etc all in to one type of damage.Valheim didn't have magic at all until Mistlands dropped, and separated physical damage into different types, and it was ass. You effectiveness with a type of weapon/damage was tied to a leveled skill.
So if you started with swords, bows, daggers, or axes, you got fucked once you progressed to the third zone because majority of your enemies were weak to blunt, resistant to most other damages, and this included the zone boss as well.
Now if you didn't want to get ass pounded while progressing, you had to spend resources to make a mace and start grinding out levels. And you couldn't even risk grinding levels in the zone you made the mace for since you lose exp and levels on death, adding on even more time to your grind.
I'm pretty sure there are similar progression walls in the game as well, but that is the one that sticks out in my mind the most, and it pisses me off how much Valheim devs seem to have no issues disrespecting their players' time.
I hate how many games took the punching from uncharted and decided to make their primary combat system feel like that
>>715274556 (OP)>Action game has a mandatory stealth segment>If you get detected it's game overSlightly better but still shit
>Getting caught isn't a game over, but enemies will instakill you
>>715287481cyberpunk
>getting hit by a car>touching barbed wire>jacking into panels
>>715287481Gothic 1 and 2 have an item pick up and opening chest animation. You will pick up all 2000 herbs, 1000 weapons. 500 potions and you will like it.
>>715321847Turn down the brightness to 1 or 2 in the options.
At least the castle parts look a lot better and moodier afterwards - no way to fix shit like the caves, thou.
>>715274556 (OP)>Game gives you a huge skill tree >A bunch of effects enhance your spells with stun, slow, silence, etc>Mobs are already easy enough to deal with even on the hardest difficulty just by doing a lot of damage>Bosses are immune to all status effectsI cant stand this fucking design choice.
>>715274556 (OP)ITT: large penises
I'll start:
>mine
>>715274556 (OP)>include a bunch of cool and funny weapons with very high skill ceilings>but taking anything but the high RoF zero recoil bullet hose noob gun is just crippling yourself
>>715294358What makes it worse is that HP already has a shielding/parry mechanic and they still use sloprolling.
>to dodge flick the stick like a fucking retard
I can name 2 games with this retardation and they have led to replacing analog sticks
>>715329414Yeah, skill trees, weapon skills and weapon experience... all those kinda systems fuck with melee builds. Some games work around it by making the whole point being the your character is specialised in one or two weapons, but generally it's just a detriment.
>Using a 2h sword>Get a 2h mace that's an enormous upgrade>Except now all your sword levels are worthless Kingmaker was pretty bad about this at release. The best weapon in the game was a Glaive, and there wasn't any sword or axe that was even close. So if you were playing blind, unless you'd specced into Glaives purely by chance, sucked to be you.
>>715332140Getting hit by a car made me laugh every single time. Was rare enough to always be funny
>character creation
>none of the sliders have numerical values
>you can't go back and fuck with anything
>get grabbed
>have to thrash stick around to get out
just another gimmick to break your controllers faster.
ITT:A bunch of whiny scrubs.
>>715274556 (OP)>enemy has an attack that levels you down
>>715320108A lesser version of this:
>Hallway A leads to a very tanky mandatory boss fight>Hallway B leads to an item or spell that nullifies the boss' defencesAnd there's no visual distinction or hint as to which hallway is which.
>>715327369Odin in some Final Fantasy games does this, also in FFXIV he does it as well and some people start running away from the encounter because it displays a gigantic AOE not knowing its an open world enrage
>>715324094what else would you recommend? Sure i'd call that kind of design a bit uninspired and game-y, but it's a videogame staple and i wouldn't call it bad design.
It tells the player what to do while also giving the player the freedom in which order to do it.
>>715296901I loved everything about Pillars of Eternity except for Josh Sawyer being a bitch that kept nerfing my best moves.
>>715326043What's worse is multiplayer:
>All four players are hidden>One player gets spotted >The enemies magically know the locations of the other three players that are still hidden
>>715322610>butcher's puzzle???
>>715327965>get accessibility shit for stuff like arachnophobia>instead of real physially limiting stuff like mashing/holding sprintI can at least recall Bug Fables featuring a no-mashing setting which replaces them with pressing different buttons in sequence at least
>>715326203Plus later on you get the impression Vergil was holding back in the first encounter, whereas he starts the second fucking around until you do enough damage to force him to fight seriously.
