/acg/ - Alternative Card Games General #595
Humanity Discovering Tools Edition
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece
>The other DBZ game
>Sorcery
>Doomtown
>Warlord
>Magi Nation
>Lord of the Rings
>Neopets
>The Condemned CCG
>Grand Archive TCG
>Disney Lorcana
>Hubworld: Aidalon
>Earthborne Games
>Riftbound
etc.
Post about card games you've played and help other anons get to know your games!
Pastebin/Rules for some games
>Wixoss
https://pastebin.com/LC8SpttH (embed)
>FoW
https://pastebin.com/aGEBEKeF (embed)
>Dragonball GT SD
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp
>Gate Ruler
https://pastebin.com/nbcZP0nB (embed)
>Build Divide
https://pastebin.com/1cQT2pkz (embed)
>FaB
https://rentry.org/oypcs
>Ashes Reborn
https://pastebin.com/2jr0EG9S (embed)
>Netrunner
https://pastebin.com/g3yQAQ7w (embed)
>Fusion World
https://www.dbs-cardgame.com/fw/pdf/rules/fw_OfficialRule_Manual_en_v1.00_2.pdf
>Various Japanese CCGs without western translation (page is in moonrunes)
http://card.g1.xrea.com/tcg/catalog.html
>The Condemned CCG
https://pastebin.com/Liu2E7Rq (embed)
voice chat for playing /acg/
https://discord.gg/rCQFKcGcEP
>Previous Thread
>>96354800
>Thread Question
Is it reveal season for your game right now? Anything cool you can't wait to play? Any new staples revealed?
Anonymous
8/24/2025, 8:08:04 AM
No.96386523
[Report]
>>96386697
Begone, FABGOT!
Anonymous
8/24/2025, 8:13:26 AM
No.96386542
[Report]
>>96386559
https://discord.gg/CWpMWHxxJE
New Gundam Sim
Join the discord to test
Anonymous
8/24/2025, 8:19:47 AM
No.96386559
[Report]
>>96386542
>Join the discord
Anonymous
8/24/2025, 8:29:17 AM
No.96386582
[Report]
>>96386994
>>96386487 (OP)
Is there only one English starter deck out for Hololive currently? Last I checked English product hadn't started popping up yet on Amazon and ebay.
Anonymous
8/24/2025, 9:05:43 AM
No.96386697
[Report]
>>96386523
what's your beef? This is the only thread mentioning sorcery bro. i played in a tournament today and it was chill + 100% huwhyte . very based game, the next set coming out probably octoberish will have religious themes and cards with art having crosses/runic symbols triggering many lower life forms. one store i called even said they refused to carry sorcery because the crowd was making the trannies uncomfortable.
Anonymous
8/24/2025, 9:32:34 AM
No.96386769
[Report]
>>96393923
I thought Sorcery was dead
Anonymous
8/24/2025, 9:45:38 AM
No.96386810
[Report]
>>96397564
Anonymous
8/24/2025, 10:32:57 AM
No.96386994
[Report]
>>96386582
Pretty much yeah, first wave just got released last month. Next wave should bring in 3 more starters
>>96386487 (OP)
>your game
RB: not out yet
Gundam: showing off purple which everyone has warned will be stupid, also still not sure if I'll bother playing it. The aggro/wide plan into a set with no sweepers just seems kinda yeah ok have fun with that.
UVS: Just waiting to see more Guilty Gear characters for the November set. Idk when the 2026 roadmap will come out, some people think there will be another set of challenger decks in 2025 but not sure.
KF: I quit because fuck ghost galaxy.
Anonymous
8/24/2025, 1:50:16 PM
No.96387517
[Report]
>>96386357
oh Im glad it exist, and is it balanced?
Anonymous
8/24/2025, 2:01:14 PM
No.96387538
[Report]
>>96387734
What the hell, FAB has an untap step now?
Anonymous
8/24/2025, 2:37:17 PM
No.96387650
[Report]
>>96387672
>>96387414
Its so funny that we've seen ~4 purple cards and people are either doomsaying or calling it dogshit.
Anonymous
8/24/2025, 2:44:46 PM
No.96387672
[Report]
>>96387691
>>96387650
tbf people were calling out purple based on the color in other bandai games and it does seem to be fitting the pattern maybe. they are really putting the mediocre cards on the preview first seemingly
Anonymous
8/24/2025, 2:45:20 PM
No.96387674
[Report]
>>96388650
Are people really looking forward to Riftbound?
I have 0 trust with Riot games
Anonymous
8/24/2025, 2:50:47 PM
No.96387691
[Report]
>>96387880
>>96387672
How similar are the existing colors to the same colors in other Bandai games?
I've noticed some similarities between the colors in Gundam and the same colors in Magic, but idk how much of that is intentional for reasons more than grokkability. Like, green is the ramp and token color not because there's anything inherently "green" about it but some color has to be and might as well make it the one that people will understand quickly. Although, there's nothing inherently saying ramp and tokens have to be the same color.
Anonymous
8/24/2025, 3:08:48 PM
No.96387734
[Report]
>>96387892
>>96387538
Because on stream people tap cards to show they're used for the turn, so the creators were like "that's useful design space... let's just go for it. "
Anonymous
8/24/2025, 3:34:07 PM
No.96387835
[Report]
>>96387863
how many tcg do you play?
>every revealed card is a vanilla
Bandai really knows how to build up hype for their new sets!
Anonymous
8/24/2025, 3:40:32 PM
No.96387863
[Report]
>>96388095
>>96387835
I play retro Yu-Gi-Oh! and Gundam primarily with some EDH. I want to get into Union Arena, Digimon, Shadowverse, and Grand Archive, even if just casually.
>>96387860
I had no idea there was a Zaku III, I thought it just went I, II, and then shit like the Gouf and the Dom
Anonymous
8/24/2025, 3:44:20 PM
No.96387880
[Report]
>>96387691
they swap a few effects around between colours but the colour identities remain fairly consistent
blue is card draw and board control
red is aggro and damage and being red
purple (black in OP) is graveyard
green is having the best monsters to smash into the other guys monsters
yellow (white in gundam) is miserable stall faggotry (they thankfully left out the life manipulation from it in gundam)
you always know blue and purple will be the best in a bandai game because blue gets the biggest hand and purple gets to treat its discard pile as a secondary big hand
Anonymous
8/24/2025, 3:47:31 PM
No.96387892
[Report]
>>96388024
>>96387734
Is your untap step at the end of your turn? Because this set has a handful of actions that tap your opponent's stuff, and that doesn't seem to be practical if they get to untap before deciding what actions to take
Anonymous
8/24/2025, 3:55:00 PM
No.96387924
[Report]
>>96387992
>>96387860
>1 hp
not a real card. next
>>96387874
wait till you find out about zaku IV!
>>96387924
>links with Miridia
>not a real card
Pick one
Anonymous
8/24/2025, 4:16:55 PM
No.96388004
[Report]
Anonymous
8/24/2025, 4:18:37 PM
No.96388014
[Report]
>>96387992
>Miridia
not a real pilot. next
Anonymous
8/24/2025, 4:21:04 PM
No.96388024
[Report]
>>96387892
Yes, rules reprisal for High Seas released this entry to help players understand the order of steps you take at the end of turn.
A P U D
Which is A DUD as far as acronyms go. I had to look it up because I forgot what it was.
Anonymous
8/24/2025, 4:21:06 PM
No.96388025
[Report]
>>96387992
Lower level but same coat as Ksatriya vanilla but also way worse stats.
The card is worthless it's just pack filler.
Anonymous
8/24/2025, 4:30:11 PM
No.96388073
[Report]
>>96387992
geara zulu is the same card with a better stat spread and that see's next to no play in cybernewtype, marida is simply not a pilot you waste on junk vanilla links
Anonymous
8/24/2025, 4:33:44 PM
No.96388095
[Report]
Anonymous
8/24/2025, 4:49:00 PM
No.96388169
[Report]
>the german telecaster tried to get the american telecaster to 'tag himself' for which fursona he wants to be out of this image, german called dinosaur
>american did NOT play his game
ROFL
Anonymous
8/24/2025, 4:53:56 PM
No.96388193
[Report]
>>96388233
>>96388180
>commander 5 legend flint
Anonymous
8/24/2025, 4:58:59 PM
No.96388233
[Report]
>>96388272
>>96388193
>COMMAᴎDER 5 LEGEᴎD FLIᴎT
Anonymous
8/24/2025, 5:05:22 PM
No.96388272
[Report]
>>96388311
>>96388233
C̶O̶M̶M̶A̶N̶D̶E̶R̶
Anonymous
8/24/2025, 5:11:39 PM
No.96388311
[Report]
>>96388272
I love you, anon.
I want to try FFtcg, z/x, duel masters, force of will, wixoss, ygo, mtg, digimon and pic telated (I don't know the name of the game)
>>96388347
and this game too, don't know the name
Anonymous
8/24/2025, 5:20:26 PM
No.96388361
[Report]
>>96388357
Chane played his own game, and they banished both of them to the shadow realm (never to return).
Anonymous
8/24/2025, 6:00:41 PM
No.96388543
[Report]
>>96390199
>>96388180
That's about the right time period for making clever references for Neopets fans
PUFF PUFF PASS
You know the drill
I can hear high seas singles prices rising in the distance
>>96387674
I am, cautiously. Riot has managed to keep their games running for years and years so might be able to manage a tcg alright. But the initial supply is going to be so tight that I probably won't even try to find local events until early-mid 2026.
I've played the demo decks from Gencon, it's fun but the rules aren't super tightly written. And the first person templating sucks.
Anonymous
8/24/2025, 6:41:17 PM
No.96388753
[Report]
>>96389834
>>96388547
>zero for 4 with downside (actually it's upside)
peak fab design
Anonymous
8/24/2025, 7:02:06 PM
No.96388934
[Report]
>>96387860
Reminder that this is the same rarity as ReZel
Anonymous
8/24/2025, 9:07:02 PM
No.96389828
[Report]
>>96388547
>once per turn
pussies
Anonymous
8/24/2025, 9:08:44 PM
No.96389834
[Report]
>>96388753
Yeah Puffin's probably is having too many strong cards! They should give her weak cards.
why no one wants to create a card game?
>>96389907
No one responded to my posts, so I can't tell you what happened.
Anonymous
8/24/2025, 9:46:12 PM
No.96390074
[Report]
>>96390169
>>96389982
same same
I guess the interest just isn't there anymore
I'm withdrawing my paddocks to the far country
Anonymous
8/24/2025, 9:58:44 PM
No.96390169
[Report]
>>96390074
Are you the one who proposed the cooking idea? I never got around to responding to that, but it's at least amusing as a concept because no one has attempted it. I think it's something you have to have a passion for though, so a bit more narrow to get everyone on board. If you were the other anons, sorry; I did try to respond to all the oldest posts first, and since those didn't go anywhere I just lost interest myself.
Anonymous
8/24/2025, 10:04:41 PM
No.96390203
[Report]
>>96389982
I got meme answers two threads ago (Ill do the logo, Ill be idea guy)
>>96389907
What do YOU want in a card game?
Anonymous
8/24/2025, 10:37:12 PM
No.96390459
[Report]
>>96390977
Instead of trying to make the card frame on GIMP, I'll try drawing it first.
Anonymous
8/24/2025, 10:47:01 PM
No.96390539
[Report]
>>96390865
>>96390433
this is a wide field of answers. I prefer to wait others telling what they want
Anonymous
8/24/2025, 11:27:54 PM
No.96390865
[Report]
>>96394627
>>96390539
>I prefer to wait others telling what they want
I mean you got a few answers and you didn't respond to them so... what more would you like?
So is Build Divide still going, or did it die?
Anonymous
8/24/2025, 11:43:13 PM
No.96390977
[Report]
>>96390459
I practice card frame concept sketches (doodles) all the time. I was most recently working on an asymmetrical card that's round on one side and flat on another. Finding sleeves would be a pain in the ass, but in prototyping you could still fit it in a normal sleeve just with some wiggle space on one side's corners.
Anonymous
8/25/2025, 1:05:42 AM
No.96391525
[Report]
>gundam popped off in a nearby city with 18 players in a locals
>here we only had 5-6 people the past 2 weeks
is it over?
Anonymous
8/25/2025, 1:11:27 AM
No.96391565
[Report]
>>96390199
...
there's some card market or big store that does international shipping to Brazil? Man, i actually kinda want to buy now.
