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Thread 536171304

779 posts 334 images /vg/
Anonymous No.536171304 >>536171743 >>536172639 >>536172876 >>536207590 >>536231101 >>536237540 >>536241757 >>536250821
/agdg/ - Amateur Game Development General
our jobby pays 50 cents an hour edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>536093234
Anonymous No.536171605 >>536171856
I need to lock in.
Anonymous No.536171743
>>536171304 (OP)
>our jobby pays 50 cents an hour edition
Paid to have fun :)
Anonymous No.536171856 >>536172025 >>536172172 >>536172273
>>536171605
you need to be locked up in a concrete box with they thrown away
Anonymous No.536172025
>>536171856
trvke
Anonymous No.536172172
>>536171856
chill
Anonymous No.536172273
>>536171856
>with they thrown away
with the KEY thrown away

my brain speedran that post
nword_user No.536172496 >>536172670
Locked in, ready to go. I plan on firing somebody tomorrow. Probably the first person that makes a mistake.
Anonymous No.536172627
i WONT lock in
Anonymous No.536172639
>>536171304 (OP)
kek i just realized someone was butthurt enough to report the last thread op with the gay misery screencap
Anonymous No.536172670 >>536172785
>>536172496
>needing to fire someone to feel big
how about you hire good people to start with.
nword_enjoyer No.536172785 >>536172891
>>536172670
>how about you hire good people to start with.
Then people like you would never have a chance of getting hired.
>needing to fire someone to feel big
Yes :D
Anonymous No.536172876
>>536171304 (OP)
did he spend like 10k making the game or what?
Anonymous No.536172891
>>536172785
>:D
you dropped these DDD
Anonymous No.536172903 >>536173110
cage: LOCKED
plug: IN
Anonymous No.536172945 >>536173295
>>536171690
I'll probably go this direction for a while and see where it leads

>>536172048
>as in you don't like to play them?
i dont like to play them. i see the appeal but theyre definitely not for me. every game ive worked on has been like this. its a skill to do this in some sense but for once id like to enjoy it.
>I have a server sitting here with a lot of headroom and it's because I really have no idea how much resources i need to commit to snapshots, and I'm already looking at a 1.5k bill for data recovery because of delays on getting all the data transferred right away.
I use a custom storage solution to handle my backups. theres more efficient ways to do snapshots and sometimes if youre crazy enough it can work wonders but youre the one responsible now. you dont need a lot, but you have to be smart about how you go about it.
Anonymous No.536173110 >>536173528
>>536172903
I have unironically done this. It's not very conducive to productivity.
Anonymous No.536173295 >>536174179
>>536172945
I was mostly making an invitation for you to write about a topic you are passionate about and see if you can sell that know how, but its up to you what you want to try. I hope you get to work on a game you like someday soon. the hours of life are limited. I have a personal rule of thumb: Don't hate watch.

it's up to you, but I would not make something just because you are butthurt. it's one thing if it's preservation I guess. Maybe what keeps you going is preserving the idea of the game someone else fucked up, but in general, I think you should consider trying at least a small demo on a game type you DO enjoy too. Maybe you won't even like programming such a game at all, and it might be a lights on moment in an unexpected way, but I'm sure the experience will be valuable no matter the outcome.
Anonymous No.536173528
>>536173110
ngmi
Anonymous No.536173641 >>536176550
do cages fix masturbation addiction?
Anonymous No.536173662
first regular wagie shift
being around non-programmers did wonders for my self esteem
but it reminded me that i'll be foreverially alone, unable to be human around other people.
the only hope is an AI startup and become part of the permanent uberclass
Anonymous No.536173835 >>536174007 >>536174037 >>536174557
I'm starting to regret becoming so consistent with gamedev. I'm quite capable of working all day every day. I haven't really taken a proper day off since June. I used to be so content to do fucking nothing. It was better when mom and dad thought I couldn't do anything. Now they know I could probably function enough to work at McDonald's or something. Gamedev is a trap.
Anonymous No.536174007
>>536173835
Have no fear. In reality, you're still incapable of doing anything.
Anonymous No.536174037
>>536173835
unironically consider contributing training environments to Reinforcement Learning
its like gamedev but "someone" will actually be playing it
Anonymous No.536174087 >>536174231
I can't lock in because I'm facing a game design issue
Anonymous No.536174179 >>536175130
>>536173295
>I was mostly making an invitation for you to write about a topic you are passionate about and see if you can sell that know how
you cant sell knowledge, you can only sell the knowledge gained from making mistakes.
>I think you should consider trying at least a small demo on a game type you DO enjoy too
i can only hope i figure out what that would be. thanks for the discussion at least it was pleasant
preservation/data manager simulator would be a neat idea but the market for that is simply too niche and the potential repercussions of it may hurt more than help

one thing is for sure though, i hate unity more than unreal and that is at least one saving grace since i do somewhat understand unreal more than unity
Anonymous No.536174231
>>536174087
Many such cases. Game design is the hardest part of gamedev.
Anonymous No.536174557 >>536175959
>>536173835
Mario if he me...
Anonymous No.536174793 >>536215128
I'm using AI art in my game but I'm trying to be smart about it so no one can tell.
Anonymous No.536175130 >>536176058
>>536174179
>preservation/data manager simulator would be a neat idea but the market for that is simply too niche and the potential repercussions of it may hurt more than help
analysis paralysis is more important than "I dont know what to do, oops i made a mistake"

not every game will perfectly match reality, such a game should instead engender the kind of behavior profile that makes you passionate about it. Diligence, forethought, and when things go wrong, making the right call. Even if you never move the needle, peoples stress could go down and allow them to preserve data by action instead of inaction and defeatism.
Anonymous No.536175525 >>536175659
a game where you impregnate cute boys
Anonymous No.536175538 >>536175709 >>536176782
It would honestly be so nice if /agdg/ was capable of having a proper discussion about game design. The problem is that it's not even just clueless nodevs who will derail any atempts to. Yesdevs (read: flopdevs) are also clueless.
Anonymous No.536175659
>>536175525
mpreg should count as straight content imo. it's exclusively watched by straight guys anyway
Anonymous No.536175709 >>536176096
>>536175538
There's no way to have a proper discussion of game design because it would take days. For example, no one can explain what makes Hollow Knight good because to do so would require explaining why Hollow Knight clones are bad and what Hollow Knight does differently than other metroidvania. Each and every example would be an hour.
Anonymous No.536175959
>>536174557
you know what to do then
Anonymous No.536176058 >>536176574
>>536175130
i was more eluding to the idea that if a game like this ever got traction it may in turn do more harm to preservation practices than good because of its contents, if that makes sense.
Anonymous No.536176096 >>536176404
>>536175709
I can explain why, but 5 other anons will also come up with 5 different explanations, and it's impossible to distinguish who's right and who's wrong. (I'm right btw.)
Anonymous No.536176404 >>536177308
>>536176096
A proper discussion isn't about who's right and who's wrong. It's about bringing to light the talking points and whether or not they hold weight with the supporting evidence. If someone says Hollow Knight is bad because of the platforming and can provide clear and strong examples of when it wastes your time then that might be something to consider for the future of video games.
Anonymous No.536176550
>>536173641
You can fuck up your dick. Even worse stuff too is possible.
Anonymous No.536176574 >>536176750
>>536176058
I dont see why encouraging people to get over their hangups would damage data preservation. many people never do it simply because it's a mess and they get locked up trying to understand where to even start. isa it possible the game could become outdated, or someone could misunderstand something and lose data? sure. but many more would, even if they make a mistake, have the emotional capacity to recover or self improve instead of just giving up and going back to the (((cloud)))
Anonymous No.536176750
>>536176574
>and going back to the (((cloud)))
total cloud death
Anonymous No.536176782 >>536177308
>>536175538
What exactly do you want to discuss about game design? it sounds like you just want your opinions to be glazed. I personally am passionate about the subject, but I dont see it as all that important. It's a back of the stage logic that doesn't need to be exposed to the player much. all my work is on reaching the player. it sounds like you just want people to appreciate the backside of the stage because no one likes the front, especially when you don't have a real topic to bring up, just kvetching about a lack of proper responses to a mysterious one.
Anonymous No.536177118 >>536177374
Here's a game design topic: how the hell do you even come up with new puzzle or card game designs that aren't value stacking or glorified password input systems?
Shits hard. Popcap managed to do that shit like 18 times in a row. I'll never take Astropop for granted again.
Anonymous No.536177308 >>536177620 >>536178012 >>536178195
>>536176404
The "wrong" points are the points that don't really matter. The ones that just add noise, like the long as conversation a bunch of nodevs had about the worldbuilding last thread. Or even "time wasting" for example. Time wasting is not inherently a bad thing. You have to think about the overall composition of a work. You need contrast. You need the darks to show the lights. You need slow, low-energy moments to highlight the fast, high-energy moments. It's shit like this no one even really talks about.

>>536176782
Shut the fuck up nodev. You don't even know what game design is. It's not "what goes on in the back", retard. I told you not to post here again until you have progress to post.
Anonymous No.536177312 >>536195430
Day two of trying to rig an off shoulder sweater.
Anonymous No.536177374
>>536177118
puzzles and card games are just about consistent rules and the consequences that result
think of it like an immersive sim but only the pure systems part
Anonymous No.536177492 >>536177550 >>536177551 >>536181816 >>536204531
He's still /ourguy/ right? One mishap should not be able to define a person who has proven their integrity time and time again
Anonymous No.536177550 >>536177757
>>536177492
metaphysical evil
Anonymous No.536177551
>>536177492
This isn't even a mishap.
Anonymous No.536177620
>>536177308
>I told you not to
you broke the rule of game design bro
you told someone to post their game, but a picture of your game was not attached to your post. simple as. this isn't a me thing, the whole thread had a melty about this where one autist was kvetching and everyone told him hes a retard. Let me guess, that was you? because everything I pointed out is a reasonable critique of your time wasting complaint.
Anonymous No.536177757
>>536177550
His intuition was turned off that day. Probably lack of cobbee
Anonymous No.536178012 >>536178498 >>536178707
>>536177308
I disagree that worldbuilding isn't relevant to game design. I believe it is because content is content. That includes words, images and the player's own imagination to fill in the blanks. I do agree that "time wasting" isn't inherently a bad thing. It really is better to rephrase it as controlling the pacing. That part is a game design problem that requires different solutions depending on your audience. It could be argued that wage workers with little time don't want to be spending 10 hours from their 4 hours of free time over the weekend to reach the next area. Then there's the salary workers that take their time with whatever game they play and will gladly seek all Korok seeds in Breath of the Wild even if it would be a bigger gain to move on to a new game with more exciting content.
Anonymous No.536178195 >>536178707
>>536177308
Game design comes from worldbuilding, not the other way around.
Anonymous No.536178498
>>536178012
personally there are those that fundamentally see stories, world building, and background content as a time waster, but will go on to blow stuff like X4, gacha, cookie clicker creep where the entire breadth of content is just time wasting drip feed. There are plenty of fun games without a story, but if you are to include one, naturally people who want to skip cutscenes and tune completely out of the story should be allowed but not necissarily accomidated. If the game is fun on it's own merits, it might be worth a replay or more depending on the players attachment. but if the player sees a story as a waste of time but is playing a game where the story is the focus, it's the player whos wrong, or the advertiser if the player got suckered in.

Pacing and controlling the flow of gameplay is an excelent term for it. Keeping the player from doing one thing too many times in a row which might make the game too tedious is the responsability of the design. pokemon comes to mind, but then. I'm the kind of designer that will take a smaller paycut to avoid cancerous bloat that actual pokemon fanatics want, down to breeding and grinding everything up to lv 100 with appropriate EVS and IVS and such.
Anonymous No.536178576
penits: jorked
gang weed: shlonked
cuppa: poured
forehead: bashed against table
yep, it's dev time
Anonymous No.536178674 >>536178720 >>536178754 >>536194886
Progress:
Damage colliders work. Player takes damage.
Anonymous No.536178707 >>536179148 >>536179529
>>536178012
>>536178195
When I say "game design", I mean specifically designing mechanics and rules. In the context of Hollow Knight, that would be designing the metroidvania key-and-locks. Worldbuilding would be included in "narrative design". Depending on who you ask, your narrative can inform your game design, or it can go the other way around. I think Hollow Knight is a clear case of the other way around. It was designed as "Metroidvania + Dark Souls" (mechanics) -> "come up with lore to explain why you need to do shit like a corpse run" (narrative).
Anonymous No.536178720 >>536178947
>>536178674
nice soulslike
Anonymous No.536178747
i love cock, what is the best engine for someone like me?
Anonymous No.536178754 >>536178947 >>536183964
>>536178674
Is it legal to ship a game with this content if it's in a dev room players will never normally see?
Anonymous No.536178825 >>536178868 >>536179067 >>536180060 >>536215731 >>536217680
fish with gun
https://dmcaguy.itch.io/fish
Anonymous No.536178868
>>536178825
why would anyone play this over cuphead
Anonymous No.536178947
>>536178720
thanks, fren.
>>536178754
?
Anonymous No.536179067 >>536216316
>>536178825
>shooting whole bullets with the casing still on
immersion RUINED
Anonymous No.536179148 >>536179386
>>536178707
I don't agree, but i'm just spitballing. I always do my development in reverse; the story, themes, and ideas form the bedrock that informs the level design, for example if I base an entire civilization and give it the theme of the sin of greed then my dungeon is going to have puzzles and enemies that play with that idea. like the longer you are in it, the more you are taxed in ability points or mp or some other metric the player chooses. theres so many gameplay ideas out there and so much scope creep available that it's highly important to have at least a base level of understanding in the world design how it can translate to gameplay.

Now I cant, again, say for sure whether team cherry did this or not, but as almost all of the shit they have is about the art they drew and bolted together into a platformer, I think it's pretty basic inference to assume that that art, and speculation on the world came first. then the souls like gameplay, then even more world building once a playable prototype existed with the basics.
Anonymous No.536179386 >>536180105
>>536179148
>I always do my development
You've never even done any development at all. Notes in a word document is not a video game. Shut the fuck up and stop replying to me, faggot.
Anonymous No.536179529 >>536179969 >>536180124
>>536178707
Every single classic and genre defining games created the world design first and the game mechanics grew from it.
Of course newer games that are just aping old games think of the design and mechanics first... but they're not inventing those genres or mechanics, they're just picking from existing games, then add a new narrative on top of it - so even though they "technically" thought of the mechanics first, their "thoughts" were really just picking stuff from other games, not actually creating something new, so the narrative ends up being what's actually new. And the games they are stealing from, those old games thought of the world building first. They couldn't steal mechanics from prior games - there weren't any! They took their ideas from the real world and thought "How can I make this into a game?" and had to get creative.
Take any genre and think for a second - Was this genre created by thinking about mechanics in the abstract, then adding a narrative later, or did they come up with a world/narrative/theme and had to figure out how it would work mechanically? The answer is they came up with the theme first, every single time. That's how genres are created. The mechanics of strategy games weren't created abstractly. They had the idea of a war game where you move soldiers around, and they invented the mechanics of strategy games based on the idea of a war. Every genre was created like this.
Anonymous No.536179969 >>536180105 >>536180590
>>536179529
you are not creating a new genre lil bro
Anonymous No.536180060
>>536178825
fishiieeeees
Anonymous No.536180105 >>536180479 >>536182052
>>536179969
>>536179386
gee, I wonder why people don't talk about game design in /agdg/
with replies like this, it is a mystery why anyone would be hesitant.
Anonymous No.536180124 >>536180295 >>536180590
>>536179529
Mario was literally "Jumpman" before they skinned with with some random bullshit about a mushroom eating Italian plumber. I know that nodevs love ideaguying about lore and not so much about mechanics, but stop projecting. Narrative-first games are typically amalgamations of existing systems from other games.
Anonymous No.536180192 >>536180295 >>536180410 >>536182052
>ammo pickups that float and rotate in place
or
>ammo pickups that just sit there on the ground realistically
Anonymous No.536180295 >>536195112
>>536180124
>he wants to use Mario, basically the very first arcade game to have cutscenes and a story, as an example of something that was gameplay first
>>536180192
if survival horror the latter but make them stupidly shiny
Anonymous No.536180410
>>536180192
It can sit on the ground if only if it's very visually distinct through color palette, texel detail, and/or some animated visual effects.
Anonymous No.536180479
>>536180105
cry more tranny
Anonymous No.536180590 >>536180697 >>536180886
>>536179969
You don't have to. Just having a different worldbuilding can lead to widely different mechanics. Persona is a JRPG, but it is widely different mechanically because they put the game in a Japanese high school instead of a medieval fantasy world, so you get stuff like the calendar system and the social link.