>>715329414>>715338090What's weird is that Mount and Blade already fixed this. Weapon proficiencies are just split between
>One handed>Two handed>PolearmSo a sword wielder can briefly swap to a club if they need a blunt weapon, or a spear user can swap to a staff.
>boss has perfect parry mechanic
>your fastest attacks will never get through
>his attacks cannot be parried, are as fast or faster than yours and deal significant damage
>boss turn rate is only barely slower than character move speed
>the only way to get damage on is to quickly move behind him and utilize the 1/4th or less second to land a single hit before hes able to resume parrying
>has a metric fuckload of health
You know who im talking about. I dont even have to mention the game.
>>715274556 (OP)>Game encourages you to focus on certain element types so you can maximize your damage>Enemies that are just super resistant/immune to that element type show up
>Hard mode just increases enemy numbers and HP for no real reason
I really regretted turning on hard mode for Maximo vs The Army of Zim. It was alright for the first couple of levels but eventually the game became a tedious slog.
>>715338898Just extend this to any input to do something, like holding a button to open doors or interact with the environment. Stupid shit.
>>715341802It makes sense if there's a different action also bound to the same button, but that then raises the question of why not just use another button?
>game being le hard is le deal breaker
get the fuck off my board you fucken casuals
>"Minor" boss in an RPG
>Constantly applies a status effect that negates your non-lifedrain healing (this effect is impossible to avoid)
>Has a permanent 50% damage reduction on top of his massive HP pool and high defenses
>Spams an attack that alwaya does 50% of your max HP, no matter what
>First time he gets to low HP, he gives himself a shield that you need to break within a super short time span
>If this isn't broken, he instantly heals to full and reduces the cooldown of his half HP skill so that he's just constantly spamming it when he attacks
None of you will know what game this is, but I HATE him
>>715275016Do you mean invisible?
>>715342074Adulthood is when you realize not everyone has to be a tryhard like you and you should respect for taking it casual as well. Especially once you, yknow, get a job, responsibilites and allat...
>>715342241the only thing tryhard here is how far your taking it up the ass faggot. stop being a fucken casual and get off my board.
>>715342061The reason they usually do it for doors and menus is to avoid missed inputs, however its silly to make them so annoying to use just to cater to people who can't simply move their hand for a second. But that's not even what I meant specifically, I'm talking about how they add those types of interactions to everything. They add it to cutscenes, story events, random interactables on the map, etc and it never feels good or adds anything.
>>715342241You're an idiot.
>>715274556 (OP)>enemy hits you with a status effect>it inverts or otherwise fucks with the controls
>>715323375Tried to play it, but man the gameplay is so boring.
>>715274556 (OP)>Adventure game>How are we going to get up there>Let's move a fucking box for a minute without any enemy or hurryAlso
>Adventure game>Let's craft because every game is fucking Minecraft I hate nu God of War
>game has DoT abilities
>normal enemies die in 2 hits making them pointless
>bosses are immune
>>715320905>game allows you to customize your character's appearance via skins/cosmetics/et cetera>this can only be done after completing the game once>game has no replay value so you have no other reason to play it a second time
>>715275290This.
I have never had a Ouija board in my house, and I NEVER WILL. There are just some things you should never mess with.
>>715323457ARISE MY SELF AND MY SHADOW
>>715311937Yeah, Patapon 3 had something similar. Areas where one teammate had to stand on a switch to open the gate so the other can get through, terrible way of locking content behind co-op only
>>715320014What is that, Burn Rooster? But you didn't have to beat him again if you died in the lava section
>>715338898>game gets remastered>QTEs can be toggled to simply holding the button, or disabled entirelyGaming is healing.
>>715326463Kek
>>715327369Oh yeah, the final Lumine phase in x8 had that, absolute bullshit to beat without Zero
>>715327954its kinda shallow trial-and-error then isnt it
the sucker punch isnt hard to evade or deal with, its just a "haha gotcha" that gets you once then never again
>>715332140Getting hit by cars really made me appreciate the perk where you don't get knocked down while Adrenaline is active.
