>>23447387
Posturing won't make your arguments more correct, or even on topic.
Even if UC is well above average, most of its setting is still disjointed SF tropes and that's what you are defending.
Just listen to yourself: "but what if I let terrorists & space pirates have WMDs?"
And it all break down in that the "fragile" colonies anon complain about are depicted as able to deal with exploding MS.
It took ARMIES spamming nukes during the one-week-war to actually destroy space colonies.
There's no reason -nor realistic ways- to make such gigantic colony 'nuke-resistant' for the same reasons the US gave up trying to make cities survive nuclear blast during the Cold War.
>Retard. You didn't even address
I did, contrarian dumbass,
You clearly did not even read my post, you answer a strawman you imagined in your head.
Must I spread it out for you?
You want to build (fancy) space colonies in a reasonable timeframe.
Availability of ore =/= availability of qualified manpower, industries, vehicles, energy, time...
Here are the choices:
a) cost & time efficient way of building comfy & SAFE ENOUGH colonies.
b) cost & time wasting way of building LESS colonies in a futile attempt to lose less of them if a (secession) war go nuclear.
THAT was the topic.
There's no reason to plan for more than, say, Beirut explosion, and that's already what MS explosion are.
Plus, if you followed the politics to its conclusion, you definitely do not make the colonies able to fight a nuclear war against Earth after giving them motive to do so.
Don't bring up Laplace's destruction when it was done by secret factions within the Federation very leadership.
Realistically, you wouldn't allow free-range spaceship that doesn't have paranoid-level safety, with AI refusing captain's orders not approved by 12 agencies.
It takes efforts to have any form of stealth that don't also ruin a setting.