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Anonymous 8/20/2025, 5:36:40 PM No.1017244 [Report]
Some super low-poly 3D models I made. /3/
The idea is to make simple games with them : )
Posts: 29 | Images: 9
Last: 11/2/2025, 5:15:22 AM
Anonymous 11/1/2025, 12:47:30 AM No.1021210 [Report]
Thread 1021210 /3/
What does the job market look like for 3D artists?
Posts: 10 | Images: 0
Last: 11/2/2025, 1:56:36 AM
Anonymous 8/19/2025, 3:19:05 PM No.1017171 [Report]
Thread 1017171 /3/
Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
Posts: 26 | Images: 1
Last: 11/2/2025, 12:12:13 AM
Anonymous 6/23/2025, 3:40:08 AM No.1014066 [Report]
A thread for my stuff /3/
Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
Posts: 142 | Images: 72
Last: 11/1/2025, 11:19:07 PM
Anonymous 8/31/2025, 3:50:25 PM No.1017854 [Report]
Thread 1017854 /3/
Alright started my very first lowpoly character trying to use techniques here
>>1017490

How fucked is it?
Posts: 29 | Images: 0
Last: 11/1/2025, 2:08:43 PM
Anonymous 10/15/2025, 10:43:02 PM No.1020256 [Report]
Thread 1020256 /3/
What's your favorite custom normals editing workflow for modern Blender? I like the simplicity and native feel of built-in tools like "Mesh -> Normals -> Rotate", but it doesn't seem like those tools support customizing normals at the same vertex for different faces separately. I also tried "Perfectly Normal" addon and it's pretty good, but after applying its modifier it bakes normals into "custom_normal: Face Corner - Vector" attribute, while Blender's built-in tools and modifiers bake them into "custom_normal: Face Corner - 2D 16-Bit Integer Vector" attribute. And if you try to, for example, boolean union objects with normals in different formats, their normals will get split into multiple different attributes and the resulting mesh will get broken shading as a result. A workaround I found is data transferring normals from object edited with "Perfectly Normal" to a copy of itself with normals removed, which properly converts them to "2D 16-Bit Integer Vector", but it's quite annoying to jump between two formats if you want to use both built-in tools and addon, and it doesn't seem like addon supports all features of built-in tools to use addon exclusively (for example, you can't rotate normals around axis and you can't "Reset Vectors" - things you can with built-in tools). How are you doing it? Are there better plugins? Are there better workflows? Maybe I don't realize some features of built-in tools or addon in question?
Posts: 3 | Images: 0
Last: 11/1/2025, 11:05:19 AM
Anonymous 10/23/2025, 10:19:58 PM No.1020804 [Report]
Now Hiring /3/
&amp Magazine is hiring the following artists for upcoming projects:

- Typographic Artists (text, words)
- Logo Artists (designs, illustrations, etc)

Serious inquiries only. No furries. Please have portfolio or examples of art.

Email:
lamp.lit.magazine at gmail dot com
LampByLit.com

&amp&amp&amp&am
amp&amp&amp&amp
mp&amp&amp&amp&
p&amp&amp&amp&a
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Posts: 6 | Images: 0
Last: 11/1/2025, 7:27:46 AM
Anonymous 10/30/2025, 9:27:53 PM No.1021163 [Report]
Thread 1021163 /3/
Posts: 8 | Images: 0
Last: 11/1/2025, 4:09:36 AM
Anonymous 8/27/2025, 6:35:50 AM No.1017621 [Report]
3d animation /3/
Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner
Posts: 33 | Images: 5
Last: 11/1/2025, 3:13:29 AM
Anonymous 7/28/2025, 8:58:47 AM No.1015958 [Report]
Animation /3/
Okay, so I see there's a lot of shit flinging on this board over these two programs, and the general conclusion is that Maya is better at animation and used in professional pipelines.

Can someone just explain to me in depth what makes Maya a better program for animation than Blender? I understand blender has it's strengths but I'm just curious about the animation angle. What tools does maya have that makes it superior for animation?
Posts: 52 | Images: 3
Last: 10/31/2025, 6:56:14 PM
Anonymous 10/5/2025, 9:31:49 PM No.1019694 [Report]
Thread 1019694 /3/
How the fuck do I texture in PS1 style?

