>>714619590
eh, I tend to agree with Mark Rosewater (the guy who said all that shit) when he says that the promise between the designer and the player is that if the player tries to win the game with the things the designer put in the game, the player will have fun.
metaslavery is what happens when the developer fails to uphold their end of this unspoken promise, because he's the one who put all the things that are in the game into the game, and that includes the things that are not fun.