Search Results
7/24/2025, 10:59:10 PM
>>716348303
thanks friend
thanks friend
7/23/2025, 11:16:49 PM
>>716254425
I've been lazy too. I blame it on the summer heat.
I've been lazy too. I blame it on the summer heat.
7/8/2025, 6:47:44 PM
7/3/2025, 6:53:50 PM
7/2/2025, 3:20:06 PM
stop killing goblins
>>714259057
>are you making progress on your game?
yeah, working on the inventory. Think I have a good idea of how I want to design it.
>will you submit to demo day?
no. I don't like setting up deadlines. Had enough of those at work lmao.
>have you heard about the latest unity hub online nonsense?
don't care about that kind of stuff. Whatever it is I hope no one is affected.
>>714259057
>are you making progress on your game?
yeah, working on the inventory. Think I have a good idea of how I want to design it.
>will you submit to demo day?
no. I don't like setting up deadlines. Had enough of those at work lmao.
>have you heard about the latest unity hub online nonsense?
don't care about that kind of stuff. Whatever it is I hope no one is affected.
6/23/2025, 5:13:01 PM
>>713437732
some people just won't ever be satisfied man, but what can you do.
some people just won't ever be satisfied man, but what can you do.
6/17/2025, 6:30:36 PM
>>712916798
I have a job and still find enough time to gamedev. I'd say that as long as you don't have a family or gf, you should be able to make up time enough for your game.
>>712917131
>but I would at least want it to be something I personally find interest in and am compelled to make
I agree with this, and the rest of the post really. Your first project should never be your dream game, and it's best to learn by making smaller stuff first. As for ideas, dunno, maybe try mixing 2 games you really like? My first game played like Nuclear Throne but had the level design of a DOOM game.
>>712917136
This is the town builder, right? looks awesome man
>>712917265
>How so? Total xp count buffs enemies?
You go from Level 1 to Level 3 and then finally Level Die.
>https://godhandcapcom.fandom.com/wiki/Difficulty_Level
Levelling up not just makes enemies stronger but they also unlock new moves, which can throw off the player quite easily. It's a neat system, but the game's a beat'em'up. Dunno how you could adapt it to other type of game but I think the concept is interesting enough to at least give it some thought, you might end up with something cool.
I have a job and still find enough time to gamedev. I'd say that as long as you don't have a family or gf, you should be able to make up time enough for your game.
>>712917131
>but I would at least want it to be something I personally find interest in and am compelled to make
I agree with this, and the rest of the post really. Your first project should never be your dream game, and it's best to learn by making smaller stuff first. As for ideas, dunno, maybe try mixing 2 games you really like? My first game played like Nuclear Throne but had the level design of a DOOM game.
>>712917136
This is the town builder, right? looks awesome man
>>712917265
>How so? Total xp count buffs enemies?
You go from Level 1 to Level 3 and then finally Level Die.
>https://godhandcapcom.fandom.com/wiki/Difficulty_Level
Levelling up not just makes enemies stronger but they also unlock new moves, which can throw off the player quite easily. It's a neat system, but the game's a beat'em'up. Dunno how you could adapt it to other type of game but I think the concept is interesting enough to at least give it some thought, you might end up with something cool.
6/15/2025, 4:56:36 PM
>>712728032
I don't know why would you need anything besides goblins, but here you go:
hobgoblins,
kobolds,
gnolls,
lizardmen,
skeletons,
zombies,
banshees,
wolves,
big rats,
spiders,
harpies,
gargolies,
imps,
hobbits,
gnomes
>out of ideas
just add "lesser" before the enemy name: Lesser Ogre, Lesser Yuan-ti, Lesser Salamander, etc.
>>712728747
yeah agree. Slimes should be immune to physical damage, damage the player on touch and apply some slowdown debuff. For how many flaws Dragon's Dogma 2 had, I think that game handled slimes quite well.
I don't know why would you need anything besides goblins, but here you go:
hobgoblins,
kobolds,
gnolls,
lizardmen,
skeletons,
zombies,
banshees,
wolves,
big rats,
spiders,
harpies,
gargolies,
imps,
hobbits,
gnomes
>out of ideas
just add "lesser" before the enemy name: Lesser Ogre, Lesser Yuan-ti, Lesser Salamander, etc.
>>712728747
yeah agree. Slimes should be immune to physical damage, damage the player on touch and apply some slowdown debuff. For how many flaws Dragon's Dogma 2 had, I think that game handled slimes quite well.
6/13/2025, 9:06:48 PM
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