I can model the character, but I am absolutely lost on how to texture it. I usually only handpaint my models and never work in low poly, so I'm clueless. Where do I even get the fucking textures for it? Every tutorial I found is just about how to do ps1 style furniture. How do I texture a more complex character that needs clothes, a head etc? Every texture I look at that could work is copyrighted as well.

Please help I been stuck on this for ages.

I do have substance painter.
Posts: 13 | Images: 0
Last: 10/30/2025, 2:36:09 PM
Anonymous 10/9/2025, 1:19:58 PM No.1019875 [Report]
Complete novice here /3/
Do modern video game trailers use the same in-game 3D models, but render them differently due to hardware limitations? If so, why do the models often look worse during actual gameplay, and can that visual difference be fixed through shaders or other rendering techniques?

For instance, look at the hair in the pic I posted
Posts: 22 | Images: 0
Last: 10/29/2025, 5:54:14 AM
Anonymous 10/26/2025, 3:43:43 PM No.1020937 [Report]
We need less "artists" /3/
Every day I open /3/ and it’s the same thing. Blender donuts. Default cubes. Overweight men dragging vertices on their little anime girls.
>How do I make hair?
>How do I make cute loli?
>WIP thread oversaturated

We’ve reached peak 3D artist. It’s time for a creative extinction event. The planet's filled with mid-poly orcs and slightly shiny anime girls. There's just an oversaturation of "artists" and the solution to this would be a global culling. You will never make money, you will never prosper from this, and you will be laid off as part of the wave in the next 3 months like everybody else.

Put down the tablet, get away from your computer, close Blender, and pick up a wrench. The world doesn’t need another Eevee render. It needs electricians, welders and forklift drivers to let you rediscover the joys of honest labor.

At the same time, the 3DCG industry will slowly begin to heal once this process has started, after all these dozen "creative minds" are back to tightening nuts and screws under a vehicle to apply their endless creativity to.
Posts: 13 | Images: 0
Last: 10/29/2025, 3:52:44 AM
Anonymous 3/16/2025, 11:03:18 AM No.1009405 [Report]
Thread 1009405 /3/
*teaches you nothing*
Posts: 175 | Images: 19
Last: 10/29/2025, 3:17:05 AM
Nuuuu 10/28/2025, 2:18:59 PM No.1021053 [Report]
VRoid /3/
Is there a way to emulate VRoid's PC version on my android tablet? I really don't like what mobile version offers (and lack computer), but maaan I wanna repeat after these cool Japanese VRoid avatar videos
Posts: 7 | Images: 0
Last: 10/28/2025, 11:45:58 PM
Anonymous 10/14/2025, 9:40:21 AM No.1020114 [Report]
Thread 1020114 /3/
How long would it take a beginner in 3D modeling to sculpt a face like this from scratch?
Posts: 43 | Images: 0
Last: 10/28/2025, 8:47:35 PM
Anonymous 10/27/2025, 11:08:43 PM No.1021031 [Report]
Thread 1021031 /3/
I am making a mask to 3D print for halloween.

Why isn't it bending properly when I use lattice? I want it to bend so it's easier to fit over my face. Some parts stay back and it causes the mask to look choppy and deformed.

What am I doing wrong?
Posts: 5 | Images: 0
Last: 10/28/2025, 7:44:14 PM
Anonymous 10/21/2025, 12:28:48 PM No.1020623 [Report]
Thread 1020623 /3/
How can I create these two characters quickly with the least resources possible? Would an AI mesh generator be able to do the job, including shipped generated HD textures?

Seen people in shorts crank out entire anime girls in Blender or AI in like 7 minutes, meanwhile I’m still stuck tryin to do it.

Not looking for a "learn topology" lecture. I want to know what pipeline actually gets y'all from nothing to anime girl fast. Bonus if I no need to spend 3 months learning blender sculpting for it.
Posts: 34 | Images: 0
Last: 10/28/2025, 11:23:10 AM
Anonymous 10/20/2025, 5:31:58 PM No.1020578 [Report]
Thread 1020578 /3/
Making a goblin model
What weapon should i give him?
Posts: 11 | Images: 0
Last: 10/27/2025, 7:15:25 PM
Anonymous 9/19/2025, 5:07:31 PM No.1018907 [Report]
Thread 1018907 /3/
Tom steps down, chuds.

