Search results for "123489e24d0ca0e0e25aedd95cbcfa6e" in md5 (7)

/v/ - Thread 717769261
Anonymous No.717882546
>>717871805
This is empty navel gazing that doesn't have any basis in reality, as much as it's a cool design detail nobody but a few hardcore SD fans really cares about the multiple character gimmick of SD3 just like nobody cares about the autistic intricacies of Legend, most people around don't replay the game and guess what? the vast majority of people who even finished the game to begin with did so with either Angela or Riesz rather than any of the other characters, go check the achievement rates and you'll see them tower over the rest of the cast with poor Kevin and Hawkeye being the least popular characters by a huge margin.
>but clearly graphics alone don't sell a game.
Nobody would have bought Trials if it looked like Adventures or SoM remake, just like nobody would have bought the RS2 remake if it didn't look the way it did.
Visions' problems are due to Trials not actually bringing in any real new blood to the series, most of the people who bought it fapped to Angela and Riesz and moved on because they had no actual interest in what Mana is about, with all its issues and troubled development Visions did nothing that wouldn't appeal to actual Mana fans, in fact it is really a huge love letter to the franchise as a whole, the uncomfortable truth is that Mana fans are a tiny minority and Trials' success was not at all representative of the actual userbase.

Same exact thing that happened with RS2R by the way, SF2R came out a couple of months after it and got ignored again, none of the other entries saw any significant increase in interest or discussion either because the vast majority who bought RS2R wasn't there to stay.
All long running JRPG series are suffering from this generational turn over and being unable to create new hardcore fans, Atelier also quickly destroyed itself trying to appeal to the Ryza crowd and some mystical "wider audience" unicorn rather than actual fans of the series.
/v/ - Thread 717527673
Anonymous No.717537873
3>2>1
As someone who loved the summoned demons designs, but hated that they were just a QTE in 1 and 2, I loved the ability to control them.
1 was barebones Bayo fighting, but it meant there wasn't much to it.
2 Has the best graphics and story, but relies too much on the Climax gauge. Being able to play as Balder was a under utilized feature
/vg/ - /mhg/ - Monster Hunter General
Anonymous No.530991848
Honestly, why would you EVER play weapons like switch axe that can't block in this game? Most monster attacks definitely do not have any iframes at all.
/v/ - Thread 715035491
Anonymous No.715065886
>>715065732
>Giant hunt has zero mobility utility
>The ash of war that lets you dash forward and low profile anything has zero mobility utility
/v/ - Thread 714070981
Anonymous No.714086236
>>714082398
Is this a genuine in-game cutscene meant to be taken seriously? This looks worse than chink mobile game trash.
/v/ - Thread 712926469
Anonymous No.712939417
i still for the life of me cannot wrap my head around why capcom thought tying the 4th entry to a massively successful franchise to the gamecube as an exclusive was a good idea, especially since REmake flopped and 99% of fans were on playstation
/vg/ - /eftg/ - Escape From Tarkov General
Anonymous No.527431427
>>527431128
Where do you think you are