>repetitive cutscene qte finishers
>estus clone in a game where estus serves no purpose other than being a secondary healthbar and be a shitty healing system where you can permanently run out
>game has vague descriptions of items like "increases damage slightly"
>>715320249Just equip/reforge item drop % chance on your gear and you get those drops in few tries.
>>715325669Fucking Koudelka/Shadow Hearts
>if you lose you go into debt, have to replace all your damaged gear, can enter a money loss spiral where you have to redo progress over and over
>enemies throw themselves at you suicidally and generally act as though they have nothing to lose, have infinite resources and always have enough numbers
>>715274556 (OP)>standard attack combo moves you slightly forward>eventually it moves you into the enemy hit box and you take contact damage
>>715274556 (OP)>have to use certain weapons or items just to kill something
>>715342628I fucking hate confusion in PSO games and the randomized directional inputs. Worst fucking shit to get hit with when you've got tough enemies/a boss up your ass
>>715342982Why is this being posted in random threads as a random reply
>>715274556 (OP)Bloodstained has a lot of glitches because of this.
>>715347132retarded bot is broken
>>715345579>if you lose enough you go into debt, and then get taken away and have horrific experiments and surgeries performed on you>this unlocks a hidden ez mode for your next attempt at the game which gives you powered up abilities
download
md5: 488d2c755714fa14c224956a3334173c
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>boss can still beat you even after he loses
>>715327965witcher 2 ballista goes down in infamy. had to use a fucking spoon to get past.
>>715274556 (OP)>>715275290>WAAAAH why can't I just walk past obstacles WAAAAH the video game is too hard and video gameyRetarded zoomers
>>715325219fucking hate gta for doing this shit
>>715274556 (OP)Enemies leveling up with you, what's the point of having a level system if they're always going to match yours? I'd prefer not having pointless numbers in that case.
>rolling/jumping is faster than the default running speed
>escorting an NPC who moves slower than your max running speed, but faster than your walking speed
>enemies have entire phases where they cannot be harmed and you just have to wait it out
>enemies can hit you through walls because of sloppy collision
>>715283143>The final level in Final Fantasy 3 is an absurd gauntlet that can take hours to clear even with a well optimized party>enemies can very easily kill your entire party which will undo hours of work>final boss in particular can spam an attack that is too much for even 2 dedicated healers to handle unless you are overlevelled>devs considered adding in save/rest points but noticed the playtesters (who spend fucking dozens of hours playing the game) weren't having too much trouble so decided against it>years later, all of the devs admit they fucking hated ithow do you make a final level and not immediately clock if it'll be fun for the average player?
>will you tell Kyoko what you saw? Yes/No?
>Click Yes
>actually, that's the wrong answer, you need to click No to progress and no matter how many times you click Yes, the choice will reset until you click the right one
absolute dogshit
>>715316941>sounmdsretard alert
>>715347793Playing elden ring became a problem because the game had no endgame for like a year. Shadows is like the ER endgame, although it has some of the problems of lack of level scaling.
>Environment makes it so that characters randomly can't get healed
Just lost 2 hours of my life cause of this shit. I don't actually think it's a bad mechanic, but god DAMN it.
>>715274556 (OP)>Tutorial at the start of game>"THIS IS HOW YOU HEAL!">you must use a 100hp item to heal 5 missing hp>all other menu options are disabled until you do this
>>715327879>something that isn't obviously dangerousThey're enemies.
>>715347379Black anon had to wiggle the stick and his poor old hands gave up.
>>715328521Ancient tech was just that much better, bro.
>>715274556 (OP)>bottomless pits with immediate death>in a game with physics based running and jumpingmario franchise is a piece of shit
y tho
md5: 0f40fe1c92f241f626f0a0828534f2ba
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>fighting game character has an attack that is minus on hit
Warp mazes, especially with missable loot.
