Search results for "a848308ea65698057410251fe64254a7" in md5 (14)

/vg/ - /tg/ - Terraria General
Anonymous No.537436943
Just started playing again after not touching Terraria since 1.4 first launched.
I'm trying to make the Terra boots and was looking at Lava Charm recipes when I noticed Magma Skulls and Molten Charms.
What... exactly is the difference between the two?
/vg/ - /hdg/ - Helldivers General
Anonymous No.536655110
>>536654654
>Halo game releases
>multiplayer is great
>Map pack released
>multiplayer lobbies divided into DLC and non-DLC map rotations
>player base instantly stratified between baseline players and DLC purchasers
>Even more map packs released
>Baseline players literally can only use one lobby
>remaining lobbies have very long matchmaking times to play with the same 15 people
>Game types for the baseline rotation bad on purpose to push DLC ownership
/vg/ - /bag/ - Blue Archive General #8478
Anonymous No.536391332
>>536391194
>>536391015
/v/ - Thread 718734181
Anonymous No.718779827
>>718779671
Wha...?
/vg/ - /tfdg/ - The First Descendant General
Anonymous No.534776706
>Very clearly a gook. Possibly the only gook to have a face scan up front without modifications to her eyes, nose, or jaw.
>Named Amelia
/vt/ - Thread 103207084
Anonymous No.103234279
>>103218129
This seems horribly written just from a naming perspective:
-What the fuck is base? I guess something that has a parent with presumably UI access but then why not this.owner.breakDetail? The name should be more informative
-I guess a nitpick but that double float cast is fucky to me, could neither of those values be float by default?
-That card data type is way too fucking long, should be something like UnitModelData if that's what it's supposed to be. If it's a card then just call it like CardBaseData or similar, don't use a fucking sentence for a class name.
-The stupidly long class type is being used to store a "card" but then literally beneath it is an if checking that this.behavior.card is null which is apparently a separate card reference? Fucking why? Also given that's the first time that this.behaviour.card even occurs in the function it should be at the top of the function because otherwise you are wasting time doing assignments and calculations even if the card is null
-For some reason you're repeating a threshold check over and over, just make it a function with threshold and dmgRate parameters
-Also zero comments of any kind other than what I assume is a pregenerated nonsense comment.
-Finally unless I'm missing something, will the function ever even resolve? you call base.BeforeRollDice at the start of the function so what actually prevents an infinite loop?

3/10 learn to prompt better or read the damn docs and watch a video on best practices or something
/pol/ - Thread 511390475
Anonymous United States No.511392829
>>511390475
Why are they comparing different weights? So 16kg of beef would feed 32 people? What fucking point are you making here?
/pol/ - Thread 509771245
Anonymous Canada No.509776218
I dont get it
/pol/ - Femanon here
Anonymous United States No.509462726
>>509462226
/v/ - Thread 713439545
Anonymous No.713463984
>>713463564
but i thought kris was nonbinary.
/int/ - /brit/
Anonymous United Kingdom No.211831630
>>211831560
/vg/ - /zzz/ Zenless Zone Zero General
Anonymous No.527659802
>>527659432
>>527659569
>Designing the frame for my new robot body
>choose humanoid base
>every additional attribute has it's own slider
>don't want to look weird, try to select middle-of-road options for bulge and ass size
>Get fully assemble
>Realize that anything above "hank hill" meant you are caked up
/v/ - Thread 712707929
Anonymous No.712720369
>>712720186
but the act is called HoldBreath...
/an/ - /plant/ - Broomrape Edition
Anonymous No.4999820
>>4999817
>footcandles