>>714726936
'devs should find *a* way for customers to keep their games in a playable state going forward'
>but how, thats too hard
>this will disincentivise online games
>what does playable even mean?
>what does going forward even mean?
>but what if [made up scenario]
'devs can make whatever game they want, including killing them, because it's their IP'
>but what about consumer rights?
>but what about the hundreds of online games that still work today, through community servers or P2P connections?
>if any proprietary third party software is preventing you from accomplishing this yourself then you should renegotiate or find new software that doesn't
>baseline customer rights are more important than the outcomes of [what if scenario]