Anonymous
8/25/2025, 1:20:33 AM
No.96391613
[Report]
Finally 4-0'd today with GW Zeon. Feels good after going 3-0 only to lose in final round for last 3 events.
Anonymous
8/25/2025, 2:07:33 AM
No.96391849
[Report]
>>96394618
>>96389907
About 1/3 of the anons here have Ideas but they aren't giving them away because they want to develop them themselves...
One anon even got to publish his game "The Condemned" (I think that is the name).
>>96388650
I remember how there were idiots here defending how simple and completely intuitive riftbound rules were and how they were presented.
Funny to see how the way the rules are written is one of its major complaints. And they are already making changes to the rules.
Anonymous
8/25/2025, 2:26:24 AM
No.96391964
[Report]
>>96391993
>>96391903
>simple and completely intuitive
Did you mean to type "unintuitive?"
Anonymous
8/25/2025, 2:31:43 AM
No.96391993
[Report]
>>96388347
Thats Sorcery.
>>96388357
Flesh and blood with anime edit.
>>96390199
https://www.youtube.com/shorts/Yg_ep9hJmho
>>96390874
SEEMS WE LOST UILD BDIVIDE ANON.
Anonymous
8/25/2025, 3:07:51 AM
No.96392252
[Report]
Whats the best way to pirate duel masters cards with online play that doesn't look like shit? Like mdpro3 for yugioh.
Anonymous
8/25/2025, 3:15:29 AM
No.96392292
[Report]
>>96393715
>>96391903
Yeah anyone with game experience could see that very basic phrasing would need errata and/or clear comprehensive rules around priority and order of operations. Which RB only had as of about a week or two ago, with some decisions being entirely counterintuitive.
It's not enough to sink things, if set 2+ are more conscientiously designed.
Current chink meta is shaping up as Oops! All Yi! But that could be partially due to Chinese preference for Chinese (named) heroes.
It's really heartening to see r*ddit being completely wrong about Sett being top tier. Yi, Kaisia, and Viktor are the top 3 and Sett didn't even make it to day 2 in Regionals.
I hope we get a real online Sim soon. Not playing TTS garbage (which had a cheating scandal lol), and Tcgarena is barely better.
Anonymous
8/25/2025, 3:22:28 AM
No.96392351
[Report]
>>96392520
>>96388650
>it's fun but the rules aren't super tightly written
It's this that will be a big barrier. In theory, it really isn't a hard game. But all the tiny nuances are not easily remembered like:
Scoring the 8th point exception
You draw when you can't ramp 2 runes
You draw if you win a showdown and dont score a point (8th point thing again)
etc etc
Anonymous
8/25/2025, 3:29:39 AM
No.96392395
[Report]
>>96387860
For OPTCG they leave the hype card reveals for streams/events
>>96392183
You disingenuous nogs always say they ran off or left when it was clear no one was engaging with him other than to say FUCKDIVIDE and call him a weeaboo faggot.
>netrunner
I still have never once to this day seen anyone, ANYONE, play that sorry excuse for a "game".
Anonymous
8/25/2025, 3:47:24 AM
No.96392520
[Report]
>>96392826
>>96392351
Eh, those aren't enough to stop the game succeeding. What could is a growing stable of counterintuitive conflicts between cards. A few extra rules makes the game heavier, but having to remember - or worse, look up - interactions that don't follow a set, explicit logic chain is fiddly and unfun.
Still, I'm hopeful. It's all a coding logic problem, and that should be something riot can find talent for.
Anonymous
8/25/2025, 3:47:29 AM
No.96392521
[Report]
>>96392500
>inb4 troll
try playing a good game for once in your miserable lives you stupid fuckwits
Anonymous
8/25/2025, 3:58:31 AM
No.96392592
[Report]
>>96388180
Them saying the word and using the symbol every single time they're referenced is maddening.
Attack (SWORD), Agility (PONY), Defense (BELLEND)
Please, Anons making card games, don't do that. It's clunky and insulting to your players.
A thought just crossed my mind:
Given the success of EDH as the main format in MtG, and how it completely overshadowed tournament competitive play, wouldn't you say that there's huge potential in COOPERATIVE TCGs over competitive ones?
If you think about it, it's because competitive play can be very intimidating for new players, but a more casual or cooperative game system actually makes it easier for that more casual crowd to enjoy the game. What I mean is, WotC's pivot toward Commander is because it's a more lucrative market. And I know commander isn't co-operative exactly, but it is very casual, more akin to a party mode, compared to the more try hard super meta Standard format.
Anonymous
8/25/2025, 4:18:46 AM
No.96392700
[Report]
>>96392728
>>96392668
yes. probably the reason there's a fucking million co-op games or games with co-op modes added on now.
Anonymous
8/25/2025, 4:22:52 AM
No.96392728
[Report]
>>96394349
>>96392700
I'm not familiar. Can you give me some examples to look into?
Anonymous
8/25/2025, 4:25:09 AM
No.96392743
[Report]
>>96392500
netrunner is great, probably one of the most interesting games I've ever played.
>>96392668
i deeply wonder how much of it is
>anything but standard
mtg standard has been dogshit since forever really. it rotates way too often, costs too fucking much and rarely has a diverse or exciting meta
Modern is much better but way too hard to get into
Anonymous
8/25/2025, 4:40:54 AM
No.96392826
[Report]
>>96392520
I don't think so either, I'm going to be playing Riftbound, I'm just saying they're annoying quirks to remember in the game design
>>96392668
>wouldn't you say that there's huge potential in COOPERATIVE TCGs over competitive ones?
Yeah dude, co-op is the fucking tits. There's some good shit out there already, but I feel like we don't have one definitive "everyone should play this" type game yet. Here's one of my top picks:
Lord of the Rings LCG
This was my first co-op focused card game that I played and I fell in love with it because of how charming the graphic design was and how uniquely they handled the discovery deck and staging area for enemies. You see a central PVE deck spawn in the middle of the table and then depending on how much threat level a given player has, the NPCs determine who they will attack and leave the center stage to approach them. Higher threat player characters who are competent at combat have high threat level where as diplomats are low threat and avoid the ire of the environment. You can have a deck that flies under the threat radar, mostly halflings and the color blue (spirit) while other colors gladly met them in battle to chop their heads off. Escalate the threat level too high and the game is fucking over, so you can't just play like shit and expect to win. You beat the missions in bite sized chunks, stage 1 a, 2 a or b, 1 a, b & c and so on, which they got really good at designing encounters to have a natural progression to what you're attempting in the context of the story. My favorite thing about this is that missions are small enough that you can attempt to run a gauntlet of them, back to back, and with optional difficulty modes that force you to play with existing boardstates or even without refilling your decks between missions called Nightmare Gauntlet. I greatly enjoyed beating even the core game scenarios on Nightmare mode and finding a deck that could be flexible enough to last for multiple sorties. When the game is over you factor in your total your points to determine how well you did, lowest scores being admirable which incentivized replaying them.
>>96392668
A Monster Hunter TCG based around this concept could be pretty dope.
Anonymous
8/25/2025, 5:25:58 AM
No.96393121
[Report]
>>96393135
>>96393074
How do you mean?
You have a boss Monster, and 4 players with character decks to try and take it down?
Anonymous
8/25/2025, 5:28:33 AM
No.96393135
[Report]
>>96393153
>>96393121
Yeah, more or less what i was thinking.
Anonymous
8/25/2025, 5:32:28 AM
No.96393153
[Report]
>>96393135
That's kinda what I had in mind too, except I'd add a rogue-like element to it for replayability. That way it's much harder to beat the boss, but the game can be enjoyable still, as the survival element allows for more story. This way too, party roles can have more variety, rather than everyone being combat-oriented.
Anonymous
8/25/2025, 5:40:07 AM
No.96393189
[Report]
>>96386487 (OP)
>is it reveal season for your game
no it happens like once a year POG
Anonymous
8/25/2025, 5:47:59 AM
No.96393245
[Report]
>>96392183
>short
I didn't realize their live concerts were an absolute masterpiece.
Anonymous
8/25/2025, 6:39:45 AM
No.96393508
[Report]
Anonymous
8/25/2025, 7:29:24 AM
No.96393689
[Report]
>>96393768
I'm not sure if I want a circle with Color/Attribute or just have that be on the frame itself. Having the attribute symbol would make it easier to show cards being more than 2 colors. I also considered doing what Digimon does and have the colors be on the name of the card.
I don't know if I'll do Defense or HP/Toughness on the creatures/monsters/units. I'm kinda leaning towards Defense. Alternatively, I could just use Attack/Power like Digimon does.
Subtype would just like Dragon or whatever.
Anonymous
8/25/2025, 7:32:08 AM
No.96393699
[Report]
Anonymous
8/25/2025, 7:36:34 AM
No.96393715
[Report]
>>96392292
>I hope we get a real online Sim soon
Never happening with that digital tools policy shit they produced.
Anonymous
8/25/2025, 7:37:53 AM
No.96393721
[Report]
>>96393757
And that brings me to ask this question. Does having fan made simulators affect physical sales of a tcg?
Anonymous
8/25/2025, 7:43:27 AM
No.96393742
[Report]
>>96393074
Wonder how the board game version did, I'd be down for a card game version of that honestly
Anonymous
8/25/2025, 7:49:18 AM
No.96393757
[Report]
>>96393721
Ask talishar how lucrative it has made FAB. People would have to test and get their metrics from playing in actual person if not for their efforts. T-thank god for Talishar...
Anonymous
8/25/2025, 7:51:45 AM
No.96393768
[Report]
>>96393779
>>96393689
Does subtype just hover over the main text body or is it going to be partitioned too?
Anonymous
8/25/2025, 7:55:09 AM
No.96393779
[Report]
>>96393784
>>96393768
I was thinking of doing it like Yugioh does and just have it hover there, but it could be partitioned too.
Anonymous
8/25/2025, 7:56:32 AM
No.96393784
[Report]
>>96393790
>>96393779
Oh okay. Just checking what that intent was. I mean it's a tried and true layout, what's going to set it appart is the graphic design.
Anonymous
8/25/2025, 7:58:29 AM
No.96393790
[Report]
>>96393794
>>96393784
>what's going to set it appart is the graphic design.
It's a good thing I'm great at graphic design.............
Anonymous
8/25/2025, 8:00:18 AM
No.96393794
[Report]
>>96393865
>>96393790
My advice is to start with a strong theme but make it very simplified and work your way up to building out the color and texture of the final motif.
Anonymous
8/25/2025, 8:09:53 AM
No.96393821
[Report]
I also believe the first step should be researching what other card game frames that you like are doing well. Save lots of reference images, draw red circles and arrows saying "start doing this."
For me I really liked LotR lcg because the frames are very fitting for the setting and keep me immersed. I also what to point out sometimes card frames change their layout based on what type of card they're representing. So you see here we have bodies, items and happenenings all looking distinct at a glance. That kind of graphic design is tops.
>>96393794
I feel like I'm getting ahead of myself. I should have gameplay finalized before moving to the card frame.
I really like how Buddyfight handled battles and damage. Power/Critical/Defense. It makes tracking damage a lot easier than something like Yugioh or even Magic. If I end up going with that, I would have to change the frame to include the Critical equivalent. I don't like how Buddyfight had it on the side of the card, so I guess I could just move that to the bottom of the card.
Threw some random art from Azur Lane on my picture just to see actual art on it and see if I should change the space for the art. I think it the size looks fine. I could have drawn some shitty art, but then I'd have to take another picture and this just felt faster.
Also, anyone know where I can pirate Photoshop?
Anonymous
8/25/2025, 8:36:47 AM
No.96393918
[Report]
>>96392958
Love that game, me and 2 friends are currently playing the hobbit campaign in nightmare, I have a no allies three hunters deck with aragorn, gimli and legolas each of different color. It's pretty insane the shit the game can pull off sometimes like losing a character even before you get to play your first turn or even have resources to cast a counter...but we managed so far
Anonymous
8/25/2025, 8:39:21 AM
No.96393923
[Report]
>>96386769
not really. it has yearly releases so people with low attention spans don't like it. it also has somewhat complex gameplay so also not midwit friendly. i played mtg bloomburrow for like 1 week before i realized every other set is just dumb, then i found sorcery and i think it's a lot more fun and way less gay
Anonymous
8/25/2025, 8:54:29 AM
No.96393989
[Report]
>>96394039
>>96392500
Little known fact: Fake and Bgay has been mathematically proven to not even be a game. That's probably why almost nobody into TCGs started playing it and they have to rely on AI and crisis actors.
