Search results for "95a494ab59184b7402bfb8a2012bad11" in md5 (8)

/v/ - Flawless RPG
Anonymous No.717202254
>>717201474
This is so far from "flawless" that i dont even know where to start lmao

Actually, lets start with "dogshit combat". Just compare WOTR to a game like BG3 lmao, in terms of how encounters go. BG3 isnt perfect by any stretch of imagination but holy shit the difference is like theyre different genres, or like WOTR was designed by someone who has heard RPGs have mechanics and rolls, but never considered they also have whole bunch of other options other than "prebuff and attack, if you roll higher than enemy AC then you win"

And then theres the RTWP meme -- why they still included that shit as an option in a Pathfinder game, a turn based system, is just puzzling
/vg/ - /wpsg/ - WoW Private Server General
Anonymous No.531773126
@531772037
Imagine cross board sweeping archives just to find images I posted to pretend to be me. Flattering. But silly. What is this mental illness called?
>>531772275
That is a reasonable take. You have to believe in something and if that is your thing, so be it.
>>531772737
I will be your friend. We can play together. Just not on Epoch.
/v/ - Warhammer 40k: Rogue Trader
Anonymous No.715368141
TLDR: 6.5/10 quite mid DLC, Solomon is boring, companion pets are okay, reactivity leaves much to be desired, new bosses are fun, Overseer is fun

Okay so I made it all the way to Act 5 with Solomon. Played everything Lex Imperialis had to offer, and I have to say it was disappointing. Compared to Void Shadows quality, this new DLC is pretty weak. Solomon introduction was that interesting or shocking as Kibbles introduction, I wasn't very excited to meet the Adeptus Arbites companion at all.
Solomon’s personality is flat, boring even, and sorely lacks the nuance or inner conflict that made companions like Pasqal and Argenta stand out. His VA isn't that great either, he is just a generic white guy with a black paint job.
When compared to Kibbles he gets overshadowed greatly, "Domin".
His companion quest is equally underwhelming, offering few surprises and little in the way of emotional or thematic payoff. His reason to spy on you are simple "I was told to do so", again no personality. There is barely any reactivity from other companions on his quest and doesn't integrate very well with the main story. It was too short to or felt like that, since most of the time Solomon was gone doing who knows what and he just shows up later.
Despite all that, the new encounters were fun but not very challenging, I liked the first boss the most.
My thoughts on the Overseer class, It's fun but not viable in higher difficulties. This game is designed around rolling initiative first and nuking everyone on the screen before it gets a chance to act and do the same to you. Tanks are not useful at all, and the shield doesn't make them survive long either.
The Coomrag torture for Solomon was lacking.
I would also like to add that the Eagle familiar is stupid OP, after testing and trying some things I figured it can do crazy AoE and damage. It was fun.
/v/ - Thread 714381672
Anonymous No.714400183
>>714381672
Melee combat is stronger in the early game, but later your ranged weapons will mob down hordes of enemies easily
Bolters are extremely good but require you to build up armor penetration and more shots per round.
Death Cult weapons and trinkets are really strong yeah, the level scaling for the DLC spikes a bit but it's not too difficult.
You can use toybox to scale your main character model so you can immerse yourself in roleplay.
/v/ - Warhammer 40K: Rogue Trader
Anonymous No.714194962
TLDR: 6.5/10 quite mid DLC, Solomon is boring, companion pets are okay, reactivity leaves much to be desired, new bosses are fun, Overseer is fun

Okay so I made it all the way to Act 5 with Solomon. Played everything Lex Imperialis had to offer, and I have to say it was disappointing. Compared to Void Shadows quality, this new DLC is pretty weak. Solomon introduction was that interesting or shocking as Kibbles introduction, I wasn't very excited to meet the Adeptus Arbites companion at all.
Solomon’s personality is flat, boring even, and sorely lacks the nuance or inner conflict that made companions like Pasqal and Argenta stand out. His VA isn't that great either, he is just a generic white guy with a black paint job.
When compared to Kibbles he gets overshadowed greatly, "Domin".
His companion quest is equally underwhelming, offering few surprises and little in the way of emotional or thematic payoff. His reason to spy on you are simple "I was told to do so", again no personality. There is barely any reactivity from other companions on his quest and doesn't integrate very well with the main story. It was too short to or felt like that, since most of the time Solomon was gone doing who knows what and he just shows up later.
Despite all that, the new encounters were fun but not very challenging, I liked the first boss the most.
My thoughts on the Overseer class, It's fun but not viable in higher difficulties. This game is designed around rolling initiative first and nuking everyone on the screen before it gets a chance to act and do the same to you. Tanks are not useful at all, and the shield doesn't make them survive long either.
The Coomrag torture for Solomon was fine tho.
I would also like to add that the Bird familiar is stupid OP, after testing and trying some things I figured it can do crazy AoE and damage. It was fun.
/v/ - ABELARD!
Anonymous No.714104548
>>714104258
TLDR: 6.5/10 quite mid DLC, Solomon is boring, companion pets are okay, reactivity leaves much to be desired, new bosses are fun, Overseer is fun

