>>96351061
>some time ago an anon proposed to rule playing an android with a negative humanity
That was me. Although that mechanic was (in my mind) more for humans wanting to fully chrome themselves and indulge in cyberpsycho behavior without surrendering their character to the ref. The march towards 0 humanity from the negative value is the tipping point where they lose control. Someone said they were going to put together a guide on it, and I gave them my blessing to fiddle with the concept.
As for Artificial beings...They aren't burdened by grey matter like their human counterparts, so cyberchosis, I don't think, would be an issue for them. For the sake of balance, though, there needs to be some narrative penalty for introducing more autonomy to AI over time. It also depends on whether the PC is playing as a robot or creating a robot companion and giving it autonomy.
>You gotta ask yourself a few questions...(blah blah blah)
All good questions that should be hashed out with the ref. Depending on how you intend to play them, I think you could give a sufficiently advanced robot stats & skills like a human. As you note, for
>it would be very hard to make a set of rules that would be fair and balanced yet satisfying at the same time.
I wouldn't try to work with any humanity stat since the character in question isn't human. I consulted an AI on the subject, and it suggested a number of balancing options I think would work. I'll share them if you'd like. They don't read as too sloppy to me, but I'm no expert when it comes to CPRED meta mechanical 'tism, so I'd have to run them by someone better equipped to grade them.