There's no actual agency for "players". It's more of an occult ritual to shill and scam clueless gamelets into a pyramid scam in plain sight.
Anonymous
8/25/2025, 9:07:06 AM
No.96394039
[Report]
>>96392500
>no one was engaging with him other than to say FUCKDIVIDE and call him a weeaboo faggot.
It's a Japan only game.
>>96393865
>Also, anyone know where I can pirate Photoshop?
I just googled it on my last machine.
>>96393989
Might want to check that post again. Not about FaB.
Anonymous
8/25/2025, 9:07:16 AM
No.96394042
[Report]
>>96394077
>>96393865
Have you tried Gimp?
Anonymous
8/25/2025, 9:16:53 AM
No.96394077
[Report]
>>96394131
>>96394042
>uooh SEXOO
>have you tried being gay?
nah senpai, miss me w dat shit
also off topic
On the topic of card frames, Duel Masters has this one set (DMEX-18) where some of the cards have this new alternate frame that's meant to look "futuristic". They're basically the equivalent of futureshifted cards from Future Sight (MTG).
The particular details of the graphic design I could take or leave (fonts and shapes), but I think the fact that the text box is to the side of the card and the card art is in a very vertical aspect ratio is pretty cool.
Does anyone know if any other card games do vertical card art that's similar?
Anonymous
8/25/2025, 9:31:36 AM
No.96394131
[Report]
>>96394077
So is asking where to pirate photoshop is schizo nigger
Anonymous
8/25/2025, 9:59:41 AM
No.96394214
[Report]
>>96394671
Does anyone know if this is a good pull
I kind of dislike the art compared to other cards
Anonymous
8/25/2025, 10:11:53 AM
No.96394265
[Report]
>>96394728
>>96393865
Who's the anime slut?
Anonymous
8/25/2025, 10:14:00 AM
No.96394275
[Report]
YOUR MOM
Anonymous
8/25/2025, 10:38:10 AM
No.96394349
[Report]
>>96394793
>>96392728
off the top of the dome
pure co-op: marvel champions, aeon's end, arkham horror, lord of the rings
have a solo/coop mode added: lorcana, keyforge, ashes, alpha clash
also FAB is getting a co-op mode in 2040
Anonymous
8/25/2025, 10:49:48 AM
No.96394393
[Report]
>>96392668
>Given the success of EDH
EDH is successful because it's show-and-tell with tens of thousands of unique cards, not a game. Even the very best and most exciting cooperative game on earth would not see the success you are imagining, because EDH is more like LARPing that you are playing a card game.
Anonymous
8/25/2025, 11:57:34 AM
No.96394618
[Report]
Anonymous
8/25/2025, 11:58:46 AM
No.96394627
[Report]
>>96390865
sorry but which answers?
Anonymous
8/25/2025, 11:59:48 AM
No.96394629
[Report]
None of these new tcgs have that 'wow' factor or a game system which does something new or different.
Anonymous
8/25/2025, 12:14:15 PM
No.96394671
[Report]
>>96394711
>>96394214
If that's a signature, then its a super duper rare.
>>96394671
>is 緑子 the signature of Midoriko
idk man
Anonymous
8/25/2025, 12:35:25 PM
No.96394728
[Report]
>>96394265
Mogador from Azur Lane.
Anonymous
8/25/2025, 1:02:46 PM
No.96394791
[Report]
>>96394711
To be fair to that guy, most people can't read Kanji.
Anonymous
8/25/2025, 1:03:47 PM
No.96394793
[Report]
>>96394907
>>96394349
Yeah, Arkham Horror but as a TCG is a concept that really intrigues me, but idk if it's possible.
Anonymous
8/25/2025, 1:41:41 PM
No.96394907
[Report]
>>96394793
of those anon listed, alpha clash and lorcana are both tcgs. and keyforge is a keyforge. I'm guessing you'll see a lot more have the cooperative mode in coming years because solo gamers and casuals are a very easy demographic to sell to.
Anonymous
8/25/2025, 2:09:07 PM
No.96394996
[Report]
>>96395237
I think this is the first actual card they've shown.
Some R/W ZAFT support is neat. Deck is basically mono red in set 1.
Anonymous
8/25/2025, 2:54:52 PM
No.96395237
[Report]
>>96396131
>>96394996
not zaft support, half of the good effects in zaft are trait locked
Anonymous
8/25/2025, 3:44:58 PM
No.96395521
[Report]
>>96394711
>the green child is called greenchild
thank you japan, very creative
Anonymous
8/25/2025, 4:52:58 PM
No.96395917
[Report]
>>96394098
Ninja Slayer does vertical text boxes. Japanese lends itself to it due to reading both vertically and horizontally, so I'd search there first. English will generally avoid it so I wouldn't be surprised if there are no games with vertical text boxes.
Anonymous
8/25/2025, 5:03:20 PM
No.96395975
[Report]
>>96396053
>>96394653
Because any tcg that does gets rejected by the market for being too different
blame consumers
Anonymous
8/25/2025, 5:13:08 PM
No.96396053
[Report]
>>96396066
>>96395975
I would support them if I knew about them
no one else I know would though, they only play one piece and mtg
Anonymous
8/25/2025, 5:14:02 PM
No.96396060
[Report]
>>96396271
>>96390433
I want to see a mana system and a shield system as life points. I also want the terrain split into 'front' and 'behind/cover' so some card battles while the rest is used as effects or assisst the card in the front. I want thing like this. I don't really know the rules of my tcg in depth tho
Anonymous
8/25/2025, 5:14:33 PM
No.96396066
[Report]
>>96396083
>>96396053
Don't worry I'm working on a tcg with no combat phase
Anonymous
8/25/2025, 5:16:54 PM
No.96396083
[Report]
>>96396129
Anonymous
8/25/2025, 5:22:27 PM
No.96396129
[Report]
>>96396167
>>96396083
Working name is Industry tcg. It's a game where you build up cities or industries to provide Capital every turn. That Capital is what you need 50 of to win but its also what you use to pay your card costs. While there is no combat there are cards that you can use to hinder your opponent
Anonymous
8/25/2025, 5:22:46 PM
No.96396131
[Report]
>>96395237
Doesn't matter.
It links with Coordinator tag which all the ZAFT pilots are so it works with the rest of the ZAFT deck even if isn't ZAFT trait itself.
Anonymous
8/25/2025, 5:26:31 PM
No.96396167
[Report]
>>96396244
>>96396129
Please be aware of the obvious spiral this type of gameplay can devolve into, that is, the best strategy being to play solitaire alone and ignoring the opponent. When the main goal doesn't necessitate interaction, it's very easy to lose all of it.
Anonymous
8/25/2025, 5:37:03 PM
No.96396244
[Report]
>>96396167
It's a game of less interaction by its nature. I'm going after the part of the market that plays something like Commander do they can build up their own table. However there will need to be ways to knock your opponent back enough to eke out a win, and the nice part of the game is the longer it goes on and the more your engine gives you each turn the wider zone '1 turn from victory' becomes
Nascar or tcg?
>>96396060
>I also want the terrain split into 'front' and 'behind/cover' so some card battles while the rest is used as effects or assisst the card in the front.
Temporal Odyssey had a front/back system like this, where units were paired together and anyone who attacks had to go up front and cover the unit behind them. There is also support abilities that are shared between the pair.
Anonymous
8/25/2025, 5:43:47 PM
No.96396312
[Report]
>>96396354
Anonymous
8/25/2025, 5:48:48 PM
No.96396354
[Report]
>>96396453
>>96396312
That specific system created some toxic pairings. The overall power scaling of that game made things rather swingy though so it worked out. I haven't played the game enough to break it thoroughly, so I'll have to put it back in my rotation.
Anonymous
8/25/2025, 6:03:34 PM
No.96396453
[Report]
>>96396653
>>96396354
I want a fron/back but the back can use their effects and can give half their attacks to the front cards (which can't use their effect). you can change between front card and back cards. only one back card can give half its attack to one front card. I don't know if I should make it an ability so some have it and some not or make it the same for every back cards
Kinda getting tired of the FOW Mana resource trend
If I were creating a tcg, I would design cards to be locked behind levels/phases at at different points of the game, you're allowed to play certain cards from a level or phase.
Anonymous
8/25/2025, 6:27:30 PM
No.96396652
[Report]
>>96402062
>>96396623
Doesn't Weiss Schwarz kinda do this?
Anonymous
8/25/2025, 6:27:31 PM
No.96396653
[Report]
>>96396712
>>96396453
Then you should also look at Naruto CCG (and maybe Gundam War too) where the lead unit has one strength and support units have another. I'd look at having an icon that designates whether an ability applies in the front, back, or both for flexibility.
Anonymous
8/25/2025, 6:34:55 PM
No.96396712
[Report]
>>96396623
I like mana system
>>96396653
yes but an effect can be activated generally (not only for front cards or back cards or both)
>>96394653
Riftbound is as new-and-different as one ever really sees. It's a mix of slightly altered versions of things we've seen elsewhere, I guess, but the core conceit - fighting for locations rather than killing each other or scoring points directly - is more like Artifact or various FFG LCGs than any active, existing tcg.
And say what you will about it being woke, greenwashing garbage, but Earthboned Faggots is at least a little different.
FAB also remains a stand out from a unique game design perspective, though it's being horribly mismanaged and DBZ Score did it better.
Anonymous
8/25/2025, 6:50:32 PM
No.96396822
[Report]
>>96405552
>>96396783
>And say what you will about it being woke, greenwashing garbage, but Earthboned Faggots is at least a little different.
It's radically different to be sure. The game plays like a mini roleplaying game with skill checks and action economy where the point of the game isn't killing myriad creatures in dungeons but navigating treacherous terrain and studying the ecology to better understand how to circumvent disasters. You help people in your travels, discover elders that can teach you new tricks and ultimately find out how hard you can push yourself to the limits and still come out on top of the mountain. I fucking love how different Earthborne Rangers is.
Anonymous
8/25/2025, 7:25:37 PM
No.96397105
[Report]
>>96397147
>>96389907
I think the model is extremely tough to penetrate in.
If it's a card game/LCG like that, it's much easier but your audience is smaller.
If it's a TCG, it's because you either need a publisher whos actually retarded and thinks any game can be the next Pokemon (Neopets, Cookie shit whatever) or already have a fat fucking IP to slap on it (Gundam, One Piece, Riftbound etc)
The ONLY exception to this rule was somehow Flesh and Blood. Catering to MTG crash outs (I'm one of them) and collectors gave them a ton of success without needing a specific IP.
Earthbourne is a completely different type of game sir
Not really what we fags would play
Anonymous
8/25/2025, 7:29:47 PM
No.96397134
[Report]
>>96397310
>>96396783
>Riftbound is as new-and-different as one ever really sees.
No it's not lol
I can't believe I'm asking this but where can I play with the Gundam starterdecks online so I can teach my friend? He plays the game, I don't. He feels like he can't win any games. I'm serving as an ambassador from the competitive scene to help him get some Ws.
Secondarily, please if anyone has the time, could you offer some newbie advice that I can pass along to him? Right now his local scene only plays with precons, so I don't need to get into advice on deckbuilding or high rarity evaluation yet. We're talking fundamentals and how to actually succeed at this game, such as this.
Anonymous
8/25/2025, 7:31:22 PM
No.96397147
[Report]
>>96397156
>>96397105
I meant, why, us, /acg/, don't create a tcg together?
>>96397147
Art is expensive, production of any TCG model is also very, very expensive.
There's a reason corpos do not back TCG's without giant IP's behind them
Anonymous
8/25/2025, 7:33:19 PM
No.96397162
[Report]
>>96397139
Wingtable.net
The AI is ass, but you can at least learn the mechanics.
Anonymous
8/25/2025, 7:34:20 PM
No.96397168
[Report]
>>96397202
>>96397156
>Art is expensive
That can be arranged, but starting with the talent we have in this thread, it would be enough. Besides, art shouldn't be an obstacle, unless the point of the game is lorebuilding and immersion.
>>96397127
This guy ain't having none of that.
Anonymous
8/25/2025, 7:34:54 PM
No.96397174
[Report]
>>96397202
>>96397156
but like you said, some are succesful like fab by pandering to people who want an mtg alternative.
also I wasnnt thinking about licencied our peoduct because who the fuck is going to earn the money?
Anonymous
8/25/2025, 7:35:15 PM
No.96397176
[Report]
>>96397202
>>96397156
I am sick and tired of people pretending what's not viable for a massive corporation is not viable for any business
>>96397176
>>96397174
>>96397168
Board/Card/RPG games are all successful as hell right now, but you have to have a model that's achievable for success.