Pointless QTEs. Most egregious one recently was in FFRebirth where you're trying to get to upper Junon. They make you lower a crate and you have the option of pressing up or down. Who the fuck is pressing up on that shit? Entirely pointless and mindless
>>715274556 (OP)>enemy has weapons/equipment on them>only have a 2% or less chance to actually "drop" them on death>meaning you cannot loot the equipment of said enemies>while they are unmoving corpses holding onto the very fucking things that apparently have only a fucking 2% chance to "loot"
>>715276816I got it for free, so I'm curious. How's the level design and progression?
what the fuck is contact damage
>>715350460When you make contact with the enemy and it deals damage to your character. This board gets more and more retarded by the day
>>715350460>bump into enemy>take damageIt's a pretty self explanatory and a stable meme and older platformers
>>715286407not everyone is deaf anon
>>715347793FF8 did this in an okayish way because while enemies do get stronger, its so fucking easy to break the game that its ultimately pointless
>>715283524i was never a fan of using "everything at my disposal"
and this isn't since demons souls. this shit have been my thing since my first jrpg at snes
>>715282872>struggling against FreudReally nigga?
>>715350538first time i've heard that term
>>715350639FF8 is the only game i remember grinding.
it made the game easier
>>715349439Any% speedrun is based on this and this same behavior helps if you get a softlocked seed in the randomizer, Twin Dragons glitch and many other glitches. I've noticed it's more common with lower framerate. Miriam will only lose her collision and other shenanigans
>>715347793It can work if the scaling is done correctly, but it's very easy to fuck up. Samurai Warriors 1 had a badly scaled system where a max level character with high level equipment was, relative to the enemy, WEAKER than a Lv1 character with basic equipment. You could reset character levels, but gear would stay with you no matter what, so character optimisation boiled down to farming better gear while constantly resetting your character level.
>>715281510Chad gorilla doesn't attack but just completely immobilizes the belligerent
>>715281863Holy fucking shit this. I hate sliding block "puzzles" with a burning passion.
>>715274556 (OP)Contact damaged is what soured me the most about Elder Lilies. It was worst on bosses as some of them moved erratically and the player movements in the game are clanky in general, it dealt full damage too so it constantly had you healing from bullshit.
>>715346750That can be kino though, if done the right way
>>715351538>Contact damage was more dangerous than their actual attacksThey did add an option to disable contact damage in an update if I remember right at least. And Ender Magnolia just didn't have contact damage I think.
>>715351668i remember you guys shitting on DmC for that
>>715274556 (OP)>enemy attacks you>you dodge and find an opening to attack and combo his ass>enemy sucker punches you mid combo
>>715351720I'm amazed you not only remember me doing that, but can also identify me on an anonymous image board among thousands of others with 100% precision. That's impressive, Anon
>>715351780>every elden ring boss
>>715309572There are missions in Anarchy Reigns that are literally that. I platinumed everything except those horseshit ones and it pisses me off
yakuza
md5: 5bd29fee31441e107549d9db250cdbde
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>>715309572could be vanquish too
i remember not doing 100% for the last extra mission
>>715314959This is a reply to this
>>715312445
>>715293990What game is that?
>>715351720not him but i was actually refering to dmc when i made that post
>grind for hours
>sell everything you own
>buy best equipment in the shop finally
>enter dungeon
>three feet in find a chest with gear twice as good for free
Alternatively
>grind for five minutes outside city
>buy best gear
>complete six hour long dungeon
>reward is shitty gear worse than what's in the shop
>>715327451>And most likely you won't change, you'll just eat that 30% or 50% or whatever modifier and brute force your way throughMe with Souls games.
>>715348220I hated this so fucking much. Right after Kyoko tries to open up to you. Why even bother giving me a choice. Fuck off game.
Simon says boss fights. If a boss (in a turn based or action game) can't really be hurt for most of the fight and you're just waiting around for a telegraphed move so you can respond in one specific way, the boss fight is shit. No exceptions. Anyone who pretends that's necessary game design so you can't button mash through the boss is a retarded faggot who doesn't understand game design on any level and should never talk about mechanics.
Contact damage feels like a relic of older games where they didn't have the means to give everything an attack animation so of course to damage you they just need a touch. When enemies have actual attack animations contact damage becomes redundant.
>>715282872>game has some sort of stagger mechanic>some other scripted bullshit can supersede it and they ignore the staggerAbsolute trash.
>>715352792but..thats how all boss fights works in all games
>>715348220>You can't tell Nemona to fuck off.>Have to say yes No, Nemona, I don't want to battle you. Fuck off.
>>715352930No it's not, you fucking retard. I'm talking about bosses having invincibility or complete flinch resistance unless you do a specific punish at a specific time, not just having some hyper armor when doing some attacks.
