nodev question:
how difficult is it to implement physics interactions? right now I'm thinking about whether I should aim for physics "simulation" or just fake physics interactions by for example making it so that different hitboxes on your swing have a different "force" multiplier that basically just changes how the enemy staggers based on which part of the blade you hit with during a certain animation. there are no actual physics in that interaction, but the end result intuitively feels like it's physics driven.
that's just an example, but basically my idea for my game was to make it so you can make enemies stumble and things like that, but while the force gets applied to them, they'd try to keep themselves upright by utilizing procedural animation of some sort.
feasible or retarded pipe dream?