LCG's are easy, 1 guy buys the game and the other players just show up. Thats it.
TCG's are hard, 1 guy buys into the game and has to encourage others to invest time and money into the same, ever changing game otherwise no one, including the first guy, will play it because no one else is.
It's a weird social contract where if no one is playing it, no one will buy it.
Anonymous
8/25/2025, 7:41:08 PM
No.96397215
[Report]
>>96397202
that's why we must have sick cool illustrations
Anonymous
8/25/2025, 7:47:10 PM
No.96397246
[Report]
If anyone's actually serious about an /acg/ made card game, it probably should be an LCG over a TCG, because realistically it's never actually getting published, and would probably just be a print-and-play thing at best.
Anonymous
8/25/2025, 7:49:06 PM
No.96397259
[Report]
>>96397265
>>96396271
Your pic is similar to how Algomancy works. Not an acg, more like a board game. Idk what game your pic is from, but seems cool anon.
Anonymous
8/25/2025, 7:49:58 PM
No.96397265
[Report]
>>96397864
>>96397259
temporal odissey
Anonymous
8/25/2025, 7:51:35 PM
No.96397280
[Report]
>>96397336
>>96397202
This is why a good 2 player starter is important
Anonymous
8/25/2025, 7:55:35 PM
No.96397310
[Report]
>>96397134
>two mana per turn chosen at random from pool, not main deck
>costs involve both destroying "lands" and using them
>combat is focused around taking territory
>points for taking or holding territory
>have to win decisively at end of game, not just squeak by
It's not reinventing the genre but none of those things are present in the big 3, or Bandai's bullshit, or the pair of Disney IP games.
Warlord is another game coming that doesn't play like most others. But it has no marketing, the new company already has had almost 2 years of delays to produce first set, games take up too much time and table space, and dice are gay.
Anonymous
8/25/2025, 7:56:07 PM
No.96397314
[Report]
Art is not a problem unless you care about lore and theme consistency. The game is never getting published, it would only be played by people here and maybe their friends. If you don't care about the former, just use existing art.
>>96397280
Not really. Affordable and balanced (against each other) starter decks are better onboarding product. Hence why the industry has largely walked away from two player starter sets.
Board game and card game industries are completely different beasts. Both from the consumer and producer standpoint.
Anonymous
8/25/2025, 8:00:34 PM
No.96397348
[Report]
>>96397336
Lorcana has a 2 player starter. You are not as intelligent as you have led yourself to believe
Anonymous
8/25/2025, 8:04:21 PM
No.96397370
[Report]
>>96397381
>>96397336
the game needs to have a type of playstyle like in mtg (control, agressive, etc...). and for that I already have the colors but don't know which color can be linked to a playstyle
the colors/elements: fire, wind, earth, water, ice, nature, thunder, light, dark and ether/no color/multicolor.
I also want a color weakness (water->fire) but don't know how to put it together
Anonymous
8/25/2025, 8:05:56 PM
No.96397381
[Report]
>>96397370
forgot to add:
we need type of play so we can make different pplaystyle decks so beginners can choose which one suits them the best or want to try the most
Anonymous
8/25/2025, 8:15:29 PM
No.96397461
[Report]
>>96398903
>>96397127
The autist probably got laughed out of /bgg/, got drawn by other schizos here, and just throws melties when anyone points out it doesn't belong here either. I just filter the game entirely since they're the only one who mentions it
Anonymous
8/25/2025, 8:31:18 PM
No.96397564
[Report]
Anonymous
8/25/2025, 9:07:28 PM
No.96397864
[Report]
>>96397948
>>96397265
Thanks anon, gonna check it out now and maybe pick it up.
Anonymous
8/25/2025, 9:18:24 PM
No.96397948
[Report]
>>96397864
nta
>>96396271 you replied to tho
Anonymous
8/25/2025, 9:49:03 PM
No.96398177
[Report]
>>96398538
>innovative new use of energy markers
wonder what that'll be
Anonymous
8/25/2025, 10:38:22 PM
No.96398538
[Report]
>>96398177
Tapping them to deal damage so that they'll be like throwing an energy orb attack?
Anonymous
8/25/2025, 11:18:52 PM
No.96398903
[Report]
>>96399261
>>96397461
EBR is a pretty decent game but it's very firmly /bgg/ territory. not even a toe in the gray area.
same shop does have a LCG type cardgame coming out called hubworld that looks pretty cool though.
Anonymous
8/25/2025, 11:49:24 PM
No.96399163
[Report]
is Aeon's End fun?
Anonymous
8/26/2025, 12:03:41 AM
No.96399261
[Report]
>>96399954
>>96398903
>not even a toe in the gray area.
Show your homework, why isn't it a card game?
Anonymous
8/26/2025, 12:41:20 AM
No.96399501
[Report]
>>96400454
Anonymous
8/26/2025, 2:05:05 AM
No.96399954
[Report]
>>96400035
>>96399261
It's a boardgame with cards, and some legacy/RPG elements. go watch a playthrough video if you're curious.
Anonymous
8/26/2025, 2:21:37 AM
No.96400035
[Report]
>>96400201
>>96399954
But it's not a board game. There's cards that populate the area you're waking in, like a forest or a riverbank; these are determined by which path you take on the road to certain named locations. You add a small amount of stuff to the deck to serve as random encounters and you start playing. Game's one hundred percent card driven, every once in awhile you get a lore nugget in a text blurb, which cards direct you to reading.
Anonymous
8/26/2025, 2:52:10 AM
No.96400201
[Report]
>>96400344
>>96400035
I dunno if you're being dense on purpose or your brain is fucked some way where this isn't getting through. but I'll give you the benefit of the doubt and make this as simple as I can.
yes, it's "card driven". it has cards that are at the center of the mechanics. but you could say the same thing about mage knight, or race for the galaxy, or any number of drafting games, deckbuilders, bidding games and who knows what else. all of which are /bgg/ turf and have been as long as these two threads have existed.
/acg/ is for alternate/dead trading card games (TCGs) and other expandable card games featuring TCG-like gameplay, pre-game deck construction, and the metagame that goes with those things (LCGs, ECGs, XCGs, etc). games that have large numbers of cards but do not have those elements go to /bgg/. very occasionally you'll get anons talking about non-expanded or minimally-expanded games with similar gameplay here (like Codex, Omen or Blue Moon) but that's the gray area. pure co-ops like AH and LotR are in the gray area too. anons post about them here sometimes but it's rare to see any discussion. you'll get more positive response on /bgg/ most days.
>REEE but I'm technically correct! cards are cards! I can post here if I want.
yes, you can. and this shit's not scientific, it's just a traditional division. if you want to feel good about being right on the internet, congrats. you did it. if you want to actually converse with other anons about EBR though, post in /bgg/. anons here are just going to not respond or tell you to fuck off.
>>96400201
>or your brain is fucked some way
I'm not trying to be confrontational here, I'm not sure what your reasoning is. Up until that post you hadn't stated once how it is more board game than card game, you just claim "doesn't even dip a doe into the grey area." Even though everything running off of cards invalidates that claim.
Does board game = boxed set game to you?
>but you could say the same thing about mage knight
Uh, not really? There's a tremendous amount of moving parts to Mage Knight, it even self identifies as a board game on the box.
>race for the galaxy
It's one deck of cards, some tokens, and it can be played in a reasonable amount of time. Bills itself as a card game. How is this a board game? I'll be sure to play it so I can discuss it here when the topic of card game design comes up.
>or any number of drafting games, deckbuilders, bidding games and who knows what else.
A little unspecific. Deckbuilders are deck builders, bidding games are bidding games. None of that has any bearing on EBR, so I struggle to see your point.
>/acg/ is for alternate/dead trading card games (TCGs) and other expandable card games featuring TCG-like gameplay
No? There are games on the list that aren't tee cee gees. Why arbitrarily say this place only talks about TCGs? There's discussion about Lord of the Rings LCG up here
>>96392958
And conversations like that have been had, as you say, since the thread existed. They aren't talked about as often as hype train collectible games, yes, but they're still on topic.
I don't understand why we're being policed to not talk about games running off of card systems here when it's perfectly within the same ballpark of what is already discussed. Cards have stats, there's combos to be had by playing certain cards in order, there's actions to take that lead to more cards drawn/destroyed/scored. All of that is worth talking about because it pertains to cards. I think telling someone to fuck off for that reason is petty.
Anonymous
8/26/2025, 3:21:54 AM
No.96400347
[Report]
>>96397139
tabletop simulator has a gundam card game mod that works pretty well. You can even import custom decks from websites like egman and exburst.
As for tips, ST01 is the strongest deck out of all starters imo. But try to learn what is main strategy for each deck, and what cards are the most powerful for each one.
>>96399501
>Elestrals STILL doing that terrible even as pokemon is being scalped to high hell
Truly no one wants to spend a dime on that shit. How do you fuck up THAT badly for a monster collector TCG!?!?!?!?!?
>>96400344
NTA, but I'll bite on what is probably bait. Do you build a deck at home from a large population of different cards, and bring it to play against others who did the same? If so, put it in /acg/, if not, /bgg/.
A board game with all cards is not an /acg/. Sushi Go is not an /acg/, Dominion is not an /acg/, Marvel Legendary is not an /acg/. Warhammer Underworlds would actually fit in /acg/ if it didn't end up in /gwsg/ by default.
Regardless, the thread response to EBR over the last ~year has fallen on the spectrum of vehement rejection to apathy, so you won't likely get a better response here than that. If you have something interesting to say about it, maybe do so. Arguing semantics might get a (you) but probably isn't advancing a worthwhile discussion.
Anonymous
8/26/2025, 4:53:49 AM
No.96400729
[Report]
>>96400454
>Q1 2025
It's old data anon, though it's probably even lower now. It's not a game that has much of a sealed secondary market, regardless.
And FWIW, plays nothing like Pokémon. It's reasonably fun but more like OG yugioh. The digital client is dogshit and is absolutely doing more harm than good.
Anonymous
8/26/2025, 5:24:46 AM
No.96400878
[Report]
>>96400344
>I'll be sure to play it so I can discuss it here when the topic of card game design comes up.
bait or not, def try the Keldon AI someone made for Race. It's ugly but really good
Anonymous
8/26/2025, 6:13:37 AM
No.96401151
[Report]
>>96400454
Looks way too much like Pokemon for me to give a fuck lol. Artwork doesn't amaze me
I always see it as being overhyped on twitter
Anonymous
8/26/2025, 6:17:46 AM
No.96401179
[Report]
>>96400344
>it even self identifies
Kek'd
Anonymous
8/26/2025, 6:35:45 AM
No.96401240
[Report]
>>96402441
>>96400716
Everytime this dude has ever said Warhammer Flopperworlds should be in /acg/ I scoff and skip the rest of the post. What a fucking idiotic opinion constantly espoused ITT.
>FUCKGW
>FUCKFAGTASY
>FUCKSIGMAR
Anonymous
8/26/2025, 8:23:44 AM
No.96401607
[Report]
>>96402071
>>96400716
>Trinity Draft isn't an /acg/
It's over bros...
Anyone here do anything creative with their bulk? Feel like I should start doing something with mine like cube or battle box.
Anonymous
8/26/2025, 8:53:57 AM
No.96401726
[Report]
>>96401704
Cube sounds like a good idea. Especially to make a fun draft experience out of a game that doesn't support it well with normal packs.
Anonymous
8/26/2025, 9:37:32 AM
No.96401836
[Report]
>>96401862
Enjoying this new sim
Anonymous
8/26/2025, 9:48:10 AM
No.96401862
[Report]
>>96404061
>>96401836
does it support 2 players unlike wingtable?
Anonymous
8/26/2025, 10:40:17 AM
No.96401999
[Report]
>>96402847
>>96387414
gundam desperately needs sweepers of some kind. Or bases with 1-2 power that land early. lv2 zakus killing lv4 stuff is stupid and HP for lv4+ will need to creep if they dont want the game to continue to just be go wide and ping strats. OYW is absolute cancer.
Anonymous
8/26/2025, 10:50:53 AM
No.96402038
[Report]
>>96394098
>tiktok card frame
I hate the future.
Anonymous
8/26/2025, 10:58:33 AM
No.96402052
[Report]
>>96402130
>>96394653
Godzilla plays different than any tcg Ive ever played, but not sure if thats a good thing.
