>>712936512
They want the Minecraft/Roblox/Fortnite audience that captured gen alpha and younger gen z kiddos, but fail to understand WHY those games captured so many kids - and it's because all of those games incorporate consumer strategies that are inherently antithetical to Nintendo's business values.
All of these games are massive hits because their devs:
>Willingly embraced the modding and content creator scenes of their community, ranging from all ages
>Formed massive crossover deals with multiple IPs for FOMO events, content updates or free advertising
>Made their games inherently F2P and multiplat from the get-go, don't require a gimmicky console to play or purchase
Nintendo is far too stuck up their old, prideful boomer CEO asses in these regards, and until they do - younger generations will gradually lose interest in their properties as a whole. Either they get with the times or expand outside of their general target demographic as a purely "family-friendly" company.