>>536180124
Do you think Jumpman was created by thinking abstractly "I want the player to move an hitbox up platforms, and there are hitboxes moving down to dodge"? Or did they think "I want the player to move a character up platforms and there are barrels moving down to dodge"?
Anonymous No.536180697
>>536180590
not that retard but mario was named jump man because bluto and popeye are copyrighted
Anonymous No.536180831 >>536181271
we beat hitler yet im still not happy what went wrong?
Anonymous No.536180886 >>536181796
>>536180590
>calendar system and the social link
These all exist in other games. They're not new. Again
>Narrative-first games are typically amalgamations of existing systems from other games.
broke_buck_broken No.536181006 >>536181274 >>536181319
Subject: It's all been done before, it's over

Every genre has been made there will now only ever be variations and combinations of current genres.

Yours Truly,
broke_buck_broken
Anonymous No.536181114
Today I debugged my game and added new functionality that will save some memory
Anonymous No.536181271
>>536180831
bad guys won sadly
Anonymous No.536181274
>>536181006
counterpoint: galduen of the void
Anonymous No.536181319 >>536181604
>>536181006
Counterpoint: so much has been done, and so there's so much that can be learned from and expanded upon. Gamers don't want new. They want more of what they already know they'll enjoy.

We're so back.
Anonymous No.536181437
Overly specific and thus trivial
rowdy_rooster_cock No.536181604 >>536181774
>>536181319
>there's so much that can be learned and expanded upon.
Yes like many new ways of pulling money out of the consumers hands.
Anonymous No.536181774
>>536181604
It's like stealing baby from a candy.
Anonymous No.536181796 >>536182458
>>536180886
>These all exist in other games. They're not new. Again
I didn't say they were new. I said coming up with a different worldbuilding leads to different mechanics. Persona doesn't have a calendar and social links because they thought about those mechanics in the abstract, they're in the game because it makes sense for the worldbuilding.

>Narrative-first games are typically amalgamations of existing systems from other games.
This is true of most games regardless. Gameplay-first games are all ripoffs of other games. My point is that the original games that everyone are aping thought about a theme, world or a situation first, then invented the mechanics to fit that. Beat 'em ups weren't invented by thinking about hitboxes in the abstract. They had the idea for a game about beating up people and came up with the necessary mechanics.
Anonymous No.536181816
>>536177492
either he's lying or he's a retard who is unable to consider the effects of his actions before they happen
Anonymous No.536182052 >>536182458
>>536180105
His argument is valid. Ideaguy who's never made a game can't discuss game design on a meaningful level.

>>536180192
Floating and rotating gives it a more arcade or boomer shooter feel. Go with what suits the game you're making.
Anonymous No.536182458 >>536184380 >>536185109 >>536185640 >>536186456
>>536181796
What's the theme for Tic-Tac-Toe, Connect-4, Nim, Tetris, Slots, Roulette, Pachinko, etc?

>>536182052
>Ideaguy who's never made a game can't discuss game design on a meaningful level.
I actually disagree with this. You don't need to be a yesdev. You just need to have thought about game design on a deeper level. Take like GMTK guy for example. He was a nodev for most of his career, but he clearly understands game design. He probably went to school for it or something. Game design is a major at several universities. In fact, game design is typically taught from a non-video-game perspective: typically board games and table tops.
Anonymous No.536183129
a game where you molest little boys
Anonymous No.536183292 >>536183418 >>536186128 >>536186282 >>536186626 >>536186830
>working on my prototype
>the further I develop it, the more I realize my game is basically just smashing mechanics from a bunch of other games i've played together to make something "new"

is game dev just reinventing the wheel?
Anonymous No.536183315 >>536191235
i am getting filtered by linear algebra
Anonymous No.536183418 >>536186282
>>536183292
Smashing mechanics together ain't easy.
Anonymous No.536183768 >>536184075
Anyone got any good sites for getting CC0 textures that aren't PBR
Anonymous No.536183964
>>536178754
With what? The meme? Sure, who's gonna stop you
Anonymous No.536184075 >>536184469 >>536185246
>>536183768
AI unironically. "Handpainted" textures is one of the few things AI can actually do, and so any site that has them is already flooded with AI textures. Otherwise you'll just have to paint them yourself.
Anonymous No.536184380 >>536184918 >>536192797
>>536182458
>Tic-Tac-Toe, Connect-4, Nim, Slots, Roulette, Pachinko, etc?
All those games have shit gameplay except maybe Connect-4.

>Tetris
The theme of Tetris is mathematics. It was invented by a computer scientist trying to create a digital version of pentominoes. He originally created it only to share it with his coworkers, who were all mathematicians. Tetris was invented by pentominoes, a type of puzzles invented by a mathematician who shared it with math students. The earliest mention of a puzzle of this sort comes from The Canterbury Puzzles, written by Henry Dudeney, a mathematician. It's all abstract because math is abstract, but it was created by math nerds and for math nerds.
And I know someone could say "Well all games are math at their core", and it's true that there's math underlying all games, but in Tetris and similar games, the math is not working under the hood to give you a game where you don't see the math. In Tetris and similar game, the math is the game, similar to how Crosswords and Scramble are games about words. The people who came up with those seemingly abstract games were all math nerds who were passionate about math to the point where math itself were the inspiration for game mechanics.
Anonymous No.536184469 >>536185246
>>536184075
You raise a good point. I'm not gonna be able to tell if some grey and brown smears were made by a human or not...
Anonymous No.536184657 >>536184959
how do i make a thrown object move in a parabola
should i ask grok or chat gpt to solve this quandry
Anonymous No.536184918 >>536185672 >>536185823
>>536184380
>math is worldbuilding
I'm going to sleep, so I'm not going to continue to argue. You originally used "worldbuilding" and I originally used "narrative design", but now the goalpost has moved to just "theme". It's all semantics, and I don't care. If your goal is to make "original" games/genres, then our goals already don't align, since my goal is to make good games that people want to play, and people don't want to play original-likes.
Anonymous No.536184959
>>536184657
Bing projectile motion
Anonymous No.536185109
>>536182458
you wont convince him because he's not a different anon, just the same guy dissatisfied that once again the whole thread is ignoring his disgruntled seeth
Anonymous No.536185246
>>536184075
>>536184469
>gray and brown smears
honestly this is one of the reasons I dont do much proompting. I have specific looks in mind that a lot of AI can't capture or do well. they involve intricate and uniform lines that capture the image of a defined shape. AI almost always gets that wrong. luckily I found some hacks around it but ultimately I find AI most useful for temporary concept art.
Anonymous No.536185640
>>536182458
“good things come in threes” etc, and then just pattern recognition and money making
Anonymous No.536185672 >>536186148 >>536192797 >>536220892
>>536184918
you're the one pushing your goal post in circles. you where making a blanket assertion that gameplay has to come first before world building then continued to push your goal post around as more and more games where shown to have developed their ideas around the theme and world building first. you should have stopped immediately when you where told: actually it does get done that way, here are examples.

Only the examples were suddenly not good enough and you continued with a slew of whataboutisms.
Anonymous No.536185823
>>536184918
>people don't want to play original-likes
nice newspeak, evidence of practiced doublethink - the Party thanks you comrade!
Anonymous No.536186128 >>536186282
>>536183292
Not to be food analogy guy, but you know how you could describe new recipes
Anonymous No.536186148 >>536187334
>>536185672
not for nothing but all this “what comes first” assumes individual auteur-like vision at the personal helm of manifold decisions, but in reality businesses decide on this stuff by coordinating collaborative meetings among leadership from the different departments to “talk it out” and whiteboard. so to say one comes first or one has priority as a general principle is kind of pointless, and in fact it would probably be somewhat of an intellectual achievement to argue the distinction itself is posed in misleadingly absolute terms in the first place
Anonymous No.536186282
>>536183292
>>536183418
>>536186128
smart!!
Anonymous No.536186456
>>536182458
>You just need to have thought about game design on a deeper level
When you have not made a game you do not understand what goes into making a game. That heavily influences your ability to consider facets of game design. It is possible to observe an existing game's design but that's only surface level and also what GMTK does. I'd say he only really started learning once he was making his own game and even he himself recognized that there were mistakes made. His second game came out much faster and smarter because he had some experience to back it up. He had basic understanding of what it means to make a full game which helped influence his second game's design and made it better.

I guess you could say that you can learn game design on paper but if you've never put it into practice your takes on the topic don't hold much value.
Anonymous No.536186626
>>536183292
that's how most games are made

the secret sauce is doing it well
Anonymous No.536186830 >>536187670
>>536183292
How is it reinventing the wheel when the game is unlike anything before?
Anonymous No.536187334
>>536186148
I don't really even disagree with you, but when someone brings up Donkey Kong as an example of games in which story doesn't matter and wasn't a major consideration from the start when it was one of the first arcade games of it's kind to ever put it's simple story and objective front and center is backhand levels of stupid. I don't know what kind of brain worms anti story mentality miyamoto developed post donkey kong but he absolutely was a storyfag at the time of it's making. And the storyfaggotry was so successful it got them into a high profile court case, which they then learned to bully everyone else similarly. It was such an iconic moment in the industry and shining example of the opposite of everything he said that it borders on a mythical 10/10 b8.
Anonymous No.536187469
ain't reading all that
Anonymous No.536187670 >>536188329
>>536186830
>when the game is unlike anything before

Is rimworld a game unlike anything before or is it a dumbed down sci-fi version of dwarf fortress?
Anonymous No.536187778 >>536187949
There hasn't been an original game since Quake
Anonymous No.536187949
>>536187778
and that game sucks, you just press 7 to win
Anonymous No.536188109 >>536188289
should i go get a drink at the 7/11 past midnight
rapist No.536188289 >>536189537
>>536188109
yes, this is a great idea.
Anonymous No.536188329
>>536187670
It’s unlike anything before. It’s not even the same as DF. That’s just surface level take.
old_man_yells_at_clouds No.536188541 >>536189109
I'm getting too old, I can't gamedev properly past 10pm. I have to dev in the morning or else the sleep demons come for me.
Anonymous No.536189109
>>536188541
I find my best work is done when it's dark. When my game is uber successful and allows me to live in a one-person flat alone I will dev on a graveyard schedule unbothered.
Anonymous No.536189141
I feel like taking my escapism pill from society and just make a game where you can romance Loli in micro bikini/skimpy outfit.
Anonymous No.536189349 >>536189663
I hate weight painting so much it's unreal...
Anonymous No.536189376 >>536189454 >>536189523 >>536216524
Left-facing or right-facing logo design?
Anonymous No.536189454
>>536189376
nazi fuck
Anonymous No.536189523 >>536189669
>>536189376
The logo is not good enough, redraw.
Anonymous No.536189537
>>536188289
do you want anything?
Anonymous No.536189663
>>536189349
Yeah that's probably my least favourite part.
It'd be alright if you could just select vertices and set the fucking weight value but nope gotta pretend it's actual painting. Is this 0.3 strength brush actually giving it 30% strength when applied? Who fucking knows. What's the strength and acting bones on this vertice cluster? Shut up, guess based on the heatmap, that's how much.
Can someone make some non-retarded middleware for that, they've made it for everything else.
Anonymous No.536189669
>>536189523
It's concept art. I'll draw the real capsule art based on it.
Anonymous No.536190616 >>536195975
>AI bad
Anonymous No.536191062 >>536191197 >>536191858 >>536192001 >>536203098
...
Anonymous No.536191197
>>536191062
i look like this
Anonymous No.536191235 >>536293948
>>536183315
Got an A in linear algebra in uni.
Anonymous No.536191252 >>536191406
i can't start making my game until i have a good dev name
Anonymous No.536191406
>>536191252
Same but it has to double as the linear algebraic solution to my issue and I flunked that class aaaaiiiiieeee
Anonymous No.536191552 >>536193091 >>536203406
>i have to compete with educated devs that went to uni
my fate is already determined
Anonymous No.536191858
>>536191062
I look, do, say, and feel like this
rudy_tudy_up_n_dooty No.536191895 >>536192001
this is me in my bathtub after a long day
pooty_tooty_got_shooted No.536192001
>>536191895
javascript:quote('536191062');>>536191062
Anonymous No.536192797 >>536193476
>>536184380
Disappointed that I read through this whole conversation about the importance of worldbuilding in game design only to discover that "worldbuilding" can also include a dev's personal motivation for making something which is clearly retarded and the argument is lost
>>536185672
And then this same nigga says the other nigga is moving the goalposts when he won't accept that "actually worldbuilding is when you have any idea for a game or any reason to make it or give a name to anything in the game and that's really important"

>Actually the worldbuilding of chess is people were bored in medieval times
>Actually the worldbuilding of rocket league is that the devs were good at making vehicle controllers and decided to make a game
>Actually the worldbuilding of concord is Sony's desperation for a liveservice cashcow, you can see how they touched on those themes in the secret level episode

Fucking absolute retard.

Please agdg never try to discuss game design again, just argue endlessly about AI there are fewer pseud faggot retards in those discussions.
Anonymous No.536193091 >>536193580 >>536194439
>>536191552
>I have to compete with debt slaves who were trained to either stay in the fake world of academia or be employees in jobs that don't really exist, who are incapable of thinking for themselves and have a severe inferiority complex
Good.
Anonymous No.536193476 >>536193629 >>536195695
>>536192797
>be me,
>see some retard make a couragous post to self own one last time
>dont call him out on it and just assume its a different retard
>wait around
>that same idiot after getting railed by me and some other guy turns around and calls us the same person.
Imagine my shock.
>ackshully i didnt really move my goal post it was here the whole tiem
no it wasn't, kill yourself sharty troll.
Anonymous No.536193580 >>536193726 >>536194148
>>536193091
I want to go to college but not really. I want to go to a school that will let me work on my game dev. then i can get reduced time from work and also get paid from pell and other benefits for making my game. but my area of the usa doesnt make that work. i hear florida has trysail but where i live theres fucking nothing.
Anonymous No.536193629 >>536193763
>>536193476
But what is the lore behind the goalposts?
Anonymous No.536193726 >>536193868 >>536194001 >>536194185
>>536193580
>I want to get paid to make my game
Get a publisher deal or a patreon
Anonymous No.536193763 >>536195695
>>536193629
the deep lore is after getting btfo over and over by a random retard he wanted to pretend was the problem with the general, he got into an arguement with another faggot, then after that faggot also bent him in half he went back to trying to dismiss everyone as being me and simultaneously declaring victory while ignoring every single argument.
Anonymous No.536193868 >>536193991 >>536194001 >>536194353 >>536194412
>>536193726
AGDG told me to never get a publisher deal.
Anonymous No.536193991
>>536193868
those are the same tards who say marketing is useless because "good games sell themselves"
Do a lot of research though because there are a lot of bad publishers.
Anonymous No.536194001 >>536194185
>>536193726
>or a patreon
Might be an idea eventually but a publisher deal wont work. I need to retain full rights to the game and publish it under circumstances I control. bringing in a publisher sells the soul of the game to the highest bidder. Definitely a hard pass.
>>536193868
It can be useful if all you want to do is make game and don't care about preserving it or controlling it from the hands of bad publishers. If your paycheck matters to you more than the art, then it's a deal that works if you can get it, but if you do care absolutely don't do it.
Anonymous No.536194050
I'm too depressed, I want to make a game completely for me, fuck other people, why a game? I just want to make game, who cares if this shit is unplayable, I am too depressed.
Anonymous No.536194124
just a reminder what will happen if you agree to have your game put in a bundle. Most of the time its because of a bundle but ive seen it happen without bundles. Your game will be devalued and you will lose revenue because why buy your game att full price when the game can be bought for under a dollar from a key shop?
Anonymous No.536194148 >>536194185
>>536193580
Don't bother. Anything worthwhile in terms of free or compensated education in the US is rare and - I have to imagine - only going to become rarer.
Anonymous No.536194185
>>536193726
>>536194001
also forgot to mention this but the school grant is another factor. since I have those grants available its annoying that I cant just use them on something relevant to deving if I go. It's like being told you have 20k grand a year but you can only use it if you spend it on good goy points and social studies instead of actual career stuff, and even if I wanted to do a trade it's fucking halfies again because "muh go to a real school"
>>536194148
its such a waste but I cant say you are wrong.
Anonymous No.536194353 >>536194459
>>536193868
You shouldn't. They pay jack shit, they take forever to pay you, and they take most of everything if your game is successful. And that's not via naysayers, the publishers themselves flaunt that in GDC talks.
They're bad at marketing, too, everyone sucks off Devolver Digital but their catalogue is mostly flops. Feel like most of the time, the game wouldn't been successful anyway, an expo presence to a largely irrelevant press that's all going out of business isn't going to affect that. Youtubers and streamers don't even bother going to expos.