Anonymous
8/26/2025, 11:03:53 AM
No.96402062
[Report]
Anonymous
8/26/2025, 11:06:44 AM
No.96402071
[Report]
>>96402082
>>96401607
where can I see the trinity draft card database?
Anonymous
8/26/2025, 11:12:20 AM
No.96402082
[Report]
>>96402210
>>96402071
It's not out yet so there isn't one.
Supposed to come out around October I think (got delayed from August).
Anonymous
8/26/2025, 11:44:17 AM
No.96402130
[Report]
>>96402147
>>96402052
Drawing and playing based on your opponent's power is a cool idea. I also like how your monster can stomp your own defenses if you aren't careful. I'm going to wait to see where it goes card wise before buying in, though.
Anonymous
8/26/2025, 11:50:49 AM
No.96402147
[Report]
>>96402130
its going to die and be cheap but its fun for what it is. no actual combat, no units in the way most games have, weird board movement zones. can honestly not think of another tcg to compare it to.
Anonymous
8/26/2025, 12:20:47 PM
No.96402210
[Report]
you (/acg/) have played more tcg than me so I'm here to ask you what game mechanic a tcg foes you really like?
Anonymous
8/26/2025, 1:37:23 PM
No.96402394
[Report]
>>96402215
when it has cute and sexy anime girl art.
Anonymous
8/26/2025, 1:47:30 PM
No.96402432
[Report]
>>96400344
ok, so... not getting it
let's go with the "super dumb" version just for you
>does it say it's a TCG and it's not mtg, yugioh or pokemon
if so, /acg/
>everything else
just go to bgg
yes, I know there are exceptions, but the nuance is beyond your capacity
Anonymous
8/26/2025, 1:49:53 PM
No.96402441
[Report]
>>96402620
>>96401240
WHU is definitely a minis game
that said it's easily one of the best games GW has made in decades (not that that's saying a lot)
now Conquest on the other hand
Anonymous
8/26/2025, 2:06:13 PM
No.96402496
[Report]
>>96402894
>missed all the EBR shit flinging again
no...
does EBR even have real deckbuilding or a reason to play it more than once, ive never heard someone talk about the game from the perspective of playing a campaign more than once ala AHLCG or LOTR
ZAFT is such a joke of an archetype lmao
Anonymous
8/26/2025, 2:24:07 PM
No.96402562
[Report]
>>96402574
>>96402557
>2-4 cards investment to draw 1
Anonymous
8/26/2025, 2:26:29 PM
No.96402574
[Report]
>>96402590
>>96402562
Not to mention it has no link so it has to sit on board for a turn and somehow survive against blue's resting, red's ping, white's bounce, etc. Plus the opponent can always just not turn their cards sideways to give you something attack and draw off of.
Anonymous
8/26/2025, 2:28:44 PM
No.96402590
[Report]
>>96402594
>>96402574
You can always attack the shield area but your opponent is just going to trade their 1/1 into it
Anonymous
8/26/2025, 2:29:48 PM
No.96402594
[Report]
>>96402605
>>96402590
It doesn't draw unless you attack a unit. It's like LaGOWE.
Anonymous
8/26/2025, 2:30:39 PM
No.96402598
[Report]
>>96402610
GD02-006 Forbidden Gundam
Lvl5 Cost3 Blue Unit [ R ]
4AP 4HP
(Earth Alliance) Trait
Link: (Biological CPU) Trait
Effect:
<Blocker>
During your turn, this unit can't receive battle damage from opponent's units that are Lv.2 or lower.
Anonymous
8/26/2025, 2:31:11 PM
No.96402601
[Report]
ST05-011 Akihiro Altland
Lvl3 Cost1 Purple Pilot [ C ]
+1AP +1HP
(Tekkadan) Trait
(Alaya-Vijnana) Trait
Effect:
Burst: Add this card to your hand
During Link: During your turn, when this unit destroys an opponent's unit with battle damage, choose 1 Lv.2 or lower (Tekkadan) unit card from your trash and add it to your hand.
Anonymous
8/26/2025, 2:31:39 PM
No.96402605
[Report]
>>96402594
Oh right I can't read
lol, lmao even
Anonymous
8/26/2025, 2:31:43 PM
No.96402606
[Report]
ST05-005 Gundam Gusion Rebake
Lvl4 Cost3 Purple Unit [ C ]
3AP 4HP
(Tekkadan) Trait
(Gundam Frame) Trait
Link: Akihiro Altland
Effect:
[Destroyed] Choose one enemy unit with AP 4 or less, Rest it
Anonymous
8/26/2025, 2:32:39 PM
No.96402610
[Report]
>>96402598
Just what SNEED needs, some OP cards in blue too
Anonymous
8/26/2025, 2:35:16 PM
No.96402620
[Report]
>>96402441
You build a deck from a large population of cards, and play against someone else who similarly prepares. Deckbuilding used to be a key part of the game, though I understand it's less so now with Rivals format. The miniatures are just markers for where on the grid a card is, with each card corresponding 1:1 to a miniature. It can definitely be defended as acg, or as a board game, or as a miniature game because it has (purely aesthetic) miniatures.
It doesn't matter though because we don't discuss it here, so it's de facto not /acg/.
Anonymous
8/26/2025, 2:40:19 PM
No.96402643
[Report]
>>96402215
>the occasional alternate wincon card
>alternative uses for resources (Discard/tap, as a life deck, yes even mtg special lands)
Anonymous
8/26/2025, 3:33:01 PM
No.96402847
[Report]
>>96401999
OYW isn't winning every game ever, you have RB ping reliably winning against them and WG wing
here's the game (how it looks like)
Anonymous
8/26/2025, 3:45:18 PM
No.96402894
[Report]
>>96402496
I love how you guys blow things out of proportions because you're quick to join a dogpile against something you perceive is weaker. There was no shit flung, only a discussion over whether the game is a fit for this thread. I argue it is because it's 90 % all card driven interaction with the last 10% being a lore compendium you read blurbs from upon completing challenges. As for the experience, players make constructed decks, they tweak that deck throughout play just like any investigator or even a ring bearer would to play in their mission focused campaigns and it all tucks away into deck boxes afterwords. Your deck isn't built from mashing together precons, nor drafted every time you sit down like some roguelite, it is personalized and refined over the course of play according to the whims of the wanderer. You can even take that deck of yours as it is and find any other playgroup of Rangers to join their campaign, at any time, and it doesn't break how balanced or curated the experience is. So there's another card game behavior that separates it from boardgames' typical 'teardown and setup' eb and flow.
The game is actually good, the mechanics are tight and fun, it's championed by a tight group of industry veterans that would be ashamed to produce a throwaway cashgrab experience. Serious care goes into the designs of their games and it becomes apparent moments after engaging with them that what they cooked up is unique and warrants further discovery. I encourage you to put down the fecal projectiles and give it a chance.
Anonymous
8/26/2025, 4:01:57 PM
No.96402973
[Report]
>>96402557
>We have purposely made ZAFT bad, as a joke.
Anonymous
8/26/2025, 4:03:45 PM
No.96402985
[Report]
>>96402870
I feel like I've seen a million games like this.
Anonymous
8/26/2025, 4:07:49 PM
No.96403005
[Report]
>>96402870
>called back row
>isn't the back most row
Yawn!
Anonymous
8/26/2025, 4:09:33 PM
No.96403012
[Report]
>>96403018
>>96401704
I have thought about turning them into a deck of cards
Anonymous
8/26/2025, 4:11:02 PM
No.96403018
[Report]
>>96403012
*playing cards
Anonymous
8/26/2025, 4:18:29 PM
No.96403040
[Report]
>>96401704
I'm thinking about throwing it away. Pretty creative I'd say.
Anonymous
8/26/2025, 4:32:24 PM
No.96403090
[Report]
>>96403275
>>96402870
>3 rows
I wish GWENT was rea-
>standalone release
I wish GWENT was good.
Anonymous
8/26/2025, 5:06:18 PM
No.96403275
[Report]
>>96403090
fucking HEARD
I remember in the early days of gwent online it was actually kinda fucking cool, but could get nutty quick, and then they castrated it in order to chase streamers who couldn't into deck building.
Anonymous
8/26/2025, 5:15:38 PM
No.96403328
[Report]
>Um yeah I don't actually play riptide and it's highly contested if this card will actually do anything, but this is the best card LSS has ever designed
>I mean LOOK AT THAT A R T !!
I'm tired of these out of touch tryhards sucking off bait so hard. It's not good enough to push Rippy over the top and the art isn't some genius masterpiece, it's a spirit halloween costumed tier Rip manhandling a shitty toy fish. The fact your defense for this card being good is "fishing themed hero gets a fishing themed card AND it has fisherprice aesthetics" instead of an in depth analysis of why Rangers are positioned as the most under performing class in the meta right now exposes just how little these people actually know about the game.
Anonymous
8/26/2025, 5:17:36 PM
No.96403340
[Report]
>>96403345
>>96402870
ok now we have the 'how the game looks like', now let's do teh elements (it's easy to do)
>earth, fire, water, wind, ice, nature, thunder, light, dark, ether
Anonymous
8/26/2025, 5:18:25 PM
No.96403345
[Report]
>>96403425
>>96403340
Yes but what do elements actually do?
Anonymous
8/26/2025, 5:31:57 PM
No.96403425
[Report]
>>96403475
>>96403345
thats a good question. we can make weakness (water -> fire) or have a different play style (I don't know all the playstyle you can have in a tcg, If you know tell us).
Anonymous
8/26/2025, 5:39:52 PM
No.96403475
[Report]
>>96403425
aggro, tempo, midrange, combo, control. thats all I know, I donnt know what they do tho lmao
Anonymous
8/26/2025, 5:41:54 PM
No.96403492
[Report]
>>96403538
Serious question but is this really how we're conducting the thread's game development project? Spaghetti-wall-tossing?
>>96403492
>game development project
It's barely even that.
It's like one or a few spergs being like "we should make a game, I don't know how though lol", "what if we put this in? (literally haven't even established the most basic rules or anything of the game)"
Anonymous
8/26/2025, 5:53:31 PM
No.96403585
[Report]
>>96403626
>>96403538
If you guys are really serious about this joint venture for the thread then I recommend not just random spray patterns of ideas but instead petition focused analysis on what games we like, what stuff we would like to incorporate into our own project and how we should begin prototyping this for the actual important part of playtesting.
Anonymous
8/26/2025, 5:57:09 PM
No.96403602
[Report]
>>96403613
>>96403538
>literally haven't even established the most basic rules or anything of the game)"
its easy, the game rule 1 is the following:
you must inflict 1 million damage to the other player
Anonymous
8/26/2025, 5:57:10 PM
No.96403603
[Report]
anyone have experience using printingproxies for sorcery? When I go to order them the website itself tells me the quality will be bad but I wanna make sure
Anonymous
8/26/2025, 5:58:50 PM
No.96403613
[Report]
>>96403619
>>96403602
>you must reach arbitrary number to win
Wow. Thrilling stuff. This is the kind of idea that will shake the card game industry to its core.
Anonymous
8/26/2025, 5:59:50 PM
No.96403619
[Report]
>>96403613
we don't care about the card industry, we make a game for ourselves
>>96403585
Really, people should just start pitching full game ideas and then vote or discuss which one to go through with.
Anonymous
8/26/2025, 6:09:05 PM
No.96403668
[Report]
>>96403672
>>96403626
no because it will go nowhere. you must make people invest in the project not being passive
Anonymous
8/26/2025, 6:10:22 PM
No.96403672
[Report]
>>96403684
>>96403668
No one's gonna be invested in random ideas attached to no game.
No single idea is worth a game.
Anonymous
8/26/2025, 6:12:33 PM
No.96403682
[Report]
>>96387860
i can see why it's a 4/1 instead of a 4/2 or 4/3 because it can be linked. there isn't a lvl. 3 neo zeon pilot in the current format so i'm very positive said pilot will come out in gd02.
Anonymous
8/26/2025, 6:12:53 PM
No.96403684
[Report]
>>96403700
>>96403672
you just want to stay passive. you should be active
Anonymous
8/26/2025, 6:15:42 PM
No.96403700
[Report]
>>96403730
>>96403684
How the fuck is coming up with full game ideas and having votes for which one to flesh out staying passive?
>you
I have no investment in making a game. I'm just giving advice, because it's embarrassing reading your posts.
