Search results for "375b4f00bc604e0577f0be1fc3d549cd" in md5 (13)

/pol/ - Thread 512766640
Anonymous Australia No.512773559
>>512773368
>newnigger Fuentes discord trannies don't know about I.Ds yet

pottery anon
Just pure pottery
Yes tell me all about /pol/ mr retard who's posting for the first time
>All the anti Nick posts are from groups organizing to slander Nick, no one real hates him.
lol
lmao
/o/ - Thread 28556363
Anonymous No.28556390
>>28556377
>kits

I already called you a wrenchlet, please stop anon!
/pol/ - Thread 512100702
Anonymous Australia No.512106364
>>512106288
HE LITERALLY DIDN'T SAY IT
AHAHAHAHHAHAHAHHAHAH
AHAHHAHAHHAHHAHA

As usual groidpers lie about everything
/int/ - /brit/
Anonymous United Kingdom No.213107963
GET THE THREADS POSTED
ONE LAST FAREWELL TO THE JANITOR
/vg/ - /wpsg/ - WoW Private Server General
Anonymous No.532313528
>>532313356
>healers will likely be plentiful
/mu/ - Is Japanese jazz superior to American jazz?
Anonymous No.127135446
>>127133818
>he admits it
/tv/ - Thread 212789551
Anonymous No.212799430
>>212798715
>" an irish airine?"

Are we the Real Daddy Doms?
/o/ - Thread 28512068
Anonymous No.28519340
>>28519318
>Subaru
>most reliable
/k/ - Thread 63916133
Anonymous No.63916241
>Belarus
literally who
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.529006942
Around 100 games release on Steam alone EACH DAY.
About 700 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha

H O B B Y
O
B
B
Y
/o/ - Alpine A110 Review
Anonymous No.28481030
>>28480697
You actually think an Alpine is less engaging than a C8?
/vg/ - /twg/ - Total War General
Anonymous No.528891482
>>528889095
>elven/eldar women won't fuck monkey men
They willingly give themselves to humanity, and even if they didn't, its not like we were ever asking permission lmfao
>While elf/eldar men drown in human pussy
PFFFFHAHAHAHAHAHAHAHAHA
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.528320695
Around 100 games release on Steam alone EACH DAY.
About 700 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha

H O B B Y
O
B
B
Y