Search Results
7/25/2025, 8:24:18 PM
>>532651014
Cerb's power plays require setup. You need to already have a board ready for her to really pump massive damage. The only way to securely setup such a board is via cemeteries, but if you're using those then you also have one or two low-impact turns where you aren't doing much. Her power play is also disrupted by the presence of any one-drops in the graveyard. Subsequent cerbs are not reliable in their performance, and you can just be screwed by things like forest or Yurius stuffing garbage into your graveyard.
>>532652012
You're mixing up the two abyss decks. Aggro abyss has a very explosive early game at the cost of sacrificing ludicrous sums of HP and card advantage. Control abyss's early game is lukewarm at best since they're geared for the long game. The deck with the strong early game does not have the high value late game cards because their curve doesn't have room for it, and the deck with the strong late game cards can't run the more powerful early game cards due to a mix of them costing too much HP or shitting up their graveyard with trash that will defang cerberus.
Cerb's power plays require setup. You need to already have a board ready for her to really pump massive damage. The only way to securely setup such a board is via cemeteries, but if you're using those then you also have one or two low-impact turns where you aren't doing much. Her power play is also disrupted by the presence of any one-drops in the graveyard. Subsequent cerbs are not reliable in their performance, and you can just be screwed by things like forest or Yurius stuffing garbage into your graveyard.
>>532652012
You're mixing up the two abyss decks. Aggro abyss has a very explosive early game at the cost of sacrificing ludicrous sums of HP and card advantage. Control abyss's early game is lukewarm at best since they're geared for the long game. The deck with the strong early game does not have the high value late game cards because their curve doesn't have room for it, and the deck with the strong late game cards can't run the more powerful early game cards due to a mix of them costing too much HP or shitting up their graveyard with trash that will defang cerberus.
7/22/2025, 7:01:25 PM
>>532270115
Zombie man is mini-satan. Great if you can afford to spend a turn doing nothing. Shit if you desperately need to do something to avoid losing.
Zombie man is mini-satan. Great if you can afford to spend a turn doing nothing. Shit if you desperately need to do something to avoid losing.
7/16/2025, 11:20:10 PM
>>531499846
Play a cemetary, play mukan and trigger necromancy Evo, crack the cemetary, play a skeleton from hand and Evo the skeleton. The skeleton and spirits all have bane thanks to mukan. Skeleton kills ding dong, spirits kill the rest. Mukan and skeleton are left standing on the board.
Play a cemetary, play mukan and trigger necromancy Evo, crack the cemetary, play a skeleton from hand and Evo the skeleton. The skeleton and spirits all have bane thanks to mukan. Skeleton kills ding dong, spirits kill the rest. Mukan and skeleton are left standing on the board.
7/7/2025, 12:50:07 AM
7/1/2025, 9:20:41 PM
6/30/2025, 10:24:36 PM
6/28/2025, 5:27:07 PM
6/28/2025, 12:09:24 AM
>>529073889
>the censored word in that sentence is queue btw
You're right. Why the fuck is "queue" censored!?!?!
>the censored word in that sentence is queue btw
You're right. Why the fuck is "queue" censored!?!?!
6/26/2025, 6:41:35 AM
>>528856582
>Spell boost cards should have a minimum that they can get reduced to and it should never be 0
It's just so GROSSLY overtuned.
>Dragon 1pp removal spell that interacts with their core mechanic: Here you go bro. You can do a whole FOUR damage if you do your class identity thing and ramp up your pp.
>Spellboost 1pp removal spell: Ehh, how does eleventy billion damage sound? Is that enough? I don't know. Something might have barrier.
>Spell boost cards should have a minimum that they can get reduced to and it should never be 0
It's just so GROSSLY overtuned.
>Dragon 1pp removal spell that interacts with their core mechanic: Here you go bro. You can do a whole FOUR damage if you do your class identity thing and ramp up your pp.
>Spellboost 1pp removal spell: Ehh, how does eleventy billion damage sound? Is that enough? I don't know. Something might have barrier.
6/23/2025, 6:21:40 AM
>>528480474
They are time consuming as fuck. Here's what you want to do.
>Step 1: make a hyper aggressive aggro deck. It doesn't need to be good. Win or lose the match just needs to be fast, and preferably faceroll brain off.
>Step 2: Spam games with the aggro deck until a chest finally appears
>Step 3: If you didn't win the chest match, swap over to your most powerful deck and win a match to get the rewards.
Best case scenario you are going to need 5 ranked wins per day to get all of the loot, but that's assuming that the chests immediately appear every match. They won't. Enjoy dozens upon dozens of matches to get your loot.
This is rubbing salt in the wounds of anyone who didn't get lucky with their pulls in this shitty economy.
They are time consuming as fuck. Here's what you want to do.
>Step 1: make a hyper aggressive aggro deck. It doesn't need to be good. Win or lose the match just needs to be fast, and preferably faceroll brain off.
>Step 2: Spam games with the aggro deck until a chest finally appears
>Step 3: If you didn't win the chest match, swap over to your most powerful deck and win a match to get the rewards.
Best case scenario you are going to need 5 ranked wins per day to get all of the loot, but that's assuming that the chests immediately appear every match. They won't. Enjoy dozens upon dozens of matches to get your loot.
This is rubbing salt in the wounds of anyone who didn't get lucky with their pulls in this shitty economy.
6/22/2025, 6:41:20 PM
6/21/2025, 12:16:51 PM
6/20/2025, 8:34:46 PM
6/16/2025, 11:13:55 PM
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