Anonymous
8/26/2025, 6:20:57 PM
No.96403730
[Report]
>>96403700
well giving advices is not being passive but active which is good, thanks
>>96403626
Game idea:
You're on a boat. That boat is drifting through space. You can customize the boat with all kinds of gadgets and gizmos exactly the way you want; you're the captain now. That boat wanders into mining fields, drifts through hostile territory looking for hunting grounds and even parks itself on asteroids. But there's a problem, there's more boats out there, and they're coming right for our boat. Are you a astro-nautical enough dude to survive BOAT GAME: SPACE OCEAN?
1-7 players, Ages 15+, Playtime: A good chunk of the day. Everything you need to start playing is in one pack.
>>96403836
kinda remind me of Galaxy Express. Is a neat aesthetic at least.
>>96403912
lets make a ge999 card game
>>96403836
>>96403928
Let's split the difference.
Captain Harlock game
Anonymous
8/26/2025, 6:50:50 PM
No.96403957
[Report]
>>96403836
I can hear the collective sigh of girlfriends and wives as their men blow and entire day away playing BOAT GAME.
>>96403912
Haven't personally seen it but yeah, I guess anyboat goes type kitchen sink setting, clearly throw some rocket boats in for good measure and offer more than one type of aesthetic. Saturday morning cartoon vibes but also gritty space-lubber grunge to add enough texture to the setting.
Anonymous
8/26/2025, 6:56:20 PM
No.96403997
[Report]
>>96404029
>>96403928
>>96403949
I mean if you guys are eager enough to make a card game based on an existing anime setting, I say go for it. The point of this exercise is to make something that's ours, something many of us can be proud of.
>>96403836
>>96403949
If it's like a space pirate thing, maybe the goal should be acquiring treasure or something. Eg. first player to X treasure wins, but it's interactive because you could steal treasure from each other. The idea of customizing the boat with gadgets and gizmos makes me think that "damage" should be less to kill the other player, and more to damage the ship (making them discard/trash these equipped ship part cards) or to steal treasure that they've already acquired. I think this would work well for a game with more than 2 players because players can't be eliminated, and it's more about bringing your own points/treasure up to win.
>>96403997
I think it's more just getting aesthetic inspiration at this point.
Anonymous
8/26/2025, 7:03:35 PM
No.96404061
[Report]
Project is already dead, we have a nagging barnacle who already has the mindset that he's the boss of the project despite contributing nothing but ire
Anonymous
8/26/2025, 7:05:21 PM
No.96404074
[Report]
>>96404160
EBR anon losing his shit has me laughing
IT'S NOT A TCG, IT BELONGS IN /BCG/ LOL
Anonymous
8/26/2025, 7:07:45 PM
No.96404084
[Report]
>>96404757
>>96404029
Yeah I'm right on board with that line of thinking. I already like a game that isn't just head to head or two headed giant style multi player. Y'all are on your own boats, I'm on mine. My cargo hold is laden with diamond skin spish (space-fish) that are freshly caught, and if I don't get them to the solar fish market on time the diamonds liquefy into carbon ooze. If you stall my vessel out and I haven't scored those points, my haul is rubbish. But thankfully I was able to sneak a stowaway onboard your vessel when it made a close pass, they're now systematically neutralizing your subsystems until you root them out and make them walk the airlock plank.
Space boats are fun.
Anonymous
8/26/2025, 7:08:46 PM
No.96404090
[Report]
>>96404243
>>96404069
Are you the nag? Because you're acting like the nag.
Anonymous
8/26/2025, 7:11:47 PM
No.96404112
[Report]
>>96404069
Literally only just getting started, nothing to doom post over. Cool your tits. And who the hell are you quoting? Matter of fact there's like five to six of us interested in this venture now.
Anonymous
8/26/2025, 7:13:45 PM
No.96404127
[Report]
>>96402215
I just want complicated interactions and effects that make you say "huh?".
Anonymous
8/26/2025, 7:16:31 PM
No.96404152
[Report]
>https://paizo.com/community/blog/v5748dyo713yi
>tl;dr APs are now Hardcover 4x a year with less pages printed overall (please don't be worried web support will totally make up the difference)
>PFS adventures are now less modular and have less range but are printed more often, Pathfinder Quests are cancelled as a response to this. Changes coming mid-season this next year.
Anonymous
8/26/2025, 7:18:13 PM
No.96404160
[Report]
>>96404074
as if anyone cares (you don't count)
Anonymous
8/26/2025, 7:19:24 PM
No.96404171
[Report]
wtf bros I thought this was pacgg my apologies.
Anonymous
8/26/2025, 7:26:06 PM
No.96404213
[Report]
>>96404230
Anonymous
8/26/2025, 7:30:11 PM
No.96404230
[Report]
Anonymous
8/26/2025, 7:32:26 PM
No.96404243
[Report]
>>96404532
>>96404090
Is this really what we're doing? Just calling everyone nags and seeing what sticks?
Anonymous
8/26/2025, 7:39:17 PM
No.96404280
[Report]
Stop nagging fags
Anonymous
8/26/2025, 7:59:01 PM
No.96404440
[Report]
>>96404690
Anonymous
8/26/2025, 8:07:30 PM
No.96404516
[Report]
>>96404720
This game fucking sucks. Why the hell is it being shilled here?
Proxied it with my friends and it's clunky
Anonymous
8/26/2025, 8:09:17 PM
No.96404532
[Report]
>>96405028
>>96404243
No dude, we're fine at the moment. I believe Soandso feels like they're being left out of the conversation, so they call others who are contributing barnacles.
>>96404069
>contributing nothing but ire
Is an ironic statement because no one is being angry here besides the guy saying others are being angry.
Fair to get the elephant out into the middle of the room on this one: Designing a whole ass game as an anonymous poster in bite sized disconnected parts is playing on impossible mode and asking for failure. We can keep it going as is until more issues present themselves, but I see this leading down a path where were should be on a first name basis with everyone and developing this in tandem both inside & outside of the thread. How else can we know who's on first? What's on second? Billy's idea is good but Johnny says the math doesn't work. Thankfully Hank built a work around -- Etc. Trust me, we can work on things here to a point, but we'll never get anything substantial done until we organize and get familiar with individual team members.
Sorry to burst the bubble, but 100% baked on an anonymous image board with no organization isn't a feesable strategy. If that's what the majority here insists this will be then fine, but I'm not throwing my hat into this venture.
Anonymous
8/26/2025, 8:27:42 PM
No.96404690
[Report]
Anonymous
8/26/2025, 8:32:07 PM
No.96404720
[Report]
>>96404516
How did you proxy a game with an evolving champaign?
>>96403836
>>96404029
>>96404084
AAAAAAA I'M FEELING INSPIRED
Each player is the captain of a ship. They each command a crew of scavengers, salvagers, or pirates to compete against each other to pick clean a treasure filled "debris field" in deep space.
Each player builds a deck of some amount of cards. Card types are stuff like crew members, ship parts (probably more types within that, like weapons, utility, propulsion, whatever), generic action cards, maybe smaller support vessels. Maybe in addition to the cards in their deck, they have a "ship" card that represents their main vessel, and maybe a "captain" card that represents the captain, each having abilities that help tie the rest of the deck together and maybe start in play.
Most cards (but probably not all) require some payment to play. Treasure is both the win condition, but also the resource that must be used to pay for playing powerful cards. In the center of the play area, multiple stacks of treasure cards are placed, representing the debris field that the players are fighting over. Each stack contains some amount of copies of a particular treasure type. The exact amount of copies probably scales with the amount of players in the game. During a player's turn, they can choose to get one treasure from any stack for free, but otherwise want to try to use their cards to get more. I like the idea that however attacking and damage works, players can "attack" the debris field to get treasure based on the amount of damage they do, like blowing apart asteroids and stuff. Maybe some weapons are better for attacking the debris field than other ships, like mining lasers or something. Maybe some cards are better at getting a specific treasure type than others.
(1/3)
>>96404757
The treasure types are roughly equivalent of colors in other games, because different types of cards would be paid for with different treasure. I haven't thought about the mechanical distinctions between each type too much, just the flavor.
Some ideas for types:
>Minerals
Generic metals and precious gems. Found by blowing apart asteroids. Mainly used for pretty orthodox ship parts and stuff. Paying for cards with minerals represents building new stuff with them.
>Gold
Yes, gold is a mineral/metal, but pirates love gold, so it should be a separate thing, mainly treated as "money". Paying for cards with gold represents buying things from merchants, so they would be the kinds of things you couldn't make yourself.
>Biomass
A generic catch-all for biological material. Might be hauling space fish, or scooping up the flesh of a giant space sea monster, or harvesting the spaceweed (like seaweed, not drugs) growing on the side of an asteroid. Cards that are paid for with biomass would be stuff like biological weapons, genetic modification(?), and taming space sea monsters to do your bidding.
>Artifacts
Gotta have your ancient technologically advanced aliens. Artifacts are broken tech salvaged from the debris of ancient alien spaceships. Cards paid for with artifacts are like reverse engineered alien tech and would probably have some of the weirdest effects in the game. Maybe high-risk, high-reward type stuff.
>Salvage
Many other ships have tried to get rich in this very same debris field, and became part of it. You can salvage the remains of long derelict space boats. I like the idea of salvage being used to "repair" your own ship, which might be represented by interaction with the graveyard/trash/discard zone, to bring back cards that you've already used.
(2/3)
>>96404768
Further notes on treasure:
>Treasure, once used to pay for a card, is removed from the game.
>Each treasure stack has a limited amount of cards. It can be a good strategy to focus down and exhaust a stack that your opponent might rely on for most of the cards in their deck. This also incentivizes making a deck that can make use of multiple treasure types.
>Since an exhausted treasure stack can make cards in your hand dead, maybe every card in your hand can be discarded and turned into treasure (I specifically say "turned into treasure" instead of directly paying costs). Maybe of any type on a 1-to-1 basis.
>And/or maybe treasure of the wrong type can be used to pay for a card, but at a worse rate (like 2 wrong treasure is equivalent to 1 right treasure)
>To allow stealing treasure, maybe treasure enters your treasure zone "tapped" so it can't be used to pay for anything until your next turn. That way, players still have a turn to try to steal it off you, probably as the result of combat damage.
Win condition:
To go with ">Playtime: A good chunk of the day" I think the game shouldn't end until every treasure stack has been emptied, and the debris field has been picked clean. But the game doesn't end just yet. The player with the most treasure will win, but only if they can escape with the booty. Players have the opportunity to continue fighting each other over the treasure that they have in their cargo holds. Maybe there's a set amount of turns until the game ends, or maybe a player can choose to skip their turn as they attempt to escape, leaving themselves open to be attacked just before they exit the game, cashing in their treasure as points toward winning the game once they leave. Maybe at this point, players can actually be eliminated? I'm not sure exactly how it should work, but I think the idea of a frantic end-game where everyone's trying to grab everything they can and escape sounds fun to me.
(3/3)
Anonymous
8/26/2025, 8:40:49 PM
No.96404778
[Report]
>>96404788
TLDR version?
Anonymous
8/26/2025, 8:41:38 PM
No.96404788
[Report]
Anonymous
8/26/2025, 8:46:44 PM
No.96404821
[Report]
>>96404830
Here’s a clear summary of your idea:
Treasure Types (resource system):
Minerals: Metals/gems from asteroids, used for building standard ship parts.
Gold: Treated separately as “money,” used for buying things you can’t build yourself.
Biomass: Biological material (fish, monsters, spaceweed), used for bio-weapons, genetic mods, or taming creatures.
Artifacts: Alien tech remnants, high-risk/high-reward effects.
Salvage: Wreckage from old ships, used for repairs or retrieving cards from the discard pile.
Treasure rules:
Spent treasure is removed from the game.
Each treasure type has a limited supply; exhausting one can disrupt opponents.
Dead cards (if treasure type runs out) might be discarded and converted into generic treasure.
Wrong-type treasure could be used at a worse exchange rate (e.g., 2-for-1).
Treasure enters “tapped” (unusable until next turn), leaving it vulnerable to theft.
Win condition:
Game continues until all treasure stacks are depleted.
The winner is the player with the most treasure—but only if they escape.
Endgame involves fighting over treasure in cargo holds, with mechanics for escaping, skipping turns, and potentially being eliminated.
Designed to create a frantic, high-stakes finish
Anonymous
8/26/2025, 8:47:52 PM
No.96404830
[Report]
>>96404821
Why does ChatGPT do reddit spacing?