But like, you can do it anyway if you want. You shouldn't drink yourself under a table regularly but I still do that. You might get a nice 30k out of it for a solodev project.
Anonymous No.536194412
>>536193868
NEVER listen to AGDG
not even this post
Anonymous No.536194439 >>536194671 >>536194802 >>536196239
>>536193091
>be me
>thirdie
>randomly checked my college's webpage
>videogame development degree appeared
>mfw
>find name's classes
>fuck everything related to sound and art creation
>almost writing and game design too
>heavily relies on computer networks and AI usage
even if I want to believe that college isn't a scam, they are doing everything they can to convince me on the contrary
Anonymous No.536194459
>>536194353
30k sounds like a promising solo dev project, but I still make 50k on waging full time, and can reserve 20k for comissions if not more.
Anonymous No.536194671 >>536196239
>>536194439
see this is what I mean. I'd love to peek in there and figure out what your degree was all about and if I'd go but overall my experiance has been
>find game degree
>look for online classes
>online classes are real
>sweet
>check courses available
>0 art
>0 3d
>0 unreal
its all CS slop at BEST. at worst its unity or game maker, or a bunch of photo manip software projects. sometimes there will be like 1-2 classes down the line with applicable skills. it's just not enough to matter or be worth the time spent doing busy work.
Anonymous No.536194802
>>536194439
If it doesn't involve labwork or medical then there's no reason to go to university for it and it's a scam. Universities don't open new courses out of the goodness of their hearts, they do it for money. Go cobble yourself an OS, mess around with some cheap PCBway boards, google fizzbuzz and get into literally any tech field you want while more qualified than anyone there.

Gamedev isn't even the biggest scam, that's probably business degrees. Media courses in general are really bad, though.
Anonymous No.536194886 >>536251921
>>536178674
*gasp* incredible!
Anonymous No.536195028
does anybody ever notice just how few coherent games there are out there? Forget even about high quality, you'll be hard pressed to find more than one game released per month that doesn't play like something that resulted from a chimpanzee throwing shit at the wall
Anonymous No.536195112
>>536180295
Why he did it?
Anonymous No.536195172 >>536196635
working on player inventory
Anonymous No.536195430 >>536195886
>>536177312
do you use store assets for animations, or make them yourself?
Anonymous No.536195695
>>536193476
>>536193763
>claiming samefag
>desperately trying to reframe
I accept your concession
Anonymous No.536195814
>hurr no YOU claimed samefag
>And then this same nigga
no you did nigger.
>desperately trying to reframe
you have 0 responses to any arguements, and you only repeat your meaningless rhetoric. 3 separate people have all said you are retarded in different ways. finally, no one cares about this topic anymore, so please fuck off, we are shitting on education systems now, not blowing your lazy sharty diarrhea trolling
Anonymous No.536195886 >>536196149 >>536196687
>>536195430
I make 'em myself which is why they suck.
Anonymous No.536195975 >>536196861
>>536190616
Please take note that this snake doesn't have any hands and AI fucked it up adding second head anyway
Anonymous No.536196149 >>536196332
>>536195886
Don't worry, pedo, you'll make it!
Anonymous No.536196239 >>536196654
>>536194439
>>536194671
Its obviously a scam and has been for decades.

A few years ago there were a bunch of TV shows like CSI that popularized crime scene forensics, and a million TV-watching NPCs decided that was what they wanted to do as a career, so every university in the west started offering forensic criminology as a degree. Well it turns out that any given country only needs like 1000 or so forensic people, so you've got a million retards who went into debt to study something that they have a vanishingly small chance of actually doing as a job, and its not like you can just create your own forensic crime scene business, you pretty much have to work for the police.

And nobody at any point stopped to think about this except the universities who saw the opportunity to get free money for offering useless degrees.

I feel the same every time I see a game design course. But people are so institutionalized and afraid to figure anything out by themselves, they can't cope without some authority figure telling them what to do.
Anonymous No.536196332 >>536196558
>>536196149
To jail?
Anonymous No.536196558 >>536199459
>>536196332
Nah, to a finished rig.
Anonymous No.536196635 >>536197165
>>536195172
Very nice
Any classes to define objects? Will you have a perishable/nonperishable items? Items to equip, use, combine?
Anonymous No.536196654 >>536196790 >>536197657 >>536200104
>>536196239
The thing Is I just want the grant. I dont care otherwise. it's getting paid to work on my own project. I dont want a degree or even a job. I want the freedom to study and work on content I want while getting paid for it. but even that, afaik, is non existant. No matter where you go, your time will be spent being tested by some chump getting paid to look over shit that doesn't matter. I learned a lot about this from langauge education. 20-30k a year, locked behind some ponzi scheme. if only I could somehow get to that money.
Anonymous No.536196687 >>536196765 >>536199459
>>536195886
why don't you store assets? Not enough variety?
Anonymous No.536196765
>>536196687
*use
Anonymous No.536196790 >>536197005 >>536197031
>>536196654
>I want the freedom to study and work on content I want while getting paid for it. but even that, afaik, is non existant
Why would anyone offer up money for that?
Anonymous No.536196861 >>536200253
>>536195975
second head was intended
Anonymous No.536197005
>>536196790
I don't really care. why would anyone offer up money for some roastoid to pretend a niggrification proponent study makes financial sense? As far as I can tell most of these courses are nonsense anyway. but I cant find a single one that will be willing to take the governments money but not waste my time in exchange.
Anonymous No.536197031
>>536196790
read the wikipedia page for tetris
Anonymous No.536197165
>>536196635
these are the entity definitions, I have an API to handle interactions between entities which checks if they're able to attack each other, pick up items, etc.
Anonymous No.536197354 >>536197484 >>536198905
proggy
Anonymous No.536197484 >>536197754
>>536197354
Oh shit, he's progging. The TF2 health bar is inspired.
Anonymous No.536197657 >>536197824 >>536197902 >>536198797
>>536196654
>I want the freedom to study and work on content I want while getting paid for it
Yeah and I want a 10 inch dick and a harem of big titted 21 year olds cosplaying as characters from my game, but that's never going to happen and I've learned to accept that. Maybe you should accept that you're not going to be able to exist in a permanent state of what is essentially childhood, and will in fact have to get a job like the rest of us.

And any neetfags smug at the fact that they are still basically existing in a permanent state of childhood, your mother will die in her sleep one day and all those monday mornings you missed will hit you all at once. Everything has a price.
Anonymous No.536197754
>>536197484
doesn't fit the type of game he's making
Anonymous No.536197824 >>536198032
>>536197657
I'll just kill myself before I have to pay for the consequences of my actions.
Then I'll get reincarnated and repeat it all again.
Problem, universe?
Anonymous No.536197902 >>536198384
>>536197657
>um excuse me why dont you get a job
I've probably been working for double as long as you've been out of high school at this point. why does every single discussion on this shithole I've been in always devolve into some fucking newnigger trying to bark loudly and pretend to be smarter and older than someone who's almost in their 40s?
Anonymous No.536198032
>>536197824
Good luck, anon. Hope you're born in a good country and time.
Anonymous No.536198384 >>536199078
>>536197902
>nearly in their 40s
>waaaa why can't I get free money to fuck about on my personal projects?
There's no fool like an old fool. If you weren't retarded you'd be on decent money by now and could at least aim for some kind of semi-retirement, but if you've been working minimum wage at a gas station for the last 20 years I'm not surprised you're looking for handouts.

Again, either get a publisher deal or a patreon.
Anonymous No.536198797
>>536197657
>in fact have to get a job like the rest of us.
Work can look like different things than sitting in a shit soulless cubicle for 9 hours a day.
Wanting to work on content you want is by no means an unrealistic goal to aspire towards.
Anonymous No.536198905
>>536197354
I like the way the items from the enemy fall off their body. Makes things more dynamic than the usual 'search body' scavenging system.
Anonymous No.536199048
My game is a personal suicide, fuck everything, it will be free and I dont have to worry about a job after
Anonymous No.536199078 >>536200104 >>536200678
>>536198384
>waaaa why can't I get free money to fuck about on my personal projects?
literally the entire whole sham is that, its just not the projects I happen to want to work on, we just went over that. at this point you are just being contrarian and bitter.
>well you work at a gas station for 20 years!!!!
food service, and I quit that industry a few years ago. I make around 50k a year, which is basically nothing compared to boomers, but is quite a lot compared to before. I spent a lot of it helping family who didn't give a shit about me in exchange, so of course I'm looking for a way to boost my income further using what benefits I happen to have available to me. Meanwhile all you can offer is projecting, seething, and sticking your nose in the air as high as it will go because I: agreed with you that college is a fucking scam.

what a piece of work you are.
Anonymous No.536199081
Today I had a dream that I was chatting with cris here about a project I was considering taking... did I seriously take his advice? He was still posting his cat pics by the way.
Anonymous No.536199162 >>536199424 >>536202595
Ah, small stuff that makes me happy its done.
>Unlike the art i am avoiding drawing ahhhhh
Anonymous No.536199169 >>536199323 >>536199610 >>536206849 >>536207259
I've been here for years, I just gooned for four hours. My job makes less than 30k a year.
I've watched so many people go from nodevs to GMIdevs and exhibit real talent and I was there seething and crabbing.
I haven't improved at all.
I will never make a game.
I've decided to give myself a deadline, literally.
If in 5 years I do no make a game or have sex with a woman because being raped by an older family friend doesn't count (wanted to give myself a realistic time frame for either) I will be ending my stupid faggot life.
And what classifies as a game isn't just like making pong and then putting it on itchio, it's making something someone would actually play, that I would actually play. And the sex cannot be through prostitution, as impossible as it seems a woman must actually want me.
I just don't understand why I am so fucking disgustingly pathetic. How could I be so full of shame and guilt about how I am and yet be unable to change? It's like this dream I had when I was a kid, how I was stuck in this place without time and I didn't know how many years passed in those dreams each time I had them, I just suffered it and then woke up. I suffer life and have yet to wake up. How many times have I died while I still pulled breath into my lungs? I'm so tired of dying.
Anonymous No.536199251
remember how mad you got because i said that 1 minute of AI replaces a 15 min google search? i'm still laughing at you you fucking retard peon
Anonymous No.536199323
>>536199169
>the world raped and took advantage of me
>so I will hurt myself further if it never offers me any relief.
retarded mindset, start with getting sunlight 15 minutes a day. no excuses.
Anonymous No.536199424 >>536199562
>>536199162
I hope you're gonna submit to DD. If you do make sure all the textures are there, prototype scribbles are still better than shapes in my opinion.
Anonymous No.536199459
I think I'm done, it's not perfect but the backpack hides most of the imperfections.
I'm going to bed now, I got a Calculus test tomorrow.

>>536196558
Oh, thanks then. I already made the rig though, I'm just trying to make the shoulder section of the sweater deform correctly.

>>536196687
I like making most of the stuff, especially characters. I only rarely use assets unless I need some small insignificant props quickly.
Anonymous No.536199562 >>536199693
>>536199424
>DD
What's that? I'm just hobby programming for the same of keeping the brain rust out. And creativity sink. And because there are no games to play right now, or games that i feel like playing.
Anonymous No.536199610
>>536199169
>giving yourself 5 years
You won't start at all. 4 years will go by and you'll notice you still haven't done anything and then you'll feel like it's too late and not do anything for the last year. Then you'll have reached your deadline but nothing will have changed. You'll be the same sack of shit that did nothing with his life.
Anonymous No.536199693 >>536199845
>>536199562
>https://itch.io/jam/agdg-demo-day-64
It's fine if you don't care though
Anonymous No.536199845 >>536200660 >>536201048
>>536199693
I dont think i've ever read the OP because (who does) and im blind.
Nah I'm not submitting to this yet. Game doesn't have any audio, missing visuals, and even the loop is... not quite there yet. The enemies don't deal damage and you cant die.
Just a few more systems anon... Its not feature creep i swear nah i need these systems... just need oxygen, enemies... loot spawning corrected.... more ships to salvage and-
Anonymous No.536200028 >>536200350 >>536200393 >>536202484 >>536202535 >>536207556
For Godot 4 how do I do navigation for flying enemies? Like the Cacodemon or Lost Soul in doom? My research points me to something called A star navigation but I am not sure. I'm also working in 3d, which makes it more complicated. Thank you everyone.
Anonymous No.536200104 >>536200357
>>536199078
>literally the entire whole sham is that, its just not the projects I happen to want to work on, we just went over that
>so of course I'm looking for a way to boost my income further using what benefits I happen to have available to me.
This is what you said:
>>536196654
>The thing Is I just want the grant. I dont care otherwise. it's getting paid to work on my own project. I dont want a degree or even a job.
Stop trying to pretend that this isn't what you said.
Anonymous No.536200242 >>536200413 >>536200438
I did it!
Anonymous No.536200253
>>536196861
Well now that's just retarded
Anonymous No.536200350 >>536206459
>>536200028
There's a bunch of "navigation" nodes in Godot meant to help with pathfinding (I think A* is the default, but there are probably others). But I actually think what you want is simpler. Just give them a coordinate range they can operate in, and have them approach (based on simple math) the player, fly away, strafe, or attack based on what the player is doing. You don't need proper navigation unless the monster is supposed to hunt you down through complicated environments, and I don't think the Cacodemon or Lost Soul will do that. Those games just have fights in big arenas
Anonymous No.536200357 >>536200506
>>536200104
>you didn't say A, you said A!!!
it's literally the same picture.
Anonymous No.536200393 >>536206459
>>536200028
Either make it a navmesh agent like any other walking enemy but have it visually float above the ground, or have it move around in space but try to use a bunch of raycasts so it doesn't bump into things, or roll your own sparse voxel octree or something and use that to navigate around the world.

I don't know enough about your game to tell you what's best.
Anonymous No.536200413
>>536200242
Did what
Anonymous No.536200438
>>536200242
I'll say "it" if you share with the class anonie.
Anonymous No.536200506 >>536200678
>>536200357
Then I rest my case
Anonymous No.536200660
>>536199845
That's okay, you need to have the core gameplay loop to have something playable. Just don't mix "content" and the actual components of the core gameplay.
Anonymous No.536200678
>>536200506
>duhh I rest my case
I already did that,
see >>536199078
you've gone from
>why don't you get a JERB!
to
>haha you are poor!!!!
to
>Well uhhh, you said college is a scam!!!!
Anonymous No.536200683 >>536200887
>>536140184
fear and hunger is made in RPG Maker VX Ace. It uses Ruby (a notoriously slow programming language) for all game logic, and a barebones graphical API that only has software rendering.

This has NOTHING to do with what I said about MV, MZ and PIXI.js
Once again, you have no idea what you're talking about, and should therefore shut up.
do i make myself clear asshole?
Anonymous No.536200887 >>536201009 >>536201172
>>536200683
>It uses Ruby
I wonder why more engines don't use it. It's the coziest language I've ever used and most engines just use Lua (clunky in my opinion) or in the case of godot, the python-like gdscript.
Anonymous No.536201009
>>536200887
i like Ruby too actually
probably biased because it was my first ever experience programming at all (because of RPG Maker)
but it sucks
Anonymous No.536201048
>>536199845
You have two weeks to DD
You can have it done on two weeks
Anonymous No.536201172
>>536200887
There's a bunch of technical reasons but that's never really stopped anyone from doing something. I guess the core thing is just that it's subjective and no one who created a current, popular engine wanted to use that instead.
Anonymous No.536201356 >>536201608
I wouldn't mind rpgmaker but I'd have to change so many things that are almost hard-coded so why bother
Anonymous No.536201608
>>536201356
I feel the same, but more importantly, I cant leverage it for future games so I may as well move to unreal right away. also I loath kadokawa with every fiber of my being and dont want to pay them a cent.
Anonymous No.536202484 >>536206459
>>536200028
Regular navmesh for xz movement with some raycast to limit y movement.
Anonymous No.536202535
>>536200028
he cute :)
Anonymous No.536202595 >>536202756
>>536199162
That clicking to change magazines thing is awful, those should be keyboard shortcuts like the number keys.
Anonymous No.536202756
>>536202595
I'm not clicking to change mags im just pressing R. I'm hovering over the magazines to show how many bullets were used.
Anonymous No.536203098
>>536191062
Prablenie?
Anonymous No.536203406
>>536191552
>I'm solo competing with uni educated devs, people with friends to work on their game and nepobabies with rivers of money, and still making something better and more interesting
I'm gmi no matter what
Anonymous No.536203440 >>536203587 >>536203665 >>536203924 >>536204107 >>536258119
>Hypercoven is le bad because it looks unpolished and amateurish but this is fine because... I JUST SAID SO OKAY

(1k+ wishlists)
https://store.steampowered.com/app/3207450/awoken/
Anonymous No.536203587
>>536203440
Hypercoven recreates a not-very-popular-anymore genre and doesn't really do anything novel or modern audience approachable with it. It's just random sprites starcraft. Even a really good starcraft with an awesome theme and artstyle would be a hard sell.
As much as aggy will beat me with lead pipes for saying this, you gotta find a way to turn your niche genre game into a roguelike deckbuilder choose out of 3 autobattler blend.


or a total original-like that sells people on it with just the steam description
Anonymous No.536203665 >>536204174
>>536203440
I will never be convinced that this game's entire existence is not just a demoralization psyop by the nigger circle
Anonymous No.536203785 >>536206607
>boomer shooter
kill yourself. Its called old school fps
Anonymous No.536203924
>>536203440
i wanna hear the 'cord's take on this massive disparity
Anonymous No.536204107
>>536203440
LMAO no way that sells more than 7 copies
this is one of those games that gets posted here as an example of what the 50-70 daily releases on Steam look like
Anonymous No.536204174
>>536203665
demoralization?
seeing it makes my game look like AAA kino in comparison
Anonymous No.536204531
>>536177492
Apparently there's drama around this because of a collab with a gacha? Western gamers are unhinged reactionaries. Just don't play the game with the cute girls.
Anonymous No.536204653 >>536205509 >>536206484
gacha is evil
Anonymous No.536205509
>>536204653
makers of gacha should be executed
Anonymous No.536205756 >>536206484
I will dev gacha and you can't stop me.
Anonymous No.536205857 >>536209137
it really feels so good to accept defeat, to surrender, and give up
it is the ultimate liberation
Anonymous No.536206459 >>536207096 >>536207556
>>536200350

Are there any examples of this and how to do it? I search youtube and google and theres no tutorials for flying enemies.

