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Found 10 results for "0a7407edcf7fa198f3d1e378034902d2" across all boards searching md5.

Anonymous /vr/11861391#11861587
7/11/2025, 7:23:56 PM
>>11861551
But that's my point. If this is common in fighting games then the entire genre is bad, at least as a single-player experience. Which it kinda is. And the solution seems to be to just tell everyone that the whole point is really PVP but if that's the case then why not just make singleplayer mode more enjoyable instead of some insurmountable challenge that .0001% of players will ever finish? The PVP experience isn't contingent on bosses being bullshit hard so why not just make them fair?
Anonymous /tv/212554139#212556686
7/10/2025, 7:44:56 PM
>>212556291
And the sad thing is it was actually pretty good. Most people who eventually got around to seeing it after the fact out of morbid curiosity seem surprised by the fact that it's not some unintentionally hilarious camp classic but an actual fun movie that's like a solid B+. For some reason the plebs just didn't even give it a chance and once the opening weekend numbers were tepid it validated its status as terrible even though it wasn't. Yet all these people showed up for Fast and Furious 17 and Rise of Skywalker despite knowing what they were in for. If I were a marketing exec this kind of shit would drive me crazy
Anonymous /vr/11852614#11853714
7/8/2025, 8:07:34 PM
>>11853458
CotM was hard to really evaluate at the time of release because the mere fact that it was a handheld game with quality somewhere between the16-bit games and SOTN was incredibly impressive in itself. Nobody was going to pick nits about castle layouts or double-tapping to run when the overall quality of the game was a guantum leap from the Game Boy games. We had to get a couple more GBA game before there was anything to really make a valid comparison with, unless you wanted to compare it to console versions, which just seemed unfair. At the time, it was clearly the best handheld castlevania game ever made, but that was a title it won by default. Then other, better games got made and it was less impressive though I still wouldn't call it mediocre. It's good, just not as good as Aria.

That being said, BAD THING ALWAYS GOOD / GOOD THING ALWAYS BAD is definitely a thing and needs to stop.
Anonymous /tv/212457319#212458921
7/8/2025, 12:21:35 AM
>>212458849
Nigger the CGI doesn't get any better if you run it forwards instead of backwards
Anonymous United States /sp/149652248#149657460
7/7/2025, 4:26:32 AM
>>149656848
Fair point but aren't those just multiple facets of the same problem? The more normalized exhibitionism becomes, the more whorish women become.
Anonymous United States /sp/149525943#149534003
7/1/2025, 5:31:06 AM
>>149533644
It was for the best. His arm was toast and surgery wasn't going to suddenly put another 20 yards of juice in it. He would have still been respectable because he was accurate and smart but the upside was minimal. No need for an act of desperation when you already have a ring
Anonymous /vr/11828748#11832036
6/28/2025, 10:40:18 PM
>>11831921
The axe still has a better vertical reach than the whip does and the holy water has a better horizontal range, and can stun enemies. Both have situational usefulness. It's just that now you're not a dickless wonder who can't hit anything above eye level if you *don't* have the axe, which is a good thing.

The subweapons are supplementary in IV, why is that a problem? Just because you were incredibly dependent on them on I and III doesn't mean that's the ideal arrangement or that it can never be different. Is the whip not supposed to be the main weapon? Why is it weird if you use it the majority of the time? The sub weapons are SUB weapons, i.e. not as good or important
Anonymous /vr/11798298#11803979
6/16/2025, 8:11:38 AM
>>11801121
Blitzball might be one of the most elaborate minigimaes ever created. It's an actual full blown simulated sport with entirely separate gameplay mechanics, multiple in-game seasons and tournaments and active recruitment of NPCs across all areas of the game. They really put a ton of effort into it

But yeah, maybe they tried a little *too* hard. Once you reach the point of it being an actual game inside the game and becoming a significant time sink it had to be actually good on its own merits and it's kinda not. By minigame standards it's insanely complex but it's not really engaging enough to justify the sheer number of games you have to play to get what you need to out of it. The fact that you can play through an entire season, finish in 1st place and win multiple separate tournaments without the auroch reels even appearing as a prize is fucking bullshit. Making us do it once for the sake of completion and to grasp the nuances of the minigame is one thing, making the one unique item to get out of it a random prize and expecting the player to do reset bingo or just play like 2 or 3 full fucking seasons is outrageous
Anonymous /vr/11793323#11799585
6/14/2025, 3:30:04 AM
>>11798176
They and Atari both seemed to think that if they just made sufficiently powerful hardware someone else would come along and use it to make some amazing exclusive that pushed console sales.

But I honestly can't understand *why* they would possibly think that way when Nintendo and Sega's most popular games were made by Nintendo and Sega. They didn't wait for someone to make the killer app for them, they made it themselves. And the 3DO company was like "nah, let's just make the thing and let someone else figure out the games."
Anonymous /tv/211380162#211395869
6/13/2025, 8:14:36 AM
>>211383938
Why didn't they just make a Superman movie with BIZARRO in it?