It's over.
Posts: 94 | Images: 0
Last: 10/27/2025, 3:50:27 PM
Anonymous 10/23/2025, 6:37:56 PM No.1020784 [Report]
Thread 1020784 /3/
What do you consider best practice when it comes to vehicle modeling? Especially for games?

Do you prefer to have super clean topology and make sure everything always connects properly, or do you say fuck it and not even bother connecting tubes, framing, bolts, standoffs, and similar details and just leave them floating on the model while leaving texturing to solve the rest?
Posts: 26 | Images: 0
Last: 10/27/2025, 2:42:34 PM
Anonymous 2/20/2025, 4:47:42 PM No.1007862 [Report]
/DailySculpting/ /3/
a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
Posts: 258 | Images: 126
Last: 10/26/2025, 6:42:25 PM
Anonymous 10/23/2025, 6:03:23 PM No.1020778 [Report]
Thread 1020778 /3/
Im kind of lost how do i proceed?
Posts: 5 | Images: 0
Last: 10/26/2025, 1:40:06 PM
Anonymous 10/24/2025, 7:33:33 AM No.1020814 [Report]
tried to make a hole /3/
why does it look like that when i shade smooth, still learning ig plz help, whats the best way to make a hole or hole shaped stuff, wich is usefull for modeling guns and vehicles
Posts: 15 | Images: 0
Last: 10/25/2025, 9:42:14 PM
Dixon Mayas 1/17/2025, 2:24:57 AM No.1005594 [Report]
foxyxd8627@gmail.com /3/
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
Posts: 18 | Images: 2
Last: 10/25/2025, 9:07:58 PM
Anonymous 3/2/2025, 8:06:20 AM No.1008463 [Report]
Thread 1008463 /3/
What do we think of the new shrek?

https://www.youtube.com/watch?v=KbiwL74KyJQ
Posts: 59 | Images: 9
Last: 10/25/2025, 8:44:51 AM
Anonymous 9/7/2024, 6:46:28 PM No.994610 [Report]
Thread 994610 /3/
What is the best controller for modeling/sculpting in VR?
Posts: 106 | Images: 78
Last: 10/24/2025, 5:22:15 AM
Anonymous 10/23/2025, 4:24:35 AM No.1020736 [Report]
Need some advice. /3/
Maybe I should use my gamedev skills to use godot as some FOSS after effects and premiere, and just make something like a VN that autoplays.

Pretty sure making this video using my own cheap 3D style as some video renders, would be much much easier than making a videogame.
Posts: 3 | Images: 0
Last: 10/23/2025, 4:03:53 PM
Anonymous 10/19/2025, 6:51:50 PM No.1020497 [Report]
Thread 1020497 /3/
What's some nice method to calculate coordinates for animating just about anything, including loop or cycles. Like, since numbers are simplers to process...
Posts: 8 | Images: 0
Last: 10/23/2025, 2:44:13 AM
Anonymous 9/5/2025, 8:01:38 PM No.1018131 [Report]
I hate Blender 4.4 /3/
I hate the fucking animation slots.
What possessed them to take something that was simple and worked perfectly well and make it complicated for the sake of complicity. I can no longer export animations from blender to unreal because all the animations are the same.
>Clearly keyframed jump animation?
Nope, everything is a walk cycle.
>Want to check a tutorial on youtube to see how it works
"Here are 3 different geometric objects spinning around and keyframing them. Isn't this so simple now?"
I fucking hate this.
Posts: 12 | Images: 0
Last: 10/23/2025, 2:28:34 AM
Anonymous 10/13/2025, 7:10:19 AM No.1020060 [Report]
3d model question /3/
I know it's a bit outside the standard of this board, but does anyone know how PS2 and PPSSPP game models were made? Like those old RPGs, like Monster Hunter, Resident Evil 4 and Persona?
Posts: 21 | Images: 0
Last: 10/22/2025, 11:19:53 PM
And now, 10/22/2025, 5:44:43 PM No.1020703 [Report]
It only register as "victoriously, advantaged" aye/charlie is first without a or b Archived /3/
I m bored. It's illiterately just, I mean, only capable of its own rightness. Hey at least it didn't bat an eye.... Or, it's a new, unmatchable skill... On top of, anything, materially, hell, breathing, obviously.
>I mean
>What else life you could get
>Unbreathing? Blissfully worthless!
>...
>...
>Ain't that gonna continue cuz it sounds so fukin sweate-
>I mean it doesn't even could-
>Mmm, I mean potentials. Patiencetials-
Posts: 1 | Images: 0
Last: 10/22/2025, 5:44:43 PM
Anonymous 10/16/2025, 7:40:57 PM No.1020293 [Report]
Thread 1020293 /3/
https://www.youtube.com/watch?v=fhPJEmE_2jo