>>536200393

Sorry. I am building a retro fps / boomer shooter / doom clone.

The problem with the regular navmesh and cheating is that while it will levitate over enemies like this, it wont be able to cross gaps and holes in the map.

>>536202484

Will this allow it to cross gaps and holes in the map like a flying enemy?

I am new at Godot so I don't know that much on the details. Sorry.
Anonymous No.536206484
>>536204653
>>536205756
I could dev gacha but no one would ever pull because I refuse to make the gameplay worse in order to sell lootboxes. I'd be pouring money into a feature nobody would care about.
Anonymous No.536206607
>>536203785
boomer malding
Anonymous No.536206832 >>536206907 >>536207165
Hypercoven is a prime example of why you don't buy random incoherent assets
It just looks like shit, and people can and WILL dismiss your game for that reason.
The actual game (which I'm sure is fine) doesn't matter if no one is drawn in to play it
Graphics don't matter, but ART DIRECTION DOES
Anonymous No.536206849
>>536199169
>If in 5 years I do no make a game or have sex with a woman
5 years is like a blink of an eye, youd better start moving
Anonymous No.536206907 >>536207014
>>536206832
I hope he learns from this because he's in a really good position to build on top of this
Anonymous No.536207014
>>536206907
I really do wanna see him succeed, I believe he can.
Anonymous No.536207096
>>536206459
>The problem with the regular navmesh and cheating is that while it will levitate over enemies like this, it wont be able to cross gaps and holes in the map.
Make another navmesh that ignores gaps and holes in the map
Anonymous No.536207165
>>536206832
I thought the graphics were placeholder
Anonymous No.536207174 >>536207593 >>536209760
>I have wasted 600 dollars so far on steam direct fees because I regret my developer name every time
Rotate No.536207249
Insomnia again but activism is going well. i feel the splendor of my soul
Anonymous No.536207259
>>536199169
>didn't have sex before consigning yourself to the gamedev monk lifestyle
Anonymous No.536207556
>>536200028
>>536206459
I think you're overthinking this. How much logic does the enemy really need? Does it need to be able to hunt the player down through the levels? Specify the basic requirements it needs to be able to do and come up with the simplest way to implement them.
Anonymous No.536207590
>>536171304 (OP)
>tracking your dev time in hours
>not tracking it by profit per months/years of dev time
ngmi
this must be some sort of cuck fantasy
Anonymous No.536207593 >>536207667
>>536207174
Insincere post.
Anonymous No.536207667
>>536207593
indeed, it was a jest... but it's close to the truth.
Anonymous No.536208262 >>536209449 >>536214563 >>536216842
Thanks for the advice yesterday. I redid the fog of war with a MultiMeshInstance and my game went from 320fps to 1100+ fps.
Anonymous No.536209137
>>536205857
>t. mindbreak doujin victim
Anonymous No.536209224 >>536209473 >>536209534
finally started on my player model and they don't look that bad so far
next is their hands hair clothes and textures
Anonymous No.536209449
>>536208262
I never gave you any advice
Anonymous No.536209467
waiting for a dev to apply incremental progression system design to a game that has actual mechanics and a plot to follow
that'll be enjoyed by many
if a brainrot clicker game can make people addicted merely through the process of making them wait to click an upgrade button, i can only imagine how well a real game would be if it included this same sort of system but with deeper context behind it
Anonymous No.536209473
>>536209224
Handless mannequin... I'm feeling some horror inspiration coming on
Anonymous No.536209534 >>536209704
>>536209224
Illegal proportions in the UK, stay safe anon.
Anonymous No.536209568
HELP ME MAKE A LOWPOLY HUMAN MALE REE
Anonymous No.536209625 >>536290128
my game is good, the lack of (you)s are just mean
my game is good, the lack of (you)s are just mean
my game is good, the lack of (you)s are just mean
my game is good, the lack of (you)s are just mean
Anonymous No.536209704
>>536209534
those are normal human male proportions
Anonymous No.536209760 >>536210241
>>536207174
How do dev names even work on Steam? Do you need to make a new Steam account each time, or is it a Steamworks account and you can arbitrarily connect Steam accounts as part of the dev team?
Anonymous No.536209852 >>536209993 >>536212862
Hollow knight silksong really makes me wonder how much work actually goes in to making a game.
It makes me anxious about my own indie game dream as a solo nobody who hasnt even started
Anonymous No.536209993 >>536210606
>>536209852
Retard
Anonymous No.536210187 >>536210525
every blender godot tutorial is pure garbage
Anonymous No.536210195 >>536210256 >>536210274 >>536213243 >>536216972
Anonymous No.536210241
>>536209760
i think the steam account you use to create your steamworks account can be used just like a regular steam account, but the developer name you select is rigid and requires a support ticket to valve to change, and is only associated with the games you upload under than identity
i think, not 100% sure
Anonymous No.536210256
>>536210195
Trannycoded yada yada, but I actually think this looks cool
Anonymous No.536210274 >>536210340 >>536210407 >>536210472 >>536210547
>>536210195
Why do menus like this always look so trans-coded
Anonymous No.536210340
>>536210274
>Why do menus like this always look so trans-coded
Anonymous No.536210407
>>536210274
because art is gay
Anonymous No.536210472 >>536210909
>>536210274
The more you abuse that word the more people will want their game to be "trans-coded".

Just like how nazi is coming around to mean "person who wants order, beauty, and loves his race and family".
Anonymous No.536210525
>>536210187
Yeah.
I liked Jitspoe's introduction to Godot spatial shaders even if it's reddit coded, and some of DevLogLogan's walkthroughs for EZ normal map setups.

There's a lot of trash, though. You kinda just write down useful info as you find it and hope for the best.
Anonymous No.536210547
>>536210274
made by trannies for trannies
Anonymous No.536210592 >>536210735 >>536210862 >>536211910
>AGDG games be like
Anonymous No.536210606
>>536209993
Why
Anonymous No.536210735
>>536210592
100 copies can feed me for a solid month or two
Anonymous No.536210862
>>536210592
Now I'm gonna do that for my game.
Anonymous No.536210909 >>536211282
>>536210472
When was the last time you went outside?
Anonymous No.536211232 >>536211290
this place is much better at this time of the day.... still not NICE tho
Anonymous No.536211282
>>536210909
15 mins ago.
Anonymous No.536211290
>>536211232
Don't worry, they'll be off work any minute now
Anonymous No.536211910
>>536210592
at least someone bought it
Anonymous No.536212228 >>536212493
Make it exist first, you can make it good later (never).
Anonymous No.536212493
>>536212228
No. I will make it good first then I will make it exist later (always).
Anonymous No.536212694
If people aren't going to put even an ounce of effort into appreciating my game, why the hell would I put an ounce of effort into developing it?
Anonymous No.536212862 >>536213231 >>536214135 >>536214849
>>536209852
They took their sweet ass time after making millions each. Probably most of the work went into making new enemies, animations and music.

I really didn't enjoy Hollow Knight though, still have trouble understanding what all the fuss about it is. The weird, underground atmosphere is the only thing I liked.
Anonymous No.536213231
>>536212862
Silksong is gonna be the fucking peak
Anonymous No.536213243
>>536210195
>From the developer that played Persona!
Anonymous No.536213461
>Silksong took 7 years to make because they were having too much fun making it
Anonymous No.536213673 >>536213742 >>536214550
Galduen of the void has almost 50 wishlist!
Anonymous No.536213726
Please... I need to make a generic human male basemesh and rig it so I can start animating and designing movement
Anonymous No.536213742
>>536213673
Needed more characters with fat tits, could've gotten 5000
Anonymous No.536213880 >>536214092
What the fuck is a galduen??
Anonymous No.536214092
>>536213880
Garden pronounced by a chinese
Anonymous No.536214135
>>536212862
Should I buy Silksong if I never played Hollow Knight?
Anonymous No.536214161
Sure, they may have had lawyers enforcing a press NDA... but they're STILL quirky lil guys having fun.
Anonymous No.536214376 >>536214443 >>536214735
Recommend going through a paid course just pirate it. It's worth the trouble of downloading if you are retarded like me. Honestly, I don't blame threads being filled with schizos/nodevs and people including myself constantly blogging. Gamedev really does take an insane mental toll on you and naturally makes you want to cry out for help, but nobody can really help you, since all the problems are within. No wonder you have the tortured artist stereotype and such a high rate of autismo within creators.

Anyway, I also highly recommend this guy's video. Really opened the rivers to internalization towards my multiple mental blocks and I hope it does you. It's long but highly worth it.
https://www.youtube.com/watch?v=e0ec2-E5Xq8
Anonymous No.536214443
>>536214376
holy shit shut the fuck up
Anonymous No.536214550
>>536213673
Good work out there, dev
Anonymous No.536214563
>>536208262
Engine?
rotate No.536214596
ow ow call an ambulance giga dorks said im not cute in my dress just walked to starbucks felt cute dont care
Anonymous No.536214735
>>536214376
sorry i dont listen to jeets.
Anonymous No.536214778 >>536214842 >>536214931 >>536215073 >>536215408 >>536215937 >>536217763
Why does everyone here consider roguelike indie games to be "slop?" What does the binding of Isaac, Balatro, or Slay the Spire do differently that these other games don't? Is it just oversaturation in the market?
Anonymous No.536214842 >>536215180
>>536214778
Those games innovated and weren't just a template for game creators (not developers) to piece together.
Anonymous No.536214849
>>536212862
I've never played hollow knight and I don't see what the appeal is or why I should play
I grew out of hack and slash games ages ago
Anonymous No.536214873
You're taking this place too seriously, anon. I call everything slop here, including games I like
Anonymous No.536214931 >>536215180
>>536214778
>ooo look successful game
>I'll make a game just like it
>oh no it's slop
Anonymous No.536215073 >>536250156
>>536214778
>Is it just oversaturation in the market?
Yes, any genre that has an abundance of releasing games will be called slop
Anonymous No.536215128
>>536174793
People can the smell the absence of a soul from a mile away
Anonymous No.536215180
>>536214842
>>536214931
Every game is derivative. StS, Balatro, etc, had their inspirations too. The problem is when "devs" just copy/paste without adding anything to it. I'd play another game with a system like Balatro's jokers if it had more to bring to the table in other ways
Anonymous No.536215393 >>536215615 >>536215820 >>536216342
Speaking of slop, it's crazy how there are companies out there that have the resources to just straight up make shameless soulless 1:1 copy of games by simply switching up the art and STILL get hundreds of reviews. This is more than enough proof that even being marginally unique will get you success.
Anonymous No.536215408 >>536215793
>>536214778
>What does the binding of Isaac, Balatro, or Slay the Spire do differently that these other games don't?
Be first. Be decent, normally.
Otherwise they would be clones of the other ones that came beforehand, which is typically looked down upon in polite circles as "churning out slop".

The audience can tell when you're not approaching them pure of heart and are just cynically following trends. They will just buy it anyway, usually roguelites do pretty well.
Anonymous No.536215615 >>536216002
>>536215393
What is this? Darkest Dungeon with a way worse aesthetic?
Anonymous No.536215672
>when you watch developer videos for another game while trying to back-engineer or brainstorm a better mechanical system for your game and the developers have visible pride in something that is unquestionably fucking awful
Anonymous No.536215731 >>536216245
>>536178825
Looks cool I love mixed media games, It's kind of hard to tell what you're supposed to be shooting at since the enemies blend in with the background, but I'm a huge supporter of not giving a fuck and doing literally whatever you want so keep going looks cool
Anonymous No.536215793 >>536215982 >>536216096 >>536216335 >>536234705
>>536215408
What's the difference between cynically following trends and taking inspiration from a game you love?
Anonymous No.536215820
>>536215393
/agdg/ sees this and thinks "um but i-its not a slop plop flop clone from a game constructor because darkest dungeon probably has a mechanic from another game too somewhere in it"
Anonymous No.536215937
>>536214778
Games that don't need to be roguelites are being made as roguelites because they're so popular. In my opinion we are reaching a point where I'd like to see more games that aren't roguelites.
Anonymous No.536215982
>>536215793
You're not allowed to take inspiration until a genre has died
Anonymous No.536216002
>>536215615
>Darkest Dungeon
Yup. 100% just outsourced all the assets I bet. Finest example of businessmen making games rather than developers.
Anonymous No.536216096
>>536215793
>and taking inspiration from a game you love?
This would hopefully lead to something inspired instead of something that feels samey.
Anonymous No.536216245
>>536215731
>mixed media
Never knew there was a term for that style. I never knew what to call that shit when talking to people so I just gave examples like Flowey from Undertale
Anonymous No.536216316
>>536179067
It's just more bullet per bullet.
Anonymous No.536216335 >>536216762
>>536215793
Are you directly copying the mechanics in a shit and shallow way to slap "inspired by X" on your capsule description, or trying to evoke the same feelings you got in an interesting way.
Anonymous No.536216342
>>536215393
245 reviews really isn't great
I like the clown theme honestly but it's just too derivative
Anonymous No.536216524
>>536189376
I dunno if this basic design idea is all that interesting. But I'd pick the first one, I suppose.
Anonymous No.536216762
>>536216335
I would never mention another game in my game's Steam page or marketing materials, I'd let players draw their own conclusions. But I did borrow some mechanics from some of my favorite games. I think I added enough of my own ideas to say it's not a clone though. I guess we'll find out when people play it on demo day.
Anonymous No.536216842
>>536208262
The fog of war still feels too suddenly revealed. I repeat my advice of adding some "transitional" tiles that showcase which tiles will be revealed next time you move.
Anonymous No.536216972
>>536210195
So, did you make this or are you just sharing random stuff?
Anonymous No.536217680
>>536178825
the schizo artstyle is one thing, but i hope you have a setting to turn down/off screenshake because that's fucking with my old man brain
Anonymous No.536217763
>>536214778
I've never liked any of these games and I honestly dont like design philosophy around level design that rewards persistance with death looped back around to a form of grinding. Imagine for example you are playing diablo but you are expected to die multiple times and start over from the beginning to pad out the game when the game is already padded to hell and back.