Anonymous
8/26/2025, 9:07:26 PM
No.96404924
[Report]
>>96404069
and you're contributing nothing
Anonymous
8/26/2025, 9:28:36 PM
No.96405028
[Report]
>>96404532
Here's the barnacle by the way, everyone. Be cautious of him, I know the type
Anonymous
8/26/2025, 9:30:07 PM
No.96405038
[Report]
>>96405051
>>96404426
everything about this from art to frames and even font choice looks like ass.
>>96404179
>hentai card game
>cards arnt hentai
Anonymous
8/26/2025, 9:31:32 PM
No.96405049
[Report]
>>96407431
Card game idea.
Chess but it's a TCG, with hot anime girls.
>>96405038
Yeah the cards have to atleast breath down your neck in a packed train while touching your butt before it should ever call itself a hentai card game
Anonymous
8/26/2025, 9:34:01 PM
No.96405069
[Report]
I actually think a deckbuilding skirmish game based around surviving the open seas that scales with player count would be incredibly interesting. I do like the treasure/gold component, and I believe adding a system to "bank" it ala Keyforge keys or Lorcana lore might be decent. An FFA game with some kind of loose "ante" system to construct the treasure deck would be interesting if every player pitched certain cards into a market.
Anonymous
8/26/2025, 9:34:13 PM
No.96405071
[Report]
I got these cards since one anon posted the second one in a past thread. I didn't know the Fire Emblem tcg and the cards and their foil look amazing.
Does anyone have any suggestions for other nice looking shiny cards that are less known? (preferably waifu ones hehe)
Anonymous
8/26/2025, 9:39:18 PM
No.96405101
[Report]
>>96405303
>>96405051
Hentai Card Game
Featuring:
>Eroge Otaku
>Train Molester
>Fat Bastard / Rape Master (double-sided card)
>Old Man Pissing in Public
>Man Wearing Coat (and nothing else)
>Foreigner with Yellow Fever
Anonymous
8/26/2025, 10:10:57 PM
No.96405303
[Report]
>>96408740
I'm trying to make my own card game, I have loads of cards and most of the rules made I just need to actually make the cards to play test with. This was how my design is, but it really doesnt have that it factor so many card games have now a days, im stuck in the old boxey style from 20 years ago
Anonymous
8/26/2025, 10:38:42 PM
No.96405488
[Report]
>>96405551
>>96405327
I took some time to reflect. Can you anons please give me some feedback? The artwork here isnt exactly the intended style but it's close enough for something temporary from google just to see how it looks.
Do you think I have to title the different stats when they are so clearly colour coded?
Anonymous
8/26/2025, 10:47:25 PM
No.96405551
[Report]
>>96405958
>>96405488
it looks cool. you can put symbol inside the colors circles so we know what it is (example a sword for atk)
Anonymous
8/26/2025, 10:47:25 PM
No.96405552
[Report]
>>96396822
Totally sounds gay, yes. Don't know why when something is different, it is always gay, like Altered.
Anonymous
8/26/2025, 10:52:01 PM
No.96405583
[Report]
>>96405958
>>96405327
Colorful fonts with black inside look like ass her. Try it with white inside, or flip inside/outline, or white instead of black in either configuration.
Does level matter? If so, shrink it so it fits (or only slightly doesn't fit) in the box it's in. If not, expand bottom gray box and out it to the right of Agi.
Without seeing art, I think the basic concept is fine but would be best with some transparency so you can get a "full art" effect. Probably with white text on the gray boxes to ensure visibility.
Anonymous
8/26/2025, 11:18:51 PM
No.96405776
[Report]
>>96405051
if its calling itself hentai it should actually be R18 or at least weiss wixoss z/x tier.
Anonymous
8/26/2025, 11:39:09 PM
No.96405958
[Report]
>>96406095
>>96405551
I tried a draft of it, I do like that it explains what the stats are but I worry about it getting busy to look at!
>>96405583
I tried to limit it to really big things like the level, it is important to the game because characters can only be played in areas high enough level for them, but they can level up inside an area
Anonymous
8/26/2025, 11:45:27 PM
No.96406019
[Report]
>>96406271
DROP DROP DROP
I think it is bottoming out though.
Anonymous
8/26/2025, 11:55:20 PM
No.96406095
[Report]
>>96405958
Can you put the symbols down on the gray box? So they take up less space? I like them, though. Way more readable
>>96406019
Gundam has no legs. It's way less popular of an IP than Dragon Ball or One Piece, and less interesting of a game (plus no covid boost) than Digimon.
It'll linger for a while, like a cancer patient with good insurance, but it'll never really get a following.
Anonymous
8/27/2025, 12:46:56 AM
No.96406484
[Report]
>>96406712
Are there any games with simultaneous rounds? Yugioh for example is pretty much played on both players turns these days a lot of the time.
But it still has someone who's turn it clearly is. I had an idea for a game where there are phases, but "whose turn it us" basically comes down to playing the first card in the sequence.
Im wrestling with a concept where you play your card, then they play one etc. Then the sequence plays out in order. Im trying to think if theres a reason to have it wait until the end of the sequence to actually have things go into effect. Or if its better to just have cards resolve immediately
Anonymous
8/27/2025, 1:15:23 AM
No.96406640
[Report]
>>96406679
>>96406271
I hate that this feels accurate. I know I'm in a city without much going for it, but I've tried to hit multiple game stores for Gundam weekly play and nobody else has shown up.
Anonymous
8/27/2025, 1:21:56 AM
No.96406679
[Report]
>>96406744
>>96406640
Sorry, anon. I'm in a big city in the US and have seen zero marketing for Gundam events. Less than Fusion World had at launch, even. My LGS had product but it's dropped from $9/pack to msrp, and is absolutely not sold out. I'm sure if I really dug, I could find once a week somewhere within an hour of me, but that was also true of Kryptik until earlier this year and is true of Alpha Clash and Elestrals (both of which are better designed games, btw).
Otoh, serves you right for supporting bandaislop.
Anonymous
8/27/2025, 1:31:15 AM
No.96406712
[Report]
>>96406484
how many fighting card games have you played, anon?
Anonymous
8/27/2025, 1:34:14 AM
No.96406725
[Report]
>>96406271
>gundam has no legs
silly anon you're thinking of zeong
Anonymous
8/27/2025, 1:39:53 AM
No.96406744
[Report]
>>96406846
>>96406679
I've played in two release events, one like 45 minutes away and one more like 20, and the 20 minute one had only 4 people at it while the 45 minute one was overbooked. All the stores are even sold out, but nobody's actually showing up and it sucks.
I just wanna throw giant robots at each other for a couple of hours, ffs.
>that last point
At least I'm not supporting GW
Anonymous
8/27/2025, 1:56:23 AM
No.96406846
[Report]
>>96406744
Not that anon but i go to a small locals in the UK and the best we got were 10 people for the prerelease events and maybe 6 every locals. Another city nearby popped off but again it seems like all the stock is selling but people just aren't showing up
I don't need to rest the unit to use this action, right?
Anonymous
8/27/2025, 2:37:53 AM
No.96407001
[Report]
>>96407019
>>96406988
No, but it needs to be Linked.
Anonymous
8/27/2025, 2:41:11 AM
No.96407019
[Report]
>>96407032
>>96407001
Okay, and since I can only use on the opponent's turn it doesn't matter if it's already rested, right?
Anonymous
8/27/2025, 2:45:24 AM
No.96407032
[Report]
>>96407019
Action cards can be activated during your turn too but yes it doesn't matter if it's rested or not.
Anonymous
8/27/2025, 3:07:57 AM
No.96407132
[Report]
i mean, im not sure i'd play under any circumstances but events at my LGS are always full and gundam boosers are $7ea and Starters are $23.
RB is too close of a release and seems to be the far superior game that will probably have the bigger hype wave. so its a pretty easy choice as much as I love mecha.
Anonymous
8/27/2025, 3:11:37 AM
No.96407151
[Report]
>>96404757
>>96404768
>>96404775
Well now, you really did a wonderful job! I like where you're running with this. Shocked no one's asked about it sooner. If it's alright, I've got some questions so I'll just pick out a few points.
>Each player is the captain of a ship.
One ship or is there room for multiple smaller craft?
>Each player builds a deck of some amount of cards. Card types are stuff like crew members, ship parts (probably more types within that, like weapons, utility, propulsion, whatever), generic action cards, maybe smaller support vessels.
Ah, okay, so smaller support vessels are called in by the captain (you) aboard one special ship. Yeah that sounds about right.
>and maybe a "captain" card
You have the possibility of your captain needing to shove off in a getaway craft should things get heated. Imagine a clutch moment where the ship finally gets shot down, bloody hard fought battle, but you deftly escaped only to then finish the victory condition and steal the game? It's a very adventurous ending. This thing is feeling quite pulp fuctiony already.
>Treasure is both the win condition, but also the resource that must be used to pay for playing powerful cards.
Okay interesting, I see where you could go with this
> In the center of the play area, multiple stacks of treasure cards are placed, representing the debris field
That's interesting, you think the resources could be separate decks that everyone has access to? So it's like a mad dash to get your first few stacks of treasure, you play cards that are then brought into the game from warp or paying off the crew members.
>Most cards (but probably not all)
I guess then certain key cards wouldn't really be treasure costed more like an essential action economy to play them out. A basic crew, propulsion, vital subsystems for your ship. You're drawing into those core cards only to play them out quickly while hanging on tight to your treasure hungry machinery for a pivotal moment in the game.
Anonymous
8/27/2025, 3:36:45 AM
No.96407278
[Report]
>>96406988
Do you see the word "rest" anywhere on that card?
Anonymous
8/27/2025, 3:41:41 AM
No.96407297
[Report]
>>96407361
>>96404768
Okay, treasures as magic mana types, interesting. I was even picturing other possibilities when I read the above post.
Are these types of cards stacked and randomly shuffled or methodically spaced out into individual piles? Will someone know they're gunning for BIOMASS or will they get SALAVGE instead and have an off turn?
>>96404775
>>Treasure, once used to pay for a card, is removed from the game.
One time use? Very different than where I was seeing this lead. Interesting that you have to burn it to cash it in for [card]. Either the decks are huge and you need to capture a lot of it, or costs are relatively kept low save for strong stuff going all the way up to like 2 or 3 cost of a given type.
>>Each treasure stack has a limited amount of cards. It can be a good strategy to focus down and exhaust a stack that your opponent might rely on
*nods* I'm following you so far.
>>Since an exhausted treasure stack can make cards in your hand dead, maybe every card in your hand can be discarded and turned into treasure
Yeah this is wildly different. I think that's something I'd need to see in play example to understand how to spread these mechanics around.
The win condition bit; hilarious that you ran with the chunk of time scale. I for one would love to sit down and play a game like that, would take a more dedicated group to agree to resolving a full fleet battle. The time it takes to play the game could be sliding scaled too, as only two players will resolve their games quicker because... there's fewer overall treasure piles, the territory is smaller, there isn't that much backstabbing going on?
In any case, thanks for your effort taking the idea and running with it. I'll have to ruminate on your ideas some more myself; usually a good morning brew and a contemplative sit outdoors gets the thoughts flowing for me.
Anonymous
8/27/2025, 3:45:35 AM
No.96407319
[Report]
>>96406271
Keep saying it
Bet you were posting the same shit about OPTCG 3 years ago
Anonymous
8/27/2025, 3:58:30 AM
No.96407361
[Report]
>>96407297
Oh maybe you discard cards from deck for treasure costs but they're not counted as treasure for the purposes of scoring victory? Like live crew members are technically BIOMASS, and they can technically work to fire up the 'voracious cloud cannon ' that eats the metal from hulls but conveniently has a distaste for cargo and systems. You don't bank that biomass for endgame, but you did just chew through the enemy frigate's hold and they're now bleeding treasure caches every time they get rocked in combat.
Anonymous
8/27/2025, 4:18:13 AM
No.96407431
[Report]
>>96407453
>>96405049
I designed something like that a long time ago, it wound up being closer to Shogi than Chess though, since Shogi has an inherent summoning mechanic already that you can build off of.
When you design a game like this though, you have to make sure you keep it to one action per turn, otherwise it loses the strategy and feeling of chess. People always fuck this part up when designing these types of games.
Overall it was pretty neat, but the games can go on for VEEEERY long. If you've ever played fairy chess, it was very similar to that.
Anonymous
8/27/2025, 4:21:22 AM
No.96407453
[Report]
>>96407490
>>96407431
I was mostly joking.
>you have to make sure you keep it to one action per turn,
High cost card that lets you take TWO actions per turn that no one runs. 1.5 years later, the last 2 sets before the game dies have cards that give you an extra action. It's why the game died.