>>715299723>boss doesn't even summon minions, you're just forced to wait>also the game rewards you for consistently attacking, so it breaks your combo
>>715352525Honestly, neither is exactly awful, but I'd have the latter because
>it makes blacksmiths appear competent>it makes the main treasures all the more appealing>it means you do dungeons in hopes of the good items, but even if you don't get it, you still have stuff you can sell
>>715353050>No it's not,>super mario: wait till you find a opening to attack>elden ring: wait till you find a opening to attack>dmc: wait till you find a opening to attack>any fps: wait till the enemy stops shooting to attack
>>715276771DS3 did this first with Dragonslayer Armour
>>715347985I played that game, original NES release, a couple years ago. It's weird, the entire game is fairly easy and then that final gauntlet is fucking OBSCENELY difficult.
>>715350334For me it's boss qte. Thinking of Uncharted vita where the two last bosses were just QTE fight and nothing else. What a boring ass way of finishing a game.
>>715352525>giant explorable area full of enemies and traps>reward: one arteria leaf
>>715353276Are you fucking stupid or are you just an illiterate ESLmonkey?
>I'm talking about bosses having invincibility or complete flinch resistance unless you do a specific punish at a specific timeGo fight Vergil in DMC and try to hit him at various times. Let me know if he has arbitrary invincibility and complete flinch resist unless you're punishing a specific move a specific way, or if you're just capable of hitting him any time there's an opening.
>>715295250Part of the reason I dropped BG2. I already didn't like RTWP, but adding a bunch of routine buffs before each fight made it worse.
>bottomless pits that instantly kill you
>some of them have items hidden inside
>some of these are collectibles you need to unlock the best ending
>there is absolutely no way to look and see which is which, have to dive in and pray
>the game has limited lives and no continues
>miss the QTE
>die instantly
>there are several of them in sequence
>if co-op, when one player misses one, you both die
>>715308589I can't fucking stand games that have parts that you're going to naturally replay quickly a bunch of times to learn, but have a slow and unskippable death animation. Even if the wait time is 5 seconds, it adds up and makes me think the devs are retarded cocksucking faggots who didn't playtest the game. Put a fucking instant restart option in your games.
>RTS
>enemy AI is mentally retarded but programmed to have infinite resources so they just constantly shit out small forces of troops to throw at you
>by comparison you have really limited resource pools available, have to be careful with what forces you make and upgrades you choose
Fucking Command & Conquer
>game has completely fucked hitboxes that make no sense at all
>faggots will defend it anyway because it is 2 LE HARD FOR LE U
>you have to win in order to learn a spell in ffv despite already having been hit by the spell>>715274556 (OP)contact damage like in 2d platformers like smw? because that is good design in these.
>>715318671>I can't believe the director of Castlevania has anything to do with it.IGA made the shitty handheld ones, not SOTN.
>>715353959>killed by enemy>fly back in slow motion for ten seconds while character screams>explode, shaking screen for five seconds>slow wipe transition to game over screen>G A M E ... O V E R>loading...>main menu>scroll to load game>loading...>select save file>loading...>screen wipe transition>particle storm animation as you appear in the save roomSymphony of the Night was unplayable without quicksaves.
>>715354545You can skip the game over screen btw
>>715354059sekiro have a few of those shits
i never defend the shit hitboxes on FS games
i just attack the cutscenes in the middle of bosses that heal them. for me its worse
>>715354545SOTN at least isn't a game built around dying a million times in a row and quickly retrying challenges. That's what I can't stand.
>enemies have drops that are rare, sometimes less than one percent
>you can up a stat by leveling and equipping items to increase drop chances
>turns out there is a glitch that essentially makes the stat non-functional so you're stuck with the shitty drop rates
>>715354545>he actually died in SotNThe game's only flaw was that it was way too easy.
>>715320249It's been a while since I played Nioh 2, what do you mean? Like killing enemies with certain moves would increase drop chance?
>>715274556 (OP)Rare equipment drops from enemies in games where you can see them holding the fucking equipment in the ragdolled corpse
>moves that cast status conditions and binding do nothing to bosses or enemies after certain points
Thank you Final Fantasy and SMT1.
>>715275290This. Turned hollow knight from a potentially good game into a genuine pile of lazy shit.
