>>718081258
>What you get instead in sekiro is a combat system that is designed around contant back and forth with the enemies.
If Sekiro had real back-and-forth punishes would be really important to beating an enemy.
Instead what you get is a system where enemies have two health bars, one of which can be regained and the other is permanent. This basically makes punishing enemies not that rewarding as bosses and mini-bosses not only have health, and you can't really combo them if you get a clean hit, but posture will mitigate the whatever damage you're making.
It's a gameplay loop designed around turning enemies into walls. While most enemies can kill you in two or three hits the actual effect you have on anything but the weakest mobs is always minimized.
The game doesn't even do a good job at actually exploring its own mechanics either. Nothing interesting is done with posture or health or how they interact or with ways for you to interact with them, outside some total gimmick fights like ghost enemies and the long-arm centipedes.