Anonymous
9/6/2025, 5:48:46 AM
No.719932453
I'm done. I'm fucking done.
I had my fun with it. I really enjoyed the exploration and world but these bosses are just...I just find myself not caring. I'm so burnt out from playing From games for 15 years now that another ultra-fast, ultra-everything boss just makes me groan and stop playing for the night. I straight up hate the two mask damage thing in general but in bosses I just instantly lose any patience when I get combo'd to death in .5 seconds.
Well I spent $20 on it so yay for contributing I guess lol. Sorry but uninstalled, not in the mood for this git guddery.
Anonymous
9/6/2025, 2:37:03 AM
No.719921759
Eh- It was alright, but totally not Seven Years worth of good.
Anonymous
9/5/2025, 2:34:40 AM
No.23244161
>>23244149
I thought that game came out already months ago schut
Anonymous
9/4/2025, 10:06:37 PM
No.719822757
Now I remember why I hate this fucking game
>maps are massively oversized, full of dead air, and you move EXCRUCIATINGLY SLOW through them
>constant dead ends everywhere (marking these on your map requires you to fork over money for an item)
>environments all look extremely generic and samey
>rosary beads require you to stand directly on top of them to pick up and will bounce right past you into spikes
>any enemy killed on spikes loses all its rosary beads
>same bullshit currency loss on death requires backtracking through half the map or else you lose all those rosary beads forever
>basic trashmob enemies that take 10+ hits to kill and damage you for more than 1/3rd of your health bar
>dying at a difficult section requires you to backtrack 5+ minutes just to be able to attempt it again
>need a fucking paid upgrade to show compass on map and it blocks you from equipping any other exploration charms
>missing one tiny bench in the giant labyrinth map means you can't update your map and lose like 30 minutes of progress upon dying
>no way to return to the hub area aside from manually backtracking aaaaaalllll the way back (one of the few mechanics from Souls they actually should have implemented, but didn't)
>somehow made the pogo mechanic even worse and more awkward with a diagonal pogo (I had to bind down on d-pad to a shoulder button just to make it fucking playable)
>EXTREMELY slow drip-feed of upgrades and power-ups (like 1/20th the rate of Super Metroid)
It's like the devs fucking hate you and went out of their way to antagonize you at every turn. There's brief moments of discovery and cool bossfights that are just peppered in the absolute endless sludge of tedium and frustration
Anonymous
9/4/2025, 7:26:39 PM
No.514808016
media mediates through a medium
basically, fun things bring people together
what a political inconvenience, ne
MAGA
Anonymous
9/4/2025, 3:52:21 PM
No.719791264
Now that the dust has settled...
What went so wrong?
Anonymous
9/4/2025, 8:39:28 AM
No.719772805
The fact that not one single person on earth has played this yet and millions of us will all be experiencing it for the first time simultaneously is actually really fucking cool.
I wish more devs did that instead of this greedy $100 early access bullshit and letting reviewer shiIIs play it a month early.
Anonymous
9/4/2025, 3:36:48 AM
No.719758404
>a little more than 12 hours left before it's out
Shawbros, we're going home..........
Anonymous
9/3/2025, 11:01:44 AM
No.537747756
Some of you guys are alright, don't release your game tomorrow.