Search results for "9c0240e9e472af7528080125eb785f58" in md5 (8)

/v/ - Good video game localization
Anonymous No.719766282
>>719766165
>So, uh, sneaking actually really sucks.
>Let's just make new threads really fast.
/v/ - Thread 718979194
Anonymous No.718984167
>>718983415
I'm starting to think Tobert might have gone too far with that whole Mike thing.
/v/ - Thread 716063084
Anonymous No.716075626
>can't have proper thread because stealth thread is still up
>can't have stealth thread because it's too stealthy and no one can find it
/v/ - Thread 716020819
Anonymous No.716022839
>>716022313
>* So, uh, sneaking actually really sucks.
/v/ - Thread 716008507
Anonymous No.716017573
>>716017453
/vg/ - /utg/ - Undertale/Deltarune General
Anonymous No.530745862
>>530744797
Look at his mouth anon, that's prognathism if I ever saw it. Kris could be 25% negro.
/v/ - Thread 712612904
Anonymous No.712617707
>>712617373
Yeah, I've been thinking about how Chapter 3 had a rocky development as well, it shows pretty hard with how things progress like how we get the original version of board 3 but not the Tenna version and the Susiezilla mini-game was super obviously just a bonus of unused content.
>there are a few setpiece rooms (room_dw_teevie_stealth, room_dw_teevie_maze) that were entirely thrown out
To be fair, the stealth room sounds like it was scrapped as result of the stealth mechanic in general being scrapped (or retooled into a quick silly thing rather). I recall Toby just saying those weren't fun? I still wish he was able to repurpose the song he made for it though, at the very least make it play briefly before we speed up the stealth parts.

>>712617569
Toby mentioned hiring a producer to manage/speed up development in a newsletter at a point, he's probably referring to that.
/vg/ - /utg/ - Undertale/Deltarune General
Anonymous No.527126351
>>527126143
>>527126110
to add piss to the fire.
toby worked on a sneaking/hide and seek area for ch3 for almost a year.
only to end up scraping the whole thing.(including the music)
it also explains why ch3 feels so small (with you only end up exploring outside the greenroom at the very end.