Anonymous
8/11/2025, 1:42:48 PM
No.717824229
>>717824409
>>717825631
>>717828092
>>717828973
>>717830432
>>717832482
>>717832694
>>717838157
>>717838901
>>717840367
>>717840748
>>717843602
>>717843871
I was thinking about how and why visuals in games have deteriorated, despite higher resolutions, better textures and so on and I came to a conclusion- they're showing too much. By showing too much they don't tickle player's imagination and the player isn't left wondering "whoa, what is that. I want to know more". If you come up to a character and can see the hair on his face, the veins in his eyes then what's there to wonder about? What you see is what you get.
This is why fixed isometric is so appealing, it shows you the general idea of what you're looking at, often stylized, without giving you everything.
This is why fixed isometric is so appealing, it shows you the general idea of what you're looking at, often stylized, without giving you everything.