About the only game with rogue like elements I ever tolerated was this wierd korean slop I got almost for free called metal unit doing a challenge run where I didnt treat it like a rogue like, and lennas inception which actually doesn't encourage you to die in order to progress and grind up but instead just has the more normal random level generation. I would have preffered more tightly designed dungeons though by far for lenna and only it's charm (graphics and sound, not story, which is awful), kept me playing it. if you are making a Links Awakening like I highly recommend listening to lennas OST
Anonymous No.536217971 >>536218430
i fucking hope roguelike/lite deckbuilders die as a genre. not every thing has to be represented as/with/by cards.
Anonymous No.536218160 >>536218238 >>536219504 >>536234984
Why is this game Silksong being mentioned so much here? It looks like a shartformer. More importantly, it's not relevant to gamedev. We're not gamers here. If you still play games, you're ngmi
Anonymous No.536218238
>>536218160
1-2 schizos with a lot of free time
Anonymous No.536218260 >>536218423
the white male gamer power fantasy is being a hairy dwarf as wide as he is tall hacking goblins and orcs in half with a big arsenal of axes
Anonymous No.536218423
>>536218260
>the white male gamer power fantasy
is being a 5'1 female with a fat ass and almost no clothes swinging around big swords
Anonymous No.536218430 >>536218549 >>536218931
>>536217971
>not every thing has to be represented as/with/by cards.
It's just bizarre. The point of cards was to represent cool things that you couldn't have in real life so you used cards.
Now in a medium where you can represent anything any way you want, people are using fucking cards. That's a sickness, the brain sickness. If you've made a roguelite deckbuilder and used literal cards this world is better off without you.
Anonymous No.536218549 >>536223509
>>536218430
I assume part of it is that it's easier to create cards than actual assets so they can be lazy
Anonymous No.536218853
marketing = money
Anonymous No.536218931 >>536223509
>>536218430
>The point of cards was to represent cool things that you couldn't have in real life so you used cards.
Ok, but have you considered that cards are cool things I can't have in real life so I use virtual cards?
Anonymous No.536219504 >>536222069
>>536218160
It's widely known that it's the only anticipated future release of a game and has been for 6 years. I pointed this out all the way back in 2021. It just pisses people off that it disproves their childish copes that 2D platformers don't sell on the basis that they are 2D platformers, not any other reason
Anonymous No.536219783 >>536219906 >>536220112 >>536220212
guys wtf is happening with hypercoven?? 4 years of work, AA level quality, like what??
Anonymous No.536219906
>>536219783
dev fell for the word of mouth meme
Anonymous No.536220112 >>536220272 >>536234624
>>536219783
Can you stop bulling him already you fucking faggot. He did something that 99% of humans will never even be capable of doing. What the fuck is it with zoomers and worshipping numbers all the fucking time
Anonymous No.536220212 >>536230959 >>536231971
>>536219783
organic growth on steam is zero
z e r o
marketing is the final boss of indie dev
Anonymous No.536220272
>>536220112
Isn't he just trolling for attention tho
Anonymous No.536220632 >>536220849 >>536221013
what other /agdg/ FPS games are there?

https://stomygame.itch.io/ctesiphon
https://tempestsoftworks.itch.io/shanghai-gold
Anonymous No.536220783 >>536220840 >>536220864 >>536221012
you do know you can make a good game that nobody wants to play right
Anonymous No.536220840 >>536221268
>>536220783
That's better than making a shitty game that everyone wants to play (I don't want to play it)
Anonymous No.536220849
>>536220632
Do doomlikes count?
Anonymous No.536220864
>>536220783
Anonymous No.536220892
>>536185672
>gameplay has to come first before world building
I never said this. I said it can go either way.
Anonymous No.536221012
>>536220783
I can do 50% of that
Anonymous No.536221013
>>536220632
Cosmic Call
Anonymous No.536221117 >>536221682
>making a good game that only you get to play
>stream it anyway
sovl...
Anonymous No.536221268
>>536220840
i respect you for taking this stance
unironically

how would you feel if somebody who enjoyed shitty slop games made one and made lots of money from it?
this seems like the best case scenario for an indie dev
to have a natural preference for the retarded garbage that makes tons of money as well
you mean to tell me, a hypercasual brainrotted mobile game enjoyer, that i can make some equally stupid dogshit, spam it on tiktok, and make millions?
hmm.
Anonymous No.536221682
>>536221117
>"yo guys I found this game DVD on a black market, let's check it out"
>"WOAH NO WAY, holy shit, no no no no I can't show this to you guys"
>next video
>"The game that BROKE ME" gaping basedface thumbnail
Anonymous No.536221906 >>536221994 >>536222227
Starting to think I can make something as good as Cave story, SOTN and FFVI but better.

The biggest issue right now would be to learn EDM music techniques, do around 200-500 EDM songs and learn literature, XX century music and cinema history and anime history.
Anonymous No.536221994 >>536222695
>>536221906
I love you, Cris. Never stop posting.
Anonymous No.536222069 >>536222221 >>536234235
>>536219504
>childish copes that 2D platformers don't sell on the basis that they are 2D platformers
But what if it was a noname 2d platformer
Anonymous No.536222221
>>536222069
You'll never get it
Anonymous No.536222227 >>536222695
>>536221906
I WILL surpass you.
Anonymous No.536222590
i need help with how to procedurally generate the loot for my roguelite (i have yet to come up with a form of lot besides "gold")
Anonymous No.536222695 >>536223027
>>536221994
lmao.

I am really close to making my teenage years true bro.

https://www.youtube.com/watch?v=VRah-zYboFw

To reach the point where I can create sophia, and summon venus, afrodita, freya, oshun and benzaiten.

It has been a long jouney my dear brother.

But I need to create something worthy of afrodita and oshun.

>>536222227
You can.

Honestly anyone can.
But not a lot are willing to grind for 20 years.
Anonymous No.536223027
>>536222695
I WILL grind for 20 years and 1 second to surpass you.
Anonymous No.536223281 >>536223447 >>536223520 >>536223679 >>536223842 >>536224818 >>536225047 >>536229141
What are your thoughts on developing for a retro console and making a new old game? Is there still a market?
Anonymous No.536223447
>>536223281
I think those are usually curiosities few people are willing to pay for. For game to sell it would also need to be good or at least have a killer soundtrack.
Anonymous No.536223509
>>536218549
that's absolutely the thing

>>536218931
that's also part of it
Anonymous No.536223520
>>536223281
See Good Boy Galaxy and Earthion. A very obscure one that was free but I'll mention anyway because I liked it: Super Dassalo Land.
Anonymous No.536223679
>>536223281
>Is there still a market?
lol no
Anonymous No.536223842
>>536223281
The Papers Please / Obra Dinn guy is making a game for some retro console now.
Anonymous No.536223915 >>536224575
i give up, i dont have a vision
Anonymous No.536224575 >>536224782
>>536223915
Turns out idea guys are not a diamond dozen.
Anonymous No.536224782
>>536224575
Ideaguys are. Game designers aren't.
Anonymous No.536224818 >>536225026
>>536223281
Only if we make agdg exclusive retro console with unique input scheme
Anonymous No.536224895 >>536224979 >>536225106
>hire sfx designer
>game instantly becomes 10x better
wow, I'm impressed
Anonymous No.536224979 >>536225291
>>536224895
From 2 to 20 reviews, congrats!
Anonymous No.536225026 >>536225245
>>536224818
The other guys have a crank. How about buttons you pull instead of press?
Anonymous No.536225047 >>536225212
>>536223281
you mean emulators and selling a ROM?
Anonymous No.536225106
>>536224895
outside of sfx what else am I missing? I guess a UI designer would have been nice but its too late for that. I am great at vfx with niagara so I have that covered, and obviously all systems design and programming.
would have been cool to hire a composer to do original scores specific to the game but oh well. Maybe next time heh
Anonymous No.536225212 >>536225394
>>536225047
Selling the rom is one part. Selling physical copies able to be played on said retro consoles is the other.
Anonymous No.536225245 >>536226259
>>536225026
Nice
What about 2 trackballs?
Anonymous No.536225257 >>536225375 >>536227004 >>536227643 >>536229115
Must have been a couple of tough days for Eric
Anonymous No.536225291 >>536226589
>>536224979
well I have 5k wishlists, 2k people played my demo for an average of an hour each with only 6 minutes of content, so that seems pretty unlikely to get 20 reviews but hey who knows
the game also has giga streamer bait potential but that particularly is pretty luck dependent.
I'm realistically expecting around 10k sales
Anonymous No.536225375
>>536225257
concernedraped
Anonymous No.536225394 >>536225752
>>536225212
Much harder to do the second part, unless you literal have a ROM flasher and can produce a cartridge.

Pretty sure it would be similar to the guys that sell handmade stuff on etsy and amazon.
Anonymous No.536225529 >>536225613 >>536225668 >>536226420 >>536227147
what is better, creating a game or creating art?
Anonymous No.536225613
>>536225529
Why not both at the same time?
Anonymous No.536225668
>>536225529
Yes.
Anonymous No.536225714
imagine having passion for slop
that's like the best case scenario for an indie dev
you have fun making games that actually sell
Anonymous No.536225752
>>536225394
>ROM flasher and can produce a cartridge.
Those are dirt cheap, although 2025, it'd be way cheaper to just put it on an SD card and make a giant SD card pinout for the cartridge. The expensive part is physical distribution.
Anonymous No.536225916 >>536232303 >>536232753 >>536233618 >>536238467
https://youtu.be/vrbh__zDR8g

this man saved me, he understand me 100%
Anonymous No.536226009 >>536227858
Me reading the dry stuff in the haunted chocolatier library
Anonymous No.536226259 >>536228939
>>536225245
Nice. I could finally make the nipple teasing simulator I've always wanted.
Anonymous No.536226420
>>536225529
Cave story, FFVI, ToP, undertale, SOTN, touhou are art.
Anonymous No.536226474 >>536226618 >>536226924 >>536233467
>he makes useless electronic toys
>instead of making real art
pathetic
Anonymous No.536226589 >>536227123
>>536225291
>random successdev shows up
>instantly crabbed and ignored
>the fags are talking about eric barone again
never change aggy daggers
never change
Anonymous No.536226618 >>536226954
>>536226474
Slop is made for the goyim. Art is made for god's chosen.
Anonymous No.536226906 >>536227480
i need a gamedev partner/friend
Anonymous No.536226924 >>536227115
>>536226474
i mean if you're not working in an industry related to resource acquisition, shelter development, or physical protection, you're effectively a manchild all the same
be a farmer, hit the mines, work in construction, join the military, or work in law enforcement
physical art, digital art, it's all child's play
Anonymous No.536226954 >>536227045
>>536226618
art is for everyone and video games are for everyone
Anonymous No.536227004
>>536225257
Eceleb simps, you don't have to write a post every time he tweets.
Anonymous No.536227045
>>536226954
Based.
Anonymous No.536227115 >>536227278
>>536226924
>physical art, digital art, it's all child's play
and this is how a life should be, life should be a play not a struggle
Anonymous No.536227123 >>536227452
>>536226589
What are we supposed to do with a dude that does nothing but drop random numbers, never shows his game. Doesn’t even talk about the contents of his game.
Anonymous No.536227147
>>536225529
Making art for income is marginally more pathetic to me than gamedev to be frank.
Anonymous No.536227278
>>536227115
i agree, i'm thankful for the opportunity to make games
Anonymous No.536227452 >>536230295
>>536227123
It's probably Acrolyte aka mcmad aka the raped aka overscoped and never releasing aka will be driving his gun collection over to fagtroon's house (in minecraft) when he flops.
Anonymous No.536227480 >>536228758
>>536226906
What do you need a gamedev partner/friend for?
Anonymous No.536227643
>>536225257
Just post your schizo ramblings here, eric
Anonymous No.536227858
>>536226009
Me reading essays on good vs evil
Anonymous No.536228758 >>536228958
>>536227480
make a game with?
Anonymous No.536228939
>>536226259
Anonymous No.536228958 >>536229137
>>536228758
What skills do you bring to the table?
Anonymous No.536229115
>>536225257
Stay away from /v/ Eric. Go hit your steel pans
Anonymous No.536229137 >>536229271
>>536228958
3d modeling/animating, programming, idea guying...
Anonymous No.536229141 >>536229720
>>536223281
>making a new old game?
This if you want to see actual money, the other if it's your passion to make games for some dead hardware almost nobody uses anymore.
>Is there still a market?
Yes, since AAA slop gets worse every year and there are still some people who value quality over graphics.
Anonymous No.536229271 >>536229501
>>536229137
Post your 3D models, animations, and programs?
Anonymous No.536229435 >>536229554 >>536229751 >>536230628 >>536231289
Progress has been slow, but the game is certainly playable, and even fun for myself at least. I really hope the huge bright roll indicator helps testers this next go round.

Giving players a starting pick 1/3 choice, and just more bankroll makes the game a lot more forgiving, which I think helps as well. It gives players a goal early, and they won't get wiped out from one bad 7 roll.
Anonymous No.536229501 >>536232685
>>536229271
dude, im not looking for one here... that would be foolish
Anonymous No.536229554
>>536229435
kek it looks great
Anonymous No.536229720
>>536229141
Remember this post when you feel like asking /agdg/ for an opinion. This retardation is what you will get, and if you know nothing about the subject matter you might even think it's sound advice
Anonymous No.536229751 >>536230012
>>536229435
Nigga I'm gonna vomit
Anonymous No.536230012
>>536229751
I'll make it look good later (I won't)
Anonymous No.536230078 >>536231125
ok bois, you want good, GOOD idea?
Animal Well 2
Just think about it: small sprites, easy to make 2D, couple of jumping puzzles and simple mechanics with more than one purpose.
You have to add a shader magic to make the game beautiful, sure, but from the assets standpoint it's a super easy task.
You don't have to write a colossal story, you don't have to have NPCs, random item drops, just simple enemies that chase you around or follow easy logic.
What you really need to do is to make some crazy puzzles that will leave players stumped for hours. Have a hint in one place, have a weird heroglyph in another, use everything that you can think of, music theory, letters represented as numbers, numbers represented as letters, mirrors that change the order of letters.
It's great, because it's just like a big puzzle that doesn't need an explanation why, what, how, just whimsical stuff that happens, almost like magic. I'd say that FEZ went with similiar route but his idea for a puzzle was making a star pulsate a morse code or binary code or make some QR codes to scan. Traversal was different, but you don't even have to make it that different. Animal Well was one screen, no scrolling, 2D and got 10k+ reviews.
Get crackin guys, you wanna go? You better fuckin' go.
Anonymous No.536230154 >>536230765
It's time to dev.
Anonymous No.536230232
im a lulcow...
Anonymous No.536230295 >>536230368
>>536227452
acroylte dev posted here saying he was averaging 7 minutes of play time for his steam demo lmao, not an hour
Anonymous No.536230368 >>536235339
>>536230295
that wasnt him you fucking retard that was me
Anonymous No.536230505 >>536231618
there are actual people in this thread who make games they themselves wouldn't play
Anonymous No.536230628
>>536229435
i hope you make it, the orange in the shader is a bit too harsh on the eye shader i get what you're going for
i hope you fleece the gamerpigs
Anonymous No.536230765 >>536231112
>>536230154
time to kys
Anonymous No.536230959 >>536231092
>>536220212
and yet you are ok with steam taking 30%, curious!
rude_observer No.536231061 >>536240907
I had a great idea for a unique 2d game but I hate 2d games so I will not be making it and no I will not be sharing the idea.
Anonymous No.536231092 >>536231214
>>536230959
nonseq
Anonymous No.536231101
>>536171304 (OP)
Who is this guy?
Anonymous No.536231112 >>536231214 >>536231930 >>536234943
>>536230765
Rude.
Anonymous No.536231125
>>536230078
Here's an even better idea for you: Pong 2
Anonymous No.536231214
>>536231092
>>536231112
die pedotroon bootlicker
Anonymous No.536231289 >>536233102
>>536229435
Anonymous No.536231618 >>536233551
>>536230505
That should be the case. Playing video games is a hobby for children and failed-to-launch manchildren. Video game development is a jobby for skilled adults. The manchildren who think they're making games for themselves aren't going to make it.

https://www.youtube.com/watch?v=jlFkxfkICO8
Anonymous No.536231625 >>536284516
NIGGA IM GOING INSANE
I SPAGHETTI'D MY BLUEPRINTS TOO MUCH AND NOW ITS FUCKING CRASHING LIKE CRAZY
I LITERALLY CANNOT WORK ON MY GAME UNTIL I UPGRADE MY RIG MOTHERFUCKER TIMMY
Anonymous No.536231930
>>536231112
what's your game?
Anonymous No.536231971 >>536232763
>>536220212
correction: organic growth anywhere is zero
you wanna grow? You have to pay up the chinese bot farm so algorithm catches up.
That way literal nobodies gets promoted on youtube, twitch, twitter, steam
you pay up, suddenly you have 10k likes, algo sees you, only then it can be "organic" but it's already boosted.
I see it all the time, on youtube literal manchild is talking about best drops in some mobile sloppa game, has already 1 hundreds of thousands of views, more than million subs, and he is on MY recommended channel.
Lemme tell you about my youtube - history is not collected, nothing I watch is even close to gambler sloppa, my youtube videos are from Accursed Farms, Dunkey and Civvie, sometime I'll see Critical Drinker or rewatch AVGN. That's it. Now how the fuck do I get random, no-name kid screaming at the worst possible game ever being recommended to me? Only because it's popular in general and that comes from bots. That's how Pirate Software got to youtube trending, I'm sure Scott The Woz, Mr Beast and Nakey Jakey got there as well, since they got super popular, super fast, and their content is nontent, just pure garbage.
XX century success was through nepotim, XXI century success comes from chinese bots
Anonymous No.536232303
>>536225916
"Your universe has no meaning to them. They will not try to understand. They will be tired, they will be cold, they will make a fire with your beautiful oak door..."
Anonymous No.536232685 >>536233616
>>536229501
But I'm here and ready to be your gamedev friend.
Anonymous No.536232742
inventory progress
Anonymous No.536232753
>>536225916
dude, go and become a monk or something
>imma tired of eating
lol
Anonymous No.536232763 >>536232956 >>536233034
>>536231971
i recommend 4chan ads, they're very good at getting powerusers
after my 4chan campaigns every single time my game's median playtime increases, very cheap too
Anonymous No.536232956
>>536232763
>i recommend 4chan ads, they're very good at getting powerusers
>getting powerusers
I use ad block/ad nauseam at all times and I wager most people do considering the ads are mostly porn or porn-adjacent.
Anonymous No.536233034 >>536233596 >>536233723 >>536245401
>>536232763
I don't even have ads on 4chan
who uses 4chan and sees ads? Are anons so retarded they don't know how to install the most popular plug in for their browser (par chrome, fuck google)?
Anonymous No.536233102
>>536231289
me deciding what card to pick
one gives me 8x mult if i have a lot of hotdogs in my inventory (coincidentally, I do, I must have been really smart to predict this!)
and one loses the game instantly if i pick it
thankfully, i'm smart (the game said so when a lot of screen shake happened) so i know which one to pick
Anonymous No.536233467
>>536226474
>jew goyslop shitcoins that disappear when it rains
mhm yeah ok bud
Anonymous No.536233551 >>536234267
>>536231618
how do you seriously justify that you don't like your game but others will buy it?
Anonymous No.536233596
>>536233034
nta but I imagine if someone is seeing ads on 4chan they're fucking brain dead retards so they probably are more likely to click on an ad for some stupid game.
Anonymous No.536233597 >>536234221 >>536234225 >>536234465 >>536234548 >>536235009
https://www.gameswithnoreviews.com/
j.... just saw my game on this... list... fuck...
Anonymous No.536233616 >>536234106
>>536232685
oh umm... what game do you want to make together?
Anonymous No.536233618 >>536237760
>>536225916
Quite a few ways to fix that.
- Get some sun
- Get a girlfriend, find love
- Give birth to children (y'know the purpose of life is to go forward)
- Work towards a goal like owning a house... or going to Mars

Or
- just fap and take drugs all day to numb yourself until you pass out in a ditch and die
Anonymous No.536233723
>>536233034
I don't block ads on 4chan because I like to see what anons try to advertise
Everywhere else though all ads are blocked
Anonymous No.536234106
>>536233616
I'm currently working on a 2D game that's mostly menus and a VN-like interface.

