>>537791264
Only played genshin, but that game is more inclined to juggle multiple characters in its AQs. It also frequently has its per-patch limited-time events involving stories that bring back lots of old characters.
I'm not sure to what extent the latter is a good thing desu. Kuro has been putting all their dev resources into each patch's main story quest and it really shows in the presentation. Genshin's events, yeah, it's nice to see characters again, and it was charming to see things like sucrose and collei making friends. But the events also tend to feel like bloated filler, so I'm pretty tapped out of them after 5 years.
But it does feel a little awkward and forced how heavily wuwa's current story just focuses on the characters being sold that patch. Lupa's absence from the current arc is frankly weird, and it's unfortunate that the characters leading the Montellis and the Fisalias have never spoken. I think kuro could probably achieve better characterizations and economy of storytelling by having a slightly larger core cast per arc and making them talk to each other more often. Of course, that's assuming there would be some actual interesting inter-character dynamics that went beyond bland friendliness, which is basically the only thing we see in genshin. Gacha devs seem terrified of having playable characters that engage in anything resembling conflict.