>>719899475
>But this game
As I mentioned, one thing is a large map, the other is the nature of the game. Dragons dogma focus is on quest, while eldenring is in combat. A better comparison will be Skyrim for dragons dogma. Not many people compare eldenring to Skyrim though because, obviously, the nature of games are different. Fromsoft have absolutely no reason to turn their actions adventure into a single player MMO, but what they do have a reason for is to expand on the arguably sole reason why the darksouls franchise is so famous for - the world building, which is exactly what they did.
If you are a true fan of dark souls you'd realize that in part what makes it great is the implications the grander world that you inhabit. Dark souls is really a multiple dungeons that taped together. It can be well argued that the reason for this is not necessary a inherent design choose but a simple limitation. That's where the skybox comes in. It implied that these dungeons are in a certain place of are, but unfortunately, the "area" it self where the dungeon is inaccessible, rightfully so, since it be impossible to build it to the scale, but also it's mostly empty regardless.
What elden ring has try to achieve here is to put those isolated dungeons that you run around in darksouls in actual world and not just skybox, giving a fuller picture of the world it self. In truth, even eldenring is puny really, the darksouls world is so massive that just limgrave it self should've been the size of the whole game, if we really want to deliver the scale, but again as I said it simply impossible, so you compensate.
Main point here being, those games are completely different, and in the case of fromsoft, most people don't even understand why they like them, but fromsoft thankfully does and stands behind it's vision firmly. So comparing them like that is disingenuous and what eldenring did is really outstanding for what their true goal is.