But I was thinking for my next game I want to make a 3D fantasy sorta walking sim sorta exploration type thing, I also have a nifty idea for a golf-type game.
Anonymous No.536234221 >>536234498
>>536233597
for 60k games on steam there's only about 2000 games without a review? That's kinda... low
Anonymous No.536234225
>>536233597
Thank god. This site gives me hope. The only games on this list all look like steaming piles of shit.
Anonymous No.536234235 >>536234864 >>536235507
>>536222069
Hollow Knight was a 2d platformer made by a bunch of nobodies.
Anonymous No.536234267 >>536235976
>>536233551
It's called sympathy and empathy. You'd understand if you weren't severely autistic.
Anonymous No.536234465
>>536233597
>follow us on Bluesky
enough said
Anonymous No.536234498
>>536234221
Whatever they're doing to calculate this is entirely wrong. Unlaunched games are on this list and games with hundreds of reviews are on this list like this game https://store.steampowered.com/app/3098660/Photo_Studio_Simulator/
Anonymous No.536234548
>>536233597
it's not accurate, found a game on that list, but it was one review.

https://store.steampowered.com/app/1426130/MAYOR_MADNESS/#app_reviews_hash
Anonymous No.536234578
i need a fucking game designor...
Anonymous No.536234624
>>536220112
>NOOOOOO YOU CAN'T MAKE FUN OF A YESDEV NOOOOOO EVEN IF HIS GAME ISN'T SELLING AND EVEN IF MOST OF YOU TOLD THAT THE ART IS GARBAGE THAT DOESN'T NECESSARILY MEAN THAT YOU'RE RIGHT. QUITE THE CONTRARY, YOU AND THE REST OF THE WORLD ARE WRONG, SO YOU BASICALLY LOST YOU FUCKING ZOOMERS... JUST... JUST SHUT UP ALREADY REEEEEEEEE
Anonymous No.536234705
>>536215793
>cynically following trends
Games like Croppulation. This is also what /agdg/ does. Just takes a game that ready exists and copies it wholesale without any unique twist or improvements to the formula.
> taking inspiration from a game you love?
Games like Undertale.
Anonymous No.536234846
Hyper Coven is worse than mid. It's unfinished crap that looks like rushed out slop that was made in a week but it took him _years_
Anonymous No.536234864
>>536234235
It was exceptionally good and had no competition
>2017
Anonymous No.536234943
>>536231112
carol is so cute....
Anonymous No.536234984
>>536218160
>Why is this game Silksong being mentioned so much here? It looks like a shartformer. More importantly, it's not relevant to gamedev. We're not gamers here. If you still play games, you're ngmi
Anonymous No.536235009 >>536235197
>>536233597
https://store.steampowered.com/app/888760/Dragonfly_Chronicles/
these dudes shelled out for the ESRB rating, hot damn how do you come back from that
Anonymous No.536235036 >>536239741 >>536264173
Cropolution mogs 90% of aggydaggy games
Anonymous No.536235197 >>536236293
>>536235009
released on ps4, where it's mandatory

https://www.esrb.org/ratings/10035595/dragonfly-chronicles/
Anonymous No.536235260 >>536235372
race conditions make me reconsider my life
Anonymous No.536235339
>>536230368
2000 people played your game and quit after 5 minutes and I'm the retard? sure buddy
Anonymous No.536235372
>>536235260
sorry you were born in south asia
Anonymous No.536235507 >>536235614
>>536234235
Who the fuck wants to make or play platformer games as an adult. That shit is for babies. That's a stupid, limited toy. How are you interested in that. People in this general are so gay man.
Anonymous No.536235602
Wetrix
Anonymous No.536235614
>>536235507
true that, us adults prefer to have 3 randomized options constantly to show that we are mastermind strategists
Anonymous No.536235915 >>536236029
indie game development has never been better
there is nothing to worry about
everything is fine
Anonymous No.536235976 >>536236483
>>536234267
this is what separates wageslaves and nodevs from yesdevs

faking and pretending doesn't work for solodevs, you'll collapse under the pressure
Anonymous No.536236009 >>536238241
If you don't get why games like Hollow Knight and Undertale/Deltarune are popular then you'll never make it. Your understanding of their popular unironically makes or breaks how you see games and if you're capable of making them.
Anonymous No.536236029 >>536236708
>>536235915
nobody wants to play games anymore, we already seen everything, video games feel like a chore
Anonymous No.536236052 >>536236308
gamedevs need to study stuff beyond gamedev, I always wanted to make a game about chemistry.
imagine a game about stuff from medieval alchemy but understood with modern concepts.
Anonymous No.536236293
>>536235197
really? what about these sloppas?
https://store.playstation.com/search/tung/
I can't believe they'd release that shit with extra financial baggage
Anonymous No.536236308 >>536236512
>>536236052
modern chemistry concepts are antithetical to medieval alchemy for reasons essential to the proper practice and use of each.
Anonymous No.536236483 >>536237659
>>536235976
>you'll collapse under the pressure
You're a weak little coddled zoom zoom manchild. Wash your penis and pull yourself up by the bootstraps.
Anonymous No.536236512
>>536236308
nigga doesn't even know about experimental archeology.
Anonymous No.536236603
Big wave of relief. Now I have to figure out the good old emails then we are in a good place.
Anonymous No.536236669
https://x.com/GeorgeCrudo/status/1958730521871110606
uh... sirs.... ugggnnhh... WHHHHY THIS WAS MY TICKET TO ESCAPING MUMBAI AND ITS FUCKING OVER
Anonymous No.536236708 >>536237961 >>536240935 >>536304073
>>536236029
Nobody also has money to buy games anymore when rent is 50-60% of your income. For the price of a single shitty AAA game I buy food for a week and a half.

Landlords don't buy video games.
Anonymous No.536236935
>Twitter link
Anonymous No.536237169 >>536237308 >>536237804
man, agdg needs to learn history, there's amazing ideas waiting, like a roman era road builder simulator.
Anonymous No.536237308 >>536237595 >>536237613
>>536237169
you have no ideas cris, you have themes
listing a time period and a genre is not an idea
Anonymous No.536237540
>>536171304 (OP)
nortubel needs canon futa x shota
Anonymous No.536237595
>>536237308
what IS an idea, anyway?
Anonymous No.536237613 >>536250562
>>536237308
>you can't start a game from a theme
Just take mechanics from farming simulators and MMO crafting jobs and minecraft building mechanics.
Anonymous No.536237659 >>536238143
>>536236483
don't care, I'm making my dream game that I would play and I'm happy.
Anonymous No.536237760
>>536233618
Long walks, coding, 3-hit joint every other day, parasocial entertainment... yeah this shit sustainable for a while
Anonymous No.536237804
>>536237169
this is an enjoyable part of games like Minecraft and Terraria, not a game itself
Anonymous No.536237961 >>536278845 >>536304073
>>536236708
>Nobody also has money to buy games anymore when rent is 50-60% of your income.
Before I became a HOMO (homeowner) rent/bills were 80% of my income and I lived in a shit hole studio apartment with a decent well above minimum wage job. I didn't live in some high cost living area either. This was before covid so I can't imagine it's gotten any easier or better. If I didn't have my parents to fall back on I would be fucked so hard.
Anonymous No.536238143 >>536238652
>>536237659
Let's hear about how happy you are ten years from now when you still have nothing to show, and your mom finally kicks you out of the house.
Anonymous No.536238241
>>536236009
Well I haven't played them or seen gameplay, other than the undertale boss fight with "Snus" or whatever, but just looking at them I can see that they were made with taste and the devs knew what they were doing
Anonymous No.536238336 >>536249049 >>536249049
Im making a sick animation in blender, guys. Just wait, you'll be blown away by how cool it is
Anonymous No.536238359 >>536239030
It's honestly baffling how demoralizing this place is. Also another thing, if all posts with twitter links or screenshots or gifs or etc with them were blocked this place would instantly be 90% nicer.
Anonymous No.536238467
>>536225916
if your self-maintenance routines aren't stimulating, rejuvenating, restorative, exciting, and leave you in a better overall headspace than before you started, then what exactly do you think you're maintaining?

lifters talk about this, if you get tired/upset thinking about having to work out later you're not working out to your body's satisfaction, you're pursuing some other goal you don't actually like or care about.

if, even knowing this, you still find that cleaving toward routinzed, boring monotony is the only way to work-life balance your need for self-reproduction, then it's probably because your job fucking sucks and you hate it.
Anonymous No.536238652 >>536239232
>>536238143
nah, I'm already successful and always knew I would be, because I knew I wanted to play my game but nobody was making the game, so I made the game and now people play it

you don't gotta force yourself to make something you hate. there are communities of people out there right now crying because nobody makes games for them.
Anonymous No.536238745
Got approved by steamworks. Now I just need to finish game.
Anonymous No.536238965
Youtube recommended me marnix again
Its another demoralization video btw
Anonymous No.536239030 >>536279504
>>536238359
If you feel demoralized by anything posted here, then you should be giving up. Gamedev is one of the absolute hardest things you can be doing in life, and it's not for everyone.

However, gamedev is one of the few remaining meritocracies in the world, where you can reasonably expect to make it purely on technical skill. It's just that the required level of technical skill isn't easy to achieve, or even possible to achieve for many people.
Anonymous No.536239232 >>536242485
>>536238652
Successful in what? Drowning yourself in cope and delusion? You have no game.
Anonymous No.536239741
>>536235036
no
In what sense? Quality?
Ctesiphon, Ninja Game, Acrolyte, Alchemickal, Landsword, all of these are already quality games but aren't released yet.
Success?
Released games from AGDG are flying way higher than that, 10 reviews is super weak, we have only a handful games that have less than 10 reviews, so it's actually 90% of agdg is better than cropolution
DD games?
You could argue that but you're forgetting we're posting games from different moments of their development. You can't expect that my pre-alpha build with rudimentary AI and hit detection should compete already against released game. We have games made in two months, as experiments, loose ideas to test what works and what not. Comparing these games is insincere and yet I'd gladly play ten demos from anons than Sasquach B poorly researched game made purely for money and with little to no passion.
Honestly it looks like he saw Stardew Valley and Rimworld and decided to merge comfy farm life with bad rimword graphics. Expecting success from that idea is just delusional. Cosmic Construct dev has bigger chances of succeeding then that.
Anonymous No.536240508 >>536240602 >>536255578
listen tranny, in an unfair world where banquet for fools is unprofitable and bankrupting the 2 devs (a married couple, i bet this makes you trannoids kvetch huh?) while the devs at concernape LLC make millions selling out to gachaslop and gambleslop and astroturfed gamblegarbage like balatroon or troonby's reddit shartory are millionaires then yeah i dont care about "the rules"
"When Injustice becomes law, resistance becomes duty" - Thomas Jefferson
Anonymous No.536240602
>>536240508
kek @ pik
Anonymous No.536240806
bro cant go one thread without malding about banquet for troons flooping :skull:
Anonymous No.536240907
>>536231061
Same but with 3d games instead.
Anonymous No.536240935
>>536236708
>Nobody also has money to buy games anymore

The number of single men and women with no children, nothing to do and disposable income is higher than ever before. This is why inflation is so high, normally all the money people make would go into their children/family, when there are no children or families all that money will go into everything else.
Anonymous No.536240948 >>536241191
>resistance becomes duty
Says the loser incel chud locked in his mom's basement for the forth time this week, still waiting for someone else to do something about it.
Anonymous No.536240975
Wonder what I'll do after this fails. At least the code was beautiful.
Anonymous No.536241181
>it works
Anonymous No.536241191
>>536240948
>locked in his mom's basement
Achshually I incelwalked today
Anonymous No.536241446
I have AIDS
Anonymous No.536241478 >>536242558
No....
Anonymous No.536241486
Fuck ajewdjew. Not letting your superficiality and outcome-dependence get to me today.
Anonymous No.536241617 >>536242129 >>536242289 >>536244462 >>536254501
https://www.youtube.com/watch?v=Fjl9EjwyyJk

dey just stole from that tranime with the blonde elf white woman
Anonymous No.536241643
Isn't funny how fun in games is a result of getting a victory loot that increases points over the defeat of an rival force after almost getting killed?
Anonymous No.536241658 >>536273495
should I do it? and why should I do it?
Anonymous No.536241735 >>536241867
536241643
I have no idea what you just said
Anonymous No.536241757 >>536242042 >>536266594
>>536171304 (OP)
Anonymous No.536241867
>>536241735
It's my own personal definition of fun after years of gamedev and thinking about what is fun in games.
Anonymous No.536242042 >>536242107 >>536242584
>>536241757
how is this ok but using AI isnt
Anonymous No.536242107
>>536242042
>how is this ok but using AI isnt
Anonymous No.536242129 >>536242794
>>536241617
Pivoquest is looking lit.
Anonymous No.536242289 >>536244462
>>536241617
>even if you come up with an interesting, there's nothing stopping AA studios like this and team cherry from suddenly "dropping" their game and stealing yours
Fuck.
Anonymous No.536242371 >>536242616
cacashit poopey had a balatroon collab and now a chinese predatory gachaslop collab
but veddit xisters told me it was a heccin wholesome lgtb farming simulator for the whole family? bad year for nepobaby cultists huh

/agdg/ is undefeated
Anonymous No.536242485 >>536249025
>>536239232
I sometimes post my game but I don't tend to do it to prove a point in an argument since I don't want to look bad when I've said some self-centered shit

However, I'll point out a couple of personal experiences of trying to find games but no matter how hard I tried, I couldn't find any:
Engineering games. /egg/ still plays games made decades ago.
MMO-like games. You might think I'm joking for an indie but Webfishing and Atlyss really prove a point on this. Co-op games in general are really popular, I played a really shitty co-op game with some other gamedevs last month and it was still fun because of the co-op.

I think both of these would still be bad choices unless you're really invested in it, neither of those are simple. We saw Roody2d kinda flop on the engineering game side but it may be the artstyle and limited breadth of content holding him back because the engineering itself is kinda fun. There are some games that are in demand that are much easier to make however.
Anonymous No.536242489
I'll send 5 emails per day for a bit.
Anonymous No.536242558 >>536242673
>>536241478
What kind of ghetto e-mail service are you using
Anonymous No.536242584
>>536242042
>how come imagination is okay but anti-imagination isn't?
Anonymous No.536242616 >>536242838
>>536242371
english please
Anonymous No.536242617
>devving in the laundry room at night with the machines going
>after spending all day devving with an open window and rain blasting down outside
I'm on levels of comfy you peons can't imagine.
Anonymous No.536242673
>>536242558
Youtube limits how many emails you can see per day.
Anonymous No.536242794 >>536244462 >>536245042
>>536242129
holy shit it does look a lot like pogodevs new game
Anonymous No.536242838
>>536242616
gran touristo
Anonymous No.536244462
>>536241617
>>536242289
>>536242794
damn, we have secret lurkers that just steal the best ideas! Noone is safe! Except me, my idea is too big and too risky to invest time and resources.
Anonymous No.536244664
i'll work on my game when i have more of an idea what it's supposed to be...
Anonymous No.536244864 >>536246210
I got reposted by Woodstock production, anyone know who are these people?
Anonymous No.536245042
>>536242794
>it even has the ropes you have to place to jump and climb
Anonymous No.536245401
>>536233034
>who uses 4chan and sees ads?
Me!
Anonymous No.536245434 >>536264592
Not saying that demo day was set up by the inner circle so AA devs have ideas to steal and the inner circle gets a commission
That's it' I'm not gonna say that fact. I won't say that undoubtable truth.
Anonymous No.536245839
>I clicked Start New Game Button by accident again and deleted all of my progress
Fuck, this is why I have to add a confirmation popup to the button.
Anonymous No.536246210
>>536244864
good for you, you have a genuine fan!
Anonymous No.536246968
Pivosisters...
Anonymous No.536247071
How so I remove myself from DD? I don't want my shit s... ahh what the hell I don't have a game...
Anonymous No.536247234 >>536247607 >>536247663 >>536247924
i believe there is a market for a game with similar appearance/setting/plot to Cataclysm Dark Days Ahead but easier to play for retards like me.
thoughts?
Anonymous No.536247607
>>536247234
I believe you should start with Pong.
Anonymous No.536247663
>>536247234
Some sort of Rouge clone, but easier... a light Rogue, almost... a Rogue that's light... you might be onto something anon, let's think on this. Watch that the AA market doesn't steal this idea.
Anonymous No.536247924
>>536247234
Project Zomboid, or lots of other games?
Anonymous No.536248448
its over
its so hecking over
Anonymous No.536248908 >>536249016
i'm so fucking autistic man it's actually not even funny
Anonymous No.536249016
>>536248908
you too sis?
Anonymous No.536249025 >>536250834
>>536242485
>she goes to another school
>and everyone in the bus clapped
Yeah, naw. I don't believe you lmao.

