>>12001180
Artificial difficulty is when you invent some contrived scenario that's specifically designed to trip up the player and make things difficult in a way that's contrary to how the rest of the game plays. RPGs are about incremental progress. Ramping things up at the end a bit and saving the hardest bosses for last isn't out of line but suddenly turning the game into some mandatory marathon session where it becomes an all-or-nothing scenario with a prolonged dungeon run and 5 consecutive boss fights is putting sugar on sugar. It's excessive and not in a "in retrospect we might have got a little carried away" sense. They knew they were piling on and just plowed ahead anyway.
And for some reason this is way more prevalent in RPGs than other genres. It's like the designers are too obsessed with making things le heckin epic challenge that only the most dedicated turbo autist can complete after forfeiting their entire waking life to grinding and restarting and forget it's just a fucking game and not an audition to enter mount olympus or something