>>534328381
>I don't understand why they just refuse to balance the game
It's a confluence of two different positions and them being too dumb to realize that they painted themselves into a corner with their own actions.
>They do not like nerfing things when a new set will release in the near future.
In a vacuum this isn't a particularly bad stance to have since the addition of new cards can radically shake up a meta and solve card balance problems.
>They've decided to use an accelerated release schedule for the first few sets
This is a knee-jerk reaction to people complaining that the original meta in SV1 was solved too early and was stagnant at launch. The problem is that since they're still adhering to the first point, they've gone and setup a situation where there physically isn't any room in the schedule for them to issue balance patches. Each new release is within the the "wait and see if the next set fixes things" window.
I have another theory too. SV2 released with an unusually small card pool, and many of the craft mechanics are conspicuously missing or half implemented. Stuff like Blood's self harm payoff cards, or the half-implementation of Dragon's discard theme. I speculate that every set within this accelerated release window was originally part of one big "launch set." If any internal balance testing was done, it was probably done with this original big launch set. Later some suit probably wanted to stagger smaller releases "to keep the meta fresh", and so the launch set was haphazardly splintered into a handful of extremely tiny sets without any regard to how gameplay balance would be with most of the launch set missing.