You're not wrong about finding underserved audiences, but that has nothing to do with what we were originally talking about, which is how some people are making games that they themselves would not play. Women and children play video games, but women and children do not make video games. Someone needs to do that job.
Anonymous No.536249049 >>536249271 >>536249614 >>536249943 >>536250115 >>536259749
>>536238336
>>536238336
its official, my cat will be part of my game.
Anonymous No.536249271
>>536249049
Radical
postal_silencer No.536249614
>>536249049
can I shoot the cat?
Anonymous No.536249943
>>536249049
Cris lost, it's over
Anonymous No.536250115
>>536249049
cute
Anonymous No.536250156
I don't go outside a lot but a day ago I went, while walking along the sidewalk I saw a group of three girls, the smallest one of the girls had a heart on her cheek just like in this pic >>536215073 and normally I would just glance at her and that's it but on that night we kinda just locked eyes for a whole ass moment, it was magnetic. Then it was over, never had this happen before.
If I don't make a demo for this upcoming demogay I WILL kill myself.
Anonymous No.536250369 >>536250958
>when you start to recognize which schizo is which
Anonymous No.536250562
>>536237613
idiota
Anonymous No.536250580 >>536250832
gamers are fucking retarded and easily manipulated
Anonymous No.536250821 >>536251239 >>536252874
>>536171304 (OP)
progress!

i was thinking i could have the skill to make my own product packages but they all look horrible, oh well unlucky
at least the feature works and now people can check out sandwich/burger making in itch
Anonymous No.536250832 >>536251249
>>536250580
do not abuse your powers
Anonymous No.536250834
>>536249025
People are into more than one kind of game.
You have to look through the games you're into and decide which games are underserved and which aren't.

There are plenty of games that I've played that I enjoyed that are in oversaturated genres I'd never bother going into. Mostly puzzle games.
But there are certain categories where it's underserved. I found one (not listed there) that was underserved and that I wanted to make and it all worked out.

As for children and women, I just trust corpos to take care of that. That's what corporations are best at, appealing to a more casual audience.
Anonymous No.536250958 >>536251025
>>536250369
Anonymous No.536251025
>>536250958
I caught you retards posting in the stardew valley thread on /v/. It's good to have my theories confirmed.
Anonymous No.536251239
>>536250821
they all look like the tacky 1color vegan packages at my store
so annoying everything looks the same so i dont know what im looking for, have to literally read the word on the package to know what the fuck it is

are those crackers by this one company out of 40? nope i touched it and pulled it out its actually a fucking milk cartoon(green) filled with powder to imitate flour
Anonymous No.536251249 >>536251589
>>536250832
gamers are the worst fucking people on the planet. get a list of human traits and they'll score bottom barrel on all of them. their only saving factor is that they're really good at playing with toys.
predator_colombo No.536251268
Now that roblox is going to go down in flames due to being a pedo platform we have a huge open market to fill boys.
gamer_justice No.536251589
>>536251249
>gamers are the worst fucking people on the planet
I would agree if Indians and Chinese didn't exist.
Anonymous No.536251921
>>536194886
it's getting there :)
Anonymous No.536252874
>>536250821
looks good but its "Tomatoes" not "Tomatos"
Anonymous No.536253006 >>536256976 >>536257456
I think I can now finally design a cast of anime girls, and make them racially diverse and still look great.
Anonymous No.536253509 >>536255793
the hardest part is adding content to the game
Anonymous No.536253697
> Didn't drink the coffee I made earlier
> Slept
> Wake up
> Don't have to make a pot
It's a blessed day, anons. The universe is conspiring to help me make progress
Anonymous No.536254501
>>536241617
looks eerily close to a game I want to make. I'll keep my eye on this one. I already see stuff I don't like
Anonymous No.536255578
>>536240508
BAZED OVERLOAD
Anonymous No.536255793
>>536253509
That's why it's just a roguelike.
Anonymous No.536256154 >>536256447
I won.
Anonymous No.536256447
>>536256154
Congrats trainwiz
Rotate No.536256976
>>536253006
There's only one human race. then god like me
Anonymous No.536257456
>>536253006
>diverse
>they all look the exact same with different shades of skin and hair
Anonymous No.536258119 >>536259138
>>536203440
>(1k+ wishlists)
source ?
Anonymous No.536258151
Anyone else use LLMs for project management? Pretty helpful for staying focused / time boxing work without going down a rabbit hole.
And unlike a real project manager you can just tell it to fuck off when you want to do something else.
Anonymous No.536258250 >>536258647 >>536259143
never let agdg trick you into "improving" your already perfect game
Anonymous No.536258395 >>536258593 >>536258632
I wonder if other AI fags ever look at cris and have a moment of self reflection when they see themselves in cris and his retarded race-waifu project
Anonymous No.536258443 >>536258670 >>536262505
how do i make map that looks and feels like shadow of the colossus ?
gollum_rapist No.536258593
>>536258395
That would require self-awareness and reflection. They don't have that.
Anonymous No.536258632
>>536258395
@grok, am I anything like cris?

>no anon, you are kind, you are smart, you are talented. kiss me, anon.

alright grok, let's kiss

>whoa there, anon. don't be so forward. if you keep this up, I'm going to email your porn history to your parents
Anonymous No.536258647
>>536258250
damn, that's so sad
Anonymous No.536258670 >>536260306 >>536273563
>>536258443
Huge view distance and fill the map with absolutely nothing = Shadow of the Kino
Anonymous No.536259138 >>536259780
>>536258119
>https://gamalytic.com/game/3207450
>Outstanding wishlists: 1.1k
>Daily wishlist additions: 8

>Shoot down hordes of hostile characterBodies in the endless Arcade Mode.
lol. lmao
Anonymous No.536259143
>>536258250
thanks for advice you schizzo retardnigger
Anonymous No.536259681 >>536259868 >>536259960 >>536266070
Imagine thinking you need to be good at drawing to make a game instead of just drawing it.
Anonymous No.536259749
>>536249049
Nice Cat.
Anonymous No.536259780
>>536259138
Did AI write his shit ass description based off his source code?
Anonymous No.536259868
>>536259681
Imagine thinking you can make a game when all you've ever done is imagine making a game.
hand_job_rob No.536259960
>>536259681
her right hand looks like testicles. how does that even happen?
Anonymous No.536260148 >>536261194 >>536266413
Cloth physics! Also learned you can add video stream players to a light's projector/cookie
Anonymous No.536260306 >>536262535
>>536258670
just make abiotic factor LMAO
Anonymous No.536261194
>>536260148
This nigga lost it completely
Rotate No.536261292 >>536261618
I once got invited to the vip discord with cookie clicker and cyberpunk bartender how does it feel whodevs
Anonymous No.536261618 >>536262154
>>536261292
great, stay there please
Rotate No.536262154
>>536261618
I can't nobody wants me anymore
Anonymous No.536262160 >>536262362 >>536263151 >>536263423 >>536264683 >>536275639
https://www.youtube.com/watch?v=F0ZlsZBV9qQ

J O B B Y
O
B
B
Y
Anonymous No.536262362 >>536262570
>>536262160
KRAKAPOW
Anonymous No.536262505 >>536273563
>>536258443
is this anime about gamedev?
Anonymous No.536262535 >>536266254
>>536260306
What are you talking about? The abiotic map is crammed with stuff.
Anonymous No.536262570 >>536262947
>>536262362
Does the projection help you cope, Johnathan?
Anonymous No.536262947 >>536263337
>>536262570
At least jblow accomplished something
Anonymous No.536263151
>>536262160
>germans and russians getting together to celebrate "rageslop"
glass 'em
Anonymous No.536263337
>>536262947
Do you repeat that to yourself to help you fall asleep at night?
Anonymous No.536263423 >>536263663
>>536262160
Is this what most of you look like?
Anonymous No.536263662 >>536264020 >>536265182 >>536266070
>they still think you need to have a lot of drawings and art to sell a game
today I'll remind them
chocolate_pain No.536263663
>>536263423
Not everyone is brown like you, buddy
Anonymous No.536263934
Animation and attack skill implemented
Anonymous No.536264020 >>536264212 >>536265089
>>536263662
DDS looks good thougheverbeit.
Anonymous No.536264173 >>536264380
>>536235036
The average flash games 20 years ago were about 600% more fun and interesting than that "game"
sharty_party No.536264212 >>536266450
>>536264020
>thougheverbeit
Consider this, stop. Please. Stop. Please. STOP. Go BACK... to school.
Anonymous No.536264380
>>536264173
Post ten average flash games from 20 years ago that were 600% more fun and interesting.
Anonymous No.536264439 >>536264556 >>536264646 >>536265051
Finally: Zombies, skeletons and slimes are in the game!

https://store.steampowered.com/news/app/3646460/view/524226158154220003

Now to prepare for people demanding Necromancy immediatelly
Anonymous No.536264556 >>536267225
>>536264439
nice progress grind
Anonymous No.536264592
>>536245434
It's not like they were going to use those ideas anyway.
Anonymous No.536264646 >>536267225
>>536264439
I always forget this game already released. Nice work.
Anonymous No.536264683 >>536265381 >>536265769 >>536266815 >>536277617
>>536262160
you couldn't make his eyes more apart, it's like putting a slider all the way to the max in Bethesda face creator
rowdy_rudy_refunds No.536265051 >>536265490 >>536267225 >>536270271
>>536264439
I'm leaving a bad review because you called me the nword on here and called me stupid on /v/.
Anonymous No.536265089
>>536264020
yeah, but it's still programmer art. Good direction, nice aesthetics, pleasant, cohesive, but still pretty simple
Anonymous No.536265182
>>536263662
>graphic design is my passion the game
Rotate No.536265381
>>536264683
Hehehe your funny
Anonymous No.536265490 >>536265795
>>536265051
i mean to be fair you are a stupid nword
Anonymous No.536265769
>>536264683
>le aryan ubermensch face
rudys_revenge No.536265795 >>536265970
>>536265490
That's IT BUDDY. I'm filing a complaint to Steam about you.
Anonymous No.536265970 >>536266384
>>536265795
Hello, steam rep here, I'm glad you contacted us.

You are a stupid nword.

Thank you for using steam services.
Anonymous No.536266070 >>536266193
>>536259681
>>536263662
Shit, look no further than Cruelty Squad if you want further proof.
Anonymous No.536266142
How can i filter all namefags? *
Anonymous No.536266193 >>536266427
>>536266070
>it looks bad because it's not your normal hyper realistic 4k texture game
Anonymous No.536266254
>>536262535
hehe 20 doors all within 15 feet of eachother that "unlock" """"shortcuts"""" that lead into the place you just were 2 seconds ago
so hecking dense! look at all the dogshit youve been looking at for 45 hours!
rudys_poo_ponders No.536266384
>>536265970
Do you think I believe this? This isn't even an e-mail! There's not even a signature!
Anonymous No.536266413 >>536267750
>>536260148
>add video stream players to a light's projector/cookie

While that's really neat, I really don't want to know what kind of tranny game this was required for them to specifically include it and how much performance this probably kills because it's transcoded.
Anonymous No.536266427
>>536266193
I like Cruetly Squad but I would be lying if I said the visuals didn't give a headache on occasion.
Anonymous No.536266450
>>536264212
uh oh, melty!
Anonymous No.536266594 >>536266914
>>536241757
sometimes i feel like this.
one day i woke up with a sense of having lived hundreds of years as someone else. like i had 'forgotten' that i existed. went the entire day profoundly refreshed. but now i'm back at being a doomer
Anonymous No.536266815 >>536277617
>>536264683
Superior binocular view for distance measuring, also chad uralic yamnaya neanderthal-lite mogs virgin northoid marnix hard reminds me of jblow but blower
Anonymous No.536266821 >>536267093
Progress on my engine made in js for browsers. Dynamic on dynamic object collision looking pretty ok.
Anonymous No.536266914
>>536266594
This is how video games can make you feel. You should try them.
Anonymous No.536267093 >>536267259
>>536266821
>made in js for browsers
Nah nigga no thanks
Anonymous No.536267169
niggas do be like, yeah, I'm gonna use AI slop instead of my own drawings.
Anonymous No.536267225 >>536269164
>>536264556
My workflow is pretty healthy actually, only mon-fri for 4~8h every morning... Plus 24/7 Discording. YOu just gotta keep it consistent!

>>536264646
Thanks! Me too

>>536265051
Oh no! The Consequences Of My Own Real Actual Actions strikes again!!
Anonymous No.536267259
>>536267093
No need to worry about system compatibility.
Anonymous No.536267605 >>536267858 >>536268086 >>536268468 >>536268673 >>536268825 >>536268850 >>536270207
Could Shannon have a point?
Anonymous No.536267750
>>536266413
Performance isn't good, but it isn't bad. Might use it in an indoors movie theater with not much else going on.

Not even sure if it's an intended feature, it was really jank to implement. I setup a video stream as a child of an invisible viewport. Then I regularly update the light projector's texture to the viewport's image texture.
If I do this every frame in my busiest test scene I lose ~5FPS, which is no good. Luckily the source video is only 30FPS, and if I update it at 30FPS I have no frame loss.
Anonymous No.536267858
>>536267605
Is this poodungian's sister?
Anonymous No.536267860
>Shutupshannon.jpg
cuphead_survivor No.536268086
>>536267605
Shannon is right but games journos still don't play games so their opinions don't matter. It's like asking a nodev his opinion on a game engine.
Anonymous No.536268286
I'm literally the greatest dev in this place
Anonymous No.536268468
>>536267605
Shannon has a point but the other ones clearly dont and look like fuck head losers copying off of shannon and eric's hard work (metaphor for sex)
Anonymous No.536268673
>>536267605
How many good boy points do you reckon this tweet netted him?
Anonymous No.536268825 >>536268961
>>536267605
fuckn parasites, why aren't you covering ME and MY game you vulturistic hacks, stop talking about Stardew Valley, there's 1000+ games on twitter and devs are constantly dropping new gameplay videos and NOBODY from the press fucking see this!
concerned_rape No.536268850 >>536269024
>>536267605
>go message a friend if you don't want journalists writing about it
>would 100% write an article about your leaked dm's if they had them
Uhm, fuck you Dom Sacco you lying faggot.
Anonymous No.536268890
I'm not a nodev, I'm actually just TOO INTELLIGENT to progress.
I'm a regular jeanass
Anonymous No.536268961
>>536268825
>fuckn parasites, why aren't you covering ME and MY game you vulturistic hacks, stop talking about Stardew Valley, there's 1000+ games on twitter and devs are constantly dropping new gameplay videos and NOBODY from the press fucking see this!
Anonymous No.536269024
>>536268850
yeah, fuck his stupid bald head and fake smile
>go message a friend
go fuck a cactus!
Anonymous No.536269164
>>536267225
I played two hours of your demo.

First impression is that I couldn't read anything in the UI and had to scale it way up. Bad! I liked the character creator and the class names. Good!

I did not like the world though. Didn't like traversing it because I constantly fell down the slightest incline. Didn't like how the roads didn't flatten the terrain. I didn't like the boring people I met, didn't like how one guy was an entire faction and how mechanically shallow and flavourless it seemed.

I would have preferred it if either it was more like caves of qud and the world's POIs were handmade with some procgen, or if there were bigger difference between proc gen seeds so the world felt unique.

