>arcade game design
>hard, because you can't have people just beat it first try, but also has to be fair, otherwise a player will just think your game is bullshit and not insert another quarter for another attempt
>gambling game design
>just press the single button and watch the random number generator play the game while psychologically manipulative garbage flashes on screen
>the people who are now doing the bottom are the ones who warned you about the top because "it'll fry your brain"
interesting. and sad that the gambling slop is steadily taking over regular video games too, while ofc being applauded and earning goty awards (balatro)