>>536178012
personally there are those that fundamentally see stories, world building, and background content as a time waster, but will go on to blow stuff like X4, gacha, cookie clicker creep where the entire breadth of content is just time wasting drip feed. There are plenty of fun games without a story, but if you are to include one, naturally people who want to skip cutscenes and tune completely out of the story should be allowed but not necissarily accomidated. If the game is fun on it's own merits, it might be worth a replay or more depending on the players attachment. but if the player sees a story as a waste of time but is playing a game where the story is the focus, it's the player whos wrong, or the advertiser if the player got suckered in.
Pacing and controlling the flow of gameplay is an excelent term for it. Keeping the player from doing one thing too many times in a row which might make the game too tedious is the responsability of the design. pokemon comes to mind, but then. I'm the kind of designer that will take a smaller paycut to avoid cancerous bloat that actual pokemon fanatics want, down to breeding and grinding everything up to lv 100 with appropriate EVS and IVS and such.