>>718077571
>what is that point for you?
Better than where we are now, that's for sure. Maybe to where they don't downgrade animations for signature attacks from previous games. I think the more interesting question is whether or not YOU think the animations of these modern mainline games are acceptable. Maybe you just have incredibly low standards.
>You are aware that they add like 70 to 80 new pokemon per game not including forms right?
You seem to have a misunderstanding of how work happens, walk through this with me.
So they have a working dex of 80 new pokemon, 20 or so forms, and the rest are returning, adjust that how you want to. Say 400 or so pokemon total.
Next game rolls around.
Now for workload we have... wait a minute we have... hey now what's this? 80 new pokemon, 20 or so forms, and the rest returning? Say 400 or so pokemon total?
Oh wait a minute, that's NOT an ever-increasing pool of pokemon to rig animations for each game. It's actually the same amount of work. Before dexit you'd have a point. You no longer do.
>>718077972
>there was never an easy way
There is an easy-to-identify reasonable path, which is what I mean, dumbass.
>you've been bitching about the game having bad animations this thread
have I been saying to do 10,000 animations for every single pokemon? Or have I been saying to improve it and you are being a disingenuous retard? The second one.
>how many more do you want??????
Enough to where they don't have to downgrade signature moves and make things generally better-looking. You are acting like I'm phoning up GF asking them to move mountains. I'm not. The games look like shit and I want them to look less shitty, but that's a herculean task to you and the other idiot.
>having the money doesn't mean shit
It means you can hire more people, who can do more work in less time.
You can both just say "GF does not care to allocate the resources because the game will sell great regardless."