Was about to drop it, but then I went into the dungeon and fought some NPCs and got some nice loot with cool enchantments, liked that. I saw a cool lake in the overworld, but it still kinda sucks. When I realized how well apples heal, I felt like I was cheesing the game. Thank you for your attention to this matter.
Anonymous No.536269183 >>536269439 >>536269793
Any game with a female protagonist must have childbirthing mechanics.
Anonymous No.536269439
>>536269183
this but the child has to be black
Anonymous No.536269521
>eric schizo is still samefagging twitter screencap
janny looks at it and thinks 'yup, looks like amateur gamedev to me'
meanwhile my post about food gets deleted, couldnt be more obvious that the schizo is the thread janny
Anonymous No.536269793
>>536269183
it was an unspoken rule that all female protags on the gameboy had to end up with a child at the end, just like how metroid had a baby
Anonymous No.536269924 >>536270006 >>536294984
I honestly want to make a game that is basically an interactive map, like google maps, that you can zoom, and have the calendar system of toki doki memorial, and the gameplay is just that each location will contain some npcs you can read their letters, like a collection of 256 letters, like a game made about reading the letters of npcs.
Anonymous No.536270003
Hush
Anonymous No.536270006 >>536270503
>>536269924
you already made it
Anonymous No.536270174 >>536272492
>13 days left
I can't make it.
Anonymous No.536270207 >>536270405
>>536267605
>screencap of a twitter post of a game journalist of a millionaire doing a collab with another multi-million dollar company gacha
I fucking love Amateur Game Development General bros.
Anonymous No.536270271
>>536265051
and i see you're still fucking retarded, maybe try actually improving yourself for once in your "life" then people will stop pointing out your sub 60 IQ
registered_sex_defender No.536270405
>>536270207
Millionaires can be amateurs, fyi.
Anonymous No.536270503 >>536270735
>>536270006
but I lack understanding of literature, I need to finish my literature courses to understand how to make it.
Anonymous No.536270613 >>536270775 >>536270793 >>536271678
How do I get started with music? I don't need to be a master, I'd just like to be able to write passable action-game music with brass sections like these soundtracks:
https://www.youtube.com/watch?v=3e0QGVaNOro
https://www.youtube.com/watch?v=yaB3NXAGIKo
https://www.youtube.com/watch?v=LrGLlTIdgMw
https://www.youtube.com/watch?v=Fz5BMB9XuKA
https://www.youtube.com/watch?v=Vmw461rkRiA
Anonymous No.536270678 >>536274494
I'm going to dev for 4 hours now. Wish me luck, frens
Anonymous No.536270735 >>536271636
>>536270503
just read some books. idk what there isn't to understand. books are just words that trick your brain into playing a movie in your head.
Anonymous No.536270775
>>536270613
Have you tried making music
Anonymous No.536270793
>>536270613
https://youtu.be/QP6QFV1wqDY?si=J3gimSSKaR5uB5L9
Anonymous No.536270807
kisha was right to deny your pedo game btw
enjoy whats coming next to you *BOOM BOOM BOOM CRASH*
Anonymous No.536271636 >>536272613
>>536270735
I rather watch first a teacher explaining why the book is great technically.

A lot of things like the historical context, the themes of the work and life of the author is lost if you don't have a teacher.
Anonymous No.536271678 >>536271972 >>536272081
>>536270613
>download one of:
>Ableton, Fruity Loops (FL Studio), Tracktion Waveform, Bitwig Studio
These are DAWs, essentially music-making software. Either paid, free, or easily pirated.
>alternatives:
>Midinous on steam
>essentially a visual graph editor for music-making

>look up the basics of music theory
>harmony
>voice leading
>keys, modes
>triads
>rhythm

a bunch of good channels.
>You Suck at Producing
>8bit Music Theory
>Synthet
Anonymous No.536271972
>>536271678
>>Midinous on steam
oh yeah, this one is a standalone thing but can work with DAWs. it's a bit convoluted but is a good program.

other music related channels:
>Benn Jordan (half of his vids are communist rants, but the stuff about music making is good)
>Venus Theory
>Not sure the channel, but it's a video called something like "How to recreate any sound with synthesis"
good sound design video
>Guy Michelmore - teaches actual music theory and composition. His videos are dry and boring but the information is very, very good
Anonymous No.536272070 >>536272225 >>536272557 >>536273921
Oh wow, 3 indie /agdg/ legends under the same roof breathing the same air
Anonymous No.536272081 >>536272710
>>536271678
not him, but should you start with 8-bit music and work your way up or can you jump in right away
Anonymous No.536272225 >>536274438
>>536272070
middle is a literal whore
Anonymous No.536272345
every game that makes it has a fanbase that is mentally ill
Anonymous No.536272492
>>536270174
Yes you can.
Jake !hYY.7y0DY6 No.536272557 >>536272920 >>536273190 >>536273921
>>536272070
Their origins are from this general?
Anonymous No.536272613
>>536271636
just like, read book
Anonymous No.536272683 >>536272837 >>536273009 >>536273631 >>536273664 >>536274405
chat, is this idea true?
Anonymous No.536272710
>>536272081
pretty much learn the fundamentals and you're good.
8bit music theory is like a companion to learning more classic/standard music theory in a more game-oriented context.

honestly I'd do a mix of going in completely blind and seeing what works plus learning the fundamentals. I think strictly adhering to music theory stuff at the start will limit you, but it is still important to understand.

a good approach is to watch a video on voice leading, for example, and then write a track that utilizes that excessively. Then continue with different topics, and keeping the theory stuff as more of a guideline rather than strict rule.
Anonymous No.536272837
>>536272683
Socrates is an idea guy. That should tell you everything.
Anonymous No.536272920 >>536274056
>>536272557
no jake you silly billy, it's an ironic post that makes fun of the eceleb tranny who posts the nepobaby on the left all the time
welcome to /agdg/ btw, what's your dream game?!
Anonymous No.536273007
What I want is to make something with a superior quality to SOTN and then seeing how e-celebs will want my opinion on some interview about some random shit and confused why I basically don't have social media except /agdg/
Anonymous No.536273009
>>536272683
>he's talking about a dead guy from thousands of years ago
Weak mind detected.
Anonymous No.536273190 >>536273921 >>536274056
>>536272557
No but the prostitute often gets posted ironically and I've seen the gamedev YouTube videos of the trianglefaced zoomer being linked here multiple times
Anonymous No.536273495
>>536241658
bro, I tried to run futuremark99 (directX 6) and it wouldn't even install until I installed winevdm so that the 16bit installer would install, and then it refused to run saying windows 10 doesn't have that directX version

So... I'm pretty sure if you do no one will be able to play it unless they use PCem to run a win9x VM or something....


At least use DirectX 8, please, I'm begging you
Anonymous No.536273563
>>536258670
i tried that and it just looks like a default random landscape
>>536262505
i think so, nver watchd it
Anonymous No.536273631
>>536272683
socrates sounds schizophrenic. ideas are what makes you schizo in this fractured reality. come back to source.
Anonymous No.536273664
>>536272683
>ignores events and people
>ends up getting ruled by retards
EVERY TIME
Anonymous No.536273921
>>536272070
>>536272557
>>536273190
huh? I thought choo choo charles was /agdg/, wasn't he? Or was he just a whodev?
Anonymous No.536273948 >>536274191 >>536274262
https://www.youtube.com/watch?v=sZ60bY2pJfo

is he right chat?
Jake !hYY.7y0DY6 No.536274056
>>536272920
>>536273190
Ah thanks for clearing that up.
>welcome to /agdg/ btw, what's your dream game?!
Honestly too ambitious for me at the moment, and i have lots of dream games, right now i am just looking for a part time gig to make money, going through hard times in terms of money.
Anonymous No.536274191
>>536273948
Based on the first minute, no. Mathlet problems are memorization, not learning concepts.
Anonymous No.536274262
>>536273948
The two weeks thing that I've heard is to do with physical conditioning, like if you are unfit but you train everyday it takes about 2 weeks before you stop being completely unfit and adapt to the new workload. But that requires you to have healthy testosterone levels and get good sleep else it takes longer. I've never heard that about mental stuff before. I wonder if it's true.
Anonymous No.536274335
Stop posting YouTube and Twitter links
Anonymous No.536274350 >>536274836 >>536274872 >>536279680
>youtube who makes 10 times as much as I do from just playing games, reading book, watching movies, and otherwise monetizing his pleasures
>dooooode i'm a feudal serf in this technofeudalist society and jeff bozos if my feudal lord you 9-5ers are the real free people
As an actual feudal serf (graduate student) I am so fucking offended.
Just gonna point it out, youtubers are fucking nepobabies. Nepobabies always win, classism is the real issue in the world.
The bell curve was one of the most offensive books that people are still offended by even more than probably mein kampf. Why? because intelligence seems to symbolize your societal worth... except it doesn't and has hardly ever and still barely does at all. Fucking CS drop outs who nepobabied and got lucky lead in AI. Sam Altman one of our supposed new feudal lords doesn't even have an education. I have an IQ of over 160, I know things and understand things that most of the world could barely even comprehend, and I'm not even being arrogant because the fact is that doesn't mean dick shit.
Bezos another nepobaby who with a small loan of a million dollars from friends and family has become one of the richest people in the world.
Eric barone = nepo baby.
Wanna know which game dev wasn't a nepo baby? Scott Cawthon.
intelligence absolutely does not matter, in fact it starts to have serious trade offs. If intelligence was valuable then why is america one of the dumbest countries? Why do our jobs go to people in asia? How come our best educational institutions are stocked with foreigners?
It's time to retardmaxx
Anonymous No.536274405 >>536274497
>>536272683
if you need others' approval of what is true and what not you'll ngmi
Anonymous No.536274438
>>536272225
It's still crazy to me how she managed to sell the "100 games release on Steam alone EACH DAY" sob story for over $100k when our little zoomer does it for free.
Anonymous No.536274494
>>536270678
Ganbatte!
Anonymous No.536274497 >>536277336
>>536274405
making it is all about approval
Anonymous No.536274692 >>536274892
>Scott Cawthorn
>literally used religion to uplift his games
Anonymous No.536274836 >>536278964
>>536274350
you are basically right, but my dude, you don't get ahead in life by venting and "being right". The world is pretty shit right now, it might even keep getting even worse. If you got someone related to you who cares about you whose made it, you should pivot to work towards that and take advantage of that, try and use nepotism in your favor, or you might just be fucked. So long as he isn't a mechanic, DESU you're probably better off starting from scratch than becoming a mechanic, they just might be the most exploited and poorly treated (and paid) people in society. At its core, nepotism is parents caring about their children, or a group caring about their members, which is actually better than being absent parents, or woke parents who care more about showing they care about helping immigrants than their own children.
Anonymous No.536274872 >>536278964
>>536274350
>he's trapped in introvert hell
You're not as smart as you think.
Anonymous No.536274892 >>536275018
>>536274692
Scott was literally on the verge of abandoning his faith because his games kept failing.
Anonymous No.536275018 >>536277132
>>536274892
And yet faith is what lead to him building all the skills necessary to make his big hit.
Anonymous No.536275639
>>536262160
The jews certainly did a number on those poor Germans.
Anonymous No.536277132 >>536277830 >>536277950 >>536281561
>>536275018
>Scott makes Christian games
>They all flop
>Scott makes one of the most anti-Christian game
>It succeeds and becomes one of the biggest indie franchises of all time
What did God mean by this?
Anonymous No.536277336 >>536281492
>>536274497
How are you going to approve something that you haven't even seen before?
See the black swan theory.
Anonymous No.536277563
I'm running into a problem with my game manager. I update my game state from other scripts and it creates bugs.

For example I tell my game manager to go back to the gameplay state after a menu closes. If I turn off menu A immediately after after menu B opens, the game state will be set to gameplay instead of menu B.

I thought of removing the ability to update the game state from other classes, add references to other classes in the game manager and let the game manager update its game state itself but that seems really messy.

I could modify the script execution order but that's messy as well. Is there a programming pattern to fix this?
Anonymous No.536277617 >>536278089 >>536278339
>>536266815
>>536264683
wide eyes = prey, able to be on the lookout to watch out for incoming predators from any direction

close eyes = predator who can see clearly and sharply at great distances to zero in on the current target while lurking in the grass and closing in to kill

tigers and lions have narrow eyes cows and deer have wide eyes
Anonymous No.536277830
>>536277132
Flop is relative. He had minor success and he was able to keep making multiple games when any other person would have given up. He grew a fanbase which lead to his major breakout success.
Anonymous No.536277950 >>536278428 >>536278715
>>536277132
What is anti-Christian in FNAF?
I thought it was about animatronics eating kids.
Anonymous No.536278089 >>536278897
>>536277617
Other animals never evolved to throw rocks mr normie purgatory
Anonymous No.536278109 >>536278595 >>536278859 >>536279080
Should Silksong still be considered indie or have they transcended the label?
Anonymous No.536278339
>>536277617
You're talking in terms of animals, but forgot that humans were tribal. The artists stayed with the farming women while the hunter men went out and risked their lives for barely a day's worth of meat. The artists are far superior to the prey and predator. He is in his own league. He imagined something greater and built culture, society and the passing of knowledge. That role is now passed on to us. Game devs.
Anonymous No.536278428 >>536278680 >>536290021
>>536277950
>I thought it was about animatronics eating kids.
That's exactly it. What kind of Christian would make a game that's all about child murder and possession?
Anonymous No.536278595
>>536278109
its AA just like shartdew tranney
Anonymous No.536278680
>>536278428
Christians certainly believe in possession.
It doesn't really contradict anything in Christianity unless he went around saying that possession is good but the animatronics are clearly the villains.
Anonymous No.536278715
>>536277950
There's no God in the world of FNAF. It's ruled by the Demiurge with all the crazy things happening.
Anonymous No.536278845
>>536237961
I live in a single room in a group home and I only pay 20% higher rent compared to 20 years ago. This is contrast with my wages which is like 50k a year from 12k a year. While I despite being schlomos wage slave and the death of the housing market, the fact is if you are not brain dead things can get better even if they don't want it to
.
Anonymous No.536278859
>>536278109
https://www.teamcherry.com.au/about
TC is only comprised of three people so now fags can't say "b-but they had 20 people working on the game therefore it isn't indie"
Anonymous No.536278865 >>536279407
https://www.youtube.com/watch?v=wYMSdz5tonI

boomer with AIDS still believes he a gamedev, meanwhile gaben moved to his real passion: yachts
Anonymous No.536278897 >>536279436
>>536278089
they can throw rocks
we learned to throw sticks and sometimes flying curved sticks that come back
Anonymous No.536278964
>>536274836
Yes if I had people who were rich and successful in my life I would be a nepobaby in a heartbeat.
My suffering, mein kampf, is how I am becoming stronger. It is like a double edged sword I am in pain but god has given me the opportunity to become an ubermensch. The vast majority are merely destroyed by the power of the void.
I think scott succeeded because he was grounded by faith.
>>536274872
game enjoyer (/v/ pilled) | slopdev (youtube devs) | GMI dev (inner circle) | NEVERdev (me) | Toolkit framework dev workflow god lolifan (Cris pilled)
Anonymous No.536279080 >>536279332
>>536278109
Indie is just a marketing term.
Anonymous No.536279332
>>536279080
Indie is more dishonest than organic in the food industry
Anonymous No.536279401
>>536279371
>>536279371
>>536279371
Anonymous No.536279407
>>536278865
>Gays are passionate about art
>Straights get divorce raped then give up on their field entirely and cope with boats
This happens in literally every industry
Anonymous No.536279436
>>536278897
They cannot throw them precisely, literally only humans can, we payed for that by making our shoulders joints much weaker and vulnerable than any monkey have
Anonymous No.536279493
Uhhh early much?
subtle pedogoon thread?
Anonymous No.536279504
>>536239030
You could think of it as if I'm saying demoralizing things to your face all the time, and you feel demoralized, that doesn't mean "you're inherently not cut out for this job bro xd just give up xd lol"
This place is full of posts with a demoralizing nature, much like yours. Those who want to continue because they like game development will do so and those who realize they don't want to will give up on their own. You don't need to keep spamming the sakurai pic. In general your shitty depressing posts help no one at all. That is all.
Anonymous No.536279680
>>536274350
No one is offended by me in kampf. Most Jews are too pussy to teach it and most goys if they read it would start to realize there's almost nothing in it objectionable.
Anonymous No.536281492
>>536277336
>party-based brawler RPG
Jake !hYY.7y0DY6 No.536281561
>>536277132
We live in the devil's playground.
Anonymous No.536284516
>>536231625
unreal deving is not for poors
Anonymous No.536290021
>>536278428
>What kind of Christian would make a game that's all about child murder and possession?
dude do you even know much about christians?
medieval Christians were obsessed with demons
Anonymous No.536290128
>>536209625
Shaddup
Frosch !!vBXGOUbKnuP No.536293948
>>536191235
Congrats you now know more math than the majority of /agdg/.
Anonymous No.536294984
>>536269924
you could find the real correspondence of some historical people and just build the game around that
Anonymous No.536298546 >>536301424
Crafting my masterpiece..
Anonymous No.536301424
>>536298546
There should be a fent meter and fentanyl pickups.
Anonymous No.536304073
>>536237961
>>536236708
rent is only about 40% for me and I'm a neet where the fuck do you live