>>717243949
Sub-genres are descriptors which distract people from the real reason they enjoy video games. Instead of identifying what's stimulating about them and being honest with ourselves, people tack on meaningless tags.
Doom is an action game. Quake is a multiplayer action game. Starcraft is multiplayer strategy game. Counterstrike is a multiplayer action strategy game.
There actually isn't that many ways for a player to interact with a game. Its pretty much just action (physical challenge, motor skills and hand-eye coordination) and strategy. (planning and problem solving) Even early strategy and puzzles games were originally referred to as "adventure games" and I feel that descriptor has become totally distorted and redundant. Why wouldn't someone who enjoys city builders be better off looking at factory builders or wargames, as the core features of those games are similarly logistics management but far more engaging? The meaningless subgenre just led them away from this conclusion. We should be more honest with ourselves so we can better articulate why we like things and draw stronger comparisons. From here we can look at different forms of mastery, with multiplayer or single player, deterministic versus random game design, etc. Its all very simple.
When you have too many categorizations people lose grasp of the plot and try to aimlessly define themselves in ways that stunt their growth and narrow their viewpoints.