>>719645575
I wonder if they're going to keep the dogshit design where there's no difficulty settings in the first playthrough, side quest rewards don't scale, and if you complete more than a third of them you start to severely over level the main mission content, so you can't start playing the game for real until you beat it.
I am so fucking sick of this design and its rampant in AAA games with RPG mechanics. Why the fuck would I want to slog through easy+++ mode for a few hours before I can start actually playing the game, and why would I get invested in the story of a game where there's no tension and every boss just dies in seconds.