>Blender now has a scatter modifier, circular arrays and pixel art texturing
Blender won chuds.
Posts: 49 | Images: 0
Last: 10/22/2025, 10:16:38 AM
Anonymous 6/18/2025, 7:14:13 AM No.1013847 [Report]
It really is over.. /3/
>Nvidia's PartPacker, a new AI-driven method for generating 3D objects from a single image, allowing each part of the object to be separately edited, which is a significant advancement in 3D modeling technology.

https://huggingface.co/spaces/nvidia/PartPacker
Posts: 35 | Images: 8
Last: 10/22/2025, 5:33:24 AM
Anonymous 10/9/2024, 3:39:46 AM No.997798 [Report]
Thread 997798 /3/
Post vintage/retro-styled renders and animations.
Pre-rendered, game graphics, whatever you got.
Posts: 202 | Images: 123
Last: 10/21/2025, 7:28:44 PM
Anonymous 10/15/2024, 12:33:47 PM No.998377 [Report]
Thread 998377 /3/
Is there any Tutorial on now to create a Vagina or Anus on existing Model ??

Janny pls dont delete, this is for research.
Posts: 78 | Images: 13
Last: 10/21/2025, 7:21:42 PM
Anonymous 10/13/2025, 11:07:48 AM No.1020068 [Report]
Put the girl I like in a game? /3/
Say I want to make a 3D model of a girl I know and replace Tifa with her in FF7R. What would be the easiest method (meaning easiest to learn and fastest overall) to that end?
Posts: 9 | Images: 0
Last: 10/21/2025, 1:47:50 PM
Anonymous 10/17/2025, 5:03:12 PM No.1020348 [Report]
physics /3/
https://www.youtube.com/watch?v=VOORiyip4_c
>3:25
>the cloth even maintains the inner volume
looks like titty physics are solved, boys
Posts: 6 | Images: 0
Last: 10/20/2025, 5:00:23 PM
Anonymous 10/8/2025, 8:58:22 PM No.1019838 [Report]
Thread 1019838 /3/
I want a second opinion just to be safe. I'm commissioning someone to make me a blank 3d body base which I can use for various custom action figures of my own. I tried googling his sample just to be safe he isn't scamming me. I found stuff that looked ismilar but weren't exact matches. But I thought i'd share what he showed me here just to be safe to see if anyone can recognise the work.
Posts: 24 | Images: 0
Last: 10/20/2025, 12:20:32 PM
m2 10/20/2025, 6:14:57 AM No.1020542 [Report]
Thread 1020542 Archived /3/
Nicely or mathemathically plan motions for animation? basically all the limbs or lines of an object, and following physics or whatsoever,spacing it from frame 1 to 2 and then whole sequence? loop? CMON, IT's not even close to amazing? Are you all for real?
Posts: 1 | Images: 0
Last: 10/20/2025, 6:14:57 AM
Anonymous 9/16/2025, 5:18:29 AM No.1018686 [Report]
Thread 1018686 /3/
whats some reliable means to animate things from walking cycle, loops, idle and scenes
basically calculating physics to get the exact spacing in frames or pose to pose?
Posts: 33 | Images: 0
Last: 10/19/2025, 9:37:50 PM
Anonymous 10/16/2025, 8:29:08 AM No.1020272 [Report]
Thread 1020272 /3/
by means of considering the reality of a motion, being loop or a sequence, How do one, best approach, timing,spacing(mostly spacing, here), to create the most convincing animation? I mean, spacing are, very simple
(pardon my, expectation) so it's about, say, in 2d, putting those lineart out in, the right coordinate? Like, how would you describe so that, legs in, walk,run, trot, Legs(like, quadrupeds) are touching its previous coordinates, but also, not Jittering, shaking, ChOKED(like dramatically, between start-end frame), in say, mathematic?
>additionally
>..no wait that was the choke.
Posts: 11 | Images: 0
Last: 10/19/2025, 7:02:30 PM
Anonymous 2/26/2025, 3:20:01 AM No.1008165 [Report]
working on my animu series between kms attempts /3/
I'm working on tranime slop series before the AI leaves me under a bridge eating garbage or something, pic related is my OC, her name is kiru, kiru is a 22 year old girl or around that range, she's just another loser with no boyfriend and virgin like you and me anon.

