>>713688551
If you think overusing a single tool equals a high skill ceiling, you probably think the blue shell in Mario Kart is a high-tier strategy. DS3 hands out stamina like candy because the game’s balance relies on you spamming rolls, it’s exactly why stamina regens so fast. You’re also misrepresenting what a skill ceiling even is just to justify a design limitation. If rolling was truly a high skill mechanic, then new players wouldn’t be able to rely on it so heavily, right? But when Pontiff busts out his thousand hit wombo combo, they mash roll and get away with it because of how many rolls DS3 gives per stamina bar, how fast stamina regens, how generous the i-frames and roll distance are, and because it’s all just one button. No timing, no spacing... just panic mashing.
Anyway, clearly this isn't going anywhere. I'm checking out.
>>713688887
Take a breather, sweetie.
>>713688952
I hear you, and i don't disagree with the 'idea' that smart positioning and blocking are more effective when used right. And that's the thing, 'when used right'. Regardless, my issue isn't how rolling should be used, it's with how in ds3, it encourages it to be used. Whether or not its optimal doesn't really mean much when the game is largely balanced in a way that pushes most players, especially newer ones, into relingon rolls constantly just ot survive. I don't think that's a reflection of the player, more os the result of thee nocunter design. Anyway, I'm done here. I appreciate your response, anon. You seem a nicer fellow. have a good one!