>>720294709
You’re coping hard if you think Azerite traits were “strictly better.” They were a stripped down, soulless version of Legions design. Legion legendaries and artifact traits redefined specs, added new buttons, and transformed playstyles. Azerite traits??? Another passive that made your existing spell hit a bit harder. that’s boring spreadsheet garbage.
And don’t hide behind “RNG bad” like it makes Azerite good. RNG was frustrating, but at least the rewards were worth chasing. Getting a BiS legendary was like unlocking a new minispec. You could log on and suddenly play a whole different kit. Azerite traits never gave you that they were bland, recycled modifiers, most simmed into irrelevance day one.
Legion’s system was so impactful Blizzard took every good idea from it for modern WoW. Shadowlands legendaries? Copy pasta. Dragonflight hero talents? Half are straight Legion legendary effects and artifact abilities. The devs knew Azerite was dogwater that’s why none of it returned. You can’t name a single Azerite trait anyone remembers fondly. Meanwhile, people still talk about Legion effects like Sephuz, Prydaz, Kil’jaeden’s trinket, or spec defining powers like Dagger in the Dark or Drinking Horn Cover.
Legion was peak Warcraft. Argus, Illidan, Army of the Light, Sargeras, dramatic payoffs to 20 years of setup. Call it “plot armor” all you want, but it was the climax of the Burning Legion saga. BFA’s big story?
>We need necklaces because titan blood lol.
Compare that to Illidan’s redemption and tell me BFA handled it better.
RNG sucked, but I’d rather play a fun system with occasional frustration than a boring one with no highs. Legion had substance. Azerite was diet coke faggot.