it has more story than that but in general it will be comedy shorts where she lives somewhat traumatic and funny experiences, it's like a lolcow or something, it sounds kind of boring but I think it will work, anyway this thread will be to show my progress and receive criticism or death threats or maybe everything will ignore me I don't know.
Posts: 136 | Images: 38
Last: 10/19/2025, 5:58:42 AM
Anonymous 9/5/2025, 1:07:24 PM No.1018098 [Report]
ArcSystem Works style resources /3/
For fellow anons interested in this stuff, ArcSys have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.

https://www.arcsystemworks.jp/academy/
Posts: 26 | Images: 0
Last: 10/18/2025, 9:45:49 PM
Anonymous 9/19/2025, 5:53:42 AM No.1018879 [Report]
Thread 1018879 /3/
What's the current AAAA workflow to make anime girls?
Posts: 15 | Images: 0
Last: 10/18/2025, 5:22:06 PM
Anonymous 10/18/2025, 5:34:12 AM No.1020388 [Report]
Thread 1020388 Archived /3/
Criterialy speaking how is animation realistic, or what are the science to it, like f=ma, W=m.g...V=d/t,A=d/t/t or squared
How do you "plan" or write it on the animation paper so it loops, run properly, curve nice, all across the sequence?
Posts: 10 | Images: 0
Last: 10/18/2025, 10:35:50 AM
Anonymous 9/1/2025, 4:30:05 PM No.1017914 [Report]
Thread 1017914 /3/
Posts: 14 | Images: 2
Last: 10/18/2025, 9:37:02 AM
Anonymous 10/11/2025, 10:23:59 PM No.1019988 [Report]
3D modeling primitives /3/
What are the bare minimum primitives required to model anything? What are the operations? Stuff like Extrude, Bevel, NURBS, etc Is there a glossary or resource that lists every single primitive and actions that can be performed on them?
Posts: 4 | Images: 0
Last: 10/18/2025, 9:36:26 AM
Anonymous 8/28/2025, 2:44:16 AM No.1017678 [Report]
Thread 1017678 /3/
This is my first attempt at a Megaman Legends style character for a game I'm working on.
I'm redoing the jacket/torso but if anyone has tips on the face or anything in general I'd really appreciate it.
I'm having a real hard time deciding if I'm being too hard or not hard enough on myself with the turn out but it feels like something is slightly off.
Posts: 24 | Images: 3
Last: 10/18/2025, 7:05:36 AM
Anonymous 9/17/2025, 1:24:44 AM No.1018729 [Report]
Thread 1018729 /3/
>some guy wants someone to help fix his model
>dudes been whining about it for days
>decide to volunteer
>he sends the model to me
>mesh is very broken
>tons of unessessary vertices and faces
>merge and delete some
>fix the normals so the lighting on it isnt fucked
>retexture and fix the UVs
>send it back to him
>"does this look better?"
>"uh... I dont see a difference, how about next time just let me do it myself"
I fucking hate people
Posts: 11 | Images: 0
Last: 10/18/2025, 3:47:31 AM