Anonymous
8/27/2025, 4:27:05 AM
No.96407490
[Report]
>>96407453
The way I designed it was where ALL cards were "Units", and you had two win cons:
1) capture the king
2) exhaust the opponent's army (deck out)
Whenever one of your units was killed, you draw a card. This is the only way to draw cards.
You also gotta do a setup phase sorta similar to Pokemon TCG, because otherwise, the games can be over super fast. If you know chess, you'd know why.
And ofc, with the cards being units, you could have all sorts of effects printed on them. Again, the game was neat, very simple, with lots of room for growth. The biggest issue is again, game length. Most TCGs go for a sweet spot of 2-5 min games. Whereas chess by its nature is gunning more for like an hour long game at least.
Guys... If you want to create a cool&good new tcg you should all stop only playing and understanding big 3 and its derivatives...
Go learn about those games and then perhaps you can come with some unique and fun ideas:
L5R & Legend of the Burning Sands
7th sea tcg
Doomtown Reloaded
Middle Earth tcg
Star Wars & Wars tcg
Dredd tcg
Universus
Arcadia (wyld Hunt&King Ironheath's madness) tcg
Vampire The Eternal Struggle
City of Heroes tcg
Alien Vs Predator & Terminator tcg
Highlander tcg
etc
People who want to play mtg will either stick with it or go play one of the bandai slops.
Anonymous
8/27/2025, 5:46:27 AM
No.96407851
[Report]
>>96409920
>>96407497
>Guys... If you want to create a cool&good new tcg you should all stop only playing and understanding big 3 and its derivatives...
I've play many games, but there's still yet a lot of that list I haven't had the opportunity to. Doom town is kino but very difficult to teach (I've tried) so I've only got a few games in overall. If only there was a pickup service we could employ here where anons could try these dead games out together.
>>96406271
It paints a pretty bleak picture about TCGs when you think about it, if Gundam, which is THE Mecha genre, is struggling to carve itself out in the industry.
It pretty much feels like in order to truly make it as a TCG you need to have the branding power of a major IP.
>Pokemon
The biggest multimedia franchise ever
>Disney
It's Disney
>Star Wars
It's Star Wars
>One Piece
The most popular comic book ever written
>Dragonball Z
Basically the face of anime
Other than that, it's crossover TCGs like
Union Arena
Weiss
and MtG
that can have tons of IP play with its ruleset.
And everything that isn't that, is slowly dying out like Yu-Gi-Oh.
I feel like as thing progress, unique IP TCG will slowly die out, with the major brands that do stay, do so due to collectability, like Pokemon, One Piece, etc...
Whereas the rest of the industry shifts toward crossover games that have unique mechanics, but no real core visual identity.
Anonymous
8/27/2025, 6:46:53 AM
No.96408023
[Report]
>>96407866
There is one original IP card game that still thrives.
Duema chads win yet again.
Anonymous
8/27/2025, 7:01:57 AM
No.96408069
[Report]
>>96407866
> struggling to carve itself out in the industry.
Your source is a random post on 4chan btw
Anonymous
8/27/2025, 7:05:06 AM
No.96408077
[Report]
>>96408273
>>96407866
It's almost like the average consumer is getting scalped out of card games by Gen Z manchildren buying out everything and reselling it.
Your reminder to play small IP card games (yes even you Little Troubles) and to never give in to those fuckers ruining the card game hobby.
Anonymous
8/27/2025, 7:45:26 AM
No.96408197
[Report]
>>96408725
>>96389907
Go bother this loser.
>>96367444
Anonymous
8/27/2025, 7:53:51 AM
No.96408229
[Report]
>>96408247
Should I buy a box of Fabled if I'm new to Lorcana?
Anonymous
8/27/2025, 8:02:23 AM
No.96408247
[Report]
>>96408261
>>96408229
If you like the set, sure
It's basically "big staple reprint" the set like most card games have
Anonymous
8/27/2025, 8:11:07 AM
No.96408261
[Report]
>>96409113
>>96408247
I really want to build Ruby-Emerald songs with the goofy movie cards.
Anonymous
8/27/2025, 8:15:05 AM
No.96408273
[Report]
>>96408289
>>96408077
How much do you think the cost of living has an affect on the industry?
Anonymous
8/27/2025, 8:21:30 AM
No.96408289
[Report]
>>96409920
>>96408273
For brick and mortar card shops? A lot. I don't know if you have any LGSes near you but many around me have either had to increase their prices to combat rent expenses to the point it's cheaper on Amazon or have closed shop completely.
If you're not selling Pokemon you won't last long. Sad state of affairs.
Anonymous
8/27/2025, 10:49:47 AM
No.96408547
[Report]
>>96407866
I think the biggest issue is the type of audience that's been catered to. It's tourists. They buy it like funkopops and never want to play or build decks. The stores then only make space for the games tourists buy, and in turn the players that actually want to play only buy for things that have events/see people pay. It's insanely hard to get players to even try a new game let alone actually buy and play it. Most people I suggest try something new, just scoff at the idea. At least I have one friend who'll try anything I throw at him, but he'll never ever ever ever go out of his way to actually want to build his own deck/buy his own cards.
Anonymous
8/27/2025, 11:52:11 AM
No.96408725
[Report]
Anonymous
8/27/2025, 11:56:15 AM
No.96408740
[Report]
>>96405303
In japan the ugly bastard would be yellow.
Anonymous
8/27/2025, 1:50:02 PM
No.96409096
[Report]
>>96407497
Oh, I used to play the Highlander tcg. Those were fun times.
Anonymous
8/27/2025, 1:57:27 PM
No.96409113
[Report]
>>96409197
>>96408261
Buy the red/green starter deck + singles, in that case. In general, singles are the better choice, as most of a set's value ends up concentrated in a few of the enchanteds.
Be warned, it's not that good. I've tried extensively to make it work, and it just can't reliably keep up with the better midrange decks.
Anonymous
8/27/2025, 2:16:44 PM
No.96409159
[Report]
>>96409764
Anons who would like to make a boat game, I think I'm going to take a look at 7th Sea game for some inspiration. I believe what they had going for them looked pretty sweet and offers just the right scope to accommodate our idea. A shame we couldn't get a game of this going together, I think it might help the brain storming process immensely.
Anonymous
8/27/2025, 2:25:25 PM
No.96409197
[Report]
>>96409113
I'm also kinda considering builiding Yellow Blue Princesses since that also sounds fun. But from what I read the related starter deck is a bit more difficult to upgrade.
>>96407497
>If you want to create a cool&good new tcg you should all stop only playing and understanding big 3 and its derivatives
this anon knows what's up.
every time some anon posts "I have a great idea for a TCG. it's just like magic/pokemon/yugioh but..." anyone listening just shuts off. that shits been done, thousands of times, and it always sucks.
anyone who gives a fuck about alternate tcg mechanics is not going to be interested in a big 3 derivative.
>>96409287
You say that, but 90% of the games listed in the OP are derivative of MtG or Duel Masters.
I've yet to see a single game that derives mechanically from Yu-Gi-Oh or Pokemon.
Anonymous
8/27/2025, 2:54:45 PM
No.96409318
[Report]
>>96409346
>>96409301
Duel Masters is an MtG derivative. So technically that makes them all MtG derivatives
>I've yet to see a single game that derives mechanically from Yu-Gi-Oh or Pokemon.
Hololive TCG is a Pokemon derivative. I'm pretty sure I've seen another one but I forgot. Never seen a Yu-Gi-Oh derivative, likely with good reason.
Anonymous
8/27/2025, 3:01:23 PM
No.96409346
[Report]
>>96409318
>likely with good reason.
Yu-Gi-Oh is Monster Collection derivative.
That said, there's actually a good baseline for a game from Yu-Gi-Oh if proper thought is applied to it. Not everything needs a hard resource system.
The chess-like TCG I designed didn't use a resource system for example.
When you step back and look at it, the goal of a resource system is to manage the tempo of the game by limiting the actions per turn. But really there are many ways to manage the actions per turn in a game.
For example, Pokemon, which was brought up, doesn't use a hard mana resource system. Energy are used to charge your attacks, which are once per turn anyway. Energy is actually used for color identity.
When it comes to Yu-Gi-Oh, the idea of your own monsters on the board being the resource is actually quite interesting in its own right. Yu-Gi-Oh just powercrept itself into oblivion due to a lack of rotation. But any TCG without rotation will eventually end up like Yu-Gi-Oh anyway.
Anonymous
8/27/2025, 3:11:21 PM
No.96409387
[Report]
>>96409952
>>96409287
>this anon knows what's up.
Its a proposed action without a clear solution
>play more dead games FIRST don't try to make anything
Okay, but how? The prices of dead ccgs is not exactly so low I could be shrugged off as nothing, availability of some of the more bespoke ones are not good and even worse you have to wrangle multiple folks into trying a crunchy 90s card game with you when most players as you say only know magic and are alergic to trying new things. This is easier said than done and it torpedoes progress working on an indy project. So great idea but how do we actually follow that suggestion?
Anonymous
8/27/2025, 3:13:59 PM
No.96409396
[Report]
>>96409417
>>96409287
It's a TCG where you play two grognards playing /tg/ against each other
>>96409396
so millennium blades?
Anonymous
8/27/2025, 3:23:19 PM
No.96409430
[Report]
>>96409301
90%? it's maybe half.
Anonymous
8/27/2025, 3:25:14 PM
No.96409438
[Report]
>>96409451
>>96409417
Yes, but a TCG and not limited to one type of /tg/
>perfect hand card is foiled by my double 6's card
Anonymous
8/27/2025, 3:28:01 PM
No.96409451
[Report]
>>96409438
>strongest deck is CYOA aggro rush
Anonymous
8/27/2025, 3:35:03 PM
No.96409476
[Report]
>>96409595
If we're trying to make a game, what kind of game would it be? A TCG plays differently from an ECG which plays differently from a boardgame. Then there's also miniatures games that use cards. You could even make an TRPG.
Anonymous
8/27/2025, 3:53:59 PM
No.96409581
[Report]
>>96409417
I really wish I had some people to play this with. I fucking love the concept and adore limited, that's like LIMITED: THE GAME.
Anonymous
8/27/2025, 3:55:48 PM
No.96409595
[Report]
>>96410016
>>96409476
>we're trying to make a game, what kind of game would it be?
That's kinda what we've been discussing all over the place. What do you think we should make? Do you have any beloved card games that inspire you?
Anonymous
8/27/2025, 4:00:57 PM
No.96409618
[Report]
>>96409730
Make a game based on cats
:3
Anonymous
8/27/2025, 4:23:00 PM
No.96409730
[Report]
>>96409941
>>96409618
>he didn't cash in on the pandemic /bgg/ craze
ngmi
Anonymous
8/27/2025, 4:32:08 PM
No.96409764
[Report]
>>96409952
>>96407497
The correct answer. Garf put out 3 TCG's in 3 years that are more distinct than his own fucking game compared to these MTG-lites 32 years later
that said, there's plenty of good reasons why Burning Sands remained niche
>>96409159
just know the new 7th sea is a shitty lane battler
Anonymous
8/27/2025, 5:03:59 PM
No.96409920
[Report]
>>96407851
if anyone wants to learn UVS I can help with that.
>>96408289
I think the future is less the wh40k/tcg crossover LGS and more the rent boardgames, eat/drinks are a big $$$ driver, hang out space that then does some tcg table reservation weeklies. at least in my city $/sqft rent is far too high for free tables ala traditional suburb LGS to ever work.
I also think more TCG events need to be hosted at breweries/tap houses etc. find alternatives to the shitty pokemon indebted LGS that will always feel like they are just taking your money but not really trying to get the prize support on time etc.
Anonymous
8/27/2025, 5:07:03 PM
No.96409941
[Report]
>>96409730
That cat doesn't have covid, it has a goiter
Anonymous
8/27/2025, 5:08:45 PM
No.96409952
[Report]
>>96410004
>>96409764
>The correct answer.
But no one is addressing the fact that 'answer' isn't feesable for most of us.
>>96409387
Anonymous
8/27/2025, 5:18:07 PM
No.96410004
[Report]
Anonymous
8/27/2025, 5:19:29 PM
No.96410016
[Report]
>>96410150
>>96409595
>Do you have any beloved card games that inspire you?
All the games you don't like. I'll work on my game on my own.
Anonymous
8/27/2025, 5:44:38 PM
No.96410150
[Report]
>>96410016
You don't know anything about me though. Why won't you let me now anything about you?