>>11793325 is probably right. Given what we now know about the industry the business model, innovative as it seemed at the time, was just doomed. With the hardware producers trying to make money with every console sold the price point was stuck absurdly high, and with the cost scaring off a lot of customers the install base wasn't there to really encourage more 3DO exclusives. Nobody bought the console because it was too expensive and had no games, and no one made games for it because no one bought it. It was a negative feedback loop.
The only thing that could possibly have made it work is a console exclusive launch title that was so fucking amazing it made everyone not care how much it cost. Instead they went to launch with one fucking game and it was Crash and Burn, lol. And then they got the dream license in Jurassic Park that *could* have been the killer app they needed and they made some shitty minigame compilation that was less interesting than the Genesis JP game.
Seriously, how the fuck can you launch a console that costs four times what a Genesis or SNES cost at that point and have ONE fucking game available at launch? All that hype and they failed at the single most basic level. It's like spending millions to open the most lavish restaurant anyone's ever seen and then on opening night there's no food because the owner never once thought about the menu. Like, how the fuck did NO ONE bring up the whole "what games will be available at launch?" question? Atari did the same shit with the Jaguar. Just threw it out there and hoped someone else would do something with it eventually. These were game companies that didn't seem interested in actually making games. Niggers, it's your console. If you're not even gonna make games for it why should anyone else?