Thread 1020272
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by means of considering the reality of a motion, being loop or a sequence, How do one, best approach, timing,spacing(mostly spacing, here), to create the most convincing animation? I mean, spacing are, very simple
(pardon my, expectation) so it's about, say, in 2d, putting those lineart out in, the right coordinate? Like, how would you describe so that, legs in, walk,run, trot, Legs(like, quadrupeds) are touching its previous coordinates, but also, not Jittering, shaking, ChOKED(like dramatically, between start-end frame), in say, mathematic?
>additionally
>..no wait that was the choke.
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Last: 10/19/2025, 7:02:30 PM