Search Results
7/25/2025, 11:45:50 PM
7/25/2025, 4:01:33 PM
>>716404807
not yet! I want ot make one once I have a demo, but still got a lot of stuff to do before that.
not yet! I want ot make one once I have a demo, but still got a lot of stuff to do before that.
7/10/2025, 7:32:14 PM
>>715079076
sounds cool! like a Custom Robo game but instead of a robot it's an F-Zero machine. I think F-Zero X allowed to make your own machines, at least in the 64DD version. You could check that out for ideas.
>>715079265
I'm not too much into roguelites but I really enjoyed Nuclear Throne, and I think one reason was that it's also fast paced and each run wouldn't last for very long. Also loved how it keeps you looping for that extra challenge and content.
>What's yours about?
like a classic 3D Zelda game but with a combat that resembles Dragon's Dogma a bit. Currently working on the inventory, making assets and stuff.
sounds cool! like a Custom Robo game but instead of a robot it's an F-Zero machine. I think F-Zero X allowed to make your own machines, at least in the 64DD version. You could check that out for ideas.
>>715079265
I'm not too much into roguelites but I really enjoyed Nuclear Throne, and I think one reason was that it's also fast paced and each run wouldn't last for very long. Also loved how it keeps you looping for that extra challenge and content.
>What's yours about?
like a classic 3D Zelda game but with a combat that resembles Dragon's Dogma a bit. Currently working on the inventory, making assets and stuff.
7/8/2025, 6:41:45 PM
7/6/2025, 6:51:50 PM
>>714685914
>Or are you largely designing things as you're working through them?
mostly this. I know the mechanics I want to put in the game and I know how it has to play. I've also thought about all the areas the game will have and how the player will progress through them, but I don't have anything too specific like level design plans nor specific puzzles nor anything like that. It's my first game so first of all I want to make sure that the core mechanics like combat or exploration are fun, without worrying too much about everything else, for now.
>Or are you largely designing things as you're working through them?
mostly this. I know the mechanics I want to put in the game and I know how it has to play. I've also thought about all the areas the game will have and how the player will progress through them, but I don't have anything too specific like level design plans nor specific puzzles nor anything like that. It's my first game so first of all I want to make sure that the core mechanics like combat or exploration are fun, without worrying too much about everything else, for now.
7/3/2025, 12:46:14 AM
7/1/2025, 1:03:07 PM
got any font recommendations for my game?
>>714135309
there's a bit of a dichotomy between the high quality bridge and the shit ass looking scenery, but good job on the bridge man, it sure looks nice
>>714138716
very cool looking already! but that spread paired with that slow projectile speed could be frustrating. Reminds me of WH40K Firewarrior and that's not good.
>>714143814
add a shadow to the player model
increase vertical speed so he falls faster, that water feels like dense sludge
don't reduce acceleration the moment you touch the water
those square particles are really bad... maybe make them smaller? the particles that pop up later when the fish appears look better
everything else: cool! Love the high contrast colors you get going in that place.
>>714144812
super based as always
>>714144942
really like how he telegraphs the attack twice, once when getting ready and then once again and way more exaggerated right before the attack. It's clear that you know what you are doing man! The fact that you rotate the pilot's cabin so it doesn't face the ground on impact is a neat little detail too.
>>714148904
neat! if it were me I'd make those skellies attack more often, but it's looking cool already
>>714150206
I remember this one, portraits reminded me of FFT. Excited to give it a go.
>>714152256
nice ballsack! but is this an edit? I thought this dev already moved on to another game
>>714135309
there's a bit of a dichotomy between the high quality bridge and the shit ass looking scenery, but good job on the bridge man, it sure looks nice
>>714138716
very cool looking already! but that spread paired with that slow projectile speed could be frustrating. Reminds me of WH40K Firewarrior and that's not good.
>>714143814
add a shadow to the player model
increase vertical speed so he falls faster, that water feels like dense sludge
don't reduce acceleration the moment you touch the water
those square particles are really bad... maybe make them smaller? the particles that pop up later when the fish appears look better
everything else: cool! Love the high contrast colors you get going in that place.
>>714144812
super based as always
>>714144942
really like how he telegraphs the attack twice, once when getting ready and then once again and way more exaggerated right before the attack. It's clear that you know what you are doing man! The fact that you rotate the pilot's cabin so it doesn't face the ground on impact is a neat little detail too.
>>714148904
neat! if it were me I'd make those skellies attack more often, but it's looking cool already
>>714150206
I remember this one, portraits reminded me of FFT. Excited to give it a go.
>>714152256
nice ballsack! but is this an edit? I thought this dev already moved on to another game
6/24/2025, 8:16:20 PM
6/23/2025, 3:26:16 PM
6/23/2025, 2:16:51 PM
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