Okay so I made it all the way to Act 5 with Solomon. Played everything Lex Imperialis had to offer, and I have to say it was disappointing. Compared to Void Shadows quality, this new DLC is pretty weak. Solomon introduction was that interesting or shocking as Kibbles introduction, I wasn't very excited to meet the Adeptus Arbites companion at all.
Solomon’s personality is flat, boring even, and sorely lacks the nuance or inner conflict that made companions like Pasqal and Argenta stand out. His VA isn't that great either, he is just a generic white guy with a black paint job.
When compared to Kibbles he gets overshadowed greatly, "Domin".
His companion quest is equally underwhelming, offering few surprises and little in the way of emotional or thematic payoff. His reason to spy on you are simple "I was told to do so", again no personality. There is barely any reactivity from other companions on his quest and doesn't integrate very well with the main story. It was too short to or felt like that, since most of the time Solomon was gone doing who knows what and he just shows up later.
Despite all that, the new encounters were fun but not very challenging, I liked the first boss the most.
My thoughts on the Overseer class, It's fun but not viable in higher difficulties. This game is designed around rolling initiative first and nuking everyone on the screen before it gets a chance to act and do the same to you. Tanks are not useful at all, and the shield doesn't make them survive long either.
The Coomrag torture for Solomon was fine tho.
/v/ - Warhammer 40k: Rogue Trader
Anonymous No.713963151
TLDR: 6.5/10 quite mid DLC, Solomon is boring, companion pets are okay, reactivity leaves much to be desired, new bosses are fun, Overseer is fun

Okay so I made it all the way to Act 5 with Solomon. Played everything Lex Imperialis had to offer, and I have to say it was disappointing. Compared to Void Shadows quality, this new DLC is pretty weak. Solomon introduction was that interesting or shocking as Kibbles introduction, I wasn't very excited to meet the Adeptus Arbites companion at all.
Solomon’s personality is flat, boring even, and sorely lacks the nuance or inner conflict that made companions like Pasqal and Argenta stand out. His VA isn't that great either, he is just a generic white guy with a black paint job.
When compared to Kibbles he gets overshadowed greatly, "Domin".
His companion quest is equally underwhelming, offering few surprises and little in the way of emotional or thematic payoff. His reason to spy on you are simple "I was told to do so", again no personality. There is barely any reactivity from other companions on his quest and doesn't integrate very well with the main story. It was too short to or felt like that, since most of the time Solomon was gone doing who knows what and he just shows up later.
Despite all that, the new encounters were fun but not very challenging, I liked the first boss the most.
My thoughts on the Overseer class, It's fun but not viable in higher difficulties. This game is designed around rolling initiative first and nuking everyone on the screen before it gets a chance to act and do the same to you. Tanks are not useful at all, and the shield doesn't make them survive long either.
The Coomrag torture for Solomon was fine tho.
/vg/ - /crpgg/ - Computer Role Playing Games General
Anonymous No.529169494
TLDR: 6.5/10 quite mid DLC, Solomon is boring, companion pets are okay, reactivity leaves much to be desired, new bosses are fun, Overseer is fun

Okay so I made it all the way to Act 5 with Solomon. Played everything Lex Imperialis had to offer, and I have to say it was disappointing. Compared to Void Shadows quality, this new DLC is pretty weak. Solomon introduction was that interesting or shocking as Kibbles introduction, I wasn't very excited to meet the Adeptus Arbites companion at all.
Solomon’s personality is flat, boring even, and sorely lacks the nuance or inner conflict that made companions like Pasqal and Argenta stand out. His VA isn't that great either, he is just a generic white guy with a black paint job.
When compared to Kibbles he gets overshadowed greatly, "Domin".
His companion quest is equally underwhelming, offering few surprises and little in the way of emotional or thematic payoff. His reason to spy on you are simple "I was told to do so", again no personality. There is barely any reactivity from other companions on his quest and doesn't integrate very well with the main story. It was too short to or felt like that, since most of the time Solomon was gone doing who knows what and he just shows up later.
Despite all that, the new encounters were fun but not very challenging, I liked the first boss the most.
My thoughts on the Overseer class, It's fun but not viable in higher difficulties. This game is designed around rolling initiative first and nuking everyone on the screen before it gets a chance to act and do the same to you. Tanks are not useful at all, and the shield doesn't make them survive long either.
The Coomrag torture for Solomon was fine tho.