>>715354129GBA Castlevania is better than SotN though
>>715317898>They exist in Souls games for a specific reasonNo, it's still lazy shit design in Souls games.
>>715282872I'm glad most people shit on this game for the stagger mechanic. Single-handedly killed what otherwise would've been a great game.
Contact damage was a necessity 30-40 years ago but now no self respecting 2d game should employ it unless it's an organic part of enemy's identity. In Last Faith there's no contact damage with a few exceptions of enemies that have spikes or worms coming out of them. And it feels like a neat gimmick for those particular enemies.
>fall damage in a platformer
fuck you
>>715322954>Entire point of Rise of Ronin is that red means parry>Most of the final bosses move so quickly and attack so fast you can barely see the red glow>The final boss especially drops the red glow in the middle of 4 connected attacks and it last for barely a second
>>715322439>see attack>try again>break him on the turn he uses it>does nothing>eventually just look it up>you literally HAVE to finish with your back lineI'd say the French can suck my dick, but they'd enjoy that. That dumb mechanic is what made me just two shot him.
>>715342241ok go play casul games then faggot
dont go begging for easy mode, ruining the experience just because you have fomo about a popular game
>game forces you to win some annoying stupid mini game in order to continue progressing the story
Several RPGs... dead to fucking rights
>>715328124>Game has special unique armor>The only way to gather the upgrade mats for it is a very rare event you won't notice most of the timeFuck you BOTW AND TOTW, I happily did the dupe glitch countless times.
>>715323721>SaGa games have enemies on field>sometimes FF has enemies on field like one part of FFV>they still do the worst kind of annoying random encounters for most of the gamesFucking why?
>enemies spawn behind you in every combat encounter
>enemies spawn in every random hallway, even if you just went through that corridor literally 2 seconds ago
>>715353915>mid fight QTE in a coop boss fight requires all players to complete it or else the entire party dies instantly>one player can completely fuck over the others by not doing it on purpose>unlike a previous boss fight which used a similar attack with a similar QTE there's no tell visible for when a person has completed it so you can't even tell which person has just deliberately wiped the party again>they can keep doing this until the party ragequits the fight
>>715359364Has it ever occurred to you that some people actually enjoy random encounters?
>>715353915resident evil 5?
All these status effect complaints is why I love Etrian Odyssey, status effects actually work on everything there and you're expected to use them.
>>715359803boss runs are a slow reward or punishment depending on your mindset and skill level
except the blue smelter demon run, that's just a punishment
>>715360047Seat of Sacrifice?
>>715360047I've surprisingly never seen someone intentionally do this
>>715361257Yep, unlike Dying Gasp there is no tell for when someone finishes the qte, so you can't tell which chucklefuck didn't mash hard enough
>>715361390I definitely saw it happen, twice in fact
The first time I did the fight I got one of these fags, we had to replace people like 4 or 5 times and vote abandons keot failing before I finally ditched it
Second time happened during Endwalker and I knew what was up after the second time and took my 30 minutes
It's not possible to report it either, since you have no way of knowing who is doing it
>>715299723Doesn't even need to summon minions. Bosses that constantly become untouchable are gay.
>>715342074I like hard games with fun mechanics. I don't like tedium and pure trial and error. Thinking that a game simply being harder is a sign of increased quality regardless of how the difficultly is implemented is a sign of severe mental retardation.
>>715310484Fuck Owlcat and their retarded RPGcodex of a fanbase.
>>715357458No it is not. Handheld sequels are always worse than their console predecessors. No exceptions.
>>715360323>retards with objectively shit taste exist so games should be designed with them in mindWhat a stupid thing to say.
>>715360476>use status effect on boss in EO>"Okay you've exceeded your usage of it and there's no other way to balance it so it just doesn't work anymore"Great design.
>>715299723>impressive looking dragon is basically just a giant seagull that spends 80% of the fight shitting on you >occasionally interrupts with a swoop and short rest on the ground that's more often than not on the opposite side of the ridiculously large arena>has a wide-range instant kill giant bird shit diarrhoea storm at 20% health as an extra fuck you
>>715347793scaling is better then fucking having a set path
unicorn overlord would be so much better if you could go where the fuck you want and the game being tailored to you
action games with bad hitboxes
2d games with pits of death